Minecraft is better and has a massive community with a huge selection of mods. Luanti is free & open source but that's about it, it's neat but is ultimately just another Minecraft clone.
While Luanti is much more accessible for modding, isn’t it more limitted? Maybe the documentation was just out of date or that, but I was trying to look into custom shaders as well as optimization mods (since I was getting suttering on block updates) a year ago or so, but from what I saw at the time, there wasn’t any way to modify these.
Edit: Was trying to find any information to confirm this, or see if its changed. I did find a couple recemt refrences to custom shaders (although they seemed very limitted). That said, there was no official documentation, nor refrences to it on any official page, so I have no idea how functional or supported it is. I found nothing at all about other methods of modifying rendering.
Its moddability/extensibility is way inferior to Minecraft, where you can change basically everything, including rendering, networking, main menu, sound engine, etc. Check my previous comment on my profile page.
In my opinion Luanti is a living proof that top-down extensibility aka “we make monolithic engine in C++ and then provide some APIs for scripting via bindings for some scripting language on the side” doesn’t work well. You can’t change main menu, you can’t fix player controller (and the default one sucks), you can’t write your own renderer, etc. Because developers didn’t imagine someone would want that (actually they probably did, but they simply don’t have capacity to provide this). Good extensibility/modability should be automatic, on binary level. Like what you get by developing in bytecode/JIT-compiled languages like Java/C# or in old Unreal Engines where everything was done in bytecode-(de)compilable special language called Unreal Script.
For the most part I would agree. Though there are absolutely some games on there that make it feel like a standout product. Those games being shorter games called “Glitch” and “Eyeballs”. They do a good enough job of showcasing how you could use Luanti as a legitimate game platform. But other than those, would agree that it falls into the clone category.
Roblox has always struck me as being like Unity (and i suppose Godot too but i haven’t touched that for game development). Similar environments and tools. Roblox only really handles distribution, but you can easily handle that yourself with itch or gamejolt (or if you have the cash i believe steam is 100$ for a developer account). This is only really for single player experiences though
As much as I don’t wanna recommend it for personal gripes, I’d say go with minecraft if you want more content in general due to the size of the fan base.
If you don’t care as much and just wanna play a voxel sandbox game and don’t care about having as big of a backlog of fan made content, Luanti ( formerly MineTest ) is a fine enough platform.
The drawbacks for mc, in my opinion, are pretty much things like chat verification ( assuming they actually went through with that ) for basically all messages you send, even in single player mode. And, assuming they didn’t back down and did parity on java with the bedrock version that chat and signs are censored to make sure in every single way you play, either online or single player, is child friendly by replacing all characters with asterisks. I personally left over both of those because I prefer not being treated like a child and having parental controls forced on me.
Also, drawback for mc bedrock is how they, still, after years have bugs where you’ll just randomly start taking damage or will be placing blocks that will not actually place, causing you to die from falling if you are high enough or other similar bugs. Works in single player, too, as far as I’m aware. Rubber banding kind of issues that I don’t know if they’ve actually fixed yet. I’d hope they have, but I doubt it. There’s a reason I’ve heard that version be called “bugrock” many times before in the past. Besides that, the bedrock version is also home to a marketplace where you have to use purchased in-game currency. Just something to keep in mind, despite it not being something you have to ever use. Also, that version doesn’t have access to basically any of the mods the java version has.
The drawbacks with Luanti are the fact that there’s a much more limited amount of content available in comparison to the behemoth mc. You have some games like VoxeLibre ( formerly MineClone2 ) and Age of Mending that are getting updated, but there are a lot more games not being updated because they’re either already completed or abandoned. You’ll also have some trial and error if you turn on a lot of mods for your save in any of the games because even if they say they’ll work in a game because dependencies are met, you still might have mods that instantly crash your save and give you an error that they won’t work for some reason or another. If you know lua you might be able to fix the errors, but do you really want to spend all that time fixing errors and getting a mod to work or would you rather just play without them? Same sort of problem, depending on the game, applies if you apply mods like Unified Inventory or any other Just Enough Items type inventory changing mods, like if you try on VoxeLibre. Haven’t figured out how to get Unified Inventory to work on there.
On the subject of specific games, for VoxeLibre ( one of the games trying to be a Luanti parity of minecraft ), you’ll probably be updates upon updates behind minecraft for a really long time or until the devs either quit or are forced to quit by macrohard/mojangles sending a cease and desist letter or something similar. Features that work just fine on mc, like redstone, might be buggy or don’t work the exact same on voxelibre. For example, due to differences in TNT explosion physics ( I assume ), TNT cannons don’t work despite the redstone for basic ones working just fine. Also, as a fault of Luanti in general, if you look in controls, your “Aux1” key is the sprint key in voxelibre, but absolutely nothing tells you that.
That’s the right approach, for sure. My wife and I watched it, me having played the game, and her having tangentially seen me playing bits and pieces but basically knowing nothing about the plot. It was interesting comparing her reactions with mine, but I think I got more out of the show being able to compare to my memory of the game.
It’s how i always try to approach movies when they’re based on a game (sometimes books too). Still, i can’t say it did me a lot of good with how mixed bags some adaptations are (looking at you OG Mario movie and Uncharted)
Just to avoid repeating the other suggestions here, Pathologic, less for historical significance or enjoyability and more for artistic significance for the time it was created. (note: I have not played it and probably never will)
Crash Bandicoot (the game) for technical achievements.
And I’m just going to mention Marble Marcher (play the community edition), a game with fractal-based physics (as opposed to basically every game ever).
It’s definitely been a journey. I’m glad to have improved
I’ve been caught. I crashed a boat into a shoreline for this photo. For real though Naughty Dog and Rockstar both know how to make freakishly realistic looking games for the time
There are also game archives, which aren’t curated as a museum typically is but I think it’s worth considering the Flashpoint Archive for web games to be somewhere in-between. I unlocked one of the games which I believe ended up in there.
Try Vintage Story! The devs are high quality and there are plenty of mods. Plus the graphics range is accommodating for potato computers and beefy rigs.
Minecraft is simply superior in every imaginable way as an actural game that you acturally play. Luanti is a project you develop but its not really something you play, you test it. Luanti feels awful, looks awful, and is the absolute definition of “at least its open source”. Open source gaming simply doesn’t make any sense.
(Also I absolutely hate the name Luanti, if you look it up to you wont find anything about the game nevermind I just keep misspelling it and it sounds like the programming project it is rather than a game)
bin.pol.social
Aktywne