So long as you don’t care for graphics, Driver still holds up in the feel department. Get a PSX emulator, rip/“acquire” the game and you’re good to go.
For me, it’s any game moment where the player is given manual control over a function that is usually automated or simply blocked off. For example: any game that gives you control over sheathing/holstering your weapon instead of waiting for your character to do it for you (a boon for RP in RPG games) or in GTA V when the right d-pad(?) button gives control over the gun’s flashlight or a car’s headlights and convertible roof. I’m not sure about earlier games in the series but Test Drive Unlimited even let the player roll down the individual front side windows of the car you were driving.
any game that gives you control over sheathing/holstering your weapon instead of waiting for your character to do it for you
I recently bought red dead 2 and that feature took some getting used to. Especially because the controls are context sensitive and the button that starts a conversation when your gun is holstered is the same button that points that gun at a stranger if it’s out. I’m used to it now and compulsively holster my gun as soon as the shooting seems to be done, but for a while there was a lot of “Howdy partner. Fine weather we’re having ain’t…no wait wait sorry I didn’t mean…ah shit” and suddenly I’m in a shootout with the law and out $50 for my bounty when I just wanted to buy a bottle of whiskey.
I know the exact problem and unfortunately that’s just a staple of contextual buttons. I generally found I had a lot of problems with RDR2 so I can’t say too much inbiased and it’s not to bash R* (this time) but when button layout is handled well, it’s manual controls like I was talking about that make the experience feel that much better.
On the subject of contextual button commands, Gavin from Achievement Hunter made the joke comparison during a Hitman video (pretty sure it was Hitman). To paraphraae because it’s been so long, “Don’t you just hate it when you walk up to a window in real life and jump out of it instead of opening it because your angle was slightly off?”
GOG, because if you don’t use GOG Galaxy (and you can as is not at all required and ALL games have offline installers) you never fire up a game and have to wait for Steam to update or are on vacations running it on a notebook with mobile paid data, forget to disable “cloud saves” or some stupid shit like that and run out of data.
Also GOG is 100% DRM free.
Oh, and did you know that Steam is about to switch off Windows 7 support?!
Why should games that work perfectly in older computers with Windows 7, bought and paid for because of supporting it, stop working because Valve wants to keep on controlling your usage of games you bought but doesn’t want to spend money for even a basic launch clienf supporting that OS?
There is no such problem with GOG and there will never be if you download the offline installers for your games - as long as the machine works, the games will work, period.
Oh, and GOG goes out of their way yo support old games: it’s in their name Good Old Games.
Usually GOG, but now that I’m slowly switching to Linux and finding out how hard it is to run some games from GOG, I’m looking to move back onto Steam for games I want on my Linux laptop.
It’s a great game, but so was Divinity: Original Sin 2. The main difference, besides the rules swap, is the cutscenes and dialogue animations.
I think BG3 is riding on the D&D brand and marketing campaign. In my mind there isn’t a massive difference between BG3 and D:OS2 (or other titles they’ve done) from a pure gameplay perspective.
Regardless, I’m for it. Hopefully we’ll see more innovative and high budget CRPGs.
I think BG3 is riding on the D&D brand and marketing campaign
With how much they adapted 5e's rules for a video game (thankfully, 5e can be jank) I'd wager it's more to do with them riding on the Forgotten Realms setting. It's hugely popular (see: BG 1-2, dozens of books, most popular D&D setting through the last few editions) so it helps drive interest that there's a competent game that is both faithful to the lore and excels at storytelling.
For instance I really liked a tiny scrap of paper dealing with the Mines of Phandelver hundreds of years ago. That's a bit of flavor from the 5e Red Box. Tons of stuff like that calling back to adventures and books in the series.
Michael Bell from Bellular Studios just did a video about it if you want something to listen to. It is pretty much all of it that was said here. How Baldur's Gate 3 Humbled AAA
I feel like windows would seriously hamper the experience, it’s terrible on small screens and when you don’t have a normal mouse and keyboard to use. It also has a ton of overhead that’s going to eat into the more limited CPU and GPU.
I’m also pretty sure you can just dual boot windows on the steam deck if you want to have windows available.
I really loved the system used in Firewatch. It was similar to the Telltale system where you have a set of dialogue options, a limited time to respond, and silence is a valid option, but the game didn’t “pause” to let you choose. You could continue walking around and explore your surroundings during these conversations, which is very nice in a game about walking around in the woods. It also took into account context from earlier conversations to make later ones feel more specific and personal.
The developers gave a great talk about the dialogue system in GDC17: youtu.be/wj-2vbiyHnI
Crypt of the NecroDancer can be played with one hand. Inputs are timed (due to it being a rhythm game), but you should be fine because the only inputs are WASD (or arrow keys if you prefer). It’s a roguelike, so there’s not much in the way of storytelling and it’s pretty challenging, but I feel like the gameplay is pretty puzzle-esque. If it’s any argument, I’m a huge fan of puzzles and I really enjoyed NecroDancer
It’s easy to overlook because of the graphics, but Caves of Qud is a really interesting game that fits your criteria.
It’s hard to explain just what it really is or what makes it great, but it has a good mixture of generated and written content that keeps it interesting.
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