bin.pol.social

teraflopsweat, do gaming w How much 5e do you have to know to enjoy Balders Gate 3?

They put a lot of time into making sure the game would be accessible and fun for new players. Give it a go and I’d wager you’ll have a blast

Infynis, do gaming w Rant: Frustration Related to Ethics of Games Companies
@Infynis@midwest.social avatar

When it comes to the corporate world, your purchases are like your vote in politics. WotC has done some stuff that lots of people (myself included) don’t like. They’ve also done some stuff people really do like.

The situation around the open gaming license was the perfect example. People boycotted D&D beyond, and other directly related products, but very few boycotted the D&D movie, because people wanted to discourage Wizards from the specific license changes, but didn’t want to discourage making good movies for our niche audience.

Obviously not all companies have separate things like this. Activision/Blizzard are more monolithic, and so selectively boycotting them is harder.

All this said, there is no ethical consumption under capitalism, so if any boycott is costing you too much, monetarily, mental health-wise, etc., you shouldn’t feel bad for breaking it

TwilightVulpine,

I once heard "when you vote with your wallet, people with more money get more votes", and that really helped me internalize how unlikely it is to expect occasional boycott to beat executives investing millions in marketing to lure entire audiences of well-off customers might not even be informed of the issues going behind the scenes. You can boycott for your moral satisfaction, but to enact actual change, it isn't enough.

Bougie_Birdie, do gaming w Rant: Frustration Related to Ethics of Games Companies
@Bougie_Birdie@lemmy.blahaj.zone avatar

I feel you, it’s tough knowing that there’s great games out there and feeling like you can’t play them. It’s even tougher when the people around you are playing them too, especially when they’re telling you how great they are.

I think your partner has the right idea with supporting indie developers, generally speaking the money stays closer to the creator, so it feels like you’re more directly supporting them. But you’ve also got to be careful because individuals can be just as vile as organizations, there’s been times that I bought a game, thought it was great, and then found out after the fact that the creator is outspokenly transphobic or something like that.

I want to mention Hogwarts Legacy as a specific example. It’s a game I don’t want to support because JK will profit from it, and she supports the erasure of people like me. I have a friend who played the game, and from his account the game itself is pretty hip. The character creator is supposedly pretty inclusive. He raised the point that JK had very little to do with the development of the game, and the development team seems to really care. Does that mean we shouldn’t support them because an evil individual profits from it? It certainly added some nuance to the situation that I hadn’t considered.

I think the best way to stay hopeful is to play games that you really enjoy. For me, it helped to educate myself on this list of dark patterns in gaming, and to find games that don’t include these features. To me that says that the creators want you to enjoy their experience to the utmost, because generally speaking the more dark patterns are in the game, the more the game is designed to profit off of you. You should be the one to profit from the game IMO.

frog,

He raised the point that JK had very little to do with the development of the game, and the development team seems to really care.

The development team got paid regardless of how well the game sold, and unless the company operates a system of employee profit-sharing, they’re not going to see any of the benefits of the game doing well. So the “buy it to support the devs” argument doesn’t really hold any weight, save in the hypothetical scenario that they’ll get a payrise for working on the studio’s next title.

Bougie_Birdie,
@Bougie_Birdie@lemmy.blahaj.zone avatar

That’s a good point, I never really considered that. The argument does hold some weight for the live-service model, but to my knowledge that’s not really how that game operates.

But there’s plenty of support besides financial too. I’d agree that as a developer I do care most about being paid for my work, especially if I’m going to work on a AAA game. But for my own projects, I mostly care that people play my games and enjoy them, even if that means piracy or streaming.

I dunno, sometimes “supporting the devs” these days just means not sending them death threats. But I also think that if we look at financial support as the only way to support a game then we risk dehumanizing the people who work on our toys.

Scrath, do gaming w Weekly “What are you playing” Thread || Week of August 6th

Just finished Life is Strange and Life is Strange Before the Storm.

Both are great games with a really good soundtrack but I personally preferred the story of the first title.

ConstableJelly, (edited )

I’ve tried the original Life Is Strange twice, and both times I >!failed to save Kate!< because I don’t have an infallible memory and quit out of anger.

Edit: fixed the name

Scrath,

Do you mean Kate, the girl who is trying to commit suicide by jumping? As fas as I know, there is no path where Max dies.

ConstableJelly,

Haha yup, thanks.

