bin.pol.social

1hitsong, do gaming w Kiki
@1hitsong@lemmy.ml avatar

Game Dev 1: Let’s make a Tony Hawk Pro Skater style BMX game!

Game Dev 2: Let’s pretend it has nudity and call it BMX XXX

Gamers: Shocked Pikachu Face

ampersandrew, do games w Did nightreign flop?
@ampersandrew@lemmy.world avatar

No, it did not, and concurrent players is a very bad metric to use for something like this. They sold north of 3.5M copies. At $40 each, that’s about $100M. Even looking at concurrent players, right now, at 98k players, it’s the 14th most played game on Steam, so with the information you did use, as a paid game and not free to play, it would be hard to say that it flopped.

SolidShake,

Selling doesn’t mean anything to me. Companies don’t make a game just so people can play it for one day. (Well… Some do… (the day before))

There are LOTS of games that sold really well and then just died right away.

ampersandrew,
@ampersandrew@lemmy.world avatar

Typically, that’s how you’d measure a flop. Seeing as you only need two other people to play, this game isn’t dead as long as there are 3 people who want to play and a server running to facilitate them.

De_Narm,

You see, that’s your problem. Companies don’t make games for any other reason than money. Since there are no microtransactions or subscriptions available, they quite frankly don’t care if you ever play the game after you’ve purchased it.

They moved a lot of units already and considering it’s only a side game with reused assets, they made a profit. Therefore, the game by all means is a success for them, even if nobody would play anymore.

Concurrent players also shouldn’t influcene future sales by much, since you only need 3 people at a time

SolidShake,

So they won’t update it or anything?

Atherel, do gaming w It's a problem

I never understood why my wife has so many shoes but some of them are in the closet and will never be worn. Then I looked at my steam library and it clicked…

paultimate14, (edited ) do games w What are your favorite Tactical RPGs?

Shining Force is a classic. Basically Seva’s answer to Fire Emblem.

Wargroove is pretty good too. Kind of like Advance Wars, but in a more medieval fantasy setting. From an indie dev with pixel art. My only real complaint is one I have with all modern “retro pixel art” style games: the “pixels” can move by much smaller increments than themselves. I wish games that used that style would align everything, including animation, to the fake pixels. It looks kind of busy and messy imo. It doesn’t bother me enough to ruin Wargroove though.

Banner Saga was pretty good. It’s a combination of tactical RPG with mostly text-based choose-your-own-adventure style elements between battles. Still haven’t played the 3rd one, but I enjoyed the first 2.

picnicolas,

Loved Shining Force since I watched my brother and his friend play all night after renting it from Blockbuster in the early 90s! I’ve played 1 and 2 a few times over the years and always had fun.

picnicolas,
Cratermaker, do games w A game you "didn't know it was bad 'til people told you so"?

I rented Superman 64 as a kid, never knowing it was a universally hated game. We had fun with the weird multiplayer mode where you fly around in weird pod things. I remember flying through the rings too. The whole game makes zero sense in hindsight.

ICastFist,
@ICastFist@programming.dev avatar

The game became that shitshow because Warner Bros execs got pissed that a “no-name” yuropeean company got the rights to make a licensed Superman game (because they were the only company that bothered to bid), so they did a lot of time-wasting requests to the developers.

www.retrojunk.com/…/the-story-behind-superman-64

DoucheBagMcSwag,

This. Check out the leaked beta on YouTube. It’s looks significantly better than the finished product

clay_pidgin,

That looks fun.

DoucheBagMcSwag,

I know right?? What a damn shame WB fucked Titus over like that

Sonotsugipaa, do games w What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality

I think Halo Infinite qualifies, I played the multiplayer waaay back when it released so things may have drastically changed (haven’t heard of it being the case);
it didn’t / doesn’t do anything that no other game does, nor did / does it do anything particularly well nor better than its competitors (including every Halo from Bungie).

I did watch a walkthrough of the campaign, and it doesn’t look particularly engaging either.

JoeKrogan,
@JoeKrogan@lemmy.world avatar

The thing that gets me the most is they dont push the story forward. It felt like they said “lets slap some shit together so we can focus on competitive multiplayer”

Sonotsugipaa,

I wouldn’t know what the thing that gets me the most is, there is so much that Cyberpunk 2077 corpo ass studio has done to ram the franchise into the ground after digging it up from its sacred resting place.

Other than brand loyalty (which at this point shouldn’t even exist anymore), I wonder how H:I ended up lasting years more than Concord.

modernangel, do games w First/notable 3D games where you could dive below water (and walk on land)
@modernangel@sh.itjust.works avatar

Fond memories of drowning in Quake {1996}

ShadowRam,

Lighting Gun.

Those with 3D accelerators had transparent water and could see people under the surface and kill them.

Those without got screwed.

Zos_Kia, do games w What game has the best tutorial, in your opinion?
@Zos_Kia@lemmynsfw.com avatar

Kind of tangential but I’ve always found the start of fallout 3 (the iconic scene where you exit the vault) to be a lesson in game design. Here’s a completely open world but I can guarantee in ten minutes you’ll be at the entrance of megaton. No direct prompting, just subtle framing and environmental clues.

