bin.pol.social

smeg, do gaming w What's the most surprising facts about a game you've gleaned by reading a game's achievement/trophy acquisition percentage?

I’m not surprised at all to see a soulslike being polarising. Some people absolutely love them, but I think you find out pretty quickly if they’re not for you!

potterman28wxcv,

I used to dislike dark souls. Recently I tried it again - I struggled but I finally got the hang of it!

I think the hardest is to know what to do. I figured out I was struggling because I kept going in zones I was not expected to go yet.

Also it’s such a big shift compared to what I was used to. You have to wait for the right opportunity to attack rather than going in there and relying on reflexes.

smeg,

I tried it for a few hours and my review was “not telling you how to play the game doesn’t make it hard, it makes it badly designed”. I get that a lot of people like that, but I was just not having fun as I wandered around confused to be killed again.

potterman28wxcv,

Yeah exactly. Here follows some spoiler for those who have never played Dark Souls

spoilerOnce you escape from the asylum you can get to the catacombs right away. I did that and got my ass kicked so I figured I was not supposed to get there first. So I went up towards the upper Bell. Which I did ring. But then afterwards it looked so clear to me, especially as you unlock the shortcut to Firelink : yes ! The other bell must be down in the catacombs! So I headed there. I struggled a lot to handle all the monsters. I kept going until the valley where you face skeletons on wheels and the black Knight. I figured “no something isn’t right, I don’t think the game is supposed to be that hard. There are tips on the ground about using a divine weapon but I don’t even know how to get one.”. I read a post online and figured I went the wrong way… Once again Once I fixed that and went the right way things got significantly easier. I heard how some players literally got down to the catacombs from the get go and somehow managed to get to the boss door only to be met by a yellow fog that can’t be passed, and how they struggled to get back to firelink without getting killed…

The bottom line is that I think you need to have someone telling you where not to go to really enjoy Dark souls. Because its not obvious whether you die because of your incompetence or just because you were not supposed to be there right now. I wouldn’t say its bad design though - but it’s not for everyone for sure

smeg,

I guess I can’t say its objectively bad because so many people enjoy it, but a game where I can’t even tell if I’m playing it correctly is definitely not for me

mutch,
@mutch@discuss.tchncs.de avatar

I remember trying dark souls once in like 2014 and calling it quits after like 1.5 hours. People love them and I wouldn’t ever want to take that away from them, but for me the game’s design was just so hostile toward the player.

acastcandream,

Same for me, around 2017

smeg,

I posted another comment about having pretty much this exact experience myself!

mutch,
@mutch@discuss.tchncs.de avatar

People hate this opinion but I felt like the controls and animations were horrible. Feels like trying to control a fighting game through an excel spreadsheet to me. Maybe that’s something that’s improved in the series since then, but I was always baffled when people told me the action was good

smeg,

Did you play on PC? Apparently the original port was really badly done.

storksforlegs, (edited ) do gaming w How to let my kids find quality games on Android? Right now they only find the pay to win / ad riddled games.
@storksforlegs@beehaw.org avatar

My kid has this problem too. So many games interrupt him mid level to force ads, its ridiculous.

But we’ve found a few games that arent total popup nightmares (that he enjoys):

-Two Dots, a beautiful puzzle game, very kid friendly

-Bad Piggies - a spin off of angry birds, Physics based building/puzzle game, very cartoony and fun gameplay. My kid loves this game, probably his favourite (its older so the ads arent too obnoxious. You can pay to disable them, also)

-Stumble Guys - massive multiplayer platformer like fallguys, loves this one (there are ads but you can pay to disable for 4.99)

We have the ios equivalent to play pass and it helped a lot, too.

sylverstream,

Thanks! Going to look into those games.

DAMunzy, do gaming w How to let my kids find quality games on Android? Right now they only find the pay to win / ad riddled games.

Private DNS server. Blocks most ads even in games.

Here’s what I posted in another thread:

Private DNS FTW!

dns.adguard.com

On Android:

  1. Swipe down and select settings (the gear)
  2. Search for: DNS
  3. Select Private DNS.
  4. Select Private DNS again.
  5. Select Private DNS provider hostname.
  6. Enter: dns.adguard.com
  7. Select Save
  8. Enjoy most ads being blocked in apps.
  9. Might work poorly on public wifi (Walmart wifi for example doesn’t work with a private DNS set).

On Apple:

  1. Fuck if I know.
kosmoz,

Mullvad DNS works well for this too: mullvad.net/…/dns-over-https-and-dns-over-tls/

Using DoH (DNS over HTTPS) means it should work on networks that try to block usage of private DNS servers.

sylverstream,

Thanks, I already have set up pi hole. See the last paragraph in my post as well.

