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purinrin, do games w Who all is out there, setting different sensitivities for X and Y on their mouse settings? Does anybody actually do this?

If you’re asking why the games’ options are like that, it could be so the console and PC versions can be as similar as possible. As people have mentioned, it makes more sense on a controller, with a thumbstick, to set both axes to different sensitivities. PC / mouse version probably just mirrors these config options.

Also I have to say I can’t think of a game that does this off the top of my head, but when it comes to shooters I’ve mainly played older PC games, before the PS3 era. I think only setting sensitivity as a single value is common in those games.

ChillDude69,

As I’ve said to a couple of people, I definitely have seen people set different X and Y settings on joysticks/thumbsticks/tilt-controls. I’m specifically talking about the mouse version, which I’ve never actually encountered anybody using, up until the testimony of these people, in this thread.

And yeah, my experience is the same as yours. It’s only been in the last six or seven years that I’ve really started to see games include options to set individual axis controls for the mouse.

In those most current years, though, it has been a very common option. The majority of medium-to-AAA budgeted games include the option. I did figure that meant some people were using it. I just wondered how common it really was. I’d never considered trying it myself, deliberately, until now.

tsonfeir, do games w Who all is out there, setting different sensitivities for X and Y on their mouse settings? Does anybody actually do this?
@tsonfeir@lemm.ee avatar

Me. The vertical is slightly lower than the horizontal. Means I turn fast but stay more on the horizon. Probably a habit from FPS where targets are pretty much on the same level as you.

ChillDude69,

The more people mention this, the more I’m almost starting to continue trying it. If you really get used to it, it probably does make it easier to adjust the Y axis for headshots, while you’re turning through the X axis. Basically, if you have to cover more Y axis space on the mousepad to adjust the same amount of Y pixels on the screen, you’d theoretically be less likely to move too much in that axis, and overshoot where you want to place the crosshairs.

On the other hand, I’ve been using the same values for X and Y for decades. There’s a lot of accumulated muscle memory to reprogram.

Now I wonder how many pro FPS players play with different X and Y settings…

tsonfeir,
@tsonfeir@lemm.ee avatar

I really think it’s a matter of preference. I also invert-Y

ChillDude69,

I think I would actually lose my mind, trying to switch to inverted Y. Have you always rolled like that?

tsonfeir,
@tsonfeir@lemm.ee avatar

Yeah. Too much flight simulator I guess. Forward is dive. Back is pull up.

Carighan,
@Carighan@lemmy.world avatar

Weird Crew reporting in, running up to you using ESDF. 😅

cooljacob204,

Don't try it. You will regret it when you play the 90% of games that don't let you set both.

ChillDude69,

Wisdom.

intensely_human,

As long as your character is oriented in a vertical way, there’s twice as much horizontal breadth to cover as vertical.

In other words, you can turn in a full circle but you can’t rotate up or down in a full circle.

ManixT, do games w Who all is out there, setting different sensitivities for X and Y on their mouse settings? Does anybody actually do this?

I love having these as separate options and I use them every time to increase the X axis sensitivity because that’s where I will be moving the most drastically and I don’t need the same rapid acceleration for minor Y axis adjustments.

ChillDude69,

I’ve never tried it deliberately, but every time I’ve accidentally set the X and Y to different values, it has just destroyed my accuracy and made me motion-sick, into the bargain.

But I guess you could get used to it, and then it could give some kind of objective advantage.

approxamatrix, do games w Who all is out there, setting different sensitivities for X and Y on their mouse settings? Does anybody actually do this?

I use it to help with aiming in fps games

ChillDude69,

I’ve been playing FPS games since Wolfenstein 3D (and most people didn’t even use the mouse for those very early FPSes), and I have never considered trying that. As I said to a couple other people, I’ve accidentally set the X and Y to different values, and it just destroys my ability to aim.

But, ya know, I haven’t practiced it. It could offer an objective advantage, of some kind.

At any rate, I’m just glad there are people using it. It would be weird if it was a very common option in modern games, with nobody putting it to use, at all.

nous, do games w Who all is out there, setting different sensitivities for X and Y on their mouse settings? Does anybody actually do this?

Never seen anyone change it for the mouse, but I think for a joystick and especially gyro it is more common to have them different. Same basic principal applies to all three inputs though.

In first person games the distance you need to move horizontally is often far more then the distance you need to move vertically, quite often only needing to look up/down a small amount. So you can get better accuracy in the vertical direction by turning down the sensitivity without sacrificing the ability to move quickly up and down. But in the horizontal direction being able to move quickly is generally more important than better accuracy.

Not sure how important the difference is for the mouse though, likely why people don’t use it. But it is an easy setting to split up for the developers so why not give players control over it and set it however they like? Would be nice if you could lock them together, but that is a little more complex and requires more thought to do. And I don’t see game devs giving that much thought about the minor user experience improvements in their games settings when they have a load of gameplay still to worry about.

nezbyte,

Since you mentioned joysticks, Joystick Gremlin is a great piece of software if you want to take the customization up a notch and have full sensitivity curves for your joysticks. You can even have modes dedicated to landing vs normal flight at different sensitivity levels.

ChillDude69,

I’ve definitely seen people use different X and Y settings, on all kinds of different joystick-style deices. I’ve even occasionally set different X and Y values on those, myself.

I’m specifically talking about the mouse situation.

