A lot is going to vary depending on the exact game you play, strategies and game mechanics can be super different. The best way is to find a character that you really like and focus on having a good time. It’s a genre built off of learning from failure, so you’ve got to try your moves in different situations and see what works. You can practice moves against bots to find what situations they work well in, and plenty of people post combos you can learn online. Just gotta lose a lot.
Funny you mention Outer Wilds. I just recently finished Outer Wilds (first time), and so this week(end), I've been playing through the Echoes of the Eye portion. Really enjoying it. 😄
well, I am not good but consider I can usually finish all the combo trainings 100% so my execution is quite okay. (I quit fighting game cause the button tapping is quite noisy, so no more fighting game after my son was born. )
street fighter have a couple arch type, ryu/ken is shoto and they have actually different play style even though their basics looks similar.
for any fighting game the distance that your opponent’s attack can reach is very important. a good player can simply whiff punish you and throw jabbing you because you don’t understand the +/- etc after a blocked/whiffed attack.
hit confirm is also important, which means a simple combo that you can start when you have advantage, but not too “negative” when it’s blocked. (training mode can show these info) Where the first 23 hit of your combo is safe and once you get better and landing those 23 hit combo, pick something that allows you to cancel into special moves, knock down or throw(which is also a down). All the more fancy complex combo is not really useful if you can’t even land a 2~3 hit combo on opponent.
punishing specific match up’s bad move, ie. a fireball at wrong distance allows opponent to jump in and lands full combo out of it. you have to do training mode a lot and study your match up.
and finally, study the neutral game, where both side starts from distance that all normal attacks are out of range, what can you do from that point of space and what opponent’s char can do from their space. If you keep getting beat by opponent’s certain move, rewatch the replay, check their input, record that input to a training dummy, and find what you can do as counter.
It’s a huge time sink and there are also cheaters(on pc specifically), so good luck.
If you only play old games for story mode, the CPU read inputs so you are gonna have a bad time anyway if you don’t exploit their tendencies. Don’t spam fire ball cause I think by the 2nd or 3rd match you start to getting jumped on. In fact, if you know how to do anti air(couch heavy punch from Ken) with proper timing you can beat the run pretty easily except char with command grab.
Like for CPU don’t even try complex input, read on internet for most basic punish(like empty jump in and then throw against zoner) cause throw is really high damage & strong in SF2. If you push them to wall then you do the light punch fireball with some distance to bait them to jump over then do your punish.
if you mean the dive then just standing medium kick with proper spacing, if you are on emu you can snap shot the match or add more token and just practice anti air if it jump and dive from mid distance.
Managed to get all the campaign achievements for Ghostwire: Tokyo, including a really, really stupid RNG one. There's an extra mode called The Spider's Thread, but I don't think I'm going to focus on that anytime soon. I need a break from Tokyo lol.
I wanted something that wasn't very combat heavy next and picked Kona. For the most part it felt like Kholat meets The Painscreek Killings - a fun little detective walking sim that just lets you loose without really telling you where to go or what to do, all while taking place during a blizzard. I liked wandering around and trying to figure things out myself, and the narrator didn't seem too overbearing. I had a good time, up until the ending. It felt rushed and just kind of... happened. Like one moment you're going along in the forest looking for stuff, and then all of the sudden, here's an explaination for everything in a short scene! Now literally run to the end! Bye! I was hoping for something a little more drawn out.
I'm not really into soulslike games, but since Lies of P was on GamePass, I thought I might as well try it out. I'm actually having a good time playing it. I'm usually not great at soulslike since they can be frustrating, and I'm not a fan of "die in order to learn", but I'm making progress and the story is kind of interesting. I really like the atmosphere, very steampunk vibes. Some of the characters could have had a little more effort put into them, but that's a minor complaint overall.
You’ve just reminded me that I’ve wanted to try both ghostwire and lies of P on gamepass! I’m always so terrible and managing my time lol. I wish there was a calendar so we could see months in advance when a game will leave the service. It’s not so bad with short games. But the longer RPG’s are tough to finish in a month if you discover they’re leaving!
Absolutely, that's one of the reasons I try to mix up my gaming between longer games that I know will take me a while and short games I get through in a night. I knew Ghostwire would take me longer because it's open world (the main story itself is kind of short, but I'm a completionist who has to get everything collectible), and I figure Lies of P will take me a while just from dying and restarting a bunch.
More Horizon Forbidden West, just exploring, killing, looting. While I think it's the best looking game I've played (on a technical level), it does have some super ugly effects, mainly the water reflections and the steam that comes out of the big doors, when you open them for the first time. Those look like ass. Also, climbing is pretty much brainless like the latest Assassin's Creed games, but has a few too many bugs to match it. Regularly you'll get "stuck" on a cliff, because Aloy doesn't want to get to one of the dozens of handholds in arm's reach. Same with climbing up on top of a rock or cliff, sometimes Aloy just refuses to do so, unless you move slightly to the side. Those are pretty minor issues, but are still annoying.
Then, some Dave the Diver, although that's been on the back burner this week, since I got really into Horizon.
Out of nowhere, I had the sudden urge to play New Vegas again, so that’s been taking up my time. Been enjoying a more Vanilla+ playthrough, just the patches to help it run better. And Someguys quest mods, but they fit right in to me. Still haven’t made my way onto The Strip, though I’ve cleared Boone’s quest and I’m working on Veronica’s(with E-DE in tow, of course).
It’s been awhile for me, been a nice revisit. Just taking my time, and really enjoying all the little rediscoveries I’ve been making.
consider trying other games too. i’ve always been pretty bad at street fighter and mortal kombat, then i tried tekken and it clicked for me a lot better
hmm, i feel like Law, Feng and Asuka are some good ones to learn with. also general advice, basic but keep your eyes on the other player, focus on reacting instead of preemptively doing moves
the different grabs are good to know. there’s charge attacks and stuff too, they’re a little less important in tekken though. most characters use a similar set for getting those first couple hits in, then string that into the special moves in combos. youtube vids help a lot
I just filled out my report to the DGCCRF, and I hope it’s even more damning, amidst my claims of forced obsolescence, that the game was removed from my account in the past week with a message telling me to check the store for new games to buy.
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