I ain’t so far into the game (around 10 hours and arriving in Junon), but I ain’t so fond of the story telling. The characters are clearly caricatures with the silent shy guy (cloud), the nice strong awkward guy (barret), the naive cute lady (aerith) and so on…
I guess the story is also difficult to reinvent and might be a bit stuck in the 90’s. I’m still clearly enjoying the game so far, but storytelling has moved on and it doesn’t come close to a masterpiece like Last Of Us 2 in that regard.
Still the world is enjoyable, the gameplay too (although I preferred the original combat system) and it’s good to play something naive from time to time too.
it’s a different game entirely; just a retelling of the same story. def understandable- I also didn’t like the gameplay but stuck with it to see what the story differences are.
Played 1,2,4 and 5 .
Mechanics I would say I liked 4 compared to 1,2 while 5 has formula a bit reinvented so it's different at all in good and bad ways.
Story wise 1,2 and 4 are great, 5 story is meh.
So if you want to try after 4 the 5th... Just tune out of the story, it's not even close to others. Personal stories in 5 are kinda good but overall story is trash.
So yeah Valvatorez main plot is great so definitely get that one if you itching for Disgaea.
Personally I hope we get 3 on Steam one day, it was my introduction to the series, and no other entry has the same absurdly high amount of Post-Game content (Disgaea 3 had a LOOOOONG DLC support cycle and I hope 8 does as well… I miss Prierre and Nisa)
So I found out after I posted this that there’s a demo, and 40 minutes in I already like Valvotorez more than Laharl, and at least on par with Adell. Seems like I’ll finish the demo to eb sure, and probably pick it up.
It seems like even Nippon Ichi didn’t like the characters, since the Post-Game stories are about Fuka and Desco and in one of them you even recruit the Tyrant version of Valv from way back in the past, who’s dialogue mentions that he hates Present Day Valvatorez
and… when Disgaea 3 got a re-release on Vita the characters who come over from 4 are… Fuka and Desco…
Valvatorez and Fenrich are mysteriously absent
the nicest thing I can say about the two are that they’re a great couple
Liking Sardines is not a personality, and liking Valvatorez is both not a personality, and a violation of my suspension of disbelief.
Disgaea 4 has a worse story than D1 and 2, with Valvatorez being pretty much my least favorite of the Overlords (SARDINES! is not funny and never will be) but… is improved in every other way. Sadly it doesn’t carry over Disgaea 3’s “EVERYONE IS HERE!” policy in terms of the post-game/DLC, and neither does anything else…
I hope D8 comes back to that…
I miss Nisa and it’s not like she’s going to be in HD Neptunia anytime soon… not that I’d play HD Neptunia
Man, I haven’t played that since it was released, but I remember it being absolutely amazing. I should check it out again, but with the RimWorld release today I think I’ll be busy for a while…
Rimworld the game that I have over 500 hours and still dont know how to play it but I love it. I heard that the minimum amount of hours to get the game is about 1000 (/s).
So that’s why all my mods are out of date! I haven’t played in over a year and today I got a sudden urge to start a game. I thought it was weird that so many mods weren’t compatible but now I know why.
I don’t know how I came across Star Sector but games it reminds me of:
Mount and Blade obviously (the open world with roaming bands you encounter)
Transcendence is a game where you only play as a single ship but this is one of longest developed 2d top down ship games and it deserves mention.
Battlevoid Harbinger is much simpler but the game is well suited for mobile and the tactical battles are actually extremely interesting, there is a lot of thought to how you approach situations and which direction you choose to go through sectors.
Silent Sector, I haven’t played this one but it seems to be well reviewed. This is a game where you fly mostly one ship I think.
Subspace Continuum is a deep cut lol, old multiplayer 2d spaceship combat game with really realllllllly deep combat mechanics and a very high skill ceiling. You pilot a single ship. Mostly dead :(
Nebulous Fleet Command is a good pick if you want Star Sector but 3D. It actually controls fantastic on my steamdeck and I am reallly REALLY impressed by the UI, tutorials and general control scheme as this game is basically as in-depth with radar, targeting, guided missiles as you can get without going for a modern day military sim (like command modern operations or something).
