bin.pol.social

Telorand, do gaming w Zwift Linux Alternative

It looks like Zwift has an android app. Have you tried installing that via Waydroid?

sic_semper_tyrannis,

What’s Waydroid? I suppose I could try running it on a dedicated profile. I’ve tried updating my Zwift HUB firmware via the app (as it’s the only way) and it doesn’t work anymore, even if I install sandboxed Google Play.

Telorand,

Waydroid is containerized Android emulation. Should be available via most package managers.

sic_semper_tyrannis,

Oh that’s awesome! I’ll definitely give that a try. Thanks!

Albbi, do gaming w Looking for a grappling/wrestling local multiplayer games

You could also check out Def Jam 2 for ps2. Lots of grappling and awesome moves.

SuperSaiyanSwag,

Now this is a very interesting pick, I love it

Thicc_Jamez, do gaming w Looking for a grappling/wrestling local multiplayer games

AEW: fight forever is supposed to be like a throwback to the WWE games before 2k. I got it for the switch, and I enjoy it even though the graphics are abysmal.

SuperSaiyanSwag,

Thank you so much! This and the other comment gives me enough games for votes

TheRtRevKaiser, do gaming w Looking for a grappling/wrestling local multiplayer games
@TheRtRevKaiser@beehaw.org avatar

So IMO nothing has really ever topped the old Asmik Ace/AKI wrestling games from the N64 era. I played a ton of WCW/NWO Revence, and WWF No Mercy is still considered by a lot of people to be the best wrestling game ever made, and apparently still has an active modding scene.

SuperSaiyanSwag,

That is very true, and N64 emulator is easy enough to setup in the Shield

Grangle1, do games w All announcements from the triple-i showcase

Didn’t even notice Hyper Light Breaker til now, but definitely looks like one for me to keep an eye on.

supersquirrel, (edited ) do gaming w So... Let's talk about StarSector

I don’t know how I came across Star Sector but games it reminds me of:

  • Mount and Blade obviously (the open world with roaming bands you encounter)
  • Transcendence is a game where you only play as a single ship but this is one of longest developed 2d top down ship games and it deserves mention.
  • Battlevoid Harbinger is much simpler but the game is well suited for mobile and the tactical battles are actually extremely interesting, there is a lot of thought to how you approach situations and which direction you choose to go through sectors.
  • Silent Sector, I haven’t played this one but it seems to be well reviewed. This is a game where you fly mostly one ship I think.
  • Subspace Continuum is a deep cut lol, old multiplayer 2d spaceship combat game with really realllllllly deep combat mechanics and a very high skill ceiling. You pilot a single ship. Mostly dead :(
  • Nebulous Fleet Command is a good pick if you want Star Sector but 3D. It actually controls fantastic on my steamdeck and I am reallly REALLY impressed by the UI, tutorials and general control scheme as this game is basically as in-depth with radar, targeting, guided missiles as you can get without going for a modern day military sim (like command modern operations or something).
  • Space Rangers HD: A War Apart looks bonkers, haven’t played it but it deserves a mention for just being so off the wall and obscure
  • (Microsoft) Allegiance is an old space combat game kind of like Empires Mod or Natural Selection 2 where one player per team is the commander who plays the game like an RTS and all the other teammates play the game like it is a spaceship combat game. It is 3D and multiplayer but I feel like there is some shared DNA here with picking the right fights so you can upgrade your fleet and then taking enemies more head on.
  • Armored Brigade is worth a mention, yes I know it is an entirely different genre of a Cold War gone hot realistic military game, but the top down visual style and the really interesting delayed orders system I think might be interesting to check out as a fan of tactical spacecombat games. The effective range of main battle tanks in this game alone is terrifying.
  • The Last Federation by the makers of AI War also deserves a mention here because I LOVE the clever twisting of game mechanics (these developers are great at that, see Tidalis lol) where you play a single spaceship amidst warring factions but that your goal is to UNIFY them. You are an extremely powerful alien from a dead race with a powerful ship and you want to stop the galaxy falling into war but you are only one ship and you have to think about the political/diplomatic implications of every move you make. It gives the game structure of star sector or mount and blade where you roam around fighting and negotiating with much bigger factions than yourself a broader shape and arc to the experience. Very cool game, I haven’t tried it yet either though.
  • Star Traders: Frontiers sigh imagine if it had combat like star sector??! Or imagine Star sector had its non-combat elements fleshed out this much?
  • Helium Rain looks very very interesting in the way it simulates economies and let’s you interact with an open world but it is 3D
  • Children Of A Dead Earth is probably the only actually realistic space combat game, I want to try it
  • x4 series or whatever seems like it has great options for building up companies with automated ships going everywhere never tried it though
  • 3030 Deathwar Redux is a great singleplayer 2d space game with a well done story and fantastic looking grim cyberpunk pixel art. I love the commitment to going with a point and click style art scheme for everything outside of the spaceship cockpit. This game nails the vibes and I think other game developers making space games should take another serious look at just how efficiently point and click games can convey the feeling of place with a single backdrop or two and some music (imagine if a space game like Star Traders: Frontiers had the art style of The Sea Will Claim Everything?? Ooooff that would be dope).
  • The Dominions and Conquest Of Elysium series, I know this is a different genre but there are a ton of shared mechanics and strategies here and I need to mention them in case a space strategy fan hasn’t stumbled onto them yet.
  • ΔV: Rings of Saturn rightfully takes a closer look at space mining as being something that is fun, exploding spacerocks with lasers shouldn’t be like a more boring version of a basic MMO quest right? It should be like playing a game of pool but you are ON the pool table and the pool balls can crush you (I suppose Hardspace: Shipbreaker deserves a similar nod for making us consider how foolishly we handwave away the fun of disposing of our unwanted starships by abstracting all the fun plasma-torch cutty bits into a single “sell” button) .

