I love Wind Waker so much. The Triforce quest toward the end gets some heat, but I think it’s great. Sailing around the open ocean and exploring the islands is the best part of the game. Wish they would have kept some of the cut content and had another dungeon or two, but still overall one of my favorite Zelda games.
The Triforce quest was somewhat nerfed in the remake. You get some fragments immediately instead of finding a map to them.
And the new sail kinda makes wind control useless for sailing which I’m honestly not sure I like. This is just a part of the game’s theme they cut, there is such a thing as too convenient IMO.
I don’t think I hate the triforce quest as much as I see others, as I do have some fond memories of it. Just it drags on a little too long. I disagree with the people who want it cut entirely, but I can respect their opinion. The cut content is so fascinating too. I remember hearing the Iron Boots were cut, and it’s always triggered this sort of morbid curiosity where I can’t help but wonder what it would have been like to keep them.
I’ve recently been obsessed with a streamer called AboutOliver. He played Minecraft for the first time about a year and a half ago, played his entire first season with no wiki or external knowledge, got a little tour of the community server (which he 99% forgot at the time Season 2 rolled around) and is now on Episode 75-ish of season 2. Still no wiki, no guides. He has figured out some crazy things about the game (which I won’t spoil), but is also completely clueless about some super basic features.
It’s been incredibly inspiring to just watch him figure things out, because he is exceptionally inquisitive and methodical by default (I think he’s a phd candidate in Astrophysics irl?). Made me realize the point of a game shouldn’t be to produce the optimal output, but that struggling and finding things out is exactly the point. Incidentally, that mindset also noticeably boosted my performance at work because I’m now one of the few people who will happily continue to tackle a programming problem over and over again, even if there are no helpful guides on it.
Long story short, here’s a link to watch the supercut of Olivers Season 1 Playthrough: youtu.be/ljemxyWvg8E
The total season 1 supercut is about 6 hours iirc
Ha! I watched him play Outer Wilds and it was perfect. It is the ideal game for someone like him because this game is all about exploring. But please play the game before you watch him play and don’t research anything beforehand or during playing.
Well…
But considering in modern Minecraft you already have a crafting book that says how to craft any item it’s not as needed anymore as before.
In the early times I believe it was to either know the recipe or to look iz up on the web.
Beneath A Steel Sky has a help system now you can refer to, and I ended up using it a fair bit. The solutions often just pissed me off though, as they rely on you remembering a one-off bit of dialogue you saw (or skipped) days ago in real time. or were just nonsense.
When I walk around the floor at work now I often see other devs on their phones while they wait for the AI to do stuff. People are getting disengaged are forgetting skills already - this is unsustainable.
Here’s something I’ve been thinking about. I’ve been playing through some need for speed games on emulators for the past few years. Once I bound keys to save and load states it was over: I’d save-state before every turn and run them over and over until I got them perfect. Doing this I did eventually learn the maps really well though, and on more recent playthroughs I’ve barely used save-states, which was obviously far more satisfying. I realize this isn’t the same thing as ai or walkthroughs, but I think maybe these tools do share something in that they lower the barrier to entry to different sorts of skilled tasks we may not yet feel competent to accomplish. Like training wheels or a helping hand, we can let go of them once we feel steadier on our own.
It’s just a conversation bud, I don’t disagree with op’s point, just adding another perspective. You can grow dependent on your tools just like you can use them to better yourself.
I don’t really see where the hypocrisy is? If you think what the commenter you’re replying to said wasn’t relevant that’s fine, but where’s the hypocrisy?
Here’s something I’ve been thinking about. I’ve been playing through some need for speed games on emulators for the past few years. Once I bound keys to save and load states it was over: I’d save-state before every turn and run them over and over until I got them perfect. Doing this I did eventually learn the maps really well though, and on more recent playthroughs I’ve barely used save-states, which was obviously far more satisfying.
statement that sets the context of the comment
I realize this isn’t the same thing as ai or walkthroughs,
statement that disarms anyone calling “bullshit” by acknowledging the context above is useless fluff.
but I think maybe these tools do share something in that they lower the barrier to entry to different sorts of skilled tasks we may not yet feel competent to accomplish. Like training wheels or a helping hand, we can let go of them once we feel steadier on our own.
the hypocrisy of continuing to support an argument previously stated as “not the same thing as”.
this is is pointless commentary from a person who is clearly not objective but is pretending to appear objective by disarming the shortcomings in their argument by acknowledging them outwardly. this is a common tactic employed by people who have a weak position and lack confidence in their argument.
the reason why the argument lacks confidence is because there is no viable evidence that AI improves cognitive ability in humans while there is verifiable evidence that it harms cognitive abilities.
for example:
AI is being abused within schools to falsely achieve educational goals under merits that were unearned
AI is currently being abused by professionals in software development that cause weeks or months of tech debt to clean up that could have been resolved during the development process
AI has lead to several people dying or near dying because they have taken advice from it when it told the user to “smoke meth”, “kill themselves”, “consume bromide”, and others.
there are so many more instances of cognitive decline available, just search for them.