Skyhighatrist,

Reddit style spoilers don’t appear to work on Lemmy. Instead use:


<span style="color:#323232;">::: spoiler description
</span><span style="color:#323232;">Spoiler goes here
</span><span style="color:#323232;">:::
</span>

Which will look like this:

descriptionSpoiler goes here

Admittedly, it’s not ideal for inline spoilers, but if you really want to hide for the benefit of others, that’s they way you’re supposed to do it on Lemmy, I guess.

ConstableJelly,

Really? It looks right to me (on Sync). I’ll bear this in mind though next time.

Skyhighatrist,

Looks like sync doesn’t implement lemmy spoilers correctly, and still uses reddit spoilers. But the lemmy web-ui doesn’t honour those spoilers and does them the way I showed in my comment. That’s unfortunate, because people using Sync won’t be able to effectively hide spoilers, and will potentially be spoiled on things when Lemmy users use spoilers the way the web-ui tells them to in the editor.

Nacktmull, do gaming w What games have you played in the last 365 days that stand out to you as the most memorable experiences?

Disco Elysium - for the unrivaled thick atmosphere

Divinity original sin 2 - for the amazing combat system

Nova Drift - for getting me in the zone every single run

nezach, do gaming w What games have you played in the last 365 days that stand out to you as the most memorable experiences?

Pentiment

SugarApplePie,
@SugarApplePie@beehaw.org avatar

Such an amazing game, probably one of my top 5 favorites. Thank you for reminding me I’m due for a replay!

Philote, do gaming w What games have you played in the last 365 days that stand out to you as the most memorable experiences?

Dave the diver. This is such a fun game, it’s hard to explain. Simple concept dive for fish and run a sushi joint. Somehow it’s managed to become all games in one and every angle of play is well thought out. The diving part is part shooter/adventure/exploration/rpg. The Sushi joint aspect is collector/rts/management simulator. The animations are top notch as well. I can’t recommend it enough.

Mambert, do gaming w What games have you played in the last 365 days that stand out to you as the most memorable experiences?

To the moon. Man, what a roller coaster of emotions.

Gibdos,
@Gibdos@feddit.de avatar

Oh yeah To the Moon is an absolute masterpiece. I’ve had the sequel in my steam backlog for ages. Should really replay TTM and then finally get around to playing the sequel…

StringPotatoTheory,

god I remember that one fucking me up. that game made me cry so much

sludge, do gaming w Pirating games you own?
!deleted4528 avatar

its def not stupid, legit sources are super inconvenient, like i forget account passwords all the time, and steam makes sharing yr games for multiplayer really hard. way easier to just go download a cracked copy

MiddledAgedGuy, do gaming w What game mechanics do you love and hate?

Not really a game mechanic by definition, but I hate forced PvP in open world/MMO style games. Even survival games, where one could argue it fits.

I won’t buy a game if they do this, so I guess in that sense the PvP is a choice.

bankimu,

Destiny did this. I have no idea why people love that game, btw. The guns and the environment are well designed, and the story (if you call it that) teases of science fiction. But that’s all the positives about it.

The secrets are so bad that you need to follow a Youtube guide and would probably never discover them in a lifetime. The raids are a huge chore of completely arbitrary series of mechanics that are never explained. You grind for weapons and they get nerfed. You keep doing the same missions again and again and again. Your trophies that you firmed for in year can just go away without notice. The damned thing does not even run on Linux. The list of ways it is unfun goes on.

NaoPb, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

I liked the point and click games when they were 2d hand drawn and not (3d) rendered. It seems to be a thing that has now been lost to time.

bermuda,

submachine?

NaoPb,

Interesting! Not exactly what I would think of but this seems right up my alley. Thank you!

Mysteriarch,
@Mysteriarch@slrpnk.net avatar

Are those still playable? Loved those, great vibe!

bermuda,

mateusz has some on his website that you can buy for $25 in the form of the “complete collection.” He is also currently working on “submachine legacy” which combines all games into one and will be released on steam and I’m assuming will be paid.

www.mateuszskutnik.com/shop/index.php?main_page=p…

HidingCat,

Wadjet Eye still makes them, no? There's still a few, they're not totally gone. I always keep an eye out for them on Steam.

Kikkertje,

Wadjet Eye games are soooo good.

