Thanks for the post, I always enjoy reading about people finding the real life inspirations of stories. And your pictures definitely invoked memories of Arcadia Bay bubbling up again. =D
Not sure if this had the same campaign as the PC release (ah, the good ol’ days where games on different platforms could be completely different); but both Medal of Honor and the very first Call of Duty were formative FPS experiences for me.
The moment you named the subtitle (Allied Assault), you hit the nail on the head!
WOW, I never realised that the series began on the PS1 - or that Allied Assault was the THIRD entry in the series! I guess I’ll have to add both PS1 entries to my hunt list.
Wasn’t this the one that started with D day and storming the beach? I remember being blown away by how good it looked, which I’m sure would not be the case today!
Yes! This game was amazing at the time. Storming Normandy and a later mission on German u boat are both core memories for me. And I can confirm (though this was almost 10 years ago now, so it’s probably worse still) graphics do not hold up today at all but I remember still liking the actual gameplay still. Might try to spin that up in an emulator sometime for shits and gigs. Thanks for the blast from the past OP.
I agree. I love the style. But that being said, I have some younger family members (in their 20s) who are into gaming and they think this is some old school stuff that’s unappealing (they like modern RPGs).
Done it and reshared a lot back when the campaign started. Can’t believe the “gamerzzz” are so freaking lazy to reach the needed goal. The campaign makes it such an easy step be step process…
Can’t believe the “gamerzzz” are so freaking lazy to reach the needed goal. The campaign makes it such an easy step be step process…
The issue is that a lot of people are not hearing about the campaign as Ross has contacted quite a few YouTubers who have unfortunately mostly ignored his letters when they could’ve made a massive difference in exposure. Shame on them for not seeing the bigger picture :/
The campaign definitely deserves way more attention with how good the posters are for it.
For people interested in what’s been going on with Limited Run, here’s a 90-minute video that goes into a lot of detail about the sketchy stuff they did before this latest controversy:
Valheim. Bought it late January and already got almost 400 hours on it. Play it vanilla first then modded. I played it with friends, beat final boss on Day 997, we took our times, building and all along the way. Then I started over solo with x3 resources, no raid, and move metals through portal. I just wanted to see if I could solo all game and today I just finished basically everything. So right now, I’m just collecting resources for gears and buildings. Going to make few houses across the map.
Most 90’s and late 80’s point and click games (Sam and Max, Full Throttle, Monkey Island, The Dig, Loom, Maniac Mansion, Day of the Tentacle, Indiana Jones and the Fate of Atlantis, Zack McCraken and the Alien Mindbenders, Kings / Space quest, Dark Seed, Beneath a Steel Sky)
Wait, open world, specific upgrades needed to access new areas and progress the story… I think Subnautica is a secret metroidvania. It’s just most of the upgrades are “you can go deeper now”.
That’s what a lot of the upgrades boil down to, yeah. Air tanks increase endurance, fins and seaglide increase movement speed, rebreather eliminates an endurance draining effect at depth, seabases and submarines allow you to start your dive from greater than zero depth. Pretty much all of that boils down to “dives to this depth are now practicable.”
Other than that, the knife allows you to harvest plate coral for making computer chips, kelp for making fabric, and seeds for plants. The scanner is required to obtain the blueprints for several other required buildables. The mobile vehicle bay is required to build the Cyclops. The Cyclops is required to make the shield module. A radiation suit…I think speedrunners don’t use it and just tank the damage with medkits, but I consider it a requirement.
There is one straight-up key you have to craft; there are several others for required or optional doors but you only have to craft one to complete the game and two to unlock all doors.
There’s a tool that is like Half-Life 2’s gravity gun, which can be used to move heavy obstacles out of paths, but it’s never outright required for anything. I usually don’t bother with it.
The laser cutter is required, You have to cut through one of two doors in the Aurora to gain access to the Captain’s Cabin.
Fallout 1: If you play it going in blind and don’t look up help, a first playthrough can be stressful early on if you don’t know how much progress you are making on the time limited main quest.
Kenshi: The game doesn’t have quests or main goals, so it is up to the player to figure out what they want and how to get it. Certain game areas are lethally dangerous, factions can be angered if you don’t figure out their customs, and even in less lethal areas being beaten and crippled by bandits is a real problem.
I hate timers on games that give you little guidance. People claim that Fallout 1’s timer is too lenient, but I ended up replaying (and failing) the game twice and still not coming close to finding the water chip. Also, the game constantly reminds you “We’re all dying, hurry up! Every minute you take is an other life lost!”. Same reason I dislike Lightning Returns.
The funny thing is being enslaved by the religious zealots is one of the best starts you can pick in the game. You’re stuck in a quarry doing backbreaking work (which levels strength), are fed just enough that you won’t die (acquiring food is normally a nightmare in the early game), and most importantly the guards won’t (intentionally) kill you, only knock you unconscious if you misbehave. Which matters because taking damage is how you train toughness, making it one of only a few places on the entire world map where you can train it without a high risk of death.
And it gets better. Every night after your shift you can sneak out and practice lock picking on doors and slave shackles and assassinating sleeping guards (since failure only results in a beatdown), which combined with the strength and toughness grinding leads to you becoming a ninja powerhouse by the time you escape.
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