I always found the Dreamcast to be notable for being the first console to have polished 3D graphics. I don’t consider it part of the fifth generation because I believe those consoles went a generation too early for 3D gaming, at least to the degree their game developers did. The difference between your typical PSX game running at 15 FPS with claustrophobic draw distances and SoulCalibur (or any halfway-decent PC offering of the time) was night and day. You’ll hear cynical, lazy narratives about piracy, but that kind of thing was always on the margins in the 90’s. It was the rapidly-moving market that would be the problem for Sega in the end, as PS2 and Xbox represented yet another big step forward for nascent 3D technology.
The thing is, despite running up against the best-selling console ever made, the opportunity was still there for the Dreamcast. Sega bungled their Japan release but had a far better than expected showing in North America, led by a strong launch lineup and an untapped market filled by the 2K sports games. The Dreamcast is a great case study in the necessity of agile marketing; immediately pivoting towards a stronger Western footing after the successful 1999 launch would have put Sega in the position to capitalize on future success. The PS2 had supply issues and a thin library in its early years. Sega also had the foresight to put modems on their consoles, and Phantasy Star Online would go on to be one of the best selling games on the system. The US had better Internet infrastructure and adoption than Japan, and the lack of online service was the one weakness the PS2 had. Sega being positioned to compete with Xbox Live would have dramatically altered the market landscape. Instead, Sega only had one major online title in the end, but even that would come too late. When Shenmue flopped (due to major budget overruns), that was that. The Dreamcast library had peaked, and higher-ups at Sega were already moving to pull the plug.
Dreamcast also had fairly poor 3rd party support aside from Namco as I recall. I agree they could have made hay in the West, but that was an uphill battle without EA and I think Activision really bringing anything to the table.
In hindsight they should have done a twin stick controller too. I liked their controller, but the Xbox controller was that that should have been.
The Saturn was bleeding them dry outside of Japan. They would have either died supporting the Saturn or trying to keep the Dreamcast relevant during the run of the PS2.
Sony was a force to be reckoned with and Sega just didn’t have the funds nor the presence to compete with them.
Sega was a victim of the Dreamcasts success. They lost money on every console sold, didn’t make it back on the software, and spent too much money on things like Shen Mue.
This is a pretty solid summary. Part of why they didn’t make their money back on software was because of how easy it was to copy and share. It didn’t help that they had alienated so many 3rd party devs by prematurely abandoning platforms so many times. They stuck with the Genesis for a long time, trickled out 32X and CD add-ons and only put out a handful of games for those, released and immediately ditched the Saturn, and then didn’t go as all in on the Dreamcast as they probably should’ve. At least they knew to cancel the Neptune, which was just gonna be a standalone 32X.
They should’ve not done the CD and 32X and instead dumped those resources into getting the Saturn out like a year earlier. Then they could’ve taken their time building that library, and then go all in on the Dreamcast, bringing lots of 3rd party support that happily made money off of betting on the Saturn. But hindsight is 20/20.
People tend to lump in the Sega CD with the failed systems, but it was actually the most successful console add on ever, supporting over 200 games.
This was part of the problem with the 32X. Sega USA ran with the CD and turned it into a success when Sega Japan didn’t want it. When Japan was prepping for Saturn, US demanded the 32X and when Japan said “no”, US said “yeah, well, look at Sega CD, what do you know?” Sega USA arrogance willed the 32X into existance and, well, you know the rest.
Guitar Hero sold more, but how many games USE the guitar? 4? 5?
The CD and 32X were effectively just life support to keep the Genesis alive while Nintendo put out a whole new generation of console. Sega could’ve leapfrogged Nintendo’s SNES if their follow-up to the 16-bit cartridge based Genesis and competitor to the 16-bit cartridge based SNES had been the 32-bit disc based Saturn, but in 1993 instead of 1994-95. “Nintendo just caught up to what we’re leaving behind.” Video game history would be incredibly different. Nintendo would’ve maybe lost a significant amount of market share to Sega. Sony might’ve stayed out of it or at least would’ve had real disc competition. Sega might’ve stayed in the hardware game, which maybe would’ve kept Microsoft from entering since there’s no vacuum to fill. This might’ve affected PC gaming too since devs could basically double dip their work to put out very similar games on both PC and Xbox.
Sega CD was successful in that it kept Sega players from jumping over to buying a SNES. Idk how that worked though because an entire SNES was cheaper than the Sega CD add-on. They could only sell games to people who had already bought a Genesis AND shelled out a SNES and a half worth to keep it relevant. If you didn’t own a Genesis or a SNES and you’re at Circuit City or whatever looking at them, it’s kinda hard to not choose the SNES. Genesis was $150 while the SNES was $200, sure, but the SNES was new and polished while the Genesis was already 2 years old AND they felt the need to release a $300 add-on to keep up with the SNES. So if you’re trying to get your money’s worth, you could either spend $300 on a SNES and a couple of games, or you could spend about the same for an older console and maybe one or two extra games, or you could dump $450 (equivalent to $1,019 in 2024) and still not have any games. So how in the fuck did the Sega CD succeed? Sega was just really good at marketing, I guess.
The 32X was a disaster and it was bred from a conflict between Sega USA and Sega Japan.
In the US, the Sega CD had been a HIT. Japan wanted to drop it, US said “we’ll take it!” and it ended up being the #1 peripheral with more games for it than any other console add on ever. Over 200 games.
So when Sega Japan wanted to get the Saturn rolling, Sega US demanded a stop gap between the Genesis and Saturn. Japan resisted, and US went “Yeah, well look at Sega CD, what do you know?” and went with the 32X.
From the start, Japan wasn’t interested, did everything to ignore the product and effectively killed it.