I like this analogy and it’s a good way to think about this sort of AI help, but I guess the problem arises when people don’t have the same awareness. If you don’t realise it’s more fun/satisfying, you might never take the training wheels off. I know it seems obvious to me or you but a lot wouldn’t see that correlation.
I’ve been playing co-op games recently and half my group want to revert the save anytime anything goes south. I always refuse (I host) and we’ve had some really fun times digging ourselves out of the hole. Even the save scummers agree they were the most fun playthroughs, but then they still want to save scum next time.
It works great for most games. Steam makes it really easy to enable proton for all games in your library. However, one caveat I would add is that certain intro/cutscene video formats didn’t play for me out of the box. I fixed it by using ProtonUp-QT or ProtonPlus to download the newest GE-Proton and selecting that to default in my steam compatibility settings.
Switched last year from Win 11. Had some previous experience with Ubuntu and Mint but wanted to try Arch. I ended up with EndeavourOS, which is Arch based. At that time I had some things to learn about making my Nvidia GPU run and run properly. But there were some new drivers coming out alongside Nvidia partially opening up to the Linux crowd. Together with further advancements in Proton it’s been mostly smooth sailing I’d say.
Games on Steam mostly run out of the box. There might be some, that need another Proton oder GE-Proton version but those are easily switched/installed. You can always look up if games need certain tweaks on protondb.com I’ve even got Fallout 4 with 300+ mods (managed by Nexusmods / Vortex) to run. Currently playing Stalker 2 with some mods and “it just works”. I even managed to manually inject DLSS 4 to Stalker 2 so the really bad ghosting is far less.
Lutris or Heroic Launcher work for GOG, Uplay and EA Access (or whatever it is called nowadays).
There are a few games, like Icarus, that run like shit generally but even worse on Linux. Also, when using Steam / Proton, every time you change shaders they need to be pre-rendered. Usually that also happens when there’s been an update. Most of the time that doesn’t take long but I had singular games where that took 30+ minutes. And then there is an increasing number of games that run kernel level anti-cheat. Games like CoD 7 (I think), Valorant or the upcoming Battlefield 6. They straight out can’t be played on Linux. It sucks, because I wanted to play BF6 with friends but I just have to pass this one. Anticheat shouldn’t run on kernel level anyways. Speaking of anticheat: I think (please correct me if I’m wrong) BattleEye also doesn’t run on Linux. EAC does, but it needs to be enabled by the devs for Linux. Squad or Hell Let Loose run EAC and have it enabled for Linux and it runs fine. SCUM and Rust don’t have it enabled so you either have to play on servers that don’t use EAC or on specific linux compatible servers (there are some in Rust).
BattleEye and EAC have both worked on Linux since 2021. Any games that use those at this point but don’t support Linux are choosing to block the platform (e.g. Fortnite).
Does BattleEye in general just work or does it require fiddling? One of my main games uses it, so that is a big factor in me not having made the jump yet. (The others are an NVidia GPU and my absolute dread to have to get around to actually clean up my files)
In my experience it either works or it doesn’t, based on whether the devs have blocked it or not. The only extra step I’ve needed to do for anti-cheat on Steam games is installing a Proton runtime for the given anti-cheat, which are just in the tools section.
It is the externalization of internal mental processes, causing technological dependencies for even basic thinking on the subject it issues for. It is fundamentally the same as being dependent on a parent for answers, as a child. At some point the parent must force the child into independence to become capable of functioning, to build the infrastructure to answer its own questions by memorizing, and later discerning, the answers.
If we should regress to, or raise our children with, such a dependency, we will become enslaved to those who control these technologies, making useful thought into a subscription service. Technology is incredibly empowering but at some point it becomes a necessity and we are beholden to those who control such things, spawning a techno feudalism in which we are as tied to a corporation’s technology as serfs were to the lord’s lands.
It’s an action adventure rpg where you whack enemies with ever more powerful sticks and weapons that takes place in a fully different location known as evermore, accessible through the lab of a secret scientist from some American town named “podunk” in the 60’s. Especially the lab, it feels eerie enough to be an end game area. The town of podunk is basically the setup so you don’t get to see much, but it’s cool to see a modern day location in an rpg that isn’t earthbound.
I’ve come to really like WW over the years, that and TP may be my favourite of the console Zelda games, the graphics of WW aged pretty well imo, art style still looks great some 23 years later.
That it was! It’s a shame Justin doesn’t really compete anymore. That’s how well he does in a game he doesn’t really practice like he did back in the day. That man could pick up a fighting game at Evo that he’s never played before, and he’d still get out of pools.
bin.pol.social
Aktywne