You can manually import them to the correct episodes. You should be able to go off of episode names. Sonarr uses the TVDB and that is also what Plex/Emby/Jellyfin use normally so those are the numbers you probably want.
Project Zomboid is less narrative than what you’re looking for, I think, but when you start again in the same world you can find your previous character as a zombie.
I'm not sure if it qualifies exactly as what you're describing, but Metal Gear Solid 2 had a moment where they subvert the game over screen. At some point in the fight a game over screen comes up but it's full of typos like "fission mailed" instead of "mission failed" and there's a small window in the top-left where the fight is still on-going.
Also, notably, all the soulsbourne games kind of subvert the player's death by making it basically required to continue most of the time.
I don’t think this qualifies. That moment you’re referring to is more a “breaking the 4th wall” situation for a sort of comic effect, which is a staple on most of the entries on the series, not an actual reversal of a failure state. Something similar happens on MGS1 on the fight with Psycho Mantis, for example.
Disco Elysium has a number of potential soft locks, though you kind of have to go out of your way to actually get into one. The easiest one is probably paying for your hostel room the second night. Usually a combination of decisions and unlucky dice rolls are necessary to actually get locked, and/or poor use of skill points (meaning you can’t spend one to re-try the crucial roll).
There is also a seemingly minor decision in a side quest that can make a certain check during the ending unwinnable and thus lock you out of one of the most impactful moments in the game.
Yet often you have to repeat the mission, and often said missions have concrete failing states (don't be spotted, don't miss the car, don't let x die) and less opportunity for branching from a failure.
Vault hunters is a blast, it’s almost a completely different game set inside Minecraft. I got playing it when they updated the early game and only just put it down for a bit to play baulders gate.
I especially like making farms for a materials that the mod asks for, even if it’s not necessary yet. Just infinite amounts of nearly everything one could want.
qBittorrent-nox is as separate as you can get. It can be run on the server without GUI. It also provides WebUI, that can be modified if you wish, but you don’t have to use it. Moreover, most (if not all) settings can be edited through the text file and torrents added using CLI.
qBittorrent, when Web-UI is enabled (doesn’t matter if it’s nox or not), provides and API too. IF you have a client you can connect and manage everything using it. However, the only clients I know are for android.
But that’s the literal point of WebUI of any program. To make it possible to connect and manage the program from any device from the remote machine. And there is a reason why most developers choose to use WebUI - you don’t have to create multiple cleants for every OS and every internet connected device has a web browser. In fact web browser can be considered the client in this scenario.
What could be the reason why anyone could be against WebUI? I can only think of one advantage of native client that has to be installed is that it would make of possible to associate torrent files and magnet links with it.
And lastly, if you would search for qbittorent remote client most likely in top 5 results you would find electorrent. I haven’t tried it but at least description claims that it can be used with qBittorrent.
Edit: heh it seems I managed to reply to my own comment.
for retro handheld options try !c/sbcgaming@lemmy.ml
There’s a massive spreadsheet that’s linked on the reddit equivalent that tracks and breaks down handheld features, price points, and what consoles it can reasonably emulate too
I’m not a fan of it. I think live service games generally comes with battle passes, which are essentially preordering DLCs. DLCs that have not been announced, with no details and nothing else. They also often offer some exp bonus or in game items. I think this has an impact on how the game is balanced. The bonuses can’t be game breaking so they have to nerf the base game experience to make it “valuable”.
I think it can be done well if the base game is free. Dota 2 and csgo are good examples of it because the bonuses that come with battle passes are mostly cosmetic, and they help the support game development. If the base game is £60, then the company can fuck off. I prefer standalone games with expansion packs being released at a later time. Being able to play offline is also great, even though I am rarely without Internet access.
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