If a little extra jiggle was crucial to the vision, then I’d say they need a better vision, but that’s just me. The commentary I heard around this case in particular is that ratings boards around the world impose a ton of different criteria, and getting around all of them is no easy feat, so that could be to blame.
It’s essentially rehashing the debate of people being more comfortable with violence than sexual content. A game can have someone getting vivisected with a shotgun and no one really cares but having full frontal nudity will end up with a game that has articles written about it.
From what I’ve heard Stellar Blade didn’t have full frontal nudity or anything remotely close to that level but the outfits were toned down. I don’t think it’s really necessary especially when you can choose which outfit the protagonists wears.
I feel like this has been the norm for a while though with games getting released here in the west with women being less sexualized. I’m kind out of the loop about Stellar Blade so I’m not sure if it was censored globally.
Phantasy Star Online Ep. 1 & 2 has two loading screens where you can manipulate the location or speed and angle of the visuals on-screen. Not super interactive but enough to make the loading times feel less long
I think HL3 will only happen to push some frontier in gaming, like they did with Alyx and VR. It’s the only safe move with that franchise and all the hype
I mean at least Source 1 is still being used to develop games (or at least was before Source 2 code and all was released). Valve made a game engine so tough and versatile you can make it do anything you want.
GMod took that engine, and has done absolutely wild things with it. Hell, even just the modders for Half-Life have done crazy things with it, like make it into an isometric RTS game with Lambda Wars.
This is exactly it. Most of their major titles utilize some new tech or groundbreaking feature and whatever they have planned for HL3 is just not ready yet.
I can’t think of a game that Valve has released just to make money except for Artifact which totally flopped.
From what I understand, Valve has a non-hierarchical internal personnel structure and projects are started because someone has an idea that other people at the company like and want to work on.
Half-Life 3 won’t get traction inside Valve unless it has something to push the envelope like the other main-line games had. Half-Life had unrivaled first person storytelling. Half-Life 2 has unrivaled physics to play with. Half-Life Alyx had an interactive environment unlike anything else that exists even still. My money says if Valve can’t think of something gameplay-wise that’s as enticing right now as any of the previous games had when they were released, they don’t care that the story is still on a cliffhanger.
The Joy Cons are the worst controllers Nintendo has ever made. If Switch 2 is anything even remotely similar, it’s seeing zero use as a handheld from me (if I even buy one).
I have a couple. For the Playstation 2 (and whatever other console) the game for Treasure Planet had a loading screen where you could manipulate how you flew passed starts.
Surprised to not see the Dragon Ball Z games mentioned.
There was another game I was trying to think of, but I got distracted and lost it.
They’re not interactive but Spec Ops: The Line’s loading screens stick out to be. They start out as pretty standard tips and lore info, but then starts giving you stuff like the definition of ptsd, a fun fact about increasing suicide rates in the military, or just telling you you’re not a good person. Occasionally the normal loading screen is entirely replaced with a ghostly image.
the worst kind of interactive loading screen is one that is fun on a game that loads quickly.
This is of course a problem that should only be complained about and never fixed, please don’t make your game load slower just so that i have enough time to press buttons
bin.pol.social
Aktywne