I think these are fairly popular in their circles but I will take every opportunity to recommend sleeping dogs and judgement. Played both fairly recently and the plot is amazing and action is satisfying. Highly recommend putting them on your wishlist so you can pick them up on a sale.
Helldivers is legitimately the best game i have played in the past few years. Deep rock galactic is great too and pretty similar. If you like rogue like fps with amazing movement and game feel, crab champions is fantastic. Blasphemous is also a very fun game that is like 75% off
Helldivers 2 is currently occupying my mind 24/7. Yes there are a few bugs here and there, but the game is just so good they don’t really matter in terms of spoiling the experience. It is a 4 person co-op game and its really fun if you find a group of friends you can play with, or a good group of randoms who communicate. However, you can play solo, you just need to change up your playstyle for certain missions, like go a bit stealthier. Honestly try it, and if you want to try the group aspect of it join the official discord where there are lfg channels you can find people to play with.
FFVII rebirth. It’s very good but still a bit of a letdown. I don’t get why they went for Ubisoft style copy paste open world. The main story content is quite low in many locations. For me the best parts of the remake are the brilliant characters, the interesting world and the story, rebirth doesn’t play to those strengths.
I think depending on what type of grip you use on your mouse, it might change what sensitivity you want to use. It’s easy to cover wider distances with your wrist moving left-right, but harder to cover the same distance using your fingers to move up-down.
That’s a really good point. I’m a full-palm-grip sort of mouse user, where I only use the fingers to click, and all the movement come from the arm itself. I suspect that means I’d get less utility out of changing the axis values.
I don’t usually change the Y sensitivity, but I use a grip sort of halfway between a palm and fingertip grip, where I use my fingers for smaller movements, and my wrist for larger ones, so I can definitely see why some would want to.
If you’re asking why the games’ options are like that, it could be so the console and PC versions can be as similar as possible. As people have mentioned, it makes more sense on a controller, with a thumbstick, to set both axes to different sensitivities. PC / mouse version probably just mirrors these config options.
Also I have to say I can’t think of a game that does this off the top of my head, but when it comes to shooters I’ve mainly played older PC games, before the PS3 era. I think only setting sensitivity as a single value is common in those games.
As I’ve said to a couple of people, I definitely have seen people set different X and Y settings on joysticks/thumbsticks/tilt-controls. I’m specifically talking about the mouse version, which I’ve never actually encountered anybody using, up until the testimony of these people, in this thread.
And yeah, my experience is the same as yours. It’s only been in the last six or seven years that I’ve really started to see games include options to set individual axis controls for the mouse.
In those most current years, though, it has been a very common option. The majority of medium-to-AAA budgeted games include the option. I did figure that meant some people were using it. I just wondered how common it really was. I’d never considered trying it myself, deliberately, until now.
Me. The vertical is slightly lower than the horizontal. Means I turn fast but stay more on the horizon. Probably a habit from FPS where targets are pretty much on the same level as you.
The more people mention this, the more I’m almost starting to continue trying it. If you really get used to it, it probably does make it easier to adjust the Y axis for headshots, while you’re turning through the X axis. Basically, if you have to cover more Y axis space on the mousepad to adjust the same amount of Y pixels on the screen, you’d theoretically be less likely to move too much in that axis, and overshoot where you want to place the crosshairs.
On the other hand, I’ve been using the same values for X and Y for decades. There’s a lot of accumulated muscle memory to reprogram.
Now I wonder how many pro FPS players play with different X and Y settings…
I love having these as separate options and I use them every time to increase the X axis sensitivity because that’s where I will be moving the most drastically and I don’t need the same rapid acceleration for minor Y axis adjustments.
I’ve never tried it deliberately, but every time I’ve accidentally set the X and Y to different values, it has just destroyed my accuracy and made me motion-sick, into the bargain.
But I guess you could get used to it, and then it could give some kind of objective advantage.
