bin.pol.social

Notyou, do gaming w Good AA single player games?

For a story based game DISCO ELYSIUM!!

I have no idea if it’s AA or whatever. Maybe if AA stood for Alcoholics Anonymous. Also there was some corporate greed fuckery so the makers do get a cut on steam or anything, so…

dlpkl, do gaming w Good AA single player games?

If you’re looking for something a lil more chill, Tchia is a BoTW-esque game that’s everything you like aside from FPS.

Also, if you want to play something older, check out Fallout 3 and Fallout New Vegas. They are AAA, but they were made back when Bethesda actually had soul and vision.

LeLachs,

Fun fact: it wasn’t even made by Bethesda. They only published it. It was made by Obsidian Entertainment

dlpkl,

You mean New Vegas right? Cuz 3 was definitely made by Bethesda

LeLachs,

Yeah, my bad

tb_,
@tb_@lemmy.world avatar

BoTW-esque game

Sable is really good as well

pfm, do zapytajszmer w Dawanie koperty na wesele

Zwykle daje się je razem, ale raczej unika się wkładania hajsu do środka kartki - lepiej dać w dwóch kopertach, lub np. kartkę w dodatkowej, mniejszej kopercie.

nudnyekscentryk, do zapytajszmer w Społeczności
@nudnyekscentryk@szmer.info avatar
dan1101, do gaming w [PC] Milsim(-ish) games against AI?

Check out Easy Red 2, it’s like old-school Battlefield 1942, has good bots, and there can be up to 100 in a match I believe. On sale on Steam right now.

BudgieMania,

Easy Red 2 is SO slept on right now relative to its quality, the work the team is putting in it, and its future potential

Always nice to see anothe ER2 enjoyer

Son_of_dad, do games w The Sega Dreamcast

The Dreamcast ended itself because it had no pirating protections. You could literally copy games and play the copies on your console. I’m not against pirating, but the dreamcast’s own fans killed it, by copying all the games instead of buying them. Support your game devs, pirate old games

tuckerm,

I've heard this argument before, but I'm not sure that the numbers support it. Despite the Dreamcast having a head start, the PS2 started eclipsing the DC's sales almost immediately, and that's even with the PS2 having some supply problems early on.

If piracy was the main problem, I would expect to see huge system sales and small game sales. Instead, the DC just didn't sell very well outside of its initial launch.

I'm not saying piracy didn't exist, but Sega had lost so much support from customers and developers with the 32X, Sega CD, and Saturn, I suspect those are more to blame. They'd have been able to handle the problem of game copying better if they didn't have a dozen other problems at the same time. Heck, it was the first console with built-in online services, and that's the industry's main way of dealing with piracy now.

B0NK3RS,
@B0NK3RS@lemmy.world avatar

It wasn’t really an issue while the console was still alive though, at least not until very near the end at least. It would have became a massive issue if the console continued though.

Son_of_dad,

My PC gaming friends get mad cause they have gotten less attention from game devs recently and games don’t release on PC as much anymore, it’s cause 35% of PC gamers pirate games, so it’s no surprise that companies aren’t rushing to that market. Pirate old games all you want, but if you pirate new games, you don’t get to complain about the game companies not catering to you

jordanlund, do games w The Sega Dreamcast
@jordanlund@lemmy.world avatar

Sega was a victim of the Dreamcasts success. They lost money on every console sold, didn’t make it back on the software, and spent too much money on things like Shen Mue.

MrVilliam,

This is a pretty solid summary. Part of why they didn’t make their money back on software was because of how easy it was to copy and share. It didn’t help that they had alienated so many 3rd party devs by prematurely abandoning platforms so many times. They stuck with the Genesis for a long time, trickled out 32X and CD add-ons and only put out a handful of games for those, released and immediately ditched the Saturn, and then didn’t go as all in on the Dreamcast as they probably should’ve. At least they knew to cancel the Neptune, which was just gonna be a standalone 32X.

They should’ve not done the CD and 32X and instead dumped those resources into getting the Saturn out like a year earlier. Then they could’ve taken their time building that library, and then go all in on the Dreamcast, bringing lots of 3rd party support that happily made money off of betting on the Saturn. But hindsight is 20/20.

jordanlund,
@jordanlund@lemmy.world avatar

People tend to lump in the Sega CD with the failed systems, but it was actually the most successful console add on ever, supporting over 200 games.

This was part of the problem with the 32X. Sega USA ran with the CD and turned it into a success when Sega Japan didn’t want it. When Japan was prepping for Saturn, US demanded the 32X and when Japan said “no”, US said “yeah, well, look at Sega CD, what do you know?” Sega USA arrogance willed the 32X into existance and, well, you know the rest.

