It’s not a third original sin game, it’s the third divinity game. Divinity original sin is way newer then the divinity saga. Just saying. Both gameplay and tone are very different, they only share lore partially.
As I remember it divine divinity (divinity 1) was way more dark than anything I saw at DOS 1 and 2. There’s a freaking orc village where they have pits of raped humans. The amount of gore and dark moments are only obscured by the low graphics.
I don’t get how you see the OS games as darker than the originals.
Divine divinity was released 2 years after Diablo 1, the theme and gore was on par with it, I’d say that this trailer fits with how I remember the original.
osu!, a rhythm game about clicking circles, has had a new client in development since 2014, aiming to fix some of the issues and “spaghetti code” the previous stable version had. The new client, Lazer, is open-source and works on Windows, MacOS, Linux, iOS, and Android. Lazer has finally been made the default download option...
They were a pretty active community, and the first to develop the browser extension that helped you colour each pixel correctly. Then everyone used it. Idk, they were heavily attacked from all fronts because weeb. I don’t think they were botting. There were plenty way more complex projects that finished way too fast for them not to be botted for you to hate the OSU! community that much.
Why are you pushing to deprive people of challenging games where they know everyone playing it is playing on the same level field? Even if it’s single player, a lot of games are a social experience.
Your point seems to be like not making an easy mode is being evil, yet you denounce players that specifically want games like that. It boggles my mind, there’s plenty games with all the freaking sliders you want, let us have our games.
Why would you want to denounce your audience this opportunity?
Yeah, that exactly, people who dislike hard games are not the audience of hard games and it’s weird for you to take issue with that. Full disclosure, I tend to cheese the fuck out of hard games with the tools they give me, I like to find the way to make the game “easy as fuck” via tools in the game instead of a slider, it creates the illusion that I’m smart and I like that.
I enjoyed expedition 33 and cyberpunk but they are a different experience than dark souls, no rest for the wicked, path of exile, last epoch… Sorry for the long post.
You certainly can make them easy if you know enemy positions, boss attack patterns, strategies and you tailor your skills and items for it. And before you say “I don’t have time to learn all that!” There are guides, and if you don’t have time for that either, do you even want to play the game? It doesn’t have much of a story, if you skip learning, fighting skills, optimizing, what are you even enjoying?
Something a lot of people forget is that looking stuff up is not something normalised recently, older games tended to have a freaking manual that explained most bosses and areas, it even gave hints!
I get that you would prefer that, lucky there’s plenty games for both of us.
Like cyberpunk? The borderland series? Elder scrolls series? Expedition 33? Assassin’s Creed series? Tons more hyper popular games I’m not aware of because I play mostly arpgs too.
There’s plenty games that try to offer easier playthroughs, unless you wish for a game without easy mode but an easier baseline experience, in which case… Pokémon? The TLoZ games from Wii onwards? Idk, there’s plenty and plenty more I don’t know of.
Even if the game is single player, some games are a social experience. You discuss in forums, with friends, about your experience, and when I want that kind of experience difficulty levels cheapen the social aspect of the single player game.
This is not new either, I remember talking to friends about how I beat the water temple in ocarina of time as a kid. Everyone who beta it had to go through beating it and it gave them something to talk about. It just wouldn’t be the same if there was an easy mode, it’s not the same shared experience.
I guess my answer is that no game is truly single player because humans are social creatures. And again, there are games catered to your interests so it’s not like either of us is suffering from a shortage of enjoyment.
Weird, I beat everything but the last optional superboss (Simon) in hard (the difficulty before max) and it’s not like I learnt character combos much. Yeah I did learn enemy movesets, sorta, but I always dodged, fuck the parry. Enemies did hit my characters a lot and almost half the turns were spent reviving them, but the revives recover post fight so it’s whatever.
I did reach a point where Maelle and Verso were so strong that enemies hardly got a turn though.
It doesn’t feel the same. I enjoy knowing that when someone on the internet or on forums complains about X that my experience matches theirs without having to look for the difficulty they played on. It’s not really bragging rights, but knowing that everyone in the community is having the same shared experience, no need of tags or anything. It’s a social thing for me more than anything.
