I feel like it had RPG elements with the soldier upgrades and equipment. There was progression in what your characters could do. This game was amazing, I’d love a remake of this with some small graphical and quality of life improvements.
No, it did not, and concurrent players is a very bad metric to use for something like this. They sold north of 3.5M copies. At $40 each, that’s about $100M. Even looking at concurrent players, right now, at 98k players, it’s the 14th most played game on Steam, so with the information you did use, as a paid game and not free to play, it would be hard to say that it flopped.
Typically, that’s how you’d measure a flop. Seeing as you only need two other people to play, this game isn’t dead as long as there are 3 people who want to play and a server running to facilitate them.
You see, that’s your problem. Companies don’t make games for any other reason than money. Since there are no microtransactions or subscriptions available, they quite frankly don’t care if you ever play the game after you’ve purchased it.
They moved a lot of units already and considering it’s only a side game with reused assets, they made a profit. Therefore, the game by all means is a success for them, even if nobody would play anymore.
Concurrent players also shouldn’t influcene future sales by much, since you only need 3 people at a time
By memory this means we’ve only got Rise of and Shadow of - alongside the IV-VI Remastered still to come via Amazon, they’ve given the rest out themselves (though Epic has given others)
This is basically what it’s like playing KCD2 at times, but it’s fucking hilarious watching an army of guys try to kill me or the person I am talking to while we just ignore them.
Your comment has caused me to reflect on the early game, and I think I agree with you. I suspect I hadn’t noticed the slow early game because the catalyst for me playing the game was grieving a friend who had loved the game — this means that even if I had found it painfully slow, I would have been likely to push on regardless.
I’m trying to remember at what point it potentially gets better. It’s hard to say without knowing how far you got in (especially because it’s entirely possible that maybe you just didn’t jibe with this game (which is fine, because subjectivity is cool)); I remember part of what I enjoyed about the game was the general vibes.
That being said, going off the map above, I think the most engaging parts of the game for me happened after Boulder City. The world gets more content dense as you approach New Vegas, and I remember enjoying the anticipation as I got closer to the city, and how I was beginning to feel like I understood the various moving parts of the world better (such as the politics around the NCR).
So I think the short answer is that yes, it does pick up. If New Vegas seems like the kind of game you usually play, it might be worth giving it another crack (but I can’t gauge how far into the game it starts picking up, time-wise)
Never really agreed with the Metroidvania label, same with Skul: The Hero Slayer. You unlock different biomes (and side rooms), but the items to do so are more like keys. Just my thoughts on that.
You’ve waited now 7 years - waiting a bit longer won’t hurt - but then again if you wait for the next one there will probably always be another one after that.
I like your question but you should formulated better, that’s why it’s getting downvoted.
Short Answer: No, it’s not a flop. Long answer: Many have given the meaning of a flop so I will not repeat. What you want to know it seems is if ERN succeeded as a multiplayer and I get the feeling you are comparing it to FPS, but they have very different markets. ERN made good money and satisfied the Soul-Like gamers Multiplayer addiction. Elden Ring is also not massive when compared to Counter Strike but in proportion ERN is very successful. The learning curve for the Souls-Like games is usually also a detractor for many.
Still top 10 right now in concurrent players on steam. Every other game on the tier list is a free to play game or Dune(with less players than Nightreign) and Dune is a big IP with a multimillion movie trilogy. Calling it flop is absurd.
bin.pol.social
Aktywne