bin.pol.social

nilo, do gaming w What are signs that the game devs aren't gamers themselves?

I’ll go first: when mouse sensitivity is unbalanced by default—horizontal movement is way faster than vertical—and the game only allows you to change the overall sensitivity for both axes together.

Chronographs,

I sing think I’ve ever seen that but in the same vein, when the game idea a terrible laggy software mouse in menus with the sensitivity tied to the look sensitivity in game

redsand,

E-mail the developers that you know they’re using ultrawides and will literally never figure out how. And that’s part of the problem.

Hubi, (edited ) do gaming w What are signs that the game devs aren't gamers themselves?
@Hubi@feddit.org avatar

When the intro cannot be skipped after the first start.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

In the same vein, when the game starts immediately without giving you a chance to configure it. Because the default configuration is always wrong.

psx_crab,

cry in 12 years old pc

Chronographs,

I sure love experiencing their carefully crafted intro sequence in 4fps/windowed 480p/etc.

zero_spelled_with_an_ecks,

Falcom spoiled me forever by offering a startup option to continue from last save that skips all the logos, intros, etc.

burgerpocalyse, do games w Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales

is there anyone making any money from video games at this point?

ICastFist,
@ICastFist@programming.dev avatar

Mobile gacha shit

rumba,
  1. Publishers. They always get their buck.

Studios get gobbled up, mass layoff, explode and reform month by month.

  1. Game engines. Nobody is going to even try to reinvent that wheel. Unreal and Unity make a fuckton of cash whether a game does or not. Yeah I hear you, but but but they have income limits, studios release one good ish title, they’re expected to pay like it’ll always happen.
  2. Stores. At least until recently there was not even a slight challenge against the stores control. Now with Apple versus Epic, everybody’s dying to funnel people into their own payment system, But honestly, stores are still making all the money, there’s still the primary method of advertising that works and they still hold all the cards for making sure you show up in their “searches”.

If you manage to bottle lightning the studio makes a fuck ton of money, assuming you haven’t already sold your soul to venture capital. (Hint, If it’s more than two guys in a garage, they’ve already all sold their sole adventure capital)

Adalast,

On 2) Godot has entered the chat.

rumba,

They really need to. I haven’t looked at them in quite a while now last time I looked I was hoping to move some Unity stuff over there, But it seem like anything other than Android was a significant hurdle.

Adalast,

I am subscribed here on Lemmy and they seem to be progressing quite a bit. I am not a game dev myself, but I have some ideas I have been contemplating dabbling in on there.

rumba,

Looked them up. they JUST released something promising for IOS

christianselig.com/2025/05/godot-ios-interop/

You still need a lot of third-party help to get on a console, though.

rikudou, do games w Day 356 of posting a Daily Screenshot from the games I've been playing
@rikudou@lemmings.world avatar

I’m weirdly excited that soon it will be a full year of daily screenshots.

victorz,

It’s been a wild ride!

TabbsTheBat, do gaming w Founder of Arkane Studios: "I think Gamepass is an unsustainable model that has been increasingly damaging the industry for a decade"; impacts sales
@TabbsTheBat@pawb.social avatar

You’ll own nothing, and you’ll be happy

Aatube,

game rentals have their place

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

Mostly only because games are so expensive when they don’t have to be.

JohnEdwa,

Just be thankful they haven’t followed inflation of both the value of money, and their budgets. A $40 NES game would be $120 in todays money and it was probably made in a month by three people in a shed, meanwhile something like CoD Black Ops Cold War credits over 9000 people and had a budget of $700 million. GTA 6 has already blown past a billion.

In fact, video games are currently pretty much the cheapest they’ve ever been, comparatively speaking.

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

Maybe indie games. Certainly not AAAs though.

phuntis,
@phuntis@sopuli.xyz avatar

bootlickers and corpos always roll out this argument while ignoring the growth in players meaning you get more sales

JohnEdwa,

Yep, that’s why the best selling games consoles with the largest user base for selling all those super expensive AAA games are all the modern ones, like the Playstation 2, Nintendo DS, the Switch and the Gameboy Colour.

Maestro,

Most games today are cross platform and sell substantially more copies that old console games. Mega Man 3 for example sold just over 1 million copies and was a great success. GTA V, crossplatform AAA, sold almost a quarter of a billion copies.

faercol,
@faercol@lemmy.blahaj.zone avatar

It’s not just that. It’s also that the second hand market is really not there anymore. There are a lot of games that I know I’m only playing once, in this case it makes sense to buy it, then resell it. But it’s not really feasible on PC.