SamPond, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?
@SamPond@lemmy.blahaj.zone avatar

Don’t see a lot of plain fast paced arena shooters these days. There’s The Master Chief Collection which kinda works but also isn’t, you know, new.

charlieb,
@charlieb@kbin.social avatar

Quake champions might be of interest

Edit lol just looked at the player counts, maybe not. Eh, I had fun with it for a while though.

ampersandrew,
@ampersandrew@kbin.social avatar

If you're looking for the Quake brand of arena shooters, I feel like you're getting a lot of those these days. If you're looking for the era just after that, which Halo would fall in, I'm also looking for that type of game, so the nostalgia that fuels indie game design is probably only a few years away from delivering us that sort of game again. Maybe that new TimeSplitters or Perfect Dark game will be good.

skulblaka,
@skulblaka@kbin.social avatar

There's been a huge resurgence of boomer shooters and arena shooters in the last 5 or so years. Off the top of my head I can think of Dusk, Ultrakill, Gunfire Reborn, Nightmare Reaper, Roboquest, Warhammer Boltgun, and new Doom (2016/Eternal), all of which get at least an 8/10 from me. There are many more of various quality.

SamPond,
@SamPond@lemmy.blahaj.zone avatar

I’m sorry, I should’ve been more specific: Multiplayer Arena Shooters. I’m a Ultrakill evangelist.

skulblaka,
@skulblaka@kbin.social avatar

Ah, yeah, PvP shooters. Gotcha. Those aren't really my domain, unfortunately, I don't have a ton of recommendations there. Overwatch was pretty good for a while, but wasn't really an arena shooter, and now can't be recommended.

Anybody else remember the game Sauerbraten? Or was that all just a fever dream I was having round 2012?

SamPond,
@SamPond@lemmy.blahaj.zone avatar

I would also like some class based hero shooters that aren’t Blizzard or Paladins TBH. I enjoy being the healer/support more than getting kills (though shooting stuff is also fun) and Valorant or Apex don’t quite scratch that itch

businessfish,
@businessfish@lemmy.blahaj.zone avatar

you can actually still find like 4-5 people playing sauer at most times lol, but its only insta ctf. still a great time to load into every now and then if there are enough people on of course

mudeth,

Since you haven’t mentioned Ion Fury, I’m going to add it to that list. Not interesting for PC since they wanted PvP but it’s a great Build engine shooter.

Exec,
@Exec@pawb.social avatar

Toxikk, but multiplayer playerbase died pretty quickly.

Blackmist, do gaming w Pet peeve, games that won't let you save

Game state can be a tricky thing. By saving at certain points you just need to maintain a few things, like player health and inventory and which checkpoint they were at. And it’s only got worse the more things a game has to keep track of.

The solution was used by all last gen and current gen consoles and even the DS and 3DS, which is to suspend the game. This is fine, the Steam Deck can do this too. It’s not perfect. Power loss can lose the data, and some won’t let you play something else while another game is suspended. But for general use over short sessions, it’s alright.

It’s less useful on PC because it probably will crash the game anyway, and normally you’d want to use the PC for other things.

Nalivai,

It was tricky when the hard drive space was limited. Now we have basically free SSDs and saving the game is just the nature of serealisation of all the data. You don’t have to write your own solution even, it’s all was figured out decades ago

Blackmist,

Sure, but none of it is as simple as just saving what you need to at fixed points, and letting the console handle the suspend function.

Oh, and additionally: what happens when you softlock yourself by saving just as you’re about to die? Is the player to blame? Sure. Will they blame you anyway? You betcha.

nlm,
!deleted4210 avatar

You can still have checkpoints and auto saves at intervals. That way you can reload if you save a second before dying or whatever.

Nalivai,

Depends on how weird of a bullshit you’re doing and what engine are you using, but sometimes it’s even easier, you just use the readily available module.
As for the second point, you avoid it by giving the user control on when they save, you allow them to save unlimited amount of times, and you do some autosaves here and there. We have this technology since forever, we just never used it on consoles before because hard drives for it were expensive

titey, do gaming w Which Dragon Age games are worth playing?
@titey@lemmy.home.titey.net avatar

Dragon Age Origins, this is the way.

ClammyMantis488, do gaming w Pet peeve, games that won't let you save

One of my favorite things about the DS family was its pick up and play nature. Sure not every game would let you save and quit, but you could just shut the lid and come back later and everything will still be right where you left it.

StantonVitales,

Same, and now one of my favorite things about the Switch and Steam Deck 👍

NuPNuA,

Steam Deck and all home consoles let you do that now. It’s only PC gamers who don’t have the function.

jherazob,
@jherazob@beehaw.org avatar

New to the Deck, am afraid to do that since it screwed up with Cloudpunk the one time i did it, just sent it to sleep with the power button and when it came back it had issues (don’t recall exactly what right now, a black screen i think) and remained until i did a full Deck reboot, feel like it’s a classic PC issue which makes sense, now i don’t send it to sleep until i’ve saved and quit

Blackmist,

Some games will fail on it. It’s more of a hack, than something that game devs coded for like they have to on other platforms.

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