bin.pol.social

hackerwacker, do gaming w Good AA single player games?

Cruelty Squad

mojofrododojo, do games w Best sidequests in the Fallout games?

I cannot get fo3 to run on windows 10. fucker just crashes to desktop from steam.

def recommend you play 1&2 though, they’re amazing.

SinkingLotus,
@SinkingLotus@lemmy.world avatar

Have you looked through PCGamingWiki?

mojofrododojo,

I have, and the only thing I’m not trying is disabling multi-monitor support… but it still crashes to desktop. suspect that’s the culprit but I’ll be damned (really, can’t) if I have to turn off multiple displays lol

thanks though!

SinkingLotus,
@SinkingLotus@lemmy.world avatar

Are you playing it on disc by any chance? I know that I couldn’t get it working due to “Games for Windows Live”. I had to purchase it a second time on Steam before it worked (since they removed GFWL from the Steam and GOG versions).

mojofrododojo,

Thanks - no, it’s the steam GOTY edition iirc. pretty sure it’s multimonitor support borking it because I can get it working on an older laptop.

Turmbaumeister, do gaming w Weekly “What are you playing” Thread || Week of April 14th

FFVII rebirth. It’s very good but still a bit of a letdown. I don’t get why they went for Ubisoft style copy paste open world. The main story content is quite low in many locations. For me the best parts of the remake are the brilliant characters, the interesting world and the story, rebirth doesn’t play to those strengths.

Thymos, do gaming w Weekly “What are you playing” Thread || Week of April 14th

Dead cells. Never played it before, it’s hard but fun. Runs great on the Steam Deck.

TimewornTraveler,

That one was recommended to me in my search for a satisfying mobile game. Didn’t look into it much. Does it have mtx?

Thymos,

No microtransactions, although it does have DLC’s. There are some doors you can’t pass through unless you buy those, which is a little annoying but you always have another option. I do think it’s better played with a controller though since the action can be very fast paced.

slazer2au, do gaming w Why don't idle games mine for crypto?

Because it would be inefficient and people don’t like it when you use their computing power for your own gain. I should mention that there are known instances of this happening. A site being compromised and a JavaScript mining applet has been added to the site.

Also, Firefox blocks cryptominers by default.

blanketswithsmallpox,

inefficient

Right… however ANY efficiency when already using a rig for an idle game is literally more efficient, hence why I wondered.

Also it wouldn’t matter whether the mining benefits the owner or user. In reality if the user wants to try with the CPU, they’ll be making $1 for every $20 wasted in power letting their computer idle hard. However that’s still $19 rather than $20. You could at least give the creator the crypto rather than yourself if it’s free which is kinda my point.

It’s literally a case of I’d prefer nobody benefit rather than someone else.

slazer2au,

You do know that PCs don’t consume all the power when idle right?

I have a server with 2x800W power supplies and it idles at 110w. If I were to run a crypto miner on it my power bill will go up far more than the game creator will make.

The only winner in small scale crypto mining is the power company.

blanketswithsmallpox,

This isn’t about a computer on idle… This is about a computer running a game non stop that people think is Idle… When it’s not. It’s often running a game doing massive number calculations regularly. Sometimes showing hundreds to thousands of separate things on the screen constantly.

I think a lot of the comments here just don’t seem to understand how many resources an Idle game can actually take up lol.

boonhet,

And if you mine crypto at the same time, it either uses even more resources, or the game runs slower.

blanketswithsmallpox,

the game runs slower.

Yeah… hence the point of an idle game.

moody, do games w Who all is out there, setting different sensitivities for X and Y on their mouse settings? Does anybody actually do this?

I think depending on what type of grip you use on your mouse, it might change what sensitivity you want to use. It’s easy to cover wider distances with your wrist moving left-right, but harder to cover the same distance using your fingers to move up-down.

ChillDude69,

That’s a really good point. I’m a full-palm-grip sort of mouse user, where I only use the fingers to click, and all the movement come from the arm itself. I suspect that means I’d get less utility out of changing the axis values.

moody,

I don’t usually change the Y sensitivity, but I use a grip sort of halfway between a palm and fingertip grip, where I use my fingers for smaller movements, and my wrist for larger ones, so I can definitely see why some would want to.

purinrin, do games w Who all is out there, setting different sensitivities for X and Y on their mouse settings? Does anybody actually do this?

If you’re asking why the games’ options are like that, it could be so the console and PC versions can be as similar as possible. As people have mentioned, it makes more sense on a controller, with a thumbstick, to set both axes to different sensitivities. PC / mouse version probably just mirrors these config options.

