bin.pol.social

L_Acacia, do piracy w Cycling streams
@L_Acacia@lemmy.one avatar

tiz-cycling-live.io/livestream.php

Be sure to use an adblocker, some times the stream get taken down and you have to wait 1/2 min for them to repost one.

VikingHippie,

Thanks!

KazimierzLux, do piracy w Who are DARKSiDERS and what are they doing?

3600+ releases, started in 2016. No need to remember, most predb sites have a search.

mojo, do games w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

Really depends on the game. A linear story game is not going to be very long. Then there’s sandbox games where you can have hundreds to thousands of hours.

FippleStone,

That user name is fantastic

MomoTimeToDie, do games w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

deleted_by_author

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  • CorrodedCranium,
    @CorrodedCranium@leminal.space avatar

    I get what you are saying. I think it also depends on how the game is divided up. If it’s just one continuous romp with autosave points it can feel like it’s dragging on but if there’s clearcut levels and checkpoints I feel like it helps divide up a game into digestible chunks.

    I feel like that’s not really present with a lot of open world or sandbox games

    Euphoma, do gaming w Valve's next mystery gadget...

    It’s pretty likely that its the Deckard, because we know they’ve been working on that for years, even before the Steam Deck was announced. I don’t think that Valve has been working on any other hardware lately. It’ll be pretty hype if it actually is, though I kinda bought my Index last year so I’m not hyped about it being obselete.

    averyminya,

    To be fair, if you only bought it last year the headset already was outdated. Great refresh rate, ghastly resolution in comparison to the Vive/Pico/WMR headset. (It still looks fine, it’s just in comparison)

    That said, it comes down to reliability and the software you want. I got the Reverb G2 because of the display resolution, but I wanted the Index Knuckles because those are unparalleled. But I’m also dealing with WMR, which is nice for somethings (openXR) and very annoying for others (actually using MixedVR, the G2 headset and Index Knuckles).

    Also I’d be surprised if the next version just wasn’t compatible with the previous generation. So you may be able to just buy the deckard headset and you already have the rest. That’s what I’m hoping for, as I want a SteamVR headset with the resolution of my G2 :(

    Euphoma,

    Yeah I know it was outdated, but people were saying it was gonna be 7 years till the next headset, and the Index is the best headset for getting into basestations these days still. Pimax has really bad headsets in most aspects besides fov, and HTC hasn’t released a good headset in years.

    According to rumors the deckard should be compatible with basestations, so I should be able to get the headset standalone.

    In my opinion the Index resolution is as good as the quest 2 though so it wasn’t that bad in comparison to other headsets when I got it.

    Swim, do gaming w Starfield has made me obsessed with no man’s sky

    ya this happened to me too. starfield was supposed to he thr star citizen killer, but it looks terrible. star citizen is miles ahead of this fallout reskin

    nonsense,

    star citizen killer

    How do you kill that which has no life?

    Swim,

    that game is still alive and well even if its an unextinguishable tire fire.

    colournoun, do gaming w Starfield has made me obsessed with no man’s sky

    There’s an Expedition going on for the next 6 weeks in NMS. It’s like a self-contained mega-questline. Start a new single player game and choose “Expedition”. They give you lots of upgrades along the way and you’ll see bases and messages from other players along the same path.

    all-knight-party, do gaming w Starfield has made me obsessed with no man’s sky
    @all-knight-party@kbin.cafe avatar

    That was the same for me, but reverse. I tried to play No Man's Sky to get hyped for Starfield, but they're just such different games doing different things and one doesn't appeal to me as much as the other.

    acastcandream, (edited )

    What I find funny is so many people saying “starfield is so open but there’s nothing to do.” But for some reason, no man’s sky has “so much to do.” Every planet is basically completely barren or has one of the same four types of points of interest as every other planet

    Don’t get me wrong, I really enjoyed no man’s sky and starfield does have surprisingly barren places, but to say NMS has “more to do” is patently absurd.

    Comparing them generally just reveals people’s preferences/loyalties as opposed to anything useful about either game.

    Erk,

    Playing starfield is making me realize all I really wanted from NMS was some coherent side quests, actual combat, and a ship builder.

    Asafum,

    I really don’t get it to be honest, I’m left saying “damn I can’t wait for the weekend to play starfield longer because there’s so much to do” I don’t have enough time to do what I want in any given weeknight. I’ve been absolutely obsessed with starfield…

    I got the early release and had a 4 day weekend, my play time was measured in days by Tuesday…

    Ser_Salty,

    Starfield has made me very disappointed with the planet designs in NMS, unfortunately. Like, a lot of it boils down to “This planet has purple dirt, but this other planet over here has blue dirt and is cold!” and they’re always one biome only. In Starfield, one planet can have several different biomes realistically spread out (like snow/ice region on the polar caps, etc.), and it also has a bigger pool of structures to pull from. I last played No Man’s Sky a year or so ago, and it always felt like there were only a handful of structures that could generate on a planet.

    JokeDeity, do games w What game has a great story and is worth the time investment?

    New Vegas

    SCB, (edited )

    Hey man you know where you can find a great cup of coffee? Starbucks!

    Edit: this How I Met Your Mother joke apparently did not translate.

    p74tx984js,
    @p74tx984js@universeodon.com avatar
    DasRundeEtwas, do games w What game has a great story and is worth the time investment?

    borderlands 2

    optimally you scour up up to three friends to play with, but even alone the game is excellent.

    it has a great story with one of the best villains in gaming ever (my opinion) as good as glados.

    apropos glados the portal games are also a definite must play (what with portal 2 being the highest ranked steam game ever.)

    hangonasecond,

    My personal disclaimer on this is that Borderlands is way more fun with friends, but if you want to pay attention to the story you probably need to be selective about who you play with. I find most of the people I’ve played with don’t really pay attention to the story and I either need to skip everything or force them to wait for me, not ideal for either person.

