bin.pol.social

sag, do games w Browser games you have burned a lot of time on?

Krunker.io

Mechaguana, do gaming w What are some games similar to They are Billions other than Age of Darkness and Alien Marauder?
@Mechaguana@programming.dev avatar

Frostpunk. Get it and take a break on life. Factorio the game is a permanent one.

CrabAndBroom,

Frostpunk is my “try really hard to not implement fascism and inevitably implement fascism anyway” simulator.

rainy, do games w Browser games you have burned a lot of time on?

When I was in school it was all about Neopets and Adventure Quest.

Case, do gaming w What's the most surprising facts about a game you've gleaned by reading a game's achievement/trophy acquisition percentage?

On Amalur, I made a character and quit when I couldn’t play in a modern resolution

I played the original and enjoyed it well enough though.

knokelmaat,

Amalur is 4k60 on PS5 where I played it. Is it that much worse one other platforms?

Case,

PC, I couldn’t get it past 800x600 resolution.

Now is it possible that was an option? Sure, I couldn’t see much the way it tried to render on a 4k monitor.

The point is, I couldn’t access their remake on modern (for the time) hardware.

One of the few returns I’ve made on steam.

sloppy_diffuser, do games w Browser games you have burned a lot of time on?

diep.io and only domination. Stopped going when they put that game mode on some stupid rotation.

Send_me_nude_girls, do games w Browser games you have burned a lot of time on?
@Send_me_nude_girls@feddit.de avatar

Age of War. Was also the last browser game I ever played. Yes it’s old.

smeg, do gaming w What's the most surprising facts about a game you've gleaned by reading a game's achievement/trophy acquisition percentage?

I’m not surprised at all to see a soulslike being polarising. Some people absolutely love them, but I think you find out pretty quickly if they’re not for you!

potterman28wxcv,

I used to dislike dark souls. Recently I tried it again - I struggled but I finally got the hang of it!

I think the hardest is to know what to do. I figured out I was struggling because I kept going in zones I was not expected to go yet.

Also it’s such a big shift compared to what I was used to. You have to wait for the right opportunity to attack rather than going in there and relying on reflexes.

smeg,

I tried it for a few hours and my review was “not telling you how to play the game doesn’t make it hard, it makes it badly designed”. I get that a lot of people like that, but I was just not having fun as I wandered around confused to be killed again.

potterman28wxcv,

Yeah exactly. Here follows some spoiler for those who have never played Dark Souls

spoilerOnce you escape from the asylum you can get to the catacombs right away. I did that and got my ass kicked so I figured I was not supposed to get there first. So I went up towards the upper Bell. Which I did ring. But then afterwards it looked so clear to me, especially as you unlock the shortcut to Firelink : yes ! The other bell must be down in the catacombs! So I headed there. I struggled a lot to handle all the monsters. I kept going until the valley where you face skeletons on wheels and the black Knight. I figured “no something isn’t right, I don’t think the game is supposed to be that hard. There are tips on the ground about using a divine weapon but I don’t even know how to get one.”. I read a post online and figured I went the wrong way… Once again Once I fixed that and went the right way things got significantly easier. I heard how some players literally got down to the catacombs from the get go and somehow managed to get to the boss door only to be met by a yellow fog that can’t be passed, and how they struggled to get back to firelink without getting killed…

The bottom line is that I think you need to have someone telling you where not to go to really enjoy Dark souls. Because its not obvious whether you die because of your incompetence or just because you were not supposed to be there right now. I wouldn’t say its bad design though - but it’s not for everyone for sure

smeg,

I guess I can’t say its objectively bad because so many people enjoy it, but a game where I can’t even tell if I’m playing it correctly is definitely not for me

mutch,
@mutch@discuss.tchncs.de avatar

I remember trying dark souls once in like 2014 and calling it quits after like 1.5 hours. People love them and I wouldn’t ever want to take that away from them, but for me the game’s design was just so hostile toward the player.

acastcandream,

Same for me, around 2017

smeg,

I posted another comment about having pretty much this exact experience myself!

mutch,
@mutch@discuss.tchncs.de avatar

People hate this opinion but I felt like the controls and animations were horrible. Feels like trying to control a fighting game through an excel spreadsheet to me. Maybe that’s something that’s improved in the series since then, but I was always baffled when people told me the action was good

smeg,

Did you play on PC? Apparently the original port was really badly done.

fbmac, do gaming w What's the most surprising facts about a game you've gleaned by reading a game's achievement/trophy acquisition percentage?
@fbmac@lemmy.fbmac.net avatar

there must be a small number of players that torrented it then bought it after they played and things like that

curiosityLynx,

I’ve got an unhealthy amount of hours and money (games, DLC) invested in various Paradox games because I once pirated EU3 on a whim.