Then there’s the matter of Devs being able to fine tune things better if they don’t need to care about multiple patterns, progression levels, etc. I won’t get to those because while important, the point I wanted to make is that single difficulty games allows for a shared experience between players which facilitates more community. You can have it with different difficulties but that breeds elitism and fuck that, everyone on the same field and that’s it.
I mean it both ways btw, some games are easier and that’s how you are supposed to experience them, ex: Slimer Rancher
Every time there’s a multiple diff game I always search for the one devs “intended” originally because it’s the most fine-tuned and the expected experience (usually the one before the hardest diff), but I prefer not having to make that choice.
Maybe there’s a mod that autowins the battles for you if that’s something you would enjoy? If all you want from the game is the story and the art but go along at your own pace, so not game play videos, god mode cheats might give you what you want. I’m being 100% serious.
Don’t let the word cheat be a distraction, games are for enjoyment and if the default experience is not enjoyable for you tweaking is 100% fair in offline games tbh. My point was that I like there to be an actual default unified experience, but everyone is free to enjoy how they like. I’m one of the cheesiest players of offline games of all time lol.
I do hear myself. It is easy to know that stuff, it might be annoying for some, but it’s certainly easy. I can get all that info in 30 seconds tops. You don’t need to do all of this but knowledge lowers the skill barrier by an absurd amount; I know that because I’m bad as fuck and beat the games because I search (in-game) for cheese strats, but if something annoys me a 30s google search usually gets me an optimised cheese strat. I enjoy playing like this.
I don’t really want more people to play it or whatever, if you don’t enjoy it don’t force yourself please, games are for entertainment in the end.
Today’s game is some more Minecraft Xbox 360 edition. I was going to hop into my world, but i was feeling a bit nostalgic so i decided to jump into the old tutorial world instead. It was nice to relive the memories. That wood shack to the left is still my basic, go to design for any quick homes i need to build....
Yah I felt low key attacked when they said that the “old villager” model was nostalgic. I played before villagers even existed, when we did crazy redstone stuff with very basic things.
As cool as the hot swap thing is, it’s incredible they don’t sell replacement parts, mine has some faulty buttons that post cleaning somewhat work, but I use them almost as much as the click buttons, and having such an easy replaceable part that’s not sold infuriates me to no end.
I really hope they do, or either allow Devs to publish games only on the good console. Having to release for the S if you want to release Xbox at all is a nightmare that needs to stop, it’s gonna get harder as time goes on.
18+ Divinity - Cinematic Announcement Trailer (youtu.be)
Ron Gilbert cancels RPG project due to lack of support and funding (www.gamesindustry.biz)
"gaming is dead"
The osu! Open Source Client, Lazer, Has Been Made the Default Download Option for New Users
osu!, a rhythm game about clicking circles, has had a new client in development since 2014, aiming to fix some of the issues and “spaghetti code” the previous stable version had. The new client, Lazer, is open-source and works on Windows, MacOS, Linux, iOS, and Android. Lazer has finally been made the default download option...
Three developers' different philosophies on difficulty for their games
Krafton is now an 'AI-first company,' will spend $70 million on a GPU cluster to 'serve as the foundation for accelerating the implementation of agentic AI' (www.pcgamer.com)
Everyone Who Worked On A Video Game Needs To Be In The Credits [Aftermath] (aftermath.site)
Day 441 of posting a Daily Screenshot from the games I've been playing
Today’s game is some more Minecraft Xbox 360 edition. I was going to hop into my world, but i was feeling a bit nostalgic so i decided to jump into the old tutorial world instead. It was nice to relive the memories. That wood shack to the left is still my basic, go to design for any quick homes i need to build....
I refuse to by a new mouse
https://lemmy.ml/pictrs/image/2a5ffb6d-4461-4150-8fc1-92a2e5afe99d.jpeg...
Microsoft is closing down Xbox studio The Initiative, with Perfect Dark killed as well — joining Everwild and ZeniMax's new IP, and other unannounced projects (www.windowscentral.com)