Space Rangers HD: A War Apart looks bonkers, haven’t played it but it deserves a mention for just being so off the wall and obscure
(Microsoft) Allegiance is an old space combat game kind of like Empires Mod or Natural Selection 2 where one player per team is the commander who plays the game like an RTS and all the other teammates play the game like it is a spaceship combat game. It is 3D and multiplayer but I feel like there is some shared DNA here with picking the right fights so you can upgrade your fleet and then taking enemies more head on.
Armored Brigade is worth a mention, yes I know it is an entirely different genre of a Cold War gone hot realistic military game, but the top down visual style and the really interesting delayed orders system I think might be interesting to check out as a fan of tactical spacecombat games. The effective range of main battle tanks in this game alone is terrifying.
The Last Federation by the makers of AI War also deserves a mention here because I LOVE the clever twisting of game mechanics (these developers are great at that, see Tidalis lol) where you play a single spaceship amidst warring factions but that your goal is to UNIFY them. You are an extremely powerful alien from a dead race with a powerful ship and you want to stop the galaxy falling into war but you are only one ship and you have to think about the political/diplomatic implications of every move you make. It gives the game structure of star sector or mount and blade where you roam around fighting and negotiating with much bigger factions than yourself a broader shape and arc to the experience. Very cool game, I haven’t tried it yet either though.
Star Traders: Frontiers sigh imagine if it had combat like star sector??! Or imagine Star sector had its non-combat elements fleshed out this much?
Helium Rain looks very very interesting in the way it simulates economies and let’s you interact with an open world but it is 3D
Children Of A Dead Earth is probably the only actually realistic space combat game, I want to try it
x4 series or whatever seems like it has great options for building up companies with automated ships going everywhere never tried it though
3030 Deathwar Redux is a great singleplayer 2d space game with a well done story and fantastic looking grim cyberpunk pixel art. I love the commitment to going with a point and click style art scheme for everything outside of the spaceship cockpit. This game nails the vibes and I think other game developers making space games should take another serious look at just how efficiently point and click games can convey the feeling of place with a single backdrop or two and some music (imagine if a space game like Star Traders: Frontiers had the art style of The Sea Will Claim Everything?? Ooooff that would be dope).
The Dominions and Conquest Of Elysium series, I know this is a different genre but there are a ton of shared mechanics and strategies here and I need to mention them in case a space strategy fan hasn’t stumbled onto them yet.
ΔV: Rings of Saturn rightfully takes a closer look at space mining as being something that is fun, exploding spacerocks with lasers shouldn’t be like a more boring version of a basic MMO quest right? It should be like playing a game of pool but you are ON the pool table and the pool balls can crush you (I suppose Hardspace: Shipbreaker deserves a similar nod for making us consider how foolishly we handwave away the fun of disposing of our unwanted starships by abstracting all the fun plasma-torch cutty bits into a single “sell” button) .
sigh ok sorry one more deep cut and I will stop, I am just having too much fun going through the cobwebs of my brain lol
Approaching Infinity is a turn based roguelike game where you play a spaceship captain roaming the universe with very very simple graphics but the gameplay is absolutely superb and deep as hell. Yes, the graphics are awful hahaha but the abstracted tile based nature of the game means that complex systems can more easily be built and developers have more time to focus on balancing those mechanics so that a player always feels like they have interesting choices to make. A difference here though is that a big part of the game is exploring a wildly different planets with different hazards and resources, this game is kinda a bit like No Man’s Sky if it had completely opposite design goals.
Nebulous has a conquest mode that is in testing at the moment that sounds extremely promising. The base gameplay is so good the game doesn’t need much, just a bit of progression between battles and choices to make about who to fight next.
Transcendence is a classic, the dev is still working on the game and the first early version came out in 1995 so rest assured if the game peaks your interest there is a lottttt to sink your teeth into there!
If the idle game is running at 100% there is no power left to also crypto mine. If the idle game runs at 10% you could use 90% for mining but then you would pay for 100% energy usage instead of 10%. You’d probably end up paying more than you’d mine.
Yeah I was mostly thinking of it as some clever way to mine. Somehow linking the mining engine into the gameplay itself. That’s a proper point though when just looking at the efficiency side of things.
bin.pol.social
Aktywne