It’s so damn good. I must’ve replayed it like six times since it came to pc. The story, the voice acting, characters, graphics, everything is absolutely top notch. Except for the goddamn controls (and the menus). I’m not sure if it’s due to it being a console-first game or just a rockstar thing as rdr1’s were also crap, but holy shit they’re infuriating. The amount of times I shot people by mistake, lost missions because of a wrong key, or just plain ended up with an unpayable bounty is too damn high.
To answer the question I think you are asking: No, I’ve never done any of the modern game competitions or leagues. I am not nearly good enough to compete against anyone who is remotely good enough to compete in gaming competitions. I’m also a completely different gamer these days and prefer to just play more meditative single player games that have bursts of action.
To answer the question in a very literal way: Yes, back in the 80s I made it to the regional finals of the Nintendo World Championships (at the time when the Fred Savage movie The Wizard had just came out). I was up on stage in the central throne chair with the 100ft TV screen behind me projecting my game to 1000s of people in front of me cheering us on. I was roughly 10?? at the time, so I thought I was fucking amazing. I just barely missed out on making it to the next round in some other state because I screwed up placing a long piece in Tetris. I won a hat out of the thing.
I also played in a Tetris tournament at a bar in LA about 15 years ago. I fucking crushed it and won $100.
Sticker Star kind of ruined Paper Mario for me. Super Paper Mario had already gone quite weird, but in a good way - the combat was completely different but it still felt like the original and TTYD in terms of the levelling, exploration, and plot.
Sticker Star, Colour Splash, and Origami King are very linear in comparison, their lack of experience makes battles largely pointless, and the obsession with giant household objects and nameless toad NPCs is getting tedious.
The latest three games were all still enjoyable, but they’re really nothing on the first three.
Absolutely correct. Modern Paper Mario is more about the spectacle of the story, rather than the way it’s mechanically explored. They peaked with TTYD, had a weird one with Super, and the rest have been “use this gimmick in VERY SPECIFIC WAYS to explore OUR story how WE want you to.”
This isn’t to say modern Paper Mario games are bad, just that it’s blatantly obvious they threw out mechanical complexity and deeper narrative tones in favor of “watch this big thing explode, ooh pretty colors :DDD!!!” Sticker Star is definitely the worst of them though.
I really hope we get another Paper Mario game that FEELS like a true Paper Mario RPG. TTYD Remastered is incredible, and I think that by making it, Nintendo acknowledged that fans just… really don’t care for modern Paper Mario as it is.
The saddest thing about Sticker Star is that I actually think the game had very interesting ideas with its resource management-based combat, but falls apart because the player is actively disincentivized to spend those resources. There is no reward for combat, so the optimal play is to run from every encounter. And bosses have nothing going on either, just use the correct item and ypu win. So you never actually engage with the mechanics at all!
And the fix would've been so simple: EXP. Y'know, the thing RPGs normally give you as a reward for combat?
Prototype 2. I loved the main character of the first one and the idea that even a monster was not as evil as human corporations. The jump to him being a main villain in 2 was too abrupt, there needed to be more story reasons to justify the change, or they shouldn’t have made him a villain at all.
I've gotten pretty far in the game before having to put it down for a bit, it's a great game for certain! I do enjoy the level of detail in terms of how NPCs act and respond around Arthur. Red Dead Redemption 2 is certainly a huge step-up in terms of quality from the original game.
I'm not particularly keen for GTA6 as those games tend to be off-putting for me (mechanically and story wise), I also hate driving in games...Unfortunately, GTA tends to involve a lot of driving.
Are we counting old-school expansions as DLC? If so, then, aside from the infamous Horse Armor, the Elder Scrolls series seriously raised the bar for what to expect from RPG add-ons. Tribunal and Bloodmoon were massive expansions that set the standard early on.
Knights of the Nine might’ve been a bit weaker, but Shivering Isles is one of the GOAT expansions and is arguably better than the base game.
Skyrim kept the momentum going with Dawnguard and Dragonborn, both of which added tons of new content.
The series is straight-up GOATed when it comes to expansions that are actually expansive: new locations packed with quests, items, monsters, spells, etc. They take already huge games and somehow make them even bigger.
Probably unpopular opinion but Prey is clearly on that list ! Not because the new game was bad, but they just took everything that was interesting and original in the first game, throw it away and just made it another doom-like game :/…
The original Prey wasn’t a GOTY or whatever, it just felt different and something new and original… Something I liked and they just made a total reboot with nothing in common on what made prey original/interesting !
What aspects of the newer Prey make it more like Doom than the older Prey? To me, that’s kinda like saying, “System Shock was just Wolfenstein 3D 🎶 in space 🎶”
I know the atmospheric design is doom like (aliens, weapons, paltforms…etc.) but gameplay mechanics were totally inovative and original (wall walking, portals, spirit walk) and chracter focus was also cool (native american).
I’m not saying Prey 2016 is a Bad game, I just found it sad that they totally changed the franchise spirit 😄
I don’t deny that Old Prey was an innovative game. But stating that everything that wasn’t Doom was stripped out while implying that nothing else was added in feels a bit disingenuous.
I thought the original Prey was boring as hell. It’s not like it didn’t have any interesting features, but the lack of penalty for dying meant that failure is impossible.
Prey isn’t really a franchise at all, just two completely unrelated games with the same name.
The newer one was supposed to be a sequel when it was being made by the original devs, but in the end it’s a completely separate game with no connection to the first.
I'm going to say The Last of Us 2. I loved the first one so much, and then 2 was not what I wanted or was expecting, which completely killed any love I had for it and any desire for a larger franchise.
I was hoping for an anthology series where each game focused on a different group of people in the same universe. I loved Joel and Ellie, but I wanted their story to be over and to get a look at how other people had dealt with things.
Not necessarily beloved, but I hated the tone and genre shift between Jak and Daxter and Jak 2. I hated the driving sections so much, that that’s where I put the game down. Looking back, I guess they wanted to make a different game, but had to make a sequel?
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Aktywne