In retaliation, US chose to launch Saturn several months too early. I think they knew going head to head with the Playstation was a death sentence, so they dropped it 5 months early to “select retailers”.
This had 2 problems:
The games were janky and not ready. The first version of Virtua Fighter was so bad they had to later issue a re-mix version for free.
The “non-select” retailers were pissed to be cut out of the early launch. So when the wide release happened in the fall, they leaned in more to support the Playstation than the Saturn.
I think this is it. Within weeks I had downloaded every game from usenet and the only money Sega made from me was buying samba de amigo to get the maraca controllers.
It was a mistake too - so many games to play that I never committed to anything and got bored and stopped playing anything.
I have always thought the Dreamcast could have survived once I learned the history of its downfall in detail. SEGA simply had no confidence in it and killed it hella quick and it was just a monumentally stupid idea. It was, and still is, a great machine with a fantastic library that could have been even bigger if they didn’t just kill it on arrival.
Dreamcast was solid. Decent games. Sega just had their collective heads up their assess. No one had confidence in their consoles. Genesis was a surprise smash hit…then Sega just spewed out consoles; 32x, Sega CD, mega drive, Saturn… Probably more. In that same time span Nintendo released…N64.
No one wants to buy a console that is outdated in a year or two. That game library is tiny and none of your friends have it.
Build a winner, milk it. Release another winner right as the previous one is winding down. Nintendo has mastered that formula.
Genesis was a surprise smash hit…then Sega just spewed out consoles; 32x, Sega CD, mega drive, Saturn… Probably more. In that same time span Nintendo released…N64.
Nintendo had the SNES, N64, N64 DD, GameBoy Pocket, Colour, Advance, etc.
Build a winner, milk it. Release another winner right as the previous one is winding down. Nintendo has mastered that formula.
Every other generation; they’ve not been consistent in their success. The N64 did quite well, the GameCube was okay, the Wii did great, the Wii U did not, the Switch has done very well, I reckon the next won’t.
I didn’t count handhelds. Seems like a different-ish market. Interestingly, I thought the game gear was way better than original game boy… Except it absolutely ate batteries.
I’ve never heard of the N64 DD. The 90’s had so many weird consoles.
They kinda screwed up the timing with it. Launched when everyone and their mother already had a PS2 and got left in the dust. Was also difficult to get one due to limited supply. People tended to buy one console and stick with it for 5+ years, so the only people standing in line were fans or people with money to burn.
Its a shame too because it ended up with some really amazing titles (got one as a hand-me-down from an older sibling) that nintendo now keeps trying to kill.
I feel like that’s what kept me away from it. When I was younger I probably would have been happy with the smaller library but I never had the opportunity to try it and get tempted to buy one
Sounds pretty similar to what happened to the PSVita. Sony tought that there was no reason to support a portable console anymore. Pretty funny, now that we have seen the absolute boom of the Nintendo Switch and Steam Deck.
If you’re looking for something a lil more chill, Tchia is a BoTW-esque game that’s everything you like aside from FPS.
Also, if you want to play something older, check out Fallout 3 and Fallout New Vegas. They are AAA, but they were made back when Bethesda actually had soul and vision.
First time I’ve ever set them differently was just recently, playing Sniper Elite 5 on PS4, with a controller. The default settings just felt so wildly high. I lowered them equally, but the vertical still felt too fast. So I lowered the vertical further.
I happened across We Happy Few a long while back in Game Pass. I initially came into it thinking it was going to be a small indie game that would take me a day or two tops, to finish. My god it was far larger than i thought.
I got about halfway through Act 1 before a few other games caught my attention for a while, but this game always stuck in the back of my mind, and i was determined that i would return to finish it at some point.
When i did come back, it was no longer on game pass so i ended up buying the full thing with all of the DLC, and the story just sucked me in for a week! And that was just blowing through the main quests as i was so intrigued i couldn’t bear to do any side quests. I finally did beat it the other day, and started on to the first DLC. It is just as long as the main story!! I’m still having a blast playing it!
I’ve been recommending it to everyone, and to at the very least, put it in their wishlist!
On controller, I usually set my horizontal sensitivity higher than vertical. There’s only 180 degrees of up and down but 360 degrees of left and right to navigate in the world.
And another response about controllers. I just checked my post again, and I literally didn’t mention ANYTHING about controllers.
I don’t mind talking about controllers, but I’m genuinely curious. Why are so many people mentioning controllers, when I was only talking about mouse controls?
Since you mention FPS and open world, you could try some of the Far Cry games. AAA but often fall out of public eye fast. They’re all the same but do what they do pretty well.
Another interesting AA is In Sound Mind. Shooter-puzzler about a psychiatrist trapped in the minds of his patients.
This week i have been playing diablo 4 again. I just want one free cosmetic and I see it as an opportunity to notice how bad the game is right now since there is going to be huge changes in next season. Somehow I found the game to be pretty okay as long as I don’t have to look at loot.
Playing some elden ring also. My first (not completed) character a year ago was a mage and I always thought the game would be too hard for me in melee. I was so wrong and i am having much more fun playing melee. Doubt i am done before the expansion…
Then there are Guild wars 2 wvw raids every week \o/
One Youtuber that covers a lot of what you are talking about is JarekTheGamingDragon. Someone else mentioned Trepang2 for example and this was his review.
He covers a lot of stuff other than Half Life and BioShock. I feel like BioShock has been a rabbit hole he’s gone down recently and Half Life (along with F.E.A.R.) is a reference point he uses a lot when comparing games because they’re some of his favorite games.
He’s covered RoboCop, Beyond Sunset, Remnant 2, Roboquest, Diluvion, Rip Out, Retchid, and Sprawl within the past six months. You might just need to scroll down a tad. His titling system is a lot of X game is like but Y but with Z so you might need to look carefully to see what peaks your interest.
bin.pol.social
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