Also I have to say I can’t think of a game that does this off the top of my head, but when it comes to shooters I’ve mainly played older PC games, before the PS3 era. I think only setting sensitivity as a single value is common in those games.

ChillDude69,

As I’ve said to a couple of people, I definitely have seen people set different X and Y settings on joysticks/thumbsticks/tilt-controls. I’m specifically talking about the mouse version, which I’ve never actually encountered anybody using, up until the testimony of these people, in this thread.

And yeah, my experience is the same as yours. It’s only been in the last six or seven years that I’ve really started to see games include options to set individual axis controls for the mouse.

In those most current years, though, it has been a very common option. The majority of medium-to-AAA budgeted games include the option. I did figure that meant some people were using it. I just wondered how common it really was. I’d never considered trying it myself, deliberately, until now.

nous, do games w Who all is out there, setting different sensitivities for X and Y on their mouse settings? Does anybody actually do this?

Never seen anyone change it for the mouse, but I think for a joystick and especially gyro it is more common to have them different. Same basic principal applies to all three inputs though.

In first person games the distance you need to move horizontally is often far more then the distance you need to move vertically, quite often only needing to look up/down a small amount. So you can get better accuracy in the vertical direction by turning down the sensitivity without sacrificing the ability to move quickly up and down. But in the horizontal direction being able to move quickly is generally more important than better accuracy.

Not sure how important the difference is for the mouse though, likely why people don’t use it. But it is an easy setting to split up for the developers so why not give players control over it and set it however they like? Would be nice if you could lock them together, but that is a little more complex and requires more thought to do. And I don’t see game devs giving that much thought about the minor user experience improvements in their games settings when they have a load of gameplay still to worry about.

nezbyte,

Since you mentioned joysticks, Joystick Gremlin is a great piece of software if you want to take the customization up a notch and have full sensitivity curves for your joysticks. You can even have modes dedicated to landing vs normal flight at different sensitivity levels.

ChillDude69,

I’ve definitely seen people use different X and Y settings, on all kinds of different joystick-style deices. I’ve even occasionally set different X and Y values on those, myself.

I’m specifically talking about the mouse situation.

Would be nice if you could lock them together, but that is a little more complex and requires more thought to do

I think the reverse is true. Up until a few years ago, it was VERY rare to see any games (or any other apps) give users separated control over each axis, for the mouse. Back in the day, there wasn’t ALWAYS even a GUI-enabled setting for sensitivity, at all. You’d just type a console command, and it would adjust the overall mouse sensitivity, which would be applied to both the X and Y.

I’m sure there were some of those games, where you could indeed use a different console command to change each axis, separately.

At any rate, once you’ve implemented a setting in the graphical user interface menu system for changing the X and Y, it technically would involve a bit more effort to provide an option to lock them together, so I don’t mind just adjusting X and Y to the same values, myself.

I was just curious whether anyone out there actually is setting their horizontal and vertical mouse movement to different values, at all, or if it’s just an option with nobody making use of it.

approxamatrix, do games w Who all is out there, setting different sensitivities for X and Y on their mouse settings? Does anybody actually do this?

I use it to help with aiming in fps games

ChillDude69,

I’ve been playing FPS games since Wolfenstein 3D (and most people didn’t even use the mouse for those very early FPSes), and I have never considered trying that. As I said to a couple other people, I’ve accidentally set the X and Y to different values, and it just destroys my ability to aim.

But, ya know, I haven’t practiced it. It could offer an objective advantage, of some kind.

At any rate, I’m just glad there are people using it. It would be weird if it was a very common option in modern games, with nobody putting it to use, at all.

ManixT, do games w Who all is out there, setting different sensitivities for X and Y on their mouse settings? Does anybody actually do this?

I love having these as separate options and I use them every time to increase the X axis sensitivity because that’s where I will be moving the most drastically and I don’t need the same rapid acceleration for minor Y axis adjustments.

ChillDude69,

I’ve never tried it deliberately, but every time I’ve accidentally set the X and Y to different values, it has just destroyed my accuracy and made me motion-sick, into the bargain.

