Signalis (low-poly (not that you can notice), low-res, CRT effect)
CrossCode (2D, low-res)
Valheim (low-poly, low-res, still graphically intensive due to lighting)
Lethal Company (low-res, bitcoin miner levels of GPU load)
Super Alloy Ranger (2D, low-res)
Terraria (you know Terraria, don’t lie)
Iconoclasts (2D, low-res)
Starbound (Terraria, but a bit worse and in space)
I don’t think these games aim for nostalgia, nostalgia alone is not a good reason to choose low-poly or low-res graphics.
Low-res textures and sprites have the advantage of being much easier for artists not only to hand draw, but to explicitly choose what details to give to a certain surface.
3D games with low-res rendering also have their own appeal, like you say: they tell you what you’re looking at but still leaves your imagination the burden of filling in the details.
To me low-poly models don’t really have their own appeal, unlike pixelated visuals, however I also don’t mind them at all.
I still occasionally play games like Perfect Dark and TLoZ: OoT on their recompiled PC ports, they look good despite their low-poly nature because they don’t need high-poly models and their animations would look uncanny if they did (goofy ahh textures though).
However, there are some retro effects that I find to be straight up ugly: Signalis applies a CRT effect occasionally, which I can’t say I’m fond of.
Grim Dawn is easily the best commercial (which is to say, not free like PoE) ARPG out there. If you like PoE, it's probably the closest you'll get to something similar in that character builds are more complex and customizable than in other games.
I’ve been PC gaming for coming up to 40 years now and I can say it’s always been like this. It’s just what it is. The new games require huge amounts of hardware and that’s okay.
They’re pushing the envelope and you might not be able to play it yet, but one day you’ll be playing it on your phone, or on your toothbrush.
Not sure about all the personal stuff, but it is against the TOS to transfer the account.
Big answer is I DONT KNOW, but…
For payment/address stuff you could change them then try to revert to see if it works. For payment get a $5 gift card from Wal-Mart and set that as the credit card.
I know accounts aren’t transferrable, but what are they gonna do? Ban me after I left their service? Ban the account? That wouldn’t be worse than just letting it sit unused.
It depends how long between sessions. The game is a lot like a book - you can read (play) for an hour at a time and put the book (game) down anytime then pickup where you left off. It might be a problem if you haven’t played for a few weeks as you might forget where you are in the story.
I manage to play usually about 4 nights a week, so about day or two between sessions. This should be okay.
Reading all the comments, it looks like DE might be great pick for this interrupted play through. Glad to hear that, because everyone says it’s a great game.
Even though I have games like Skyrim or Kingdom Come at my account, it’s almost impossible to dig into those with this kind of gaming schedule. LA Noire was really great game for this.
Since you’ve gotten the answers, I have a question.
How are you liking the game? Are you playing the one from 2021 where you play as Star Lord? If so, I honestly kinda fucking loved it. From the gorgeous scenery and visuals, to the way the characters were written and voiced. I felt the game was just long enough to be great and not overly long, but tbh I kinda want a sequel.
Lies of P is fairly easy in comparison to the FromSoftware souls games but it’s still a lot of fun. Great worldbuilding and some interesting mechanics too
I found Lies of P much more challenging than any of the FromSoft games I’ve played. I loved it, don’t get me wrong, but I wouldn’t necessarily recommend it for an easier introduction to the gameplay.
It’s got a huge focus on parrying, but it’s very forgiving on timing so it can be easy if you get that down. (But I’d still probably suggest starting with Elden Ring or Dark Souls 1).
I think it’s actually less forgiving on timing, just in terms of parry window number of frames. If I remember correctly, your timing just has to come towards the end of the attack animation (as opposed to FromSoft parrying which is generally closer to the beginning) I think, or I may have those reversed. On top of that though, something like dark souls 1 is much slower paced and the combat feels more give-and-take where Lies of P to me felt like parry, dodge roll for an opening and punish.
Ah gotcha, maybe that was it. I still find the dark souls style combat much smoother and approachable for a beginner to not worry too much about parrying or other mechanics. I made my first playthrough of dark souls without ever learning most of them, just blocking, dodging, and attacking like duels. It felt less dependent on twitchy reflexes and more just repetition and reading the enemies movements. All great games, maybe it just comes down to preference!
I was actually kind of blown away by the scale and verticality of the open world in Elex. It has some jank (as most AA games do), But surprisingly in the end, it actually honestly soured my feelings towards Bethesda games somewhat because in Elex, your choices matter far more.
It always annoyed me in Bethesda games that if you do one factions quest line, you can still go and do the other factions quest lines and no one ever mentions it. It doesn’t change the game whatsoever except the ultimate ending. In Starfield, for example, you can do the entire United Colonies Quest line, and then go join the freestar collective and literally nobody mentions it, or trys to stop you, or treats you literally any differently because you joined their erstwhile enemy. Each quest line is a separate game in itself. For example (spoilers for Starfield…) When you’re trying to get the Freestar Collective’s cooperation to get access to some data, if you’ve previously become a Freestar Ranger, that should have mattered to the story in some way. But nothing you do in a Bethesda game has any bearing on anything else that you do except in the most cursory of ways.
