It's not a popular opinion, and I'm sure I'll get downvoted for the reminder, but what is $5 then in 2024 dollars? Just to keep a perspective that inflation does happen, and $5 is not a lot of money now.
However, if you're getting less of a product with a lot of eye candy to hide that fact, then get the pitchforks back out. In the end it's a matter of if it's worth the cost, no matter what the amount is.
So with the enhancements since then $10 is probably a fair price. I just figure being okay to pay $12 but bailing for a few more dollars for a "luxury" product seems overblown, but again...it's up to the buyer on if they feel they are getting a good buy.
I never was a Runescape player, but I was hardcore Ultima Online in the early days. Looking at the newest versions out there, it's intriguing, but also so much more complex now that I think I'd enjoy watching gameplay more than playing it now. Age catches up to you.
I think the worst thing about their subscription price is that it is very close to the same price as WoW or FF14, but with runescape you can only have 1 character. If you enjoyed a quest or lower level content, you have to create a new account with its own subscription. If you want to try an Ironman or hardcore character, that’s a whole other account and subscription.
Just play until you don’t feel like it anymore. If you need a milestone, clear a match/run/whatever on the highest difficulty. Or maybe every variety, so in Civ, a victory of each type. Or if you feel like going hard, find a rating you want to get and get there, like Celestial in Strive. I would say just play until you feel satisfied though. Don’t worry about what others think of your completion metric. None will satisfy everyone.
Thank you! I would like to say that this is not for anyone, but myself. I just like to keep a tally for myself to make my way through my backlog, I almost never feel satisfied with just doing some match in civ for instance, so I like your idea of getting different win types.
Last time I applied, it took like 6 months for my beta app to be accepted. That’s fine but I had ran a marathon like the week before, and did all my marathon training during that time. Was big sad. Anyways best of luck with the next round!
We’ve been accepting thousands of applications each wave, so it sounds like you’ve been terribly unlucky if it took you that long. Sorry to hear that. We’re also accepting applications during this wave all the way until October 6th, so nee applicants have a good chance on getting accepted!
A small and simple semi-idle frog collecting game where you simply collect rare frogs and let them generate buckaroos so you can collect rarer frogs. There’s a free demo that got me hooked to occasionally logging on and collecting more frogs.
Well of Souls was a little primordial mmorpg I got in a 100 games CD a while back. I used to have tons of fun making a custom character from sprites and seeing how far I could get. When I played it never felt mmo ish as it was already pretty empty.
In a way, I do feel sad about that game. Big AAA offerings take a lot of time for a studio, and the reviews say there wasn’t too much wrong with the gameplay. When they first started development, they probably didn’t know how bloated the hero shooter genre would be.
A large part of what’s wrong with Concord is the development time that it took, and I hope it serves as a cautionary tale to try to make game development leaner and more sustainable.
I’m stoked about Deadlock. I used to play Super Monday Night Combat constantly, until it shut down.
I’ve been waiting like 10 years to get a decent game that fills that void, and Deadlock seems to finally be it! I personally couldn’t be happier with their choice hah.
I should have been more clear; I don’t like gender stereotypes and I am not pushing her towards anything. I’d be perfectly happy for her to play any game she likes, as long as it has no adds or micro transactions.
I literally typed the description she gave me of the game she wants.
What if you’re a dummy thicc femboy with boyboobs?
You might think this identity is just a meme, but it’s not. And while some percentage of that is queer people secure in their identities, some of it is also questioning trans girls who aren’t comfortable selecting “female” yet but will try out exploring femininity through the “femboy” meme.
As an enby, I’ll pick body B most of the time, but I don’t like being called female. I’ll put up with it in an old game, but if a studio decides to not misgender me, I’m nothing but happy. I agree 100% that more options would be nice. But assuming that game companies aren’t going to spend money on artists to make diverse bodies, why yuck the yum I experience when a game at least tries to not misgender me?
Jurassic Park: Trespasser invented physics engines in fps games as we know it. The game itself was a buggy mess and a financial disaster. The player’s health was shown on the main character’s boob for some damn reason. However, they did have the basics of a very good physics engine, and Valve took a lot of their ideas and incorporated it into Half Life 2.
Man, Trespasser is an example of a game with some pretty wild ideas about immersion and puzzle solving in a first person shooter game that the tech just wasn’t quite able to pull off. If anyone is curious there is a positively antique Let’s Play on YouTube that discusses the game’s development, its relation to the wider Jurassic Park franchise, cut content, and, of course, the game in context. I think it may have come from the old Something Awful forums, and it remains, to my mind, the gold standard for what I’d like Let’s Plays to be. Worth checking out if you’ve the time.
Prince of Persia: realistic animations with weight. also popularized a platformer subgenre, which was called cinematic platformer but unfortunately the life of the subgenre was cut short due to the advent of 3d.
Diablo: ARPG genre, and even more so loot rarity system (especially the four tiers common/rare/epic/legendary) and affixes in loot as well.
Half-Life: a lot of good things, sure, as pointed out by other comments, but I will also never forgive valve for popularizing the game not fucking starting for ages.
Rogue and maybe more so Nethack: roguelike mechanics.
some really obvious ones are Tetris: falling block puzzles and Sokoban: pushing block puzzles.
also now pretty much obsolete but Overwatch: loot boxes. they existed before, but Overwatch made them an industry standard.
i don’t think they were as influential no. overwatch loot boxes were not only a monetization venue but also the main leveling system. whether you paid or not you always played toward a loot box. and couple with the game’s massive success and popularity it opened the floodgates to this form of monetization to be a standard.
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