I can’t say I’ve ever used a dualshock 2 clone, but I’ve used a sixaxis and ds3? Ergonomically they seem somewhat similar. In terms of quality, I can’t say. The controller I’ve linked is wired only, however. If that’s a dealbreaker, a company called 8bitdo make some fairly affordable wireless gamepads which are all Linux friendly (directly interpreted by steaminput)
My friends and I can play boomerang fu for hours. there’s a surprising level of depth to this deceptively cute looking game. Can get pretty competitive, but it’s always fun 😊
If you have Skyrim and want a new story, download Enderal. It’s pretty much an entirely new game built on Skyrim’s engine. It’s pretty great and free if you already have a copy of Skyrim
Yeah nah there is no gameplay there its pure coomer shit. Match 3 puzzle game, thats not a genre the only games that use that has their core gameplay are designed to be scams.
It’s certainly what the majority of the genre became with the advent of mobile gaming, as with so many other simple puzzle games. But the original Bejeweled and Puzzle Quest were both excellent and huge hits, and were complete games before the microtransaction garbage that came later.
It’s a nice genre for relaxing and turning off your brain, similar to a Tetris or a Bust-A-Move. I know there have to be titty and microtransaction filled variants of both of those, does it invalidate them as puzzle game genres?
Yeah coomer games are similar to mobile games. Theyre puzzle games that are designed to be extremely easy to make players feel good. They are technically still puzzle games just bad ones.
Maybe the match 3 stuff, but there are a lot of ‘adult’ games that are beyond that. Go play The Last Sovereign and tell me it isn’t better than all the final fantasies, I dare you.
I was going to mention The Last Sovereign in this thread. It’s a little bit hard to recommend because it’s like, barely modified RPG maker sprites and some serviceable art for sex scenes, along with the difficulty. However that game is a damn magnum opus.
On the m/m side, the visual novel Coming Out on Top is a remarkably well-written, if saccharine, dating game about a college guy figuring things out. I don’t usually like VNs but this one was worth playing. It’s has a lot of gay sex in it, that is literally the entire point so, you know, be aware of that.
Nice. I don’t typically go for M/M unless femboys are involved, but it’s what my wife likes, and that’s one of the ones I linked her when she asked me to research a few games for her to try.
Femboys can be hot too, though often authors seem to mix up femboys with trans women and that ends up being frustrating when I try a CHOYA game marked as m/m and it doesn’t have any actual m/m in it.
Some of these games have incredible writing. Personally, I’d recommend trying Eternum. It’s not finished yet but there’s already a ton of content and the writing is incredible. Another game by the same person called Once in a Lifetime is also really good but shorter.
Besides those two, I’d really recommend The Princess Trap. Also unfinished but still lots of content. This one is definitely a bit more niche and might not be for everyone but the drama and mystery in it is really incredible.
All of these games are pretty slow to get to the sex stuff to be honest (especially The Princess Trap). But every moment in-between makes it so worth your time.
I just finished what exists so far for The Princess Trap last night. I have to recommend holding off on it till it’s finished so you don’t end up in as much despair as me.
Classics still had lag. DK Country 3’s final boss was so laggy it’d affect the boss music.
Not quite super classic you mentioned but a chunk of the speed run tech around Super Mario 64 is how to optimize the camera to avoid lagging on certain effects (the sunshine to the wing cap, the top tower in whomps fortress, the sub in dire dire docks).
I say that less as a knock on the game and more that there were technical compromises made back in the day as well. Nostalgia sometime last hits and people assume everything ran blazing fast.
The Nintendo64 did run blazingly fast. Comparatively, even modern consoles are a step down in terms of power compared to Nintendo64 hardware for its time.
Had the draw distance been lowered in Ocarina of Time, its performance would have been at minimum a steady 30fps, as Ocarina of Time runs in a more optimized Mario 64 engine. Which, naturally, is less optimized than what Kaze has done to Mario 64’s engine, but Kaze also has like 20 years worth of more coding and computer knowledge learned, making comparison pretty unfair.
Framerate is also not the only metric in determining if a game’s performance is bad. Ocarina of Time runs at 20fps (unless you are in PAL region, then it runs at 17fps because of PAL standards, oof), but it never misses a frame. It is extremely consistent at 20fps. The frametime is perfect even on original hardware. The same cannot be said about most modern AAA games, even Nintendo games. Modern games might mostly run at 60 or 30 fps, but they very often dip below that and even more often have hitching and stuttering due to inconsistent frametime. Even though the fps may be high, the playability of the game is worse than Ocarina of Time.
There are so many things that go into whether a game feels responsive or not. Your experience could be explained by anything from access to stable Internet, to trends in game design philosophy, and vary from game to game based on implementation.
Here’s one of my favorite GDC talks that looks at just one small part of what goes into making a game feel responsive: youtu.be/h47zZrqjgLc
Sure, this is just an example of how complex “feel” can get in game development. The video includes several examples where player perception changes drastically from very minor gameplay design changes
bin.pol.social
Aktywne