    Hawk, do gaming w Looking for games with unique core mechanics

    I really love Terra Nil.

    You basically have to restore a wasteland back to lush, green nature.

    Much like a city builder, this is achieved by putting down buildings. The twist is that at the end, you can’t leave a trace so you need to demolish everything again.

    It’s not a long game, but I thought it was very satisfying. A relaxing puzzle/city builder with soothing music.

    Limeaide, (edited ) do gaming w Looking for games with unique core mechanics

    Neon White: A parkour FPS puzzle game where you cards are your weapons

    Rollerdrome: Best way I’ve heard is described is: Doom x Tony Hawk

    Blake, do gaming w Your Opinion on my Game Idea

    For context: I’m currently employed as a software engineer, I do consultancy on the side and I previously was a technical lead. Around 15 years of professional experience which includes a lot of mentoring/training.

    It’s a cool idea - there are quite a few little things kicking around with some similarities - “advent of code” is the closest thing I can think of. I’m sure it could be very fun and educational.

    Personally, and I’m going to be completely honest and frank with you, I don’t think I would play it, (though I’m definitely not the target market), but also, it’s not likely that I would recommend it to someone who wants to learn to code either.

    Usually when people want to learn to code, it’s because they have some end goal in mind - they want to make an app, game, website, they want to get a job as a developer, data analyst, QA, etc. or they have something in particular which interests them - such as machine learning, embedded design, blockchain (yes, I know it’s a scam), digital music/art, etc. - and based on what they want to do, I’d recommend them some very different pathways, and it’s very unlikely that your game would be the best use of their time, to be honest.

    I think, personally, this kind of learning device is only really good as a starting point for people who want to learn for the sake of learning, people who want to learn programming but have no real idea about what they want to program - this tends to be quite rare, though, because we all interact with technology from such a young age, by the time people are capable of learning programming, there would be something that gets them excited and that they would enjoy working towards.

    I think what I would like to suggest to you instead, is something that I think would be - in my opinion - really cool, genuinely helpful as an educational tool, and with a lot more potential for monetisation:

    The exact game you described, but rather than the game being the end goal, instead, you focus on the foundations that the game is built upon, and have the game be a tech demo for an educational, learn-to-code driven game engine.

    Prioritise all of the game design tools for building the game such as the world/quest editors and make sure you have some way of supporting different languages, allowing custom assets to be easily imported, etc.

    Make it nice and easy for people to build on top of - in an ideal world, it should be possible for someone to decide to make a module for an esoteric conlang and whip up a simple proof of concept adventure with your framework in an evening or two.

    Then you can provide it as a subscription based online platform with some sort of limited free trial, a selection of pre-made official modules for individuals and organisations who pay, a “module marketplace” where people can design, share, and sell new adventures (where you take a cut, of course) and self-hosted (or separate) instances for schools, colleges, boot camps, and so on. who want to provide a series of adventures as supplementary learning material for classes.

    I think if you put some effort into this you could make something really cool and successful. But it’s definitely a huge undertaking. If you want to take on the challenge, let me know, maybe it’s something we can work on together if you’re interested.

    SeaOfTranquility,
    @SeaOfTranquility@beehaw.org avatar

    Personally, and I’m going to be completely honest and frank with you, I don’t think I would play it, (though I’m definitely not the target market), but also, it’s not likely that I would recommend it to someone who wants to learn to code either.

    Usually when people want to learn to code, it’s because they have some end goal in mind - they want to make an app, game, website, they want to get a job as a developer, data analyst, QA, etc. or they have something in particular which interests them - such as machine learning, embedded design, blockchain (yes, I know it’s a scam), digital music/art, etc. - and based on what they want to do, I’d recommend them some very different pathways, and it’s very unlikely that your game would be the best use of their time, to be honest.

    I appreciate the honesty, and I see your point about the game not appealing to a lot of the target audience. Your suggestion with the platform-first approach and the monetization options sound like a good idea, but it is not the direction I’d want to take. I definitely have to think about it more and figure out, how to address the points you made while still pursuing a project I fell invested in.

    Blake,

    I think the other direction you could go is to aim for a younger demographic than you’re likely thinking of. Maybe something like 12-15 years old. It’s very important to note that I’m not suggesting you make the story/aesthetic “kid friendly”, if anything I’d suggest more the opposite, kids love things that seem really adult - but the actual challenges and content itself, keep it tuned to a younger audience. I think that age group would get the most out of a general-purpose “learning to code” educational game

    TWeaK, do gaming w What's the funniest game you've played?

    Conker’s Bad Fur Day.

    First off, Rare had a reputation for good games, but they were cute, child friendly games. Conker was even a cute character with child friendly games. Then they made this… thing, which starts with Conker hungover from a night drinking and quickly descends into him fighting a giant poo monster. The game was rated R/18, which was crazy for Nintendo. The amount of little movie references everywhere was insane, also.

    Those little French squirrels…

    ezures,

    Only seen bits of it, but it has the most hilarious opera song I have ever heard.

    minishoemaze, do piracy w jellyfin with subtitles on Chromecast
    @minishoemaze@beehaw.org avatar

    I’m guessing not, but in the offchance you’re using one of the newer Chromecast with Google TV there is a Jellyfin app you can install

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