sigh ok sorry one more deep cut and I will stop, I am just having too much fun going through the cobwebs of my brain lol

  • Approaching Infinity is a turn based roguelike game where you play a spaceship captain roaming the universe with very very simple graphics but the gameplay is absolutely superb and deep as hell. Yes, the graphics are awful hahaha but the abstracted tile based nature of the game means that complex systems can more easily be built and developers have more time to focus on balancing those mechanics so that a player always feels like they have interesting choices to make. A difference here though is that a big part of the game is exploring a wildly different planets with different hazards and resources, this game is kinda a bit like No Man’s Sky if it had completely opposite design goals.
Ultimatenab,

Thank you very much for such a detailed list. I had a look through all of them and X series is something that I am very fond of.

However, I have added Transcendence and Nebulous Fleet Command on my next to play list.

supersquirrel,

Nebulous has a conquest mode that is in testing at the moment that sounds extremely promising. The base gameplay is so good the game doesn’t need much, just a bit of progression between battles and choices to make about who to fight next.

Transcendence is a classic, the dev is still working on the game and the first early version came out in 1995 so rest assured if the game peaks your interest there is a lottttt to sink your teeth into there!

Kaldo, do gaming w So... Let's talk about StarSector
@Kaldo@beehaw.org avatar

I remember trying it quite a few years ago but it was too much work to learn to play it at the time, I knew how long it usually takes for games like DF, kenshi or rimworld to click and wasn’t sure if star sector is worth it when I had x3, factorio, m&b to occupy me.

I am always tempted to give it a try but the number of new complex games keeps increasing while the number of my brain cells keeps dropping xd

Ultimatenab,

I am with you. On my first try I died early on and then I hit YouTube for a couple of lets plays. If you are interested, they are Big Brain Energy and Francis John

Azathoth, do gaming w So... Let's talk about StarSector

I quite like StarSector too. It clearly owes a lot to the Escape Velocity series which I love.

StarSector's focus on colony management is super fun though. The recent patch was also quite good and seemed to add more story elements which I appreciate. I appreciate the unique looking ships even though some of them end up looking very ugly.

I love working with the AIs. Smuggling them, integrating them into colonies, doing other spoilery things with them. I wish there were deeper mechanics there and more story too, but that could still happen.

Ultimatenab,

I am currently playing my first save on vanilla with a few QoL mods but looking at the mods list there is a lot more amazing content to be had. I think I am going to enjoy this game for sometime.

SaintWacko, do gaming w So... Let's talk about StarSector

Man, I haven’t played that since it was released, but I remember it being absolutely amazing. I should check it out again, but with the RimWorld release today I think I’ll be busy for a while…

Ultimatenab,

Rimworld the game that I have over 500 hours and still dont know how to play it but I love it. I heard that the minimum amount of hours to get the game is about 1000 (/s).

SaintWacko,

Yeah, that sounds about right! I’m a little over 2k…

Thavron,
@Thavron@lemmy.ca avatar

So that’s why all my mods are out of date! I haven’t played in over a year and today I got a sudden urge to start a game. I thought it was weird that so many mods weren’t compatible but now I know why.

