AC had randomly generated cosmetics on randomly generated stat loot. Old game so models were limited but colors widely varied.
Trading pieces that “looked good” or sets that matched and had great stats was a huge part of the game economy.
Also was awesome to just have great stats and run around looking like a damn fool.
Miss that game. Golden age of MMOs. We can never go back, and it’s a shame.
Edit: eventually they added in dying as a trade skill, with materials for dyes tough to come by. Success? Good job, your armor is dyed the right color. Mid fail? Your shit is random outrageous colors, no stat change. Low fail?.. Sorry, stats are trash now AND it looks ridiculous. Very sought after trade skill because getting a good stat piece and not wrecking it with a botched dye job meant burning tons and tons of dyes on throwaway armor to level up your skill.
The new dragon age game has this. As long as you don’t care about a good story, the combat is super fun and there are lots of nice quality of life stuff like that. You can reset the skill tree at any point, copy your character’s appearance if you want to start a new play thru.
If the execs didn’t fuck up the story, I think the game would sold big time. Fuckin idiots
Probably because it’s a hell of a lot easier than trying to figure out how to manage payment processing without those processors. Visa and Mastercard are extremely large, and by-and-large the only way to pay online in the US. Add in Paypal and Stripe’s limitations (which are also notoriously shitty) and you don’t really have many options left, so it’s really not worth it. I know the EU has better options, but Steam isn’t based there and I wouldn’t be surprised if they didn’t want to find a way to jump through those hoops.
What goal do the payment processors have for doing things like this, is it just that they like knowing that they have the ability to control what you are and aren’t allowed to enjoy? I ask this because normally, when services change their policies, it’s done to improve profits. But from what I can tell, the payment processors can only lose money because they are eliminating potential revenue sources.
I will admit that I have no interest in any of the games that were removed, I’ve never even heard of them before today, but I don’t agree with payment processors having the ability to sensor content over some schizo bullshit.
Porn-related transactions have a higher than average rate of chargebacks. Maybe post-nut clarity motivates people to say “wait hold on I shouldn’t have spent that money, I must’ve been hacked.” Or maybe it’s people saving face when confronted with a transaction log from their spouse or other family members. Or maybe it’s just the type of transaction that actual card fraudsters gravitate towards, so that there really is a higher percentage of unauthorized transactions.
Gambling-related merchants also have a similar problem with payment processors. For many of them, it’s just straightforward business concerns, not any kind of ethical issue in itself.
The problem with that is that, at least with PayPal, they charge a fee to the service provider (Steam, in this case) for chargebacks. And, from what I’ve heard, that fee is significantly more than the original cost.
Every credit card company charges large fees to the service provider for charge backs. It’s standard practice. This is also leads to service providers straight up perma-banning customers who initiate charge backs instead of resolving a dispute with the provider.
It could also be the result of government pressure. Which government? No idea, but it may be easier to implement it system wide than try to build a regional filter to ban payments in one country but allow it in others.
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