Clipious for Invidious based, but it’s not as good as Libretube Newpipe for Piped, but it’s direct and reveals your IP to YT and has bad UI Libretube for Piped, but it’s a bit buggy at times.
Libretube works off piped servers and has multiple instances listed ready for use. It includes Sponsorblock and has a beautiful UI. It’s slightly buggy sometimes but if you can deal with that it’s the best.
If you’re interested in Skyrim, Fudgemuppet is awesome. They’ve made content for what must be a decade now, discussing all kinds of aspects of Elder Scrolls games with a focus on Skyrim - from lore to builds to discussions of the upcoming TES IV. Can’t recommend them enough to get a good grasp on Elder Scrolls lore.
Ghostcharm is also an amazing content creator who makes, among other formats, “villainpedia” and “heropedia” entries for video game characters and explores the different facets and nuances of the discussed characters. Some of the characters are Glados from Portal, Mancar Cameron from Oblivion or even more nuanced characters like Arthas from the Warcraft series or the Daedric prince Sheogorath from the Elder Scrolls (more specifically the Shivering Isles expansion for Oblivion). Really interesting lore and analysis videos, huge recommendation.
Deus Ex: Human Revolution. Although, it’s less foresight for random actions and more of a way to set the tone for the rest of the game.
There are two possible outcomes of how one of the early missions plays out, depending on actions you wouldn’t initially consider.
There’s a hostage crisis and if you don’t listen to Sarif and get to the transport on time, they’ll all be dead when you arrive there.
Thing is, you’re not really given like a ticking clock on the top of your screen or anything. And in most games, you expect the “meet me there now” thing to not actually matter much, because oftentimes NPCs will act either as if we’re perfectly on time or just make a minor note about it in dialogue. We’re also used to most missions starting the same or only with minor differences depending on choice, but there is no explicit choice here.
So if you treat it like any other game, ignore the quest marker, and just wander around the building, exploring and looking for interesting shit before actually leaving, you arrive at the location and get berated because you took too long and now a bunch of innocent people are dead because you were fucking around.
If you go immediately, you have a chance to actually save them all.
I think you’ll actually find a lot of stuff like this in immersive sims, just due to their nature, although it’s less “we know you’re going to do this exact thing” and more “you’ve got freedom and we know you’re going to do something we didn’t expect, so we’ll embrace that instead of limiting your options”.
I know that when Arkane was developing Prey, they knew the GLOO Cannon was going to be experimented with in a bunch of ways that they couldn’t necessarily anticipate, so instead of imposing limits on it, they embraced it, gave the gun to you at the beginning (well, very close to beginning) and just said “go wild”.
They basically turned what would otherwise just be a random, only semi-important utility into a super useful tool for traversal and combat engagement. Went from “cool, does gluey things” to “okay, I’m going to make a staircase with this thing because it looks like there’s something up there”.
Apparently, they were inspired by Bethesda’s famous lack of usable ladders up until that point, which is pretty funny. Or rather, they used that as a metaphor for design in general (though, they did put up posters or notes or something that just said “NO FUCKING LADDERS”, if I recall, but I’ll have to find the video/article about that later).
It was basically this approach of “there doesn’t need to be a ladder if you can make one yourself”.
I’ve been really surprised at how much FZ has been holding my attention when I assumed it would just be a simple time killer for me. I’m having a lot of fun with it.
Yeah, I’m surprised there’s so much praise of the combat. There was a lot of feedback on the combat after the demo, so I wonder if they tightened it up before release.
Demo is kinda punishing, the first boss is very spongy yet have crazy move that doesn’t really fitting for a first boss. It’s like fighting Champion Gundyr as the first boss in DS3.
The Red Dead port is pretty awesome because it's Red Dead, runs well, and looks good still. No dynamic resolution abuse here! Having Red Dead poker on the go is awesome, and while the lack of gyro aiming is a bit sad, it's got that standard Rockstar hard snapping aim assist, so as long as you're okay with that, then it's no huge deal.
That’s good to know. I played it on PS3, and not in a mood to play it again, but great to have it for anyone who hasn’t played it before, or may want to play it again.
It's a good fit for a portable system, surprisingly, due to all the different activities. You can throw it on, run a couple bounties or just play some cards, and put it back away.
When they eventually put it on sale I'm sure it'll be more appealing to more people, the price is up there, but they really did put work into the port job and it shows.
I played 2 first without play 1. Now I’ve started I was immediately connected to Marston. But also adjusting to gameplay will take a while. 1 after 2 feels like a stripped back mobile version of 2. Still enjoying.
I kinda like it, but I'm also used to it since I played them in release order. I like not having to worry about replenishing cores, I like not having to cock guns after firing them, I like being able to hold infinite animal skins and such, and that you just sell everything and don't need to worry about crafting and stuff.
2 is awesome too, but it leans more sim and 1 is more "arcadey" is a short way to explain the difference.
Lmao I’m so sorry! I realised afterwards what was happening, but have no idea how to fix it since I’m still fairly new to Lemmy. I hope it didn’t inconvenience you too much!
The best alternative is one that you can self-host and/or isn’t centralized.
My favorite option right now is torrents-csv.ml, since it’s “a collaborative repository of torrents, consisting of a searchable torrents.csv file.”
Basically, the author of the project scrapes the torrent DHT network and compiles a csv of all the torrent magnet links into a CSV file that’s searchable on this site. You can selfhost your own private instance of the site by following the instructions on the repository here: git.torrents-csv.ml/heretic/torrents-csv-server
I saw it a bit of time ago… how safe it is? The access is not centralized, but the data it gets in it is, right? Or it is a service in the same webserver the one that does the scraping?
Will look into it when I got time… always is docker, jeez…
Basically, the author of the project scrapes the torrent DHT network
Is that accurate? Where is DHT mentioned?
Neither their github nor their main site makes any mention of DHT, also don’t see any DHT scraper in the git page git.torrents-csv.ml/heretic but maybe I’m not looking in the right place?
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