I have such fond memories if this game, playing with my uncle and my sister. We used to put a cardboard callendar on the side of the crt monitor to avoid being spyed on lmao
I had a feeling when you mentioned the website layout and that it’s not on steam that this would probably be it! If it’s been a while since you’ve played, the game has seen some pretty big updates over the past few years.
Yah, pretty huge updates indeed. I remember playing it for the first time like 10 years ago when it was only a top down shooter game. I picked it up again a couple years ago and the gameplay has expanded so much. It’s pretty much become a 4X game.
Bought a Dreamcast shortly after launch, had a wonderful time with it while it lasted. Innovative games like Seaman, Samba, Chu Chu and PSO. Amazing stuff at the time. The poor little console was being pushed to its limits by a lot of games though. When Xbox and PS2 came out, it was time to move on.
Helldivers is legitimately the best game i have played in the past few years. Deep rock galactic is great too and pretty similar. If you like rogue like fps with amazing movement and game feel, crab champions is fantastic. Blasphemous is also a very fun game that is like 75% off
Helldivers 2 is currently occupying my mind 24/7. Yes there are a few bugs here and there, but the game is just so good they don’t really matter in terms of spoiling the experience. It is a 4 person co-op game and its really fun if you find a group of friends you can play with, or a good group of randoms who communicate. However, you can play solo, you just need to change up your playstyle for certain missions, like go a bit stealthier. Honestly try it, and if you want to try the group aspect of it join the official discord where there are lfg channels you can find people to play with.
consider trying other games too. i’ve always been pretty bad at street fighter and mortal kombat, then i tried tekken and it clicked for me a lot better
hmm, i feel like Law, Feng and Asuka are some good ones to learn with. also general advice, basic but keep your eyes on the other player, focus on reacting instead of preemptively doing moves
the different grabs are good to know. there’s charge attacks and stuff too, they’re a little less important in tekken though. most characters use a similar set for getting those first couple hits in, then string that into the special moves in combos. youtube vids help a lot
Haven’t played either remakes, but I feel like the brevity (and, at its time, novelty) of the story/scenes in the original made them a bit stronger. Some of the dramatically lengthened scenes have kind of undershot their impact.
Plus, with text speech and tiny gestures from 3D models, your mind was filling in the details your own way, which could actually work well sometimes.
I assume you mean for the computer owner, not the game developer? Assuming it goes to the owner of the hardware, not really that useful. CPU mining is incredibly slow and GPU mining would not even necessarily break even on electricity costs. If someone wants to mine, they should just run a dedicated mining program. Wasting electricity to do pointless calculations for tokens is an outdated idea anyway.
Twilight Princess. I loved the characters and the vibe, the MUSIC was something else too. On par with OOT. The snowy mountain theme was chilling.
It was not revolutionary like OOT, experimental like MM, or transformative as WW, but I feel like it was the most polished, quintessential Zelda game we got.
Now that BOTW and its squeakwal are just cash cows though, it’s sad to think we’ll never get a good old fashioned Zelda game again.
similar open world games with good combat systems,
This might be a tall order. Most of the “open world” games I’ve found either fall down in the open world department (lots of restricted areas or nothing varied/interesting enough to make exploring fun) or fall down in the combat department (awkward, unresponsive, or annoying in some other way). Some high-profile games even manage to suffer from both these problems despite being great in other ways (I’m looking at you, Geralt).
I hoped for quite a while that the next Elder Scrolls game would keep the good parts of Skyrim (beautiful environments full of unique things to discover) and overhaul the combat into something good, but recent showings from Bethesda make me less than optimistic.
Some people praise the Dark Souls series (including Elden Ring) for both openness and combat. However, if you loved Breath of the Wild, I wonder if the Souls style would be a bit too combat-focused for your taste, leaving the world feeling cold and empty. I haven’t played them enough to have a strong opinion about this; perhaps someone else can chime in.
I look forward to the suggestions you get in this thread.
Edit:
I just remembered Subnautica! I recommend this game, but there’s caveat in the context of your question: The way it avoids bad combat is to give the player reason to avoid combat as much as possible.
Skyrim and the mainline Elder Scrolls games (Oblivion, Morrowind) can run fine on most setups these days. Skyrim: Special Edition was released in 2016, which is almost a decade ago now.
Edit: Forgot you mentioned platforms. Considering your hardware, don’t play them on anything other than PC. The PS3 version of Skyrim in particular is a disaster.
Problem with them is sometimes mods are required for performance because they can be optimised terribly. There are actually some good mods which make the games play a lot better on older hardware, but it’s been a while and I don’t remember them.
Still, you’re going to want to play mostly un-modded because too many mods will tank an older system. I personally think vanilla Skyrim can be pretty fun, so it’s not a big deal, IMO.
The combat is a huge con, though. Bethesda hasn’t ever really been “good” at melee combat, and have only started to improve their gunplay starting with Fallout 4.
That said, since I’ve brought up FO4, Fallout 3 and New Vegas should run fine on pretty much anything. Although, when I say “fine”, I mainly mean “work”, because optimisation is still terrible and bugfix patches might be needed.
Honestly, I think Wind Waker is and I didn’t like it when it came out. The art style has grown on me over the years, the combat is satisfying without being to complicated, and the exploration is fun and unique for a Zelda game.
“camped” out in Quebec, my son speaks better French than me and has corrected me all weekend, but we’ll see whose in charge when I poke him in the eyes two seconds before totality… Or squeal like a school girl as it approaches, we’ll see which happens!
Mame emulator of the actual arcade releases. The graphics are better, there’s no censorship, and it’s really the more authentic way to play them, since they first were arcade machines before they came to home consoles.
As far as I've heard, previous Capcom games already feature these types of mostly meaningless DLC. So it's not a first test, and so far the older games haven't been adjusted to make the microtransactions more appealing.
I agree, Capcom aren't dumb, it's probably just a minimal amount of work, and if they can get even a few buyers they make money. Although, who knows if the hit to their reputations negates all of this.
Yes, all of their games in the past few years or so have DLCs like that. What I’m actually worried about is some of their games the MTX aren’t irrelevant like these. Monster Hunter has been getting more and more of these with each new release since World and I’m scared of what they’ll do with Wilds.
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