bin.pol.social

PLS_HELP, do gaming w Can you *believe* how those Nords stereotype us?

The dude who made this doesn’t understand institutional racism

Voyajer,
@Voyajer@lemmy.world avatar

Or they do and it’s dark humor

Dasus,
@Dasus@lemmy.world avatar

Or they don’t, and clearly have the causality mixed up.

en.m.wiktionary.org/wiki/Schrödinger's_douchebag

Voyajer,
@Voyajer@lemmy.world avatar

At least we know how it was posted here

SCmSTR,

Doubt

galanthus,

Everyone is racist in the Elder Scrolls.

I have roleplayed a different flavour of racist in the last three games, and I am hardly unique in that sense. Every race is defined by their racism or the racism they face.

slazer2au, do games w Cities Skylines 2, Kerbal Space 2, Planet Coaster 2, Frostpunk 2... What Went Wrong?

C:S2 is likely too ambitious. Doing too many new things at once instead of incremental change.

KSP2 was a management fuck up. Let’s take this IP and give it to a completely seperate studio with no experience in this kind of work while not allowing the original Devs to help despite being part of the organisation.

victorz,

Let’s take this IP and give it to a completely seperate studio with no experience in this kind of work while not allowing the original Devs to help despite being part of the organisation.

The decision making behind this is incredibly hard for me to understand. Just a very, very nonsensical way to run the project, on paper. I wonder about the circumstances.

themeatbridge,

You see this a lot in project management. People go to school to learn to manage projects, and they think that all projects are pretty much the same. You define the deliverables, set the schedule, track the progress, and everything should work out fine. When the project is a success, they pat themselves on the back for getting everyone to the finish line, and when the project fails they examine where in the process unexpected things happened.

Video games are an art form. Creativity can’t be iterated into existence, and the spark of fun is more than the component parts of a good time. Capitalists believe that they can invest in the creative process and buy the value of the talent of extraordinary people. They have commoditized creation, dissecting each step and then squeezing it into a format that fits into a procedure.

Here’s a Kanban board of game features, pick one and move it to the next phase. Develop, test, evaluate, repeat. What are your blockers? Is this in scope? Do we need to push the deadline?

That can help you make something, but it won’t be art.

SwampYankee,

As an art appreciator, and someone whose professional duties include project management, I love this comment, especially “[project management] can help you make something, but it won’t be art.”

victorz,

Very insightful! Thank you!

philpo,

As a project manager (well sort of, but did IT projects for a while, have multiple friends in the gaming manager): Yes and no.

From my point of view: The problem isn’t the fact that games are art. While games have their creative side they also require good “brick and mortar work” in the back - as many games as went horribly wrong due to a lack of space for creativity went wrong due to a lack of “less than glamorous” brick and mortar work and overcreativity. (Most drastic example would be the reddit dragon MMO story)

This is actually a reason why people who are very invested in the subject matter of the project they manage often are horrible project managers - and vice versa people who have no clue can’t be good PMs either.

Project management has one core component: Knowing when to ask whom. A good PM knows that the dev(or dev team lead) will always know better how long “feature X” will take. Of course I can try to learn how to do things… but that wouldn’t help much as the exact dev or team will still have their individual speeds. But a good PM also will know when to ask someone else who is nore knowledgeable for advice or to confirm things. (I literally had an Dev trying to tell me a small feature would take two weeks. Fair enough. But interestingly enough two other Devs were fairly sure it takes 30min including documentation. Which sounded way more reasonable. Turned out said Dev always tried to pull these stunts with new PMs and his lead being on vacation)

A good PM will also know when to give people space for creativity - and defend this room towards the budget.

Sadly - and this is a problem existing on all sides around PM- in the end it all boils down to a simple thing: Everyone thinks they know better. The PM thinks they know the job of being a Dev(or engineer,etc. etc.) better than the actual people doing the job. And vice versa the Devs think they could do without PMs (they can’t for larger projects it’s impossible, for mid size projects often really inefficient) or know their job better.

Such is life.

kartoffelsaft,

I believe the reason it happened, in short, is that Take2 (the publisher) were really obsessed with the release being a surprise, at the cost of far too much.

For one, this meant that basically every job listing for the game never described what the game you’d even work on was. Most of the devs they got were juniors who:

  1. were willing to sign more restrictive contracts without the confidence to push back
  2. did not necessarily know much about the game, or even the genre (supposedly, besides Nate, only 1 dev was an active KSP1 player and another was aware of the game but never really played)
  3. this game was their first sizeable project

For two, it meant that a lot of management roles were taken up by people from Take2 to enforce the secrecy (who also saw KSP as having franchise potential, but that’s a rant for another day). Few of them intimately understood what makes us dorky nerds enthusiastic about KSP.

