it’s a different game entirely; just a retelling of the same story. def understandable- I also didn’t like the gameplay but stuck with it to see what the story differences are.
I have been struggling with this too. solution has been running it on my phone for now and looking into dedicated hardware. I’ve come across a few other options (MyWoosh) recently but nothing native to linux.
Disgaea 4 has a worse story than D1 and 2, with Valvatorez being pretty much my least favorite of the Overlords (SARDINES! is not funny and never will be) but… is improved in every other way. Sadly it doesn’t carry over Disgaea 3’s “EVERYONE IS HERE!” policy in terms of the post-game/DLC, and neither does anything else…
I hope D8 comes back to that…
I miss Nisa and it’s not like she’s going to be in HD Neptunia anytime soon… not that I’d play HD Neptunia
What’s Waydroid? I suppose I could try running it on a dedicated profile. I’ve tried updating my Zwift HUB firmware via the app (as it’s the only way) and it doesn’t work anymore, even if I install sandboxed Google Play.
AEW: fight forever is supposed to be like a throwback to the WWE games before 2k. I got it for the switch, and I enjoy it even though the graphics are abysmal.
So IMO nothing has really ever topped the old Asmik Ace/AKI wrestling games from the N64 era. I played a ton of WCW/NWO Revence, and WWF No Mercy is still considered by a lot of people to be the best wrestling game ever made, and apparently still has an active modding scene.
I don’t know how I came across Star Sector but games it reminds me of:
Mount and Blade obviously (the open world with roaming bands you encounter)
Transcendence is a game where you only play as a single ship but this is one of longest developed 2d top down ship games and it deserves mention.
Battlevoid Harbinger is much simpler but the game is well suited for mobile and the tactical battles are actually extremely interesting, there is a lot of thought to how you approach situations and which direction you choose to go through sectors.
Silent Sector, I haven’t played this one but it seems to be well reviewed. This is a game where you fly mostly one ship I think.
Subspace Continuum is a deep cut lol, old multiplayer 2d spaceship combat game with really realllllllly deep combat mechanics and a very high skill ceiling. You pilot a single ship. Mostly dead :(
Nebulous Fleet Command is a good pick if you want Star Sector but 3D. It actually controls fantastic on my steamdeck and I am reallly REALLY impressed by the UI, tutorials and general control scheme as this game is basically as in-depth with radar, targeting, guided missiles as you can get without going for a modern day military sim (like command modern operations or something).
Space Rangers HD: A War Apart looks bonkers, haven’t played it but it deserves a mention for just being so off the wall and obscure
(Microsoft) Allegiance is an old space combat game kind of like Empires Mod or Natural Selection 2 where one player per team is the commander who plays the game like an RTS and all the other teammates play the game like it is a spaceship combat game. It is 3D and multiplayer but I feel like there is some shared DNA here with picking the right fights so you can upgrade your fleet and then taking enemies more head on.
Armored Brigade is worth a mention, yes I know it is an entirely different genre of a Cold War gone hot realistic military game, but the top down visual style and the really interesting delayed orders system I think might be interesting to check out as a fan of tactical spacecombat games. The effective range of main battle tanks in this game alone is terrifying.
The Last Federation by the makers of AI War also deserves a mention here because I LOVE the clever twisting of game mechanics (these developers are great at that, see Tidalis lol) where you play a single spaceship amidst warring factions but that your goal is to UNIFY them. You are an extremely powerful alien from a dead race with a powerful ship and you want to stop the galaxy falling into war but you are only one ship and you have to think about the political/diplomatic implications of every move you make. It gives the game structure of star sector or mount and blade where you roam around fighting and negotiating with much bigger factions than yourself a broader shape and arc to the experience. Very cool game, I haven’t tried it yet either though.
Star Traders: Frontiers sigh imagine if it had combat like star sector??! Or imagine Star sector had its non-combat elements fleshed out this much?
Helium Rain looks very very interesting in the way it simulates economies and let’s you interact with an open world but it is 3D
Children Of A Dead Earth is probably the only actually realistic space combat game, I want to try it
x4 series or whatever seems like it has great options for building up companies with automated ships going everywhere never tried it though
3030 Deathwar Redux is a great singleplayer 2d space game with a well done story and fantastic looking grim cyberpunk pixel art. I love the commitment to going with a point and click style art scheme for everything outside of the spaceship cockpit. This game nails the vibes and I think other game developers making space games should take another serious look at just how efficiently point and click games can convey the feeling of place with a single backdrop or two and some music (imagine if a space game like Star Traders: Frontiers had the art style of The Sea Will Claim Everything?? Ooooff that would be dope).
The Dominions and Conquest Of Elysium series, I know this is a different genre but there are a ton of shared mechanics and strategies here and I need to mention them in case a space strategy fan hasn’t stumbled onto them yet.
ΔV: Rings of Saturn rightfully takes a closer look at space mining as being something that is fun, exploding spacerocks with lasers shouldn’t be like a more boring version of a basic MMO quest right? It should be like playing a game of pool but you are ON the pool table and the pool balls can crush you (I suppose Hardspace: Shipbreaker deserves a similar nod for making us consider how foolishly we handwave away the fun of disposing of our unwanted starships by abstracting all the fun plasma-torch cutty bits into a single “sell” button) .
sigh ok sorry one more deep cut and I will stop, I am just having too much fun going through the cobwebs of my brain lol
Approaching Infinity is a turn based roguelike game where you play a spaceship captain roaming the universe with very very simple graphics but the gameplay is absolutely superb and deep as hell. Yes, the graphics are awful hahaha but the abstracted tile based nature of the game means that complex systems can more easily be built and developers have more time to focus on balancing those mechanics so that a player always feels like they have interesting choices to make. A difference here though is that a big part of the game is exploring a wildly different planets with different hazards and resources, this game is kinda a bit like No Man’s Sky if it had completely opposite design goals.
Nebulous has a conquest mode that is in testing at the moment that sounds extremely promising. The base gameplay is so good the game doesn’t need much, just a bit of progression between battles and choices to make about who to fight next.
Transcendence is a classic, the dev is still working on the game and the first early version came out in 1995 so rest assured if the game peaks your interest there is a lottttt to sink your teeth into there!
I remember trying it quite a few years ago but it was too much work to learn to play it at the time, I knew how long it usually takes for games like DF, kenshi or rimworld to click and wasn’t sure if star sector is worth it when I had x3, factorio, m&b to occupy me.
I am always tempted to give it a try but the number of new complex games keeps increasing while the number of my brain cells keeps dropping xd
I am with you. On my first try I died early on and then I hit YouTube for a couple of lets plays. If you are interested, they are Big Brain Energy and Francis John
I quite like StarSector too. It clearly owes a lot to the Escape Velocity series which I love.
StarSector's focus on colony management is super fun though. The recent patch was also quite good and seemed to add more story elements which I appreciate. I appreciate the unique looking ships even though some of them end up looking very ugly.
I love working with the AIs. Smuggling them, integrating them into colonies, doing other spoilery things with them. I wish there were deeper mechanics there and more story too, but that could still happen.
I am currently playing my first save on vanilla with a few QoL mods but looking at the mods list there is a lot more amazing content to be had. I think I am going to enjoy this game for sometime.
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