MacedWindow, do games w All announcements from the triple-i showcase
@MacedWindow@lemmy.world avatar

Streets of Rogue 2!!!

Streets of Rogue 2!!!

You can do so much in the original, very excited to see what chaos they can manage in a sequel!

Maestro, do games w All announcements from the triple-i showcase

What's an Ubisoft game doing here?

InquisitiveApathy,

Ubisoft is publishing. The devs are the same people who made Dead Cells.

grrgyle,

HMMM, that doesn’t actually sound “independent” to me, no matter how many “i” you add…

I know that the Dead Cells folks are one of the founding members of this iii thing.

InquisitiveApathy,

I agree that having a AAA(A™) publisher probably shouldn’t get you classified as indie. It’s been increasingly common though to see large publishers back indie studios in recent years. Dave the Diver and Nexon’s relationship comes immediately to mind for recent example.

Glide,

This makes so much more sense.

I watched the gameplay trailer and was so confused as to why Ubisoft thought it could get away with so blatantly ripping off Dead Cells.

Still confused why it’s in the “triple-i” showcase, though. I know the definition of “indie” has become more and more loose as of late, but I’d think the core concept of being self-published would have to be a pre-requisite.

InquisitiveApathy,

An indie band can still have a record label backing them, but calling themselves that sets an expectation that their music will likely be outside of mainstream appeal. The same goes for indie films which can still have massive budgets and distribution channels thanks to major studio backing. They just tell stories that won’t follow the formulaic mold that big picture releases are beholden to.

You kind of have to disconnect the word “indie” from meaning “independent.” The industry has matured enough that indie refers more to an overall aesthetic and expectation for consumers rather than a fully independent game dev. Publishers are ultimately acknowledging the legitimacy of indie games as a part of the market and dipping their hands in them. I’d still expect the studios to retain most of the creative and design control, but they’ll have access to the marketing, analysis, and distribution relationships that publishers can provide.

HBK, do games w All announcements from the triple-i showcase
@HBK@lemmy.dbzer0.com avatar

This is awesome, thank you!

I always love recap threads like this. It’s an easy way for me to catch up the next day and make sure I didn’t miss anything.

danciestlobster, do gaming w Open world games, need recommendations

My somewhat controversial suggestion is outward. Low graphical intensity PC game, very open world, and some incredibly unique and polarizing design choices. If your favorite part of breath of the wild was world exploration and korok finding, you may love it! If you like quality of life features though, maybe not.

Things like, you have a world map but no “you are here” marker so need to place yourself with landmarks. You need to drop your backpack to fight effectively and remember where you dropped it, the magic system is based on insomnia with the longer since you slept the more mana you have until you push it too far and just collapse. Really really weird game that I still think about all the time years later.

sleepybisexual,

What platforms is it on?

danciestlobster,

It a fairly low intensity PC game, steam has it, gog does too I think

sleepybisexual,

Oh, so only PC releases?

hamsterkill,

Outward is on consoles as well, though PC is its primary platform.

en.wikipedia.org/wiki/Outward?wprov=sfla1

sleepybisexual,

:c

Was hoping it was on switch :3

Why are modern consoles locked down PCs with optical drives lol

hamsterkill,

As I said, it’s on consoles too — including Switch. It’s just that it’s a secondary platform for it — meaning it may be a lesser experience than on the platform it was ported from.

sleepybisexual,

K, thank you for the help

Maddier1993, do gaming w Why don't idle games mine for crypto?

Contrary to popular belief, electric power usage is not wasted if the PC is idle. PC draws more power when it is working at 100% vs. When it is idle.

It’s like people switch off kettles or ovens that are not running… but if a kettle/oven is not running then it is not pulling power.

blanketswithsmallpox,

Right… Hence why idle games draw significantly more power than when a computer isn’t running it.

This is about idle games. Not a PC at idle.

Sirence,

If the idle game is running at 100% there is no power left to also crypto mine. If the idle game runs at 10% you could use 90% for mining but then you would pay for 100% energy usage instead of 10%. You’d probably end up paying more than you’d mine.

blanketswithsmallpox,

Yeah I was mostly thinking of it as some clever way to mine. Somehow linking the mining engine into the gameplay itself. That’s a proper point though when just looking at the efficiency side of things.

Deceptichum, do games w Legend of Zelda
@Deceptichum@sh.itjust.works avatar

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