Making sure those width/height/refresh command line options are valid and match my monitor’s native specs. (By the way, DXVK_FRAME_RATE is for Direct3D 8/9/10/11 games running with DXVK, and doesn’t set the display’s refresh rate in any case. It won’t help you with this problem.)
After that, I would start reading the discussion here:
Water Temple is one of my favorites, though i’m used to the 3DS version with the QoL changes so that probably helps. I do get why it can be annoying though
I first played the game on 3DS a long time ago, and god, i spent like 20 minutes going through the dialog trying to figure out why i couldn’t escape. Somethings are just part of the experience i guess
Nintendo is just really good at making water i guess.
The first game that really wowed me with its water was Wave Race 64, so this tracks. I first noticed that home consoles were getting better graphics than arcades when I saw WaveRunner’s water compared to Wave Race. It was really a “writing on the wall” moment for seeing the end of the arcade.
Sea of Thieves is a yes, basically any game i play with water goes on it. Subnautica i have played but it was on a cheap laptop with a duo core CPU and 6 GB of RAM so… i didn’t but it on there out of courtesy to give it a fair shot. I want to pick it up again on Steam though to give it a try. I’m not to invested in the lore though so i’m probably going to hold off until the sequel too buy it so i can play with friends
I also kept the 4:3 ratio, and the original resolution and framerate, too. The game was designed around this and it felt more right to me. But SoH‘s free camera is awesome of course, really freshened up the game.
fair enough lol. i grew up on the 3DS one so it’s probably nostalgia for me too, though i honestly i mostly prefer the graphics just because something about N64 Link’s nose bothers me
Wow a spread sheet of water in games,impressive; that speaks of love for the medium. Do you only rank the best? Or do you also keep track of the worst intances of water in games?
GG! Easy match! If the players are anything like the actual software, they’re slow, extremely unresponsive when you need anything critical done, and will crash out of the lobby before the game ends.
You will play against them next match tho, and the one after that, and so on. Your boss will force you to only play with them from now on, even tho format is portable.
Finished Xenoblade Chronicles, I’m playing the extra story now. I enjoyed it this time around. It’s nowhere close to a masterpiece, but the setting is pretty unique and the gameplay is rather satisfying. Especially since every character plays differently from the others.
Playing a bit of Mario Kart World. The new systems (rails, wall riding) seem fun, but I’m not a fan of the constant straight roads. Grand Prix is not great and Knockout Tour is fun but is starting to get stale. The most fun I’m having is in Time Trial, as it seems like the best way to play with the new mechanics.
Playing a bit of Mario Kart World. The new systems (rails, wall riding) seem fun, but I’m not a fan of the constant straight roads. Grand Prix is not great and Knockout Tour is fun but is starting to get stale. The most fun I’m having is in Time Trial, as it seems like the best way to play with the new mechanics.
God i’m so jealous of all y’all Switch 2 owners. The trick system seems so cool and satisfying. One of my favorite childhood game experiences was Sonic Adventure 2, and I played a few of the earlier stages over and over again as a kid because I needed to farm rings (money) for the Chao Garden. I got really good at blasting through City Escape and similar levels, knowing the various optional routes and shortcuts, memorizing when exactly I had to hit a button to snap to a grind rail or light dash along a ring lane. Speedrunning those stages gave me a very satisfying feeling.
After watching a lot of gameplay of MKW, I really feel like MKW is the first modern game I’ve seen that recreates that experience, in a way that modern Sonic games could never. Especially the Time Trials mode in this one seems like it would recreate my modern experience of trying to do tricks through a stage to make Sonic and Shadow go even faster. Sonic Team should be taking notes from MKW in my opinion, this kind of “arcade racing + tony hawk tricks” gameplay is exactly what I want out of a Sonic game.
That’s true! I hadn’t though about it, but it does feel a lot like when I tried optimising City Escape in Generations. Probably even faster paced since, you rarely need to slow down when driving.
exactly! I’ve felt for a while now that Sonic games should use driving game controls instead of platformer controls, and MKW shows a way they could do that and still have a platforming game in there!
If I were given carte blanche to redesign 3D Sonic gameplay, making it control like a faster-moving Tony Hawk game seems like the way to go. Sort of the middle ground between conventional platforming and vehicle control.
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