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Haui, do gaming w Current PC is too bad for Cities Skylines 2. Can anyone judge the PCPartPicker list I've put together?
@Haui@discuss.tchncs.de avatar

Heyo! Your question led me to check some stuff since my wife wants to upgrade at some point as well.

Since we are slowly moving away from the intel/nvidia/windows ecosphere towards amd/linux/open source, we figured she should go with am5 when she changes her motherboard.

The b650-s and ryzen 5 7600 combined with gskill ripjaws s5 32gig. All together was roughly 500 bucks. The cooler needs to go on top obviously. We already have a gpu but if we needed one I‘d probably go with the amd 7600 since it is fairly new and pretty cheap.

Just so you know, I have put in quite some reaearch on gpus recently but nothing else so I‘m fairly positive about the gpu, a little less certain on the rest. The 7600 is not far from the 6700 xt imo and better in terms of fps per dollar/euro.

The nvidia 3060ti is pretty much the same but I think amd is the better decision going forward since nvidia is being a dick about their drivers forever and amd is more futureproof if you leave windows.

Good luck with your build.

charles, do games w Weekly what have you been playing discussion - week of October, 2, 2023

Dave the Diver on my steamdeck and Forza Motorsport on Xbox.

velox_vulnus, (edited ) do gaming w Which of this is a good laptop deal?
@velox_vulnus@lemmy.ml avatar

deleted_by_author

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  • cujo,
    @cujo@sh.itjust.works avatar

    I mean… if they’re asking for advice about a gaming rig, the gaming community seems like a pretty relevant place to ask.

    velox_vulnus, (edited )
    @velox_vulnus@lemmy.ml avatar

    deleted_by_author

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  • jon,
    @jon@lemmy.tf avatar

    We have shoddy repair places here in the US too, but that’s no reason to make people to hunt for some region-specific community for their hardware questions.

    cujo,
    @cujo@sh.itjust.works avatar

    The down votes are because you suggested that Gaming is not the correct community to ask about Gaming hardware, and it’s hardly a barrage. There’s nothing wrong with the advice you’re giving, especially since you seem to have regionally appropriate knowledge that many others don’t have. This is still the appropriate place to ask their question. Likely it’s because, whether you intended for it to be so or not, your opening statement comes across… abrasive.

    velox_vulnus,
    @velox_vulnus@lemmy.ml avatar

    deleted_by_author

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  • cujo,
    @cujo@sh.itjust.works avatar

    Much better! Less aggressive. Your initial comment had a sense of reprimanding the OP for not posting in the “right place,” and I’m certain you didn’t mean to come off that way, just that you thought they might get a better, more specific answer from a more specific community, is that right?

    I appreciate the civility and willingness to discuss. :)

    Granixo, (edited ) do gaming w Which of this is a good laptop deal?
    @Granixo@feddit.cl avatar

    Go for Hell.

    I mean, Dell.

    jarfil, do gaming w Current PC is too bad for Cities Skylines 2. Can anyone judge the PCPartPicker list I've put together?

    Current PC is too bad for Cities Skylines 2. Can anyone judge the PCPartPicker list I’ve put together?

    Wrong question. The right one would be:

    “Based on the PCPartPicker list I’ve put together, how many mods will I be able to add to Cities Skylines 2?”

    There is no PC in existence capable of running all of them all at once, but I’d recommend getting as much RAM as possible (256GB better than 32GB), it’s going to be your main bottleneck. Followed by the CPU… and the SSD is only a bottleneck at load time. GPU is optional, CS2 barely uses it.

    Also: better to have twice as much RAM, than RAM twice as fast. RAM itself is 100x faster than an SSD, so you’re better off keeping stuff in only 50x faster RAM, rather than going back and forth to a 100x slower SSD.

    7112, do games w has cyberpunk's combat been rehauled to be me more like the combat rebalanced mod

    Still takes like 20 headshots to down someone. It gets a little better mid-late game. It was brutal playing 2.0 before the Headshot damage mod was updated.

    However, I noticed that blades seemed a bit buffed. I was able to melee super easy early on.

    KoboldCoterie,
    @KoboldCoterie@pawb.social avatar

    Still takes like 20 headshots to down someone.

    I think this is largely dependent on build and weapon. I’ve been playing a stealth / throwing character and throwing knives kill almost anyone with a single headshot, as do revolvers. If I try to use an assault rifle, though, I can empty a clip into someone’s face and they’re still standing.

    7112,

    I had a reflex build but ended up using shotguns since assault damage was so bad. Maybe it’s just the weapon type.

    jackpot,
    @jackpot@lemmy.ml avatar

    thats such a shame, i wish cdpr just allowed a new difficultly that was exsctly the same as the combat rebalanced mod

    turtlepower, do games w Games like Moonring?

