What keeps them engaged with Destiny 2 despite its apparent lack of a clear path forward?
There is no alternative. The First Descendant is p2w. Once Human has different structure and resets your progress every season. Warframe is pretty different and similar to First Descendant. Overwatch basically cancelled its pve. Darktide is clunky.
And none of these games have the polish and shooting satisfaction that Destiny has. If people want a pve game, with long term progression that has enjoyable shooting, Destiny is all there is. What keeps them playing? Copium.
Slowly but steadily Destiny will die. And thats when Marathon will come out. But Marathon is very different, so i am not even so sure that most Destiny players will migrate to that.
I am not even playing Destiny. Destiny is the game that i want to love so much but always shits on me, so i gave up. It seems to me that the easiest thing in the world, is to keep Destiny going and address its minor issues. But somehow Bungie doesnt think so.
I’ve always enjoyed the identity of the three classes, and the abilities they have, plus gunplay has historically been pretty fun. That said, ever since i’ve started playing, the three things i’ve enjoyed were 1. the raids, 2. the story, and 3. my friends.
Unfortunately, Bungie make it overwhelmingly difficult to have fun in this game, by both making moronic decisions at times, and drip-feeding paying customers content, as if it’s a f2p game on life support. The latter alone has practically made me stop playing recently. You have to pay money to each each season, and all you get is a 30 second cutscene for the weekly story, plus a 10 minute adventure in a zone you’ve already been to a thousand times? Come on
Glad to see the campaign still going strong. Almost being past the minimum threshold requirement for seven countries is impressive. Hopefully it can reach one million signatures, even if I'm a little skeptical about the EU taking this seriously and passing a decent law. Still, anything that keeps the topic on peoples minds is a good thing.
Sounds like Sony finally has their very own Mario game! I hope Sony leans into this side of their portfolio in the future. And more selfishly, I REALLLY hope this one comes to PC
Outer Worlds is way closer to a Fallout spiritual sequel (or beat Starfield to the punch) than an Elder Scrolls game.
Did they ever fix the reputation system? I managed to instantly piss off an entire city while I was in the middle of it because I accumulated one too many “We don’t like you” points in the middle of a quest. Completely ruined my immersion and was a hard stop for me.
Specifically similar to RotOD is Heaven’s Vault in that its pretty nonlinear, not hand holdy and that you figure out (a foreign language in this case). But it is more adventure style than RotOD.
Another one already mentioned Outer Wilds (not Outer Worlds!) and I completely agree and recommend it as well!
In general I have to say I disagree that new games are more of the same. We are in a golden age regarding new games and game genres. It’s just, that there are so many games, that there are also many similar ones. And the big studios are the worst in that regard, just bury AAA and start to love Indie games!
As example, games which are different from others and not already mentioned in this thread:
Eastshade (you are a painter exploring a fantasy world, solving quests by painting pictures)
Rain World (you are a small animal trying to survive a hostile simulated world, you need to learn how the interaction between you, NPCs and the world works)
INSIDE (nearly pure atmosphere & no gameplay, but still great!)
Papers, Please (you are a government worker who has to check people coming over the border)
Her Story (you try to figure out what happened to a person via searching videos from her interrogation by the police)
What Remains of Edith Finch (part game anthology, part great story to connect those “mini games”)
A Little To the Left (OCD in game form)
Ancestors: Humankind Odyssey (you play a primate tribe and evolve it towards Homo Sapiens in an african tropical forest)
Edit: and how could I forget: Disco Elysium, the greatest RPG! without combat, only social encounters and technical problems to solve in a wonderful world full of memorable and interesting characters.
Planescape suffers from it’s zeitgeist and that it “needed” the fighting to be considered a RPG. I imagine it would surpass DE if they could have focused only on the story, the world and it’s inhabitants.
DE could only reach it’s high because PT existed first and showed what was possible and that the fighting only distracted.
If you haven’t played Disco Elysium yet, I highly recommend it. Since you like reading long texts, that part of the game will not bother you as it does some other players.
Disco Elysium: The Final Cut adds full voice over, so no reading required. Also the voice work for the inner thoughts is done by Lenval Brown and it is incredible. Like, seriously, go look up some gameplay footage on this. That man has a voice that you can listen to all day.
Also, Mike Goodman now voices the Horrific Necktie in the final cut and its the best thing ever.
I wholeheartedly agree, the voices in this game are all awesome and fitting. I just didn’t mention that because you either read the texts or sit even longer hearing them. Both ways you need a certain patience to enjoy this game. (Which not everyone has and that is okay as well)
deck is mostly more input options (right stick, d-pad, 4 back buttons instead of 2).
the biggest difference is the placement of the touchpads imho, as i cant use both shoulder buttons and the touchpad on a side without adjusting my grip, but that only mattered in shooters for which i use flickstick on the deck and not the right touchpad.
Oh, I like all of those changes except adjusting grip. I’m not familiar with flipstick. I went from tiger claw, to bumper jumper, to all paddles
I have this problem where my thumbs are naturally oily and touchpads arent always super responsive. The best fix I’ve found is gloves with the (conductive?) material. Do you know if the Deck uses the same type of touchpads as the controller? I also had issues with the New 3DSXL nub
the touchpads atleast feel like the ones on the steam controller.
flickstick is a control scheme where your stick only controls the camera horizontaly, so if you push the stick down you’ll spin 180° if you push it to the right you’ll turn until your character faces to the right and so forth.
Oh, that’s interesting, and I don’t like it lol. I play inverted and people hate on me hard. Usually just the Y-Axis, but some older games for the X-Axis as well
At the moment, my PS5 controller connected to my Linux PC via USB-C. It has perfect support due to official in kernel drivers from Sony and very little lag when used via USB-C.
I’m switching to Linux when I get set up again. Fuck the Recall bull shit. Straw that broke the camels back. I had not considered controller drivers. Is Xbox One over Bluetooth a thing, or will I need to go with Sony?
The XBOX One controller should be fully bluetooth hid compliant and it should work out of the box for at least all the buttons and axis. There are userspace and kernel drivers for the XBOX controller too (xpad and xboxdrv) but I don’t have much experience with them or with bluetooth controller in general.
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