HollowNaught, do games w What game has the best tutorial, in your opinion?
@HollowNaught@lemmy.world avatar

The best tutorials are ones that are fun to play both on your first time and subsequent playthroughs

Something like portal, hollow knight or hades

SolidShake, do games w 10 incredible PC games that never got console ports—until Steam Deck happened

I’m very confused… Before the steamdeck Alienware made steam boxes. We’re they good, meh. Would they sell like hot cakes today? Absolutely.

But calling a handheld PC a console is just weird. Nothing stops anyone from building a compact PC and just plugging it in to a tv… You could also just run steam os on it if you wanted to.

atomicpoet,

To me, what makes a console a console is the console experience. As in, you should be able to navigate everything with a gamepad.

SolidShake,

Yes. You can do that on PC. You can have steam run at startup andaunch straight into that one other mode it has. Or install steam os or bazzite etc. You don’t need a mouse and keyboard for a PC

atomicpoet,

Yes, you can do all that. Hence why I refer to Steam Deck as a consolized PC.

That said, the console experience on Windows 11 is subpar. Bazzite and SteamOS are far superior in this regard.

slaneesh_is_right,

So a pc

atomicpoet,

No, not all PCs offer a consoles experience.

slaneesh_is_right,

Yeah sorry, you also have to have the brain capacity to install steam

Venus_Ziegenfalle,
@Venus_Ziegenfalle@feddit.org avatar

The Steamdeck is as much of a PC as a PlayStation. As in yes they’re both PCs but specifically built for gaming. If you want to use them for other stuff you can but it’s not what most people buy them for. One runs BSD and the other Linux but the OS doesn’t determine what is and isn’t a PC. Your phone is a PC too. It’s an umbrella term.

silverchase, do games w What game has the best tutorial, in your opinion?
@silverchase@sh.itjust.works avatar

I want to shout out Left 4 Dead’s game instructor for smoothly teaching new players the game even while they’re playing with others. Get more ammo here. Use adrenaline to do stuff faster. Give Nick your pills. Rescue is coming - defend yourself! Then, once you’ve played enough, the help messages gradually become less frequent.

I’ll also shout it out for being my favourite implementation of HUD markers in any game. The icon pulses into view close to your crosshair, then flies over to the thing it’s pointing at. If it goes off-screen, the marker returns next to your crosshair, with an arrow indicating which direction to look in to see it again. A lot of other games have marker icons just suddenly appear at the spot and they crawl along the edge of the screen if the item is off-screen. The way L4D does it really draws my eyes.

kinther,
@kinther@lemmy.world avatar

Hopefully once HL3 is released we get a L4D3

themeatbridge, do games w What game has the best tutorial, in your opinion?

The one that sticks out in my mind is the original BioShock. Spoilers if you haven’t played it.

BioshockThe first thing that happens is a voice over the intercom asks, “Would you kindly pick up that weapon.” And of course you do it, or the game does not progress. The voice is very polite and resonable, helping you navigate this dank maze of horrors. “Would you kindly open that door?” “Would you kindly kill that monster?” The calm manners contrast starkly against the modern horrors you’re experiencing in the game. Of course every request seems like a great idea at the time, and of course the game ends if you fail.
Then halfway into the game, you finally meet the man behind the voice and he explains that you are a mind-controlled slave, conditions to obey any command that begins with “would you kindly…” He’s trying to destroy the tyranny of the system and commands you to kill him, sacrificing himself to free you from the control phrase. The “tutorial” seemed like it was just helpful instructions, but you didn’t really have a choice, did you? The majority of players just followed those instructions without question, never considering whether they were good choices or moral actions. And could you say no? Without the wrench, you can’t survive the first attack. Without opening the door, you remain in the first room forever. Your world is pre-ordained and tightly controlled. How much free will do you have in the game and outside of it? At what point do you stop making decisions and start following orders? And when can you stop again?

morphballganon,

I was going to mention Bioshock too, but what I love about it is the voiceovers never pause gameplay. The worst tutorials are the ones that make you sit through cutscenes that are longer than you want to sit through.

dwindling7373,

I hate to break it to the both of you but… that’s not a tutorial.

Kolanaki, do gaming w Still can't believe the new Mario Kart is open world
@Kolanaki@pawb.social avatar

They actually are in a polyamorous relationship and Mario has a cuckold fetish and a saviour complex. At the end of the day, all 3 of them fuck Toad.

samus12345,
@samus12345@sh.itjust.works avatar
socsa,
@socsa@piefed.social avatar

Go on...

samus12345,
@samus12345@sh.itjust.works avatar
AquaTofana,

Love me some unexpected Starbomb! Great song! Gets stuck in my head constantly

RobotZap10000, do games w I made a terminal-based hacker simulation game for CLI nerds. It's free. Feedback?
@RobotZap10000@feddit.nl avatar

I would be able to give you feedback if you provide us all with a link.

doubledutchbus, do games w I made a terminal-based hacker simulation game for CLI nerds. It's free. Feedback?

link?

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