In this situation, a rental market does make sense. And it also allows more easily to test games you probably wouldn’t have bought. I played Persona 3 this way for example.

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

One solution to this is companies bringing back the demo which I think should be a thing.

However, yeah, we agree there are a few cases where actual renting makes sense. I just wish it wasn’t digital.

faercol,
@faercol@lemmy.blahaj.zone avatar

No, you’re right. And combined with the easy refund you get from Steam for example, which would make it basically a trial period, there are a lot of possibilities.

I was thinking more about very long games that you’re not sure you really will be convinced after only 2 hours. On a Persona for example, 2 hours is nothing, you’re not even going to pass the tutorial.

Of course a demo is not forced to be at the start of the game, but some games are hard to showcase 😅

On the other hand, I’m just realizing that we are talking about an actual rental model, which we don’t really have at the moment. Gamepass is a subscription model, which is quite different (and not in a good way)

So yeah an actual renting model could be cool, depending on its pricing of course.

savvywolf, do gaming w What are signs that the game devs aren't gamers themselves?
@savvywolf@pawb.social avatar

When going from point a to point b takes ages or is otherwise a pain. I get you worked hard on your world, but it losses its charm the 10th time running across it.

And don’t force me to hold/tap a button to sprint. Or worse, make me click in the left stick.

Sabata11792,

It’s not the time or distance, its the barren wasteland of no content in between A and B. I’ll hold W down for 30 minutes no problem as long as it’s interesting.

sugar_in_your_tea, do games w The signatures are still coming and it's already making an impact

Yup, that’s correct. What about it?

malfisya, do games w Metroid Community Migration
@malfisya@piefed.social avatar
peer2pirate,
@peer2pirate@lemmy.dbzer0.com avatar

Thank you!

TachyonTele, do games w Metroid Community Migration

Par for the course with Samus. Moving on from one destroyed location to another

peer2pirate,
@peer2pirate@lemmy.dbzer0.com avatar

LOL. The new instance should be scared

tias, do gaming w What are signs that the game devs aren't gamers themselves?

Long cutscenes that don’t let you save or pause when anything comes up that forces you to leave the keyboard or just focus elsewhere.

“Control” was the worst wrt this (or was it Quantum Break? Maybe both). I was just about to go to bed when it showed me a “cutscene” that went on for more than 30 minutes. Turned out later that you could actually go back to watch it again afterwards, but there was no indication of that at the time.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

That would have been Quantum Break. I don’t recall Control having any one cutscene that long.

But Quantum Break did the whole video-game/TV-series hybrid media thing, and was full of “episodes” that were essentially 30-minute cutscenes.

marighost,
@marighost@piefed.social avatar

I'm playing through Control now and haven't encountered that (fun game btw!), so methinks it's Quantum Break you're thinking of.

I agree with you, though. Sometimes I have to step away for whatever reason and end up missing something because I can't pause.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

The Steam Deck is great in that regard. Just put it to sleep.

evening_push579,

Same with the Switch and easily one of the top features. Laundry done? Sleep mode. SO asks something? Sleep mode. Done pooing? Sleep mode.

madame_gaymes, do gaming w What are signs that the game devs aren't gamers themselves?
@madame_gaymes@programming.dev avatar

They work for Ubisoft or Bethesda

Shirasho, do gaming w What are signs that the game devs aren't gamers themselves?

When things aren’t balanced. It either tells me the devs do not play their game or they have a dominant strategy and don’t bother playing anything else.

I’ve heard stories from professionals and you would be surprised how many devs don’t actually play the game they are developing.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

In almost every game the gameplay tips and tutorials they give you are not only suboptimal but often outright counterproductive. This is especially bad in multiplayer games.

It was really nice in Doom Eternal, where they added quick swapping to the tips.

Satellaview, do gaming w What are signs that the game devs aren't gamers themselves?

When maxing out the damage stat just makes your game trivially easy.

Stat systems are hard and prone to optimization problems. But c’mon, you at least gotta test the glass cannon build that you know everyone’s gonna try first.

luciole, do gaming w What are signs that the game devs aren't gamers themselves?
@luciole@beehaw.org avatar

When the game is such a precious labour of love, so obviously cared for, and constantly improved, that there’s no way the dev has any time left for gaming.

pixeltree, do gaming w What are signs that the game devs aren't gamers themselves?

When a freshly installed game starts at max volume

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