I think the switch did pretty well actually and I get why they made the decisions they made. As much as I love my steam deck, the thing takes up like twice as much space as my switch, for example. There is definitely room for improvement though.
I think it’s because most people play mobile games as a way to pass time, rather than to do something actually engaging. So, people don’t typically want to buy mobile games upfront, meaning devs gotta monetize in some other way, like p2w microtransactions.
I don’t know man, I had my fair share of fun with a pair of Nyan Cat games, the original Plants Vs Zombies, Nimble Quest (I just got this again on Android and cracked the heck out of it with Lucky patcher, and still suck lol), Tiny Wings, Angry Birds and I could be missing some others.
No they didn’t. I have a 1st gen iPad loaded with old versions of popular games (e.g. Jetpack Joyride, Angry Birds) and there are literally zero ads and in-app purchases.
True, but I would rather buy a dozen quality $0.99 games with high replay value (still fun 13+ years later) than several dozen “””free””” ad-filled games that constantly bug you for a $3.99/week subscription to get more BullshitCoins
I mean the high quality paid games are still around, and I’m reasonably sure new ones are still being made. They’re not a lost art, just not as popular as free games
They’re making the same argument people make about music. There’s plenty of good music out there of all genres. Radio just doesn’t play it and you have to go out of your way to find what you like.
That’s just the wages of living in a huge postmodernist society that produces a vast amount of media. We no longer have centralized institutions (or rather they’re losing relative importance) so you have to go looking through the depths of either recommendation algorithms or topical forums
I find that to be a good thing. The less centralized institutions that can control what we do the better. I say that while social media is the biggest it’s ever been.
Yup! You can make custom camos, custom decals, place crew members (in beta version), and fight in custom battles or missions. Some communities even have fun competitions.
Interesting, I adore my switch. I love my deck for its capabilities (e.g., modding) but I’ll usually buy a game on the switch if I have the option. For me, it’s much more comfortable to use for extended time whereas the deck is heavy enough that it’ll give me wrist pain for long sessions. The battery difference is underrated here too. It’s nice traveling or hell even on the couch to not have to worry much about battery on the switch.
I don’t know if this will help you, but I think that’s pretty normal. I felt similarly at your age in some ways and in other ways I felt like a baby, depending on how I looked at things. I still feel that way and I’m twice your age! It’s weird. Growing up is weird. I feel for you. 💖
The Sims 3 had interactive loading screens prior to 2015 when one of the first DLCs introduced them. They’re just “find the object” puzzles that earn you in-game points for the family you’re loading. They’re the only non-Namco game interactive loading screens I can think of that were around before the patent expired.
The first one I saw was by the patent holder, Namco, where you could play Galaga while Ridge Racer loaded. I always wanted to see it used more and was stoked when I read the news about the patent expiring.
Pretty much this. I’m fairly certain that I read years ago that Gabe just wasn’t interested as well. Which fair enough valve don’t need to develop games now because they have to but because they want to.
This is the correct answer I think. They’re also not interested in releasing sub-par games, and again like you say they don’t need to release games at all to make money anymore. So if they’re not that interested and haven’t come up with anything conceptually/mechanically that reaches the high bar they’ve set for themselves, it makes more sense to scrap/postpone.
Their reputation is much more important, and they’re just not going to half-ass Half Life 3. It will come out when they feel they have something truly extraordinary, or it won’t come out at all.
They seem to release these games as some sort of tech demo show showcasing what they see is the future of games. One has the set peice structure of game design, two was the physics engine, and Alex was VR. So other then the continuation of the time line, half life Alex pretty much was half life three. Also they know the hype/meme train has been building for so long that nothing will be good enough. Like Duke nukem.
The reason no one is making HL3 is because no one wants to, at least not long term.
Idk if you know much about how Valve is structured as a game studio, but it’s a bit atypical. It’s not like Gabe Newell comes in and says “today everybody starts working on HL3”, projects get greenlit and then whichever employees want to work on them are free to do so, and if they decide they’re uninterested, for whatever reason, they can leave the project.
What this means, is that if a project starts to pick up steam (no pun intended) within the company, more and more people join in, and this creates a passionate team. Various Half-Life projects since Ep2 have been started, none were finished (until Alyx), not because they were decisively axed for more corporate reasons like many other games, but because for one reason or another, the devs became uninterested or burned out, and went to work on other things they actually wanted to work on.
I think at this point, the only way we’ll ever see HL3 is if a team comes up with something completely groundbreaking and is absolutely dedicated to getting it done. Apparently, there just hasn’t been that winning combo yet. I can’t blame them, because if they half assed any aspect of it, they’d never hear the end of it.
That description of how the teams are structured sounds completely made up. They’d never get a game finished if the company was actually structured that way. I’ve personally never worked for a company that would just let me project hop when I felt like it.
… But you’re right that it is often considered the cause of many of their problems: Valve’s unusual corporate structure causes its problems, report suggests
If you look at the list of games developed by Valve it kinda becomes apparent that the only reason Valve is still around (or operates in such a free-flow manner) is because Steam is so profitable. Their release of notable titles is spotty, at best:
This is something I think a lot, how portable gaming kind died. I don’t mean the devices itself, yes the switch and the deck are amazing devices, but I miss games designed and meant to be playable on small devices, like the games we got until the 3DS, games that fit the portable device if that makes sense.
It’s amazing but I simply can’t play a game like Elden Ring on a portable device the same way I used to play my DS.
Disgaea 3 on the Vita had a loading screen with a prinny spinning like a ballerina. If you tilted the Vita the accelerometer would make him slide across the screen accordingly, like a spinning top
Probably the only good mobile games are ports of console/pc games. There are some surprising ports, like the KOTOR games, medieval 2 total war, and lots of square enix’s older catalogue. Fortnite, genshin impact, and pubg are probably the biggest games on mobile right now. But yeah nothing really worth going out of your way for, or even bother with at all, if you already have a gaming pc or steam deck.
Maayybee the only real usecase is if you are going backpacking and want to bring some games into the backcountry with you without lugging a steam deck along lol. Digital board games like Root and Wingspan would work well there and have pass around modes if you are with friends. Just remember to bring a battery bank with you, or a portable solar cell.
I truly don’t understand how people are playing games like Fortnite or Genshin on a phone and enjoying themselves. That’s probably the single worst possible interface to play the game on, that’s like showing up to a counterstrike tournament with a racing wheel. I can’t even play Minecraft on my phone without getting extremely quickly frustrated and Minecraft doesn’t give half a shit about your reaction time or accuracy most of the time. If you want me to play an FPS on a touch screen I’m just gonna take the L and save myself the trouble, it’s not happening.
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