DAMunzy,

My bad. I did miss that final paragraph but hopefully the private DNS can help someone else. Cheers!

Legendsofanus,

It helped me a lot! I already knew about adguard but didn’t know how to set it up. You explained it in such simple words, bravo

manapropos, do games w Browser games you have burned a lot of time on?

Learn 2 Fly and Feudalism 2

simple, do games w Assassin's Creed Mirage Review Thread | (76/100 OpenCritic)

Despite having a pretty mediocre rating it seems like if you enjoyed the older assassin’s creed games, this one is pretty close. Many reviewers argue that the old AC gameplay of following NPCs and blending in hasn’t aged that well, though.

Wumbologist,

I could see that. I loved playing them as a kid, but I never really enjoyed the tailing missions. I think they could take some inspiration from the Hitman series. I always thought that series had the assassin gameplay nailed better than AC.

Penpal5036,

Thank you for these posts on lemmy

Kolanaki, do games w how do you have fun even a game have a grading system?
!deleted6508 avatar

DMC grades you on the “rule of cool.” It’s not about being good. It’s about looking good, and is based on how many times you can hit something without missing or being hit; often you’ll take out an enemy pretty fast without getting even a B rating, and I feel like getting through the game faster is better than keeping a weak ass enemy in the air for 1000 hits. So found it much easier to ignore than Hitman and other stealth game rating systems, as those really do kinda judge how well you did since they focus on being stealthy. Sure you can go in guns blazing and kill everything to win, but it’s a stealth game. You’re supposed to be sneaky. The scoring reflects that.

learningduck,

But in Hitman, it gave the agent do many tools to take the target out. I could’ve spent an entire day setting up traps and still score SA rank. It felt more relaxed that way.

DeriHunter, do games w how do you have fun even a game have a grading system?

I thought I’m the only when. Every game I played / watched a review and saw those C/D/A/S whatever I immediately say nope and uninstall. I have enough performance reviews in real life.

Bye, do games w Just finished my first playthrough of Prey by Arkane Studios and WOW.

Tried it, game was too hard for me. I think it’s the kind of game that rewards you for investing a lot in it, which isn’t for me. It also didn’t really hold my hand enough. I play only a few games a year and I don’t have time to live in a games world and figure it out.

I imagine others like it for those reasons.

Astaroth, do gaming w What type of game you want to see that doesn't fully exist yet?

Skyrim but it’s an MMORPG (and I don’t mean some shitty WoW clone with an Elder Scrolls skin draped over it like ESO)

dillekant, do gaming w What type of game you want to see that doesn't fully exist yet?

Any game where the AI cores of modern GPUs are used for actual AI and not graphics.

potterman28wxcv,

It’s not as simple as that. Those cores are specialised in handling graphics. Game devs have 0 control over it

dillekant,

The AI cores? I’m pretty sure they’re for AI right?

potterman28wxcv,

They are for providing special hardware for Neural Network inference (most likely convolutional). Meaning they provide a bunch of matrix multiplication capabilities and other operations that are required for executing a neural network.

Look at this page for more info : www.nvidia.com/en-us/data-center/tensor-cores/

They can be leveraged for generative AI needs. And I bet that’s how Nvidia provides the feature of automatic upscaling - it’s not the game that does it, it’s literally the graphic cards that does it. Leveraging AI of video games (like using the core to generate text like ChatGPT) is another matter - you want to have a game that works on all platforms even those that do not have such cores. Having code that says “if it has such cores execute that code on them. Otherwise execute it on CPU” is possible but imo that is more the domain of the computational libraries or the game engine - not the game developer (unless that developer develops its own engine)

But my point is that it’s not as simple as “just have each core implement an AI for my game”. These cores are just accelerators of matrix multiplication operations. Which are themselves used in generative AI. They need to be leveraged within the game dev software ecosystem before the game dev can use those features.

dillekant,

it’s not the game that does it, it’s literally the graphic cards that does it The game is just software. It will execute on the GPU and CPU. DLSS (proprietary) and XeSS (OSS) are both libraries to run the AI bits of the cards for upscaling, because they weren’t really being used for anything. Gamedevs have the skills to use them just like regular AI devs do.

By AI here I mean what is traditionally meant by “game AI”, pathfinding, decisionmaking, co-ordination, etc. There is a counterstrike bot which uses neural nets (CPU), and it’s been around for decades now. It is trained like normal bots are trained. You can train an AI in a game and then have the AI as NPCs, enemies, etc.

We should use the AI cores to do AI.

potterman28wxcv,

You could imagine training one AI for each game AI problem like pathfinding but what is see the benefit over just using classical algorithms?