I’ve been playing FPS games since Wolfenstein 3D (and most people didn’t even use the mouse for those very early FPSes), and I have never considered trying that. As I said to a couple other people, I’ve accidentally set the X and Y to different values, and it just destroys my ability to aim.
But, ya know, I haven’t practiced it. It could offer an objective advantage, of some kind.
At any rate, I’m just glad there are people using it. It would be weird if it was a very common option in modern games, with nobody putting it to use, at all.
Never seen anyone change it for the mouse, but I think for a joystick and especially gyro it is more common to have them different. Same basic principal applies to all three inputs though.
In first person games the distance you need to move horizontally is often far more then the distance you need to move vertically, quite often only needing to look up/down a small amount. So you can get better accuracy in the vertical direction by turning down the sensitivity without sacrificing the ability to move quickly up and down. But in the horizontal direction being able to move quickly is generally more important than better accuracy.
Not sure how important the difference is for the mouse though, likely why people don’t use it. But it is an easy setting to split up for the developers so why not give players control over it and set it however they like? Would be nice if you could lock them together, but that is a little more complex and requires more thought to do. And I don’t see game devs giving that much thought about the minor user experience improvements in their games settings when they have a load of gameplay still to worry about.
Since you mentioned joysticks, Joystick Gremlin is a great piece of software if you want to take the customization up a notch and have full sensitivity curves for your joysticks. You can even have modes dedicated to landing vs normal flight at different sensitivity levels.
I’ve definitely seen people use different X and Y settings, on all kinds of different joystick-style deices. I’ve even occasionally set different X and Y values on those, myself.
I’m specifically talking about the mouse situation.
Would be nice if you could lock them together, but that is a little more complex and requires more thought to do
I think the reverse is true. Up until a few years ago, it was VERY rare to see any games (or any other apps) give users separated control over each axis, for the mouse. Back in the day, there wasn’t ALWAYS even a GUI-enabled setting for sensitivity, at all. You’d just type a console command, and it would adjust the overall mouse sensitivity, which would be applied to both the X and Y.
I’m sure there were some of those games, where you could indeed use a different console command to change each axis, separately.
At any rate, once you’ve implemented a setting in the graphical user interface menu system for changing the X and Y, it technically would involve a bit more effort to provide an option to lock them together, so I don’t mind just adjusting X and Y to the same values, myself.
I was just curious whether anyone out there actually is setting their horizontal and vertical mouse movement to different values, at all, or if it’s just an option with nobody making use of it.
I have used them, mainly FPS games. I also have built in functionality to change my mouse sensitivity in my mouse. There’s a “sniper mode” button as well that will change the sensitivity whilst the button is pressed to allow me to be more precise (not that I use that as I don’t play many games like that)
I used the separate x and y options when I was using a tracker ball once. It went slower vertical than it did horizontally so being able to change them individually was a huge help.
Other people that might make use of this feature (and perhaps even render a game unplayable without it) is disabled people, I don’t have experience here, but it’s not hard to imagine use cases, poor hand mobility, limited reach etc.
You can adjust them independently because your monitor’s width and height are different. Someone may want to be able to flick their mouse to the left and right edges of the monitor in the same time frame they can flick it to the top and bottom, or vice verse if the monitor is rotated. It’s probably useful in fps or with ultrawide/span monitor setups.
It’s probably useful in fps or with ultrawide/span monitor setups.
That might be the case, but I still think it would just give me motion sickness. That’s what has happened, every time I’ve accidentally had one axis set to a larger value than the other. It just makes me feel like my hands and eyes are disconnected.
I just got a PS5 a couple weeks ago, after almost a decade of not having a console since my PS3 died. Playing GT7 as my one and only; I grew up on Gran Turismo since GT3. Actually just got all gold on the licenses last night, so feeling pretty accomplished haha. Pretty hard to find time with a newborn and a toddler!
bin.pol.social
Najnowsze