Elex doesn’t play by those rules. Once you join a faction, that’s it… And the other factions treat you very differently as a result, with different dialog and different options. None of this “essential character” garbage either. If you kill them, you’ll get a notice on screen that says ("x"s death will change the story moving forward…) and stuff like that. Sometime that change is immediate, and sometime it comes back to haunt you hours and hours later in a completely different quest line.
It’s also HARD because it doesn’t lock off areas until you’ve reached a certain level. You can go anywhere and do anything right from the beginning, but if you stumble upon an enemy that is twenty levels above you, tough luck. Often, getting to a quest requires going through those areas, which means early on, you’re not necessarily fighting all the time. You pick your battles and you pick when to sneak by at night and when to just run like hell.
It was honestly a very refreshing open world experience. And the world was extremely “vertical”. And by that I mean you could jump off a mountain and fall into a valley that’s about as deep down as some other game maps are wide, with absolutely no loading screen. Really impressive for a AA game. Can’t speak highly enough about it.
A couple of other one’s that I enjoy but not on the level of Elex is the Spider Software games, The Technomancer and Greedfall. Fun enough for what they are, but not nearly the same scope as Elex.
I would recommend Greedfall. It’s a solid AA open world rpg with combat that’s a bit janky and repetive but the story and sidequests kept me engaged all the way through.
I really liked Greedfall, but I didn’t finish the story. It felt like Dragon Age with guns, and it fits surprisingly well, especially with the rest of the world crafted around the game.
8BitDo Pro 2. It’s like a Playstation 2/3 and SNES controller did the fusion dance. I use it on my Switch and PC, response is great, tactile feel is amazing.
Just got this thing last week, I love it so far. Still haven’t figured out how to make good use of the back paddles on PC, but even without those it’s a great controller.
The Switch Pro controller has been my favorite, however it has two issues. The trigger buttons are just a switch, so if you’re into arcade racing games, that’ll be rough. The other is that the rubber pads on the thumbsticks are questionable quality, and can also become quite slippery from the oils in your skin
I feel it’s more comfy, but YMMV. I DEFINITELY love the triggers and haptics. I wouldn’t play Returnal or Pacific Drive without one, and I’m so happy the computer versions support both!
Origins is better, in my opinion. It’s the black sheep but it’s my favourite in the series.
Arkham Knight is my least favourite but I still like it. If you really hate the tank sections, though, you might not like it no matter how long you play. That’s a pretty big part of the game, and it’s not great.
The story is also dumb.
major story spoilersIt would have been way better if Barbara was the arkham knight, having faked her death and the suit could have had mechanical legs to help her walk and her voice digitally altered to sound like a man. Instead we got another Jason Todd as the Red Hood with a different name.
ETA: I’m curious whether the downvotes are because I think Origins is better or because you don’t like my idea for how the story could have been improved.
The PS2 was still being produced until PS4 was introduced, and its last game was released even after the production ended in 2013 (Nov 2013, but still…)
PS1 and PS2 were both masters of their generations. The OG Xbox was just really “Halo box” back then, and GameCube was awesome, but not as strong as PS2.
The GameCube was stronger than the ps2 it was just limited by the disc format. Compare Resident Evil 4 on the two. The GameCube version had hair physics for Leon and the cutscenes were rendered in real time, while they had to pre-render them on ps2 (which also made alternate costumes better on GameCube since Leon would wear them during cutscenes)
It depends on what the vision is supposed to be. If the dev was making a hentai game, but had the scenes censored, then that fundementally destroys the purpose of the game and ruins the point.
If it was a game like Stellar Blade which seems like it has a lot more going on in terms of story and worldbuilding, combat and death, then the sexual parts seem almost more exploitative and distract/clash with the primary themes. I have not played it and cannot say absolutely, though, in this case.
Then there are games like the Witcher 3 where sex plays a moderate part in the life of the protagonist and adds to the realism and grit of the world, and so sexual imagery actually adds to the game in that way.
So, I think it all depends on execution and perceived intent.
Edit: none of this is to say I support censorship, I think as long as content is clearly marked it should be up to the player what they want to see, I'm talking about what the censorship impacts in the game experience.
The first Witcher encapsulates Geralt’s (many) sexual conquests in collectible cards. And almost none of the encounters have any bearing on the plot. Having a hard time not calling that exploitative.
Much of what’s going on, especially lately, is simple xenophobia. There are arbitrary restrictions on what can be sexualized when Asian character designs are used.
I've only played Witcher 3 and found a lot of the interesting parts of the world to be the darker parts you don't see in other fantasy games, a lot of the themes of the quests are very heavy, like the bloody Baron's quest as an easy popular mention.
Therefore, the addition of places like whorehouses or other quests related to that deepen the realism of the world in a way that something like Skyrim would absolutely never, and if those bits were ever censored out it would reduce the immersive realism of the world, to me
The sex cards in the first Witcher were particularly egregious. One of them is a woman who sleeps with you as a reward for saving her from being raped.
bin.pol.social
Ważne