Started Cyberpunk phantom liberty. I’ve played the game before the DLC and 2.0 and felt it was ok but nothing amazing. Now it’s just awesome, the rebalancing made my smart smg netrunner fun and the new story is way better than the base game.
I’ve dropped fallout 4, it’s just so shallow and gutted, it makes the mass produced Ubisoft stuff deep. I don’t get why they removed all the RPG elements and dialogue to replace with meh crafting and the story is just so mediocre so that doesn’t help either
Having the exact same experience, though I’ve only barely started the PL storyline. The rebalance and revamped perk tree has created so many cool builds and so many fun ways to play. The game is just a joy to play honestly.
I'm still working on Lies of P. I'm starting to feel like Jack Torrance in The Shining, but I am just half a chapter away from the end. Currently working on getting past the mid-chapter boss.
Yeah, I had a super hard time with her as well. Edit, spoiling the tip
spoilerOf note, if you haven’t figured it out, you can reflect her bolts when she is shooting at you from the air. Took me forever to figure that out and that helped a ton
I played with my PS2 quite a lot when I was young, particularly because it had a much better version of a game I grew up with (NFS Hot Pursuit 2); it then introduced me to other games I quite liked, such as Test Drive Unlimited.
It sadly broke sometime around early 2018 because I didn’t take good care of it. Now I emulate it but still wish my console worked.
I bought Stardew Valley last Wednesday. There’s so much more than I expected. I thought this was like a farming simulator with pixel art. Boi I was wrong.
I think finding all the hidden depth of it is definitely the best part! I’m playing Stardew at the moment as well. This is my second long playthrough and I’m befriending villagers I neglected last time and it’s been great.
Sony forced the studio behind Helldivers 2 to make a PSN account obligatory after the game launched. That’s a pretty crappy move because PSN is not available in roughly 120 177 countries, so if you live in one of those you can suddenly not play your game anymore. And Sony hasn’t got the best reputation when it comes to securing and selling their user’s data, so players are pretty upset and vocal about this.
But I would say that present day Sony’s dick moves do not really fit in a topic about PS2 nostalgia.
Back when it came out, it was so much better than everything else up to this point.
This, coupled with many games that started fanchises and/or were highly stylish and creative, and had new Equipment (GuitarHero, SingStar, EyeToy) make it the GOAT.
The PS2 was still being produced until PS4 was introduced, and its last game was released even after the production ended in 2013 (Nov 2013, but still…)
PS1 and PS2 were both masters of their generations. The OG Xbox was just really “Halo box” back then, and GameCube was awesome, but not as strong as PS2.
The GameCube was stronger than the ps2 it was just limited by the disc format. Compare Resident Evil 4 on the two. The GameCube version had hair physics for Leon and the cutscenes were rendered in real time, while they had to pre-render them on ps2 (which also made alternate costumes better on GameCube since Leon would wear them during cutscenes)
It has the weakest hardware of its generation. During those years you had the Sega Dreamcast, Microsoft Xbox and Nintendo Gamecube. All this consoles had a more powerful hardware than the Sony Playstation 2
And the PS2 was also reportedly the hardest to work with, especially early on in its life before the tools had matured. It proliferated purely on the install base (partly thanks to the DVD playback)
I still love the aesthetic a lot of PS2 games have, with smooth, bright textures instead of a lot of detail that gets stretched and blurry at low resolutions. The way metal surfaces look in MGS2 and Zone of the Enders is really nice.
But then there are games like Silent Hill 2 & 3 that use a lot of detail in the low resolution textures to create a grimy or rusted look. Those games really benefited from working within the limitations of the system, like the fog to reduce draw distance.
Jak & Daxter/Ratcher & Clank trilogy were goated. I know a lot of people throw around “they don’t make them like they used to anymore” but in term of those two franchises on the PS2, they really don’t.
As an aside, I picked up the newest Ratchet & Clank on PC and was disappointed. They tried making it so much more cinematic and story-focused with tons of scripted scenes. Also it lacked any of the satirical humor the original 3 had.
I could never get into the Ratchet and Clank games, except for Deadlocked which I know is generally disliked by fans. I was really into arena shooters at the time.
I’ve tried a bunch of the others and they are definitely good, but not my kind of game.
In terms of games, Kingdom Hearts and Guitar Hero were highlights of my childhood.
I thought the Dreamcast had the weakest technical specs of that generation? PS2 was also earlier than other consoles in that generation, so slightly lower specs makes sense.
Dreamcast was killed off so early and didn’t run alongside the others for most of the generation, so a lot of people consider it as more of an in-between system. Maybe not to someone who actually owned one, but given how poorly it sold the majority probably didn’t.
Dpad for precise timing (like movement). Analogue for precise looking (like aiming).
If I could use the dpad to move in a souls game (especially the ones with movement based combos) I would. But I’d still want the analogue stick for the camera.
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