Guitar Hero sold more, but how many games USE the guitar? 4? 5?

otp,

I guess that goes to show how “Most Successful Console Add-on Ever” isn’t that prestigious of a title! Haha

MrVilliam,

The CD and 32X were effectively just life support to keep the Genesis alive while Nintendo put out a whole new generation of console. Sega could’ve leapfrogged Nintendo’s SNES if their follow-up to the 16-bit cartridge based Genesis and competitor to the 16-bit cartridge based SNES had been the 32-bit disc based Saturn, but in 1993 instead of 1994-95. “Nintendo just caught up to what we’re leaving behind.” Video game history would be incredibly different. Nintendo would’ve maybe lost a significant amount of market share to Sega. Sony might’ve stayed out of it or at least would’ve had real disc competition. Sega might’ve stayed in the hardware game, which maybe would’ve kept Microsoft from entering since there’s no vacuum to fill. This might’ve affected PC gaming too since devs could basically double dip their work to put out very similar games on both PC and Xbox.

Sega CD was successful in that it kept Sega players from jumping over to buying a SNES. Idk how that worked though because an entire SNES was cheaper than the Sega CD add-on. They could only sell games to people who had already bought a Genesis AND shelled out a SNES and a half worth to keep it relevant. If you didn’t own a Genesis or a SNES and you’re at Circuit City or whatever looking at them, it’s kinda hard to not choose the SNES. Genesis was $150 while the SNES was $200, sure, but the SNES was new and polished while the Genesis was already 2 years old AND they felt the need to release a $300 add-on to keep up with the SNES. So if you’re trying to get your money’s worth, you could either spend $300 on a SNES and a couple of games, or you could spend about the same for an older console and maybe one or two extra games, or you could dump $450 (equivalent to $1,019 in 2024) and still not have any games. So how in the fuck did the Sega CD succeed? Sega was just really good at marketing, I guess.

IWantToFuckSpez,

They dug their own grave with the 32x and Saturn. The Dreamcast was the final blow.

jordanlund,
@jordanlund@lemmy.world avatar

The 32X was a disaster and it was bred from a conflict between Sega USA and Sega Japan.

In the US, the Sega CD had been a HIT. Japan wanted to drop it, US said “we’ll take it!” and it ended up being the #1 peripheral with more games for it than any other console add on ever. Over 200 games.

So when Sega Japan wanted to get the Saturn rolling, Sega US demanded a stop gap between the Genesis and Saturn. Japan resisted, and US went “Yeah, well look at Sega CD, what do you know?” and went with the 32X.

From the start, Japan wasn’t interested, did everything to ignore the product and effectively killed it.

In retaliation, US chose to launch Saturn several months too early. I think they knew going head to head with the Playstation was a death sentence, so they dropped it 5 months early to “select retailers”.

This had 2 problems:

  1. The games were janky and not ready. The first version of Virtua Fighter was so bad they had to later issue a re-mix version for free.

youtu.be/ubJSL5GhSZU

  1. The “non-select” retailers were pissed to be cut out of the early launch. So when the wide release happened in the fall, they leaned in more to support the Playstation than the Saturn.
otp, do games w The Sega Dreamcast

I loved the Dreamcast. It was a great console that was ahead of its time in so many ways.

The problem was, that despite being a lot, it was too little too late.

Sega was trying to run after shooting itself in both feet with its failures (particularly in the West) with the Saturn and the 32X.

B0NK3RS, do games w The Sega Dreamcast
@B0NK3RS@lemmy.world avatar

I think the 3 main reasons why are lack of DVD player, lack of 3rd party support and then the player base losing confidence because of the Saturn.

DCJY podcast Ep.100 is great for this and has an interview with Peter Moore that gives some details.

deathmetal27, do gaming w [PC] Milsim(-ish) games against AI?

Try Insurgency and Day of Infamy. Both have decent hardcore combat mechanics and several game modes vs bots.

Bot AI is pretty good too.

deegeese, do gaming w [PC] Milsim(-ish) games against AI?

I read “Muslim Games” at first 🤣

DrJenkem, do gaming w [PC] Milsim(-ish) games against AI?
@DrJenkem@lemmy.blugatch.tube avatar

There’s a mod for Tarkov called SPT that allows you to play single player (by default it is an online only game, meaning pvp).

CainTheLongshot, do gaming w Good AA single player games?

I happened across We Happy Few a long while back in Game Pass. I initially came into it thinking it was going to be a small indie game that would take me a day or two tops, to finish. My god it was far larger than i thought.

I got about halfway through Act 1 before a few other games caught my attention for a while, but this game always stuck in the back of my mind, and i was determined that i would return to finish it at some point.

When i did come back, it was no longer on game pass so i ended up buying the full thing with all of the DLC, and the story just sucked me in for a week! And that was just blowing through the main quests as i was so intrigued i couldn’t bear to do any side quests. I finally did beat it the other day, and started on to the first DLC. It is just as long as the main story!! I’m still having a blast playing it!

I’ve been recommending it to everyone, and to at the very least, put it in their wishlist!

lord___vader,

What is the game name?

nizvicious,
SurfinBird, do games w The Sega Dreamcast

Bought a Dreamcast shortly after launch, had a wonderful time with it while it lasted. Innovative games like Seaman, Samba, Chu Chu and PSO. Amazing stuff at the time. The poor little console was being pushed to its limits by a lot of games though. When Xbox and PS2 came out, it was time to move on.

Grimy, do gaming w [PC] Milsim(-ish) games against AI?

Lots of the older rainbow sixs. Las Vegas had a fun campaign but a lot of the earlier ones were just scenarios

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