My Steam Library now contains CK2 with most gameplay DLC, CK3 with most gameplay DLC, EU4 with all gameplay and content DLC, Stellaris with most gameplay/content DLC, HoI4 with most gameplay DLC, Sengoku, and other Paradox games that aren’t grand strategy like Magicka 1&2.

And both my hours in CK2 and EU4 are in the 4 digit realm, though admittedly that includes times where I played in bed, fell asleep and the respective game kept running.

sadbehr, do gaming w What's the most surprising facts about a game you've gleaned by reading a game's achievement/trophy acquisition percentage?
@sadbehr@lemmy.nz avatar

Path of Exile on PS5 (I don’t have access to PC/xbox).

According to the trophies, only 8.8% of players complete Part 1, with 4.4% completing Part 2. For context, Part 1 would take a new player maybe 20 hours, with Part 2 being a tiny bit shorter. Imo the most likely reason for this is new players bricking their characters. PoE is extremely complicated and if you don’t know what you’re doing you’ll build and gear your toon so wrong that you’ll get to a point where you can’t progress and you don’t have any way of fixing it.

2.3% of players reach level 80, with 0.9% reaching level 90. Context: After completing the campaign you’ll be around level 70, getting to 80 isn’t difficult, long or hard. Level 90 requires a slight investment of time and effort.

If you’ve never played PoE before these stats might seem low, but for people that have played it I’m sure it makes a lot of sense! It does to me anyway.

b9chomps, do gaming w What are some games similar to They are Billions other than Age of Darkness and Alien Marauder?
@b9chomps@beehaw.org avatar

Not released yet, but lots of people enjoyed the Demo for Manord Lords

Asemundus, do games w Browser games you have burned a lot of time on?

Slither.io is definitely my most played browsergame. It gets way more fun with a mod that lets you zoom out a little, as the bigger you get the worse the experience normally gets…

prograhammingdev, do games w Weekly what have you been playing discussion - week of October, 2, 2023

Finally finished up the first playthrough of Baldurs Gate with my buddy. Amazing game. Working my way through finalizing all the things in Starfield right now. Despite the many, MANY, flaws that game is just clicking with me right now. Will probably be returning to Factorio and Cyberpunk to play the DLC here shortly.

bermuda, do gaming w What's the most surprising facts about a game you've gleaned by reading a game's achievement/trophy acquisition percentage?
  • Half Life 2: Despite Zombie Chopper only having 6.9% of steam players actually get it, including myself, it’s arguably the more famous of the Half Life 2 achievements.
  • Please, Don’t Touch Anything is a puzzle game where the player is presented with an empty room and a button, and pressing it unlocks more knobs and switches and levers that they have to figure out how to press to unlock endings. When it comes to the achievement for simply pressing the button, only 96.6% of all players have gotten it. That means a shocking 3.4% looked at the button and decided to just not press it and then didn’t continue playing the game.
  • The Talos Principle: About 20% of players have gotten the achievement for getting the “canon” ending of the game, but only 6.1% of players got the achievement for going up to where the canon ending takes place, changing their mind, and walking back down.
  • Myst (2021): In the 2021 remake a shocking 32% of players made it through Selenitic, but only 4.6% got the “Never Lost” achievement. This is a bit of a big leap in logic, I’ll admit, but I’m willing to bet that means only 4% of players actually know how to solve the mazerunner puzzle. It’s a puzzle you must solve to complete Selenitic. Without going into it too much, you control a train going through a maze of rails and at each junction you can spin to go to a set of different rails. Each cardinal direction corresponds to a series of 4 sounds you were supposed to have memorized from the previous age (level), the Mechanical age. If 2 sounds happen, then you have to go in the direction between those sounds. If you play the game in the non-randomized state then you can just look up a walkthrough of this puzzle, which is what most people did in the 90s and what most people still do because guaranteeing good sound quality for everyone is still difficult. Most new players might even play with the sound off just because they don’t know about this.
Schadrach, do gaming w What's the most surprising facts about a game you've gleaned by reading a game's achievement/trophy acquisition percentage?

Actual Sunlight. It has one achievement, “Actual Sunlight”, whose description is “Thank you.” It’s awarded at the end of the game. 37.8% of players have the achievement.

It’s a short RPG Maker game about depression that probably resonates a bit too much with a bit too much of it’s base. It’s bleak, and inane, and all the other sorts of ways that life generally sucks, especially for lonely, introverted, geeky 30-somethings. And the ending of the game is

spoilerchoosing suicide.

I wouldn’t be shocked if a good half or more of players can’t bring themselves to drag through it, and some number further just shut the game down and quit when they reach

spoilerthe prompt: “Go to the roof of the building and jump off?” and both options are Yes.

Hawk, do gaming w What are some games similar to They are Billions other than Age of Darkness and Alien Marauder?

It’s been branded as “Survival RTS”. Here’s one I haven’t seen recommended yet: Conan Unconquered

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