Would be nice if you could lock them together, but that is a little more complex and requires more thought to do

I think the reverse is true. Up until a few years ago, it was VERY rare to see any games (or any other apps) give users separated control over each axis, for the mouse. Back in the day, there wasn’t ALWAYS even a GUI-enabled setting for sensitivity, at all. You’d just type a console command, and it would adjust the overall mouse sensitivity, which would be applied to both the X and Y.

I’m sure there were some of those games, where you could indeed use a different console command to change each axis, separately.

At any rate, once you’ve implemented a setting in the graphical user interface menu system for changing the X and Y, it technically would involve a bit more effort to provide an option to lock them together, so I don’t mind just adjusting X and Y to the same values, myself.

I was just curious whether anyone out there actually is setting their horizontal and vertical mouse movement to different values, at all, or if it’s just an option with nobody making use of it.

settoloki, do games w Who all is out there, setting different sensitivities for X and Y on their mouse settings? Does anybody actually do this?

I have used them, mainly FPS games. I also have built in functionality to change my mouse sensitivity in my mouse. There’s a “sniper mode” button as well that will change the sensitivity whilst the button is pressed to allow me to be more precise (not that I use that as I don’t play many games like that)

I used the separate x and y options when I was using a tracker ball once. It went slower vertical than it did horizontally so being able to change them individually was a huge help.

Other people that might make use of this feature (and perhaps even render a game unplayable without it) is disabled people, I don’t have experience here, but it’s not hard to imagine use cases, poor hand mobility, limited reach etc.

spacemoss, do games w Who all is out there, setting different sensitivities for X and Y on their mouse settings? Does anybody actually do this?

You can adjust them independently because your monitor’s width and height are different. Someone may want to be able to flick their mouse to the left and right edges of the monitor in the same time frame they can flick it to the top and bottom, or vice verse if the monitor is rotated. It’s probably useful in fps or with ultrawide/span monitor setups.

bionicjoey,

Also because looking up and down may be more or less important than looking side-to-side.

Godnroc,

360 degrees left/right Maybe 90 degrees up/down

bionicjoey,

Except maybe for a flight sim where I could imagine looking down would be even more important than side to side

intensely_human,

An airplane’s windows don’t allow looking up or down, if we’re taking cockpits without canopies.

ChillDude69,

It’s probably useful in fps or with ultrawide/span monitor setups.

That might be the case, but I still think it would just give me motion sickness. That’s what has happened, every time I’ve accidentally had one axis set to a larger value than the other. It just makes me feel like my hands and eyes are disconnected.

But if some people dig it, that’s cool.

delitomatoes, do games w Been playing FF7 Rebirth (35 hours in) and really not enjoying it. Does anyone else feel this way?

It’s Act 2. Just chill and enjoy the silliness and roam around. Or rush through it and try battles in hard mode

JCPhoenix, do gaming w Weekly “What are you playing” Thread || Week of April 14th
@JCPhoenix@beehaw.org avatar

Mainly playing Rimworld, FF7 Rebirth, and a little bit of the Ace Attorney Apollo Justice Trilogy. Also finished the visual Coffee Talk last night.

lilmann, do gaming w Weekly “What are you playing” Thread || Week of April 14th

I just got a PS5 a couple weeks ago, after almost a decade of not having a console since my PS3 died. Playing GT7 as my one and only; I grew up on Gran Turismo since GT3. Actually just got all gold on the licenses last night, so feeling pretty accomplished haha. Pretty hard to find time with a newborn and a toddler!

TimewornTraveler, do gaming w Weekly “What are you playing” Thread || Week of April 14th

MHW Iceborne is fun

Diablo Immortal on mobile is shit

GammaGames, (edited ) do gaming w Any Playdate owners in here?

I love mine! The catalog has a ton of awesome community games, itch has hundreds more, and the sdk is really accessible if you ever want to try making something yourself. The season has a lot of variety too, I played through most of it slowly but still have a few of the longer games to finish.

I use a book light at night so don’t have issues with the lack of backlight.

As for games… Factory Farming (source code available!), MDMA, and Hand of the Divine are my current favorites. I’ve played a ton more though, I’d recommend looking through catalog

Maerman,

Thanks for the thoughtful reply. I’ll return to this comment when mine arrives to remind myself of the titles you mention. I am very excited to get mine. I’m not a huge retro gamer, but I do love the creativity of constraint. Like setting a movie all in one room. You have to get pretty inventive to pull off an enjoyable experience with so little to work with.

msage, do gaming w Weekly “What are you playing” Thread || Week of April 14th

Yakuza Like a Dragon.

It’s not Yakuza 0, that game was so much fun, the minigames were more interactive, and it only felt like a grind when shaking down Mr Shakedown, then putting money into upgrades.

Like a Dragon just feels slower, and more grinding. Story is cool, substories are amazing. But the minigames are less entertaining, and business management is as bad as Kiryus one.

I miss the cabaret so much

Legendsofanus, do gaming w Weekly “What are you playing” Thread || Week of April 14th

Recently started Rise of the Tomb Raider, still at the main menu adjusting settings. My PC is a little crap so I gotta take a hit in performance and graphics

Specs: R5 430 Core i3-2120 10gb RAM

spiderman, do gaming w Weekly “What are you playing” Thread || Week of April 14th

Clocked in around 45 hours in Cyberpunk 2077 and I think I might reach an ending in another 5 hours. I had good expectations for this game and this game is just way higher than my expectations.

Love the world building, the lore they are trying to build on side, references to Cyberpunk Edgerunners sometimes.

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