I only know about it because Ssethtzeentach made a video about it. Dude is the king of finding random games you’ve never heard of that are totally awesome. Kenshi, too.
Remnant: From the Ashes gets my vote. It’s a superb co-op shooter despite getting somewhat repetitive near the end. There’s also a sequel that seems to be well liked but I never got around to playing it.
Can you elaborate? Specifically because almost all of the negative Steam reviews, of which there are many, say more or less the opposite - that it tries to do that, but fails to capture what made Remnant so good.
(Not to criticize your opinion, to be clear; it’s on sale and I was strongly considering it as someone who likes Remnant. Sell it for me?)
Are you sure it's all negative? Because on my steam the base game is "Mostly positive". The DLCs are "Mixed" and outside of the The awakened king I can't say much about the DLCs.
As for my short review. I'm not sure what those people think Remnant 1 was about but for me it was unique worlds, unique builds and unique enemies. Those things together give you an unique gameplay experience and Remnant 2 expands on all of those things.
The aesthetic was excellent in Remnant and Remnant 2 continues that by making those worlds even more detailed. There were multiple times where I just looked in awe at what the artists had concocted together. The only time where I felt the artistic vision wearing thin was literally the end of the game. I have vivid memories of all the worlds that are available in adventure mode, the final area ended up being unremarkable compared to everything that had come before it.
The builds in Remnant were pretty unique but I personally felt like the game didn't give you enough tools early game to mid game to really build something out. You had guns, armor, trinkets, traits and mods but it all felt kinda constrained. Remnant 2 expands that by additionally giving you class archetypes, weapon mutators and you can modify the relic (the heart thingy that heals you in Remnant 1) and add relic fragments. All all those things individually are also expanded. Compared to the first game you're going to get more guns, more armors, more rings, more amulets, just more of everything necessary to make a build.
The enemies in Remnant were great, an excellent mix of small enemies, minibosses and big bosses. Remnant 2 expands all of them with an even greater mix of small enemies, minibosses and big bosses. I'm not going to spoil any bosses but I definitely found them fun and memorable. The final boss is the only exception that comes to mind as I remember that being a frustrating fight.
The only objectively negative thing I can say about Remnant 2 was the performance. I don't know if they've released some patches for it, but when I played around the launch of the awakened king it was borderline unplayable without upscaling.
I didn’t say that the overall review is ‘mostly negative’, to be clear; I said that almost all of the (many) negative reviews that exist seem to be talking about the failure to live up to remnant 1.
Thanks for the detailed review; it’s helpful to have a nice comparison between the two. I did enjoy Remnant 1 quite a bit. Would you say the DLC you played is worth buying even considering the generally mixed reviews?
It's pretty much just an expansion to the first world and expanded the lore of that world. I thought the first world was also the most interesting so I definitely enjoyed it. I didn't try out the new archetype but it looked interesting. I think it's definitely worth picking up on sale.
Just to chime in, I’m in agreement with goodeye8. I liked R1 but R2 is fleshed out a lot more. Its a lot more fun and engaging.
I found that in R2 I played and replayed every area to get the variations and fight different bosses or defeat them in diffdrent manners I didnt do everything 100% but I did most of everything. In R1 I think I only went back to defeat one boss in an alternate manner. I know that’s not really a measurable way to give feedback, but it’s my anecdotal way of saying its a better game.
Epic makes their money off microtransaction stores and they bought exclusive rights to a bunch of titles a while back, meaning you could ONLY play them on Epic.
I was an elementary school kid, having a meltdown at my uncle for not getting me Mario Is Missing at Blockbuster. I was crushing a bunch of Mario games thanks to Super Mario All-star + Mario World, and even SM games on the Gameboy.
I think in college, I finally got a chance to play Mario Is Missing.
I don't root for any rich guy over another, but I do think competition is the best way you're going to keep them in check for a commodity market with little regulation, at least.
On that front the cultish adoration of Newell and all the actively rooting for a Steam PC gaming monopoly is... worrying.
I used to volunteer for humble bundle back in the day. It was a lot of work but very rewarding. Getting a job with gog could be fun. Hope they get the people they need! I've always been impressed by what they are able to accomplish!
What exactly did you do for them? I’d say its a better thing to dedicate your time to than others, when it comes to volunteering time! Like others, I checked over the jobs listed but it doesn’t show if nay are remote, or whether it is strictly for those living in Poland!
I did Linux testing of games and for the platform. This was before valve did a lot in the Linux space. You know the game dust force? One of the reasons it works for Debian is because of something I reported. It's a bunch of very small contributions over a 4 year period. Humble bundle even had their own internal issue tracker. It was technically my first fortay into QA and Linux dev work. Linux native games are awesome.
Nowadays we have proton/wine/etc... (and that's awesome) but Linux native apps have many advantages over an emulated layer. Power savings and CPU cycles just a couple. I'm glad we have so many options for games. Gog or otherwise.
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