Can DLSS and XeSS be used for something else than upscaling?

dillekant,

what is the benefit over just using classical algorithms

Utilisation. A CPU isn’t really built for deep AI code, so it can’t really do realistic AI given the frame budget of doing other things. This is famously why games have bad AI. Training AI via AI algorithms could make the NPCs more realistic or smarter, and you could do this within reasonable frame budgets.

potterman28wxcv,

I see. You want to offload AI-specific computations to the Nvidia AI cores. Not a bad idea, although it does mean that hardware that do not have them will have more CPU load so perhaps the AI will have to be tuned down based on the hardware they run on…

dillekant,

so perhaps the AI will have to be tuned down based on the hardware they run on…

Yes, similar to Raytracing which still needs a traditional pipeline, with AI you will have “enhanced” (Neural Nets) and “basic” (if statements).

Telorand, do gaming w What type of game you want to see that doesn't fully exist yet?

Subnautica in space. “Breathedge” came close, but it just didn’t quite get the sandbox element right.

bionicjoey,

“Subnautica in space” as in “outer space” or “on an alien planet”? Because outer space is kinda empty. Probably wouldn’t make for as lively a backdrop as under an ocean

Telorand,

The way Breathedge got around it initially is the starting area is a ship crash, so you collect broken bits of the ship(s) (which includes water and food).

But space is vast. Why couldn’t there be space fauna? Or a way to travel to nearby system planets? Its fiction, after all. We don’t need to be constrained by reality.

bionicjoey,

If you get a spaceship and can just go wherever, that sounds to me exactly like NMS. I think part of what makes Subnautica what it is is the constrained resources of the environment, and that feeling of being stranded. NMS lets you just bum around space forever, which is fun, but you don’t really feel that need for survival like you do in Subnautica.

Telorand,

NMS is survival in space, insomuch as planets are in space and you can fly around in a ship, but you start on a planet. I was thinking more like having to survive in space by building the ship in space, building a station in space, etc. Space would be your primary sandbox, rather than planets (at least initially).

The normal NMS experience isn’t quite what I’m envisioning. Maybe if you started on one of those abandoned freighters, though…

SomethingBurger, do gaming w What type of game you want to see that doesn't fully exist yet?

Endless procedurally generated open-world omni-directional 2D shoot-em-up. Start with a weak spaceship and go on missions to find new weapons and ship improvements. Go to spaceports to buy and sell stuff, fight against aliens or Lovecraftian monsters, survive asteroid waves, find the treasure inside the hostile nebula.

all-knight-party,
@all-knight-party@kbin.run avatar

There's pieces of that in Everspace, I could totally see your game working and being pretty fun in a similar manner, less arcadey than Everspace, but still accessible

Thavron,
@Thavron@lemmy.ca avatar

Not exactly, but Cosmoteer might scratch that itch partially.

Littleyush, do games w What games can you recommend that didn't get the appreciation that they deserved?

If you can handle dying a lot while learning the ins and outs of the world, S.T.A.L.K.E.R.: Anomaly is a wonderful package completely for free. Especially if you add the G.A.M.M.A. modpack to it, makes the game play significantly deeper, much harder (in some bullshit and also fair ways), but also just crazy immersive; makes you feel like the actions you take do matter, but if you were to die, you’d just be another loot bag for some other Stalker to come across

FireTower,
@FireTower@lemmy.world avatar

I haven’t played Stalker but I did finish Into the Radius which is heavily inspired by it.

Littleyush,

Oh Into The Radius made me shit myself in fear more times than I’d like to admit

FireTower,
@FireTower@lemmy.world avatar

Probably one of the best vr titles I’ve played. You really feel the isolation.

bl4ckblooc, do games w What games can you recommend that didn't get the appreciation that they deserved?

Brute Force for the original Xbox. 4 player squad based gameplay, with different squads full of characters with unique abilities. It was a ‘platinum hit’ but I’m pretty sure anything that sold more than 500 copies was

chunkystyles,

I wanted that game so hard but never played it. It looked so cool to me as a teenager.

Carighan, do games w What games can you recommend that didn't get the appreciation that they deserved?
@Carighan@lemmy.world avatar

My big one, because I am playing the successor right now would be the Commandos-reinvention line of games by Mimimi Software:

They’re very faithful reproductions of the old Commandos-formula, real time tactics about sneaking and stabbing through a dense map full of guards covering each other, finding spots where to get in with specific abilities of your varying characters. In the newest one in particular, your pirates are recruited in any order you like, and being supernatural in nature they have some wild abilities. Your starting character can briefly freeze time for a target. Your Quartermaster can possess people. A skeleton has a golden head he can toss to make guards come over to try pick it up and then make their corpse disappear by using his fishing pole to drag it into the endless chest he has on his back.

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