This is also part of the reason they avoided talking to the KSP1 devs; they were afraid of some of them even hinting that a sequel was in the works. As to why they continued to not talk to them after announcing the game I’m not sure. Perhaps they were afraid they’d tell the uncomfortable truth that the game was making the same development mistakes as KSP1 and more.

dustyData,

Not just making the same mistakes, they were told to scrap years of development and reuse the exact same codebase of KSP1. They had to start over the project with a decade plus of technical debt from a team they weren’t allowed to talk to.

victorz,

they were told to scrap years of development

Why on earth where they told to do that?

dustyData,

Because remaking the same features from scratch was taking too long. They had already delayed the project due to covid at that point. They ended up with three games: the one they started before intercept was created (and that never saw the light of day), the one based on KSP with the upgrades and new features added (also never seen publicly), a neutered version without the incomplete new features (like multeplayer and improved heat simulation) that was launched as early access. Poor fellows were set up for failure.

raltoid,

The decision making behind this is incredibly hard for me to understand. Just a very, very nonsensical way to run the project, on paper. I wonder about the circumstances.

The rights were aquired by Take-Two Interactive in 2017, and they wanted a sequel to be released in 2020.

The dev studio shut down in 2023 and current status is unkown.

lockhart,

C:S2 is likely too ambitious. Doing too many new things at once instead of incremental change.

And C:S1’s bar to clear was SimCity 2013. C:S2’s bar to clear was C:S1 with several years worth of content updates

FireRetardant,

I never played cs1 on release, only played after it was nearly 10 years old, but my understanding is it vastly improved over updates and dlc (which unfortunately did cost more but did at least add meaningful changes for the most part).

Im curious to see where CS2 stands in 3-5 years when mods have really taken off and the devs had made most of their major tweaks.

Khrux,

I had it from release and honestly, even day 1 it smoked the competition in the city sim genre, releasing with features and scale than Sim City ever had.

The DLC often introduced more systems, but they did feel ‘extra’, the game was perfectly functional before parks or tourism or natural disasters etc.

The reason CS:2 felt so necessary is because the first was bloated and had underlying issues in it’s simulation logic, like unrealistically inefficient driving, or a large expansion to residential areas causing all the new residents to die of old age at the same time, crippling the city. Every part of the GUI and logic just felt clunky compared to modern, polished games.

FireRetardant,

I’d argue the DLCs did more than you imply. The extra modes of transit gave more options to move people, painting a custom park area made cities feel more realistic than premade square parks, universities could be a great centerpiece for a neighborhood. Its not like vanilla was unplayable, but the DLC defintely added more creativity for me.

Deceptichum,
@Deceptichum@quokk.au avatar

What new things did C:S2 add? It felt like a slight graphical and qol improvement at best.

lockhart,

At release you couldn’t even reverse one-way roads in C:S1. Comparing it to C:S2’s road tools is hydrogen bomb vs coughing baby.

1984,
@1984@lemmy.today avatar

I didnt know it was a new studio too. Thats a classic mistake.

dustyData,

Oh, the fucks up are massive. They hired a new studio, but also, they pulled the funding then the project without warning. Then they poached the devs, forcing the studio to close and sending them to a newly funded studio. But then, they forced the devs to scrap years of work from scratch, and start over the project with the old codebase and only a year as a deadline. Finally, when it became obvious it wasn’t a massive success, they cut their funding too without warning, and sold the IP without telling the studio about it.

KSP was mishandled so wildly that it should be a case study of how profit oriented management kills creativity and destroys IPs. They killed two studios and a massive IP with their shenanigans. This is why you never let the MBAs run anything.

Creat,

I mean for ksp2 saying it failed cause they had “no experience with this kind of work” is kind of weird, since neither did the ksp1 devs when they started that. And they didn’t fuck it up either, let alone this badly. Remember that it was a passion project of harvester, working at a PR firm that just happened to let him do it under their roof and employment. The company did not even have any basic experience in game development, arguably even software development in general.

sheogorath,

Institutional knowledge is a real thing and also like you said, the first KSP started as a passion project. There’s a huge difference in terms of pressure and expectation between developing your own passion project compared to developing a sequel of a highly regarded game.

crusa187, do games w 6* months away now. If you're on 10, do you plan to upgrade? Make the jump to Linux?

Switch to Linux. As a big-time gamer, I did it last year and it’s been fantastic. Only issue is if you main games with root kit anticheat…but with enough momentum in Linux direction, game studios will be forced to abandon those dubious detection methods anyway.

applemao,

I’ve been hard at trying to get games i like to work in mint. It takes a lit of time but it’s going ok. Like you said though kind of sucks for multi-player. I can’t even get diabolical multi-player to work (after I looked up how to fix the instant crashing audio driver issue) . It’s also a lot of qork getting any racing game to work with my DFGT…even though linux does see the axis and buttons, the force feedback is all messed up. Wish I knew how to code so I could fix these issues! But I don’t have 12 hours a day to ever learn that

Killer57,
@Killer57@lemmy.ca avatar

As somebody who’s been running it for about a year now, please look into Bazzite

applemao,

Bazzite refused to boot for me…I stuck with mint as it’s always ran pretty good. Old amd fx 8 core and a Radeon rx580

TankovayaDiviziya,

Use Bazzite. It is a distro dedicated to gaming and user friendly for beginners. It still has some limitations but it is better compared to others when it comes to gaming. You don’t really require more tweaking unlike other distros to make games work.