But I guess you could get used to it, and then it could give some kind of objective advantage.

vardogor, do gaming w Need fighting game advice
@vardogor@mander.xyz avatar

consider trying other games too. i’ve always been pretty bad at street fighter and mortal kombat, then i tried tekken and it clicked for me a lot better

sleepybisexual,

Yea, I have tekken 5 and 6 on ppsspp. They just didn’t click, can you recommend any characters?

vardogor,
@vardogor@mander.xyz avatar

hmm, i feel like Law, Feng and Asuka are some good ones to learn with. also general advice, basic but keep your eyes on the other player, focus on reacting instead of preemptively doing moves

sleepybisexual,

K, I’ll try law out when I get home, does tekken have special moves and stuff?

vardogor,
@vardogor@mander.xyz avatar

the different grabs are good to know. there’s charge attacks and stuff too, they’re a little less important in tekken though. most characters use a similar set for getting those first couple hits in, then string that into the special moves in combos. youtube vids help a lot

sleepybisexual,

K, I also tried the training mode, helped too, doing tekken 5 for now

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

I’d say try one of the older Tekkens, 2-3 or Tag Tournament. They feel a lot better and punchier to me.

sleepybisexual,

Oki

settoloki, do games w Who all is out there, setting different sensitivities for X and Y on their mouse settings? Does anybody actually do this?

I have used them, mainly FPS games. I also have built in functionality to change my mouse sensitivity in my mouse. There’s a “sniper mode” button as well that will change the sensitivity whilst the button is pressed to allow me to be more precise (not that I use that as I don’t play many games like that)

I used the separate x and y options when I was using a tracker ball once. It went slower vertical than it did horizontally so being able to change them individually was a huge help.

Other people that might make use of this feature (and perhaps even render a game unplayable without it) is disabled people, I don’t have experience here, but it’s not hard to imagine use cases, poor hand mobility, limited reach etc.

delitomatoes, do games w Been playing FF7 Rebirth (35 hours in) and really not enjoying it. Does anyone else feel this way?

It’s Act 2. Just chill and enjoy the silliness and roam around. Or rush through it and try battles in hard mode

PenguinTD, do gaming w Need fighting game advice

well, I am not good but consider I can usually finish all the combo trainings 100% so my execution is quite okay. (I quit fighting game cause the button tapping is quite noisy, so no more fighting game after my son was born. )

  • street fighter have a couple arch type, ryu/ken is shoto and they have actually different play style even though their basics looks similar.
  • for any fighting game the distance that your opponent’s attack can reach is very important. a good player can simply whiff punish you and throw jabbing you because you don’t understand the +/- etc after a blocked/whiffed attack.
  • hit confirm is also important, which means a simple combo that you can start when you have advantage, but not too “negative” when it’s blocked. (training mode can show these info) Where the first 23 hit of your combo is safe and once you get better and landing those 23 hit combo, pick something that allows you to cancel into special moves, knock down or throw(which is also a down). All the more fancy complex combo is not really useful if you can’t even land a 2~3 hit combo on opponent.
  • punishing specific match up’s bad move, ie. a fireball at wrong distance allows opponent to jump in and lands full combo out of it. you have to do training mode a lot and study your match up.
  • and finally, study the neutral game, where both side starts from distance that all normal attacks are out of range, what can you do from that point of space and what opponent’s char can do from their space. If you keep getting beat by opponent’s certain move, rewatch the replay, check their input, record that input to a training dummy, and find what you can do as counter.

It’s a huge time sink and there are also cheaters(on pc specifically), so good luck.

sleepybisexual,

Oki :3

Yea, I don’t have to worry about cheaters cos I’m playing SNES era stuff mainly.

So basically, just don’t haduken spam?

PenguinTD,

If you only play old games for story mode, the CPU read inputs so you are gonna have a bad time anyway if you don’t exploit their tendencies. Don’t spam fire ball cause I think by the 2nd or 3rd match you start to getting jumped on. In fact, if you know how to do anti air(couch heavy punch from Ken) with proper timing you can beat the run pretty easily except char with command grab.

Like for CPU don’t even try complex input, read on internet for most basic punish(like empty jump in and then throw against zoner) cause throw is really high damage & strong in SF2. If you push them to wall then you do the light punch fireball with some distance to bait them to jump over then do your punish.

sleepybisexual,

Oh, so every match the ai gets stronger? That explains a lot of shit.

My main problem was with the thawk jump combo

PenguinTD,

if you mean the dive then just standing medium kick with proper spacing, if you are on emu you can snap shot the match or add more token and just practice anti air if it jump and dive from mid distance.

Source : wiki.supercombo.gg/w/…/Kenhttps://lemmy.ca/pictrs/image/81855604-55dd-46a9-9b0b-765325028034.png

sleepybisexual,

Thank you

JCPhoenix, do gaming w Weekly “What are you playing” Thread || Week of April 14th
@JCPhoenix@beehaw.org avatar

Mainly playing Rimworld, FF7 Rebirth, and a little bit of the Ace Attorney Apollo Justice Trilogy. Also finished the visual Coffee Talk last night.

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