When the answer is to grab the fork seventeen levels back, and to not use it on the dog 3 screens before so that you had it to look at after answering a riddle written backwards in Spanish that is actually an in-joke from the devs childhood you’re damn fucking right I’m not wasting my time to “figure it out”.
Video games are not reality, I can’t look at an easily surmountable barrier and just walk over it like I could in real life to solve the issue, I have to take some deranged imagined route by a dev. I can’t logically work my way out of a situation that is some guys bullshit idea of a solution.
This is exactly it. I definitely used a lot of walkthroughs as a kid. I also feel like games in the 90s and early 00s were just plain harder, or sometimes poorly designed.
These days I only look something up when I have got to a point of near rage over how much of my limited gaming time has been wasted, and I need to know if I am just a moron, or if it’s a bug, or bad game design. Of course, then I get mad that I can’t find it written out, and have to skim around in some fucking YouTube video to figure it out.
For me it’s the opposite. I remember getting stuck in a game for days or weeks in the 90s. I would get to a point where I would just try to click everything on the screen, use every item with everything else, try all possible item combinations, etc. These days, if I’m stuck for more than an hour or two I’ll just Google it. I’d rather move on faster and get to play more games in the limited time I have for such things.
Its a kernel level rootkit, so if you have that installed your computer is no longer yours. They could in theory, read your RAM and use it to read encryption keys and have full access to your system and you would never know.
A kernel level rootkit for windows though. What is it going to have access to in Linux? Isn’t it just reading Proton’s windows files that are created for each game ran through it?
My understanding is that actual kernel-level software would have to at least have a Linux-specific driver included. Otherwise if it really is running entirely through Proton, it’s somehow faking the ring 0 access. I’m not entirely sure, but I do think that anti-cheat must work differently from the big ones like FACEIT and Valorant.
As someone pointed out, they are actually not the same size. I was mentioning the grooves being part of the “everything needs to look bigger and meaner in USA”. As part of the whole marketing strategy that still goes on to this day. E.g. In kirby game covers in the US he looks angry.
Fighting games are great for this. Street Fighter 6 is great (and the biggest). But there are others (Tekken, Mortal Kombat, Guilty Gear, Super Smash Bros, loads more and more upcoming new ones). Fighting games have usually have local clubs/events where you can play casual matches. They’ll also do local tournaments, and there will be bigger regional and national competitions to find. But it’s a great starting experience to go to a local tournament and lose £5 entry fee by losing 2 back to back best of 3’s.
as an addenum, if you live by a major university, most universities have a weekly tounament for various games. if you arent up to snuff yet, there will likely also be casual setup, or better, bring your own setup to play casuals on with others. (e.g low effort one would be a pc version of a game running on a laptop for a mobile setup)
dont be intimidated and think you also have to register for the tournament if you arent experienced yet.
I really liked blacklist, it’s a shame the pc port is completely fucked into oblivion…I lost my PS3 disk in a move a few years ago and never found it again. I really need to get a new copy.
Prototype 2. I loved the main character of the first one and the idea that even a monster was not as evil as human corporations. The jump to him being a main villain in 2 was too abrupt, there needed to be more story reasons to justify the change, or they shouldn’t have made him a villain at all.
They changed the story and introduced Whispers to the game, something about Fate trying to drive the story the way its supposed to be. Then they made Sephiroth the final boss of what is now known to be a trilogy (bcz money)…
My absolute favorite game got ruined bcz they decided they needed to “shake the game up”. And now part 2 “Rebirth” is some multiverse bullshit.
I hate everything about this corporate BS they turned the remake into. But, I have to live with it bcz its not my game.
Best I could do is buy rebirth used from game stop so Square Enix didnt get any of my money.
Instead, I play the original from time to time, and I have to try to block out the remake changes they have made.
The franchise was so successful, that Square Enix made idiotic spinoffs and added characters to iconic scenes who weren’t there. They’ve just completely ruined the original game with how much they’ve milked the franchise. Its tragic to me, and not many people care that much.
I really wanted a remake that made the changes that were necessary to play to a modern audience, clear up the confusing story points more fleshed out so they were direct, and maybe changed up a boss or two. Basically I wanted the same thing they did with Resident Evil 4 remake, but instead we got a garbage trilogy.
Funny, I said the same thing on Reddit around the time it was released and was fucking crucified for it, lol. I called it a shallow button-masher with FFVII aesthetics and bad fanfiction for a story. I didn’t get any coherent rebuttal besides people malding over turn-based combat and how rewriting iconic scenes and plot points is good because reasons.
I mean, its not a terrible game. I just really wish they would have stuck to the original story. If you havent played the original, thats probably a good thing when playing the remake bcz then you don’t have a comparison.
Puyo Puyo Tetris. I put out a lengthy video essay about how this game is directly responsible for everything wrong with the series today, and a followup.
TL;DR: Outsold every main series game, and by an order of magnitude. Succeeded in spite of Puyo Puyo rather than because of it, did a terrible job making new players actually want to play Puyo Puyo and just led them to bounce off it and play the other game instead. But even in spite of how much I initially disliked it as a game, I thought its success could lead to bigger and better things for the series, perhaps we could finally get a main series game localized next. Never happened, instead Sega rehashed this crossover four times. Main series is dead, never coming back.
This somehow caught me off guard. How is a world where you have to walk many hours from point A to point B is too small for you? Can you even realistically explore it all?
Isn’t Luanti’s world height way bigger, though? ~62K vs MC’s ~400 are the numbers I see.
I mean I get that’s a different thing, but aside from exploration it determines build height. Also to me it’s a more visible limit, because falling made it obvious how short MC’s maps were.
Yes. But world exploration tend to happen on horizontal.
Also additional height is often used as a way to store alternative dimensions (like nether or end). As there’s is not another built in way to do so.
Anyway it would me nice to have the horizontal extension. But at this point is not a planned feature and it would break a lot of things, so it’s not something that Luanti would likely ever have.
Minecraft feels a lot more polished, it has more content, and more players meaning higher chance of your friends being on there, and minetest is… free :3 so if you have minecraft or considering getting it you’re not losing anything by also trying the latter. I think the project is neat, but it was not something I could stick with for a long time
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