    Ultima

    Mandy,

    walked right into that one lel thats one of the key reasons it exists, it advertises itself as such

    CorrodedCranium, do gaming w Buggy games should be 100% allowed to be refunded.
    @CorrodedCranium@leminal.space avatar

    I could see that being a bit of a struggle to implement in the case where games become buggy after updates like you mentioned but I do get what you mean and have a bit of respect for companies who will issue refunds after some kind of community feedback regardless of playtime. For example when some games took away native Linux support and issued refunds. Similar kind of thing.

    InsanelyCrewed, do games w Games like Moonring?

    2 that come to mind are Adom and caves of qud are very similar in terms of designs and inspirations but share very little in common graphics wise are from being all 2d-esque. You can explore dungeons in a roguelike fantasy world.

    Mandy,

    ill check em out

    Haui, do gaming w Buggy games should be 100% allowed to be refunded.
    @Haui@discuss.tchncs.de avatar

    I get that you‘re frustrated for more reasons than a freshly released game has bugs but this is literally the first time I hear of bg 3 being not completeable. What specs are you running on?

    Odo, do games w Games like Moonring?

    Ever heard of Spiderweb Software? They’ve been putting out lo-fi old-school cRPGs for nearly 30 years now. Take a look at Avernum: Escape from the Pit (a remake of their first game, Exile) and see if that scratches the same itch.

    Mandy,

    never heard of them actually, thank you

    SheeEttin, do gaming w Buggy games should be 100% allowed to be refunded.

    If the automatic refund was rejected, you can ask for a manual review.

    But if you’ve really started that many runs, and put in enough hours to get that far, don’t be surprised if they deny a refund. You’ve already experienced most of the game. It’s like going to a restaurant, tasting your meal, saying it’s horrible, then continuing to eat it.

    Sprite,
    @Sprite@lemmy.ml avatar

    I requested a refund immediately upon realizing the game is too buggy for a proper playthrough. How is it my fault the game is longer than 2 hours so it doesn’t go under the requirements? Besides, there’s no request for manual review. All reviews are “manual”, but they seldom if ever consider anything besides playtime, for examples look at the trend of running entire game and then refunding. I work professionally as QA, so to me this is plain bullshit. With the amount of time I spent reporting bugs, I should have a second salary, not money spent on a game I cannot even properly complete.

    SheeEttin,

    They’re pretty lenient with refunds past two hours’ playtime, if it’s not that much more and you don’t have a history of requesting refunds. I’ve been refunded for games after like four hours, but I’ve also only done maybe two refunds tops.

    PenguinTD,

    Have you consider sending your collection of ticket and professional bug reports to Latina and properly get a 2nd job and earn your justified income?

    Granted I haven’t finished my first run, but locking out contents/dialog/story path is part of the deal in crpg no? (Or, like if you killed some NPC and then later not be able to finish a side quest involving that dead guy is fairly normal.)

    averagedrunk,

    I don’t know that sending it to a random Latina would work. She’d probably be weirded out by some random person removed about a game.

    Sivick314,
    @Sivick314@universeodon.com avatar

    @Sprite @SheeEttin too buggy for a proper playthrough? I have like 300 hours. I don't know what you are doing that you can't play the game, but that is not the experience most people have.

    AlwaysNowNeverNotMe, do gaming w Buggy games should be 100% allowed to be refunded.
    @AlwaysNowNeverNotMe@kbin.social avatar

    Because every douche canoe would just beat the game then ask for a refund.

    ALERT, do gaming w Buggy games should be 100% allowed to be refunded.
    @ALERT@sh.itjust.works avatar

    Words of a person who hasn’t been involved in any software development whatsoever.

    Sprite,
    @Sprite@lemmy.ml avatar

    I’ve been literally working as a QA tester in gaming for years.

    ALERT,
    @ALERT@sh.itjust.works avatar

    With such an attitude, I am looking forward to your next post where you whine about being fired after working so hard for these years and being so professional boo hoo why am I being fiired. Please, union, save my job. Well, that’s because one of your corporation’s projects in another country that you have zero effect on earned a negative amount of money because of your fantasy and due to refund bombing. Instead of at least covering production costs, such losses would bury company after company all around the world until all of the game development switches to hyper-casual games. All because of toxicity you just made up. Think twice. Look further down your nose. That’s even not mentioning your professional mind deformation. You are not average. You should understand this. You see what others don’t and this doesn’t help you feel positive about products. You should be okay to feel bad about every single product, including your own. In every interview, I ask QAs questions like your fantasy to find out whether the person is able to perceive different work aspects from a business perspective, not only a product perspective. This is very important to discover in an interview to filter the red flag attitude like this post of yours. Sorry for the moral speech. It’s just my day-to-day work pain. I wish you the best, OP.

    michaelrose,

    Most bugs aren’t unconditionally experienced by all comers or they would have been fixed. It’s entirely possible there are 17 horrible game breaking experience ruining bugs every single one triggered by a very specific combination of factors in a given work and out of millions of players one person to hit 5 and hate their life and many hit zero.

    If you had bothered to read you would note they mention concrete defects that effected their playing not nits they were picking based on depth of experience.

    Given extremely misery return policies if your game’s profitability is actually materially harmed let alone destroyed by returns you might have released a broken piece of shit and need to blame yourself rather than customers who believed in you enough to at least initially put their money where their mouth is.

    You see what others don’t and this doesn’t help you feel positive about products.

    Its a fucking game. If it doesn’t make you forget about it being a “product” and divert your attention from the reality for a few hours its developers have wholly and completely failed.

    your professional mind deformation

    Did this sound like how humans talk when you said it?

    I ask QAs questions like your fantasy to find out whether the person is able to perceive different work aspects from a business perspective

    You try to hire people who are literal soulless robots who think about the money that can be made from convincing people to pay you to shovel shit into their brain instead of having fun.

    . This is very important to discover in an interview to filter the red flag attitude

    Holy shit you might actually eventually hire someone who gives a fuck

    I wish you the best, OP.

    I just said you were a piece of shit nobody should hire but I totally “wish you the best”. If its a person you ought to avoid hiring its a person who walks into a legit conversation, shits all over it, insults people, and talks like a fucking robot.

    Can you possibly keep your negativity to yourself if you have nothing useful to contribute next time?

    ALERT,
    @ALERT@sh.itjust.works avatar

    Most bugs aren’t unconditionally experienced by all comers or they would have been fixed.

    This is not always true. I can assure you, that the game can be published with even critical bugs, and the development team has zero effect on this decision because whether to publish a game and when to publish the game - it’s the publishing department to decide, not the development. Because the development department always cares about quality, and always wants more time to polish more. If the development department made the final decision, the games would be published years later than they are and their budgets would skyrocket. This is why it is important to take the business side of game development into account.

    If you had bothered to read you would note they mention concrete defects that effected their playing not nits they were picking based on depth of experience.

    One can experience a major defect while keeping positivity for the game, but as soon as you start noticing hundreds of even small defects, your positivity breaks. This is the price you pay for being a professional QA.

    Given extremely misery return policies if your game’s profitability is actually materially harmed let alone destroyed by returns you might have released a broken piece of shit and need to blame yourself rather than customers who believed in you enough to at least initially put their money where their mouth is.

    You are right. As a consumer, you are totally right. And I agree with this when this is about something tangible and monofunctional like pliers, cutting a tree, cleaning debris, or other products and services not affected by subjectivity. When it comes to subjective products and services there’s always more to account for. Something specific to blame for faults. For you it’s a “game” that is bad, for me, you are talking about the team behind the game, and the team is not one unit. Those are people. People fuck up.

    Its a fucking game. If it doesn’t make you forget about it being a “product” and divert your attention from the reality for a few hours its developers have wholly and completely failed.

    This is a very powerful thought right there. This is what’s great about games. Now tell me, is the attention of those 96% of people who enjoy this game despite noticing bugs being diverted from reality for a few hours? Did the developers actually fail on this one? Or is it just the Head of the Publishing Department at Larian who said “Enough. We are publishing this NOW!”, and a few individuals with a negative attitude toward a great product?

    image

    Did this sound like how humans talk when you said it?

    If you click on my profile, you will notice that I’m from Kyiv, Ukraine. I’m not a native English speaker, I have almost zero speaking practice. In Ukrainian, this is called “professional deformation”, or “profdeformation” for short. I tried translating this phrase into English. Sorry, I failed.

    You try to hire people who are literal soulless robots who think about the money that can be made from convincing people to pay you to shovel shit into their brain instead of having fun.

    Sorry, but you didn’t get my idea. You see, the game development teams are very sensitive to the products they make. When publishing comes and says that we are publishing the game now, the development team gets hugely frustrated, as they know not 100% of the bugs are fixed. But each person who is able to perceive this from a business side can understand that this publishing demand can be based on budgeting and made to save the jobs of these developers even with anticipated losses due to negative reviews. By putting this understanding into the heads of my subordinates I save them from frustration and develop their understanding of how business works. This is how I do this, I’m not saying this is the right way.

    Can you possibly keep your negativity to yourself if you have nothing useful to contribute next time?

    I’m sorry my reply frustrated you. I didn’t want anyone to be insulted. This is just how I express my feelings. I’m a little rough as a person.

    michaelrose, (edited )

    Thanks for the information regarding translation that makes it far more clear. I wouldn’t phrase that as “mind deformation” because that sounds like mental illness.

    pancakesyrupyum,

    I’d probably love the tedium of being a QA tester. I’d be happy to switch careers and take your job if it probably didn’t imply a pretty hefty pay cut.

    conciselyverbose, do gaming w Buggy games should be 100% allowed to be refunded.

    What you're describing isn't real, but even if it was, it wouldn't warrant a refund. You can't play 100 hours then make up phantom bugs to get your money back.

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