2nd_Fermenter,

This is the advice I came here looking for. I’m intimidated by the switch and have no time, but if there’s a distro that’s easy to get going, I’m there for it. I’ll check it out!

applemao,

I just wasn’t sure fedora based (bazzite) would be as easy to troubleshoot as mint (Debian based) since arguably debian/Ubuntu are the most popular distro.

chaogomu,

Another distro that’s easy to get going for gaming is Garuda.

Also, the easiest way to switch to any distro is to get a USB drive and install a program called Ventoy. Then you throw your install iso onto the Ventoy drive, boot from USB, and you’re good to go.

As a tip, pick up an external drive large enough for your Steam library. Then in Steam, you right click on each game and select Manage/Back up game files.

Doing it this way will save you days of downloading.

TylerBourbon,

Sadly I use way too many programs that only work on windows or Mac that Linux would handicap me. The free open source versions of yhe apps I use are no where near as capable.

My only option I can think of would be running a virtual machine of Win10 on a Linux install so I can still use those apps.

XM34,

Maybe check out Bottles [1]. It’s similar to Proton/Wine, but for regular Software and it runs pretty damn well.

[1] github.com/bottlesdevs/Bottles

Bruhman482,

Would you mind sharing a couple of the names of the programs that only work on Windows for you? I’m a bit curious.

pancakes,
@pancakes@sh.itjust.works avatar

I’m not the OP but I have a similar situation. I work in multimedia design and use a wide array of software from the full Adobe suite, to in-house command line apps, to the Articulate suite and everything in between.

I’d love to be on Linux but that just isn’t a possibility for me.

the_q,

I’m a professional graphic designer that dumped Adobe years back and I’ve been able to keep working using open source design applications.

Carrot,

I mean, sure you can do this, but you have to also sympathize with the folks that have years if not decades of experience in a program/suite, and that experience is what they use to market themselves. Like, in a perfect world, everyone could make the switch to FOSS alternatives, but it’s not so cut and dry for those who can’t spend up to years of their personal time to just get back to being as efficient as they were with the other, just to not support a scummy company. I’ve been moving pretty much entirely over to FOSS for everything I do, but it’s been years in the making, and substantial effort on my part. And I have it easy, since I work in software development. We in the FOSS community can’t expect all others to do the same.

starman2112,
@starman2112@sh.itjust.works avatar

I’m not Tyler Bourbon, but it’s Fusion 360 for me. I sound like a broken record at this point, but it’s the only piece of software that keeps a windows install in my house

Hey Autodesk you should put F360 on Linux

Saucepain,

FreeCad is getting much more capable, have you tried it?

kazerniel,
@kazerniel@lemmy.world avatar

Not OP, but for another data point: recently I did quite a bit of Linux-related research on the three Adobe apps I use (InDesign, Illustrator, Photoshop, in this order of prominence), and they are all reported as some level of broken via Wine and their Linux alternatives are missing important features and/or a pain in the arse to use :/

SabinStargem,

Unfortunately, any app that needs a GPU would be difficult to work with in a VM. You have to manually set up GPU-passthru, which requires figuring out the PCI addresses and whatnot of your card, along with using a terminal. As I understand it, this process also prevents you from using that GPU outside of the VM, which is cruddy.

I was hoping to have a Linux Mint + Windows 11 VM back in January, but that didn’t work out. I am hoping that the upcoming SteamOS Desktop would make Linux friendly enough for games that aren’t native to Steam, such as my GOG collection, Window 3.1 stuff like Stars!, modding, and assorted Japanese locale games.

JakobFel,
@JakobFel@retrolemmy.com avatar

SteamOS isn’t going to be the “Windows killer” people think it’ll be. I’m a massive Valve and Steam fan but SteamOS isn’t any better than any of the other major distros when it comes to gaming.

Carrot,

I think it’ll feel like pop os. Pretty much set up for gaming right out of the box, but anything deeper and you’re forced to touch the terminal. What I do think it has going for it however is the publicity of Steam, plus a promise on Steam’s part to continue to dump a bunch of resources in to making it a better experience. I’m not expecting mass migrations, but it will likely be what gets all the folks on the fence to switch over, at least among gamers

JakobFel,
@JakobFel@retrolemmy.com avatar

Terminal usage is inevitable with Linux. It’s not as scary as it seems and can actually create a sense of accomplishment when you use it. Pop is a solid distro for sure but you don’t need a “gaming distro” to game on Linux these days (not that Pop is a gaming distro specifically). There’s actually a Linux Experiment video where he proves this with a thorough test. All major distros work fine for gaming.

I encourage people to not go for SteamOS unless you’re setting up a PC you want to use solely as a home console, or if you’re flashing it to a different handheld.

That, all coming from a big Valve fan. I simply don’t think it’s a good idea for people to get their hopes up over SteamOS somehow being a no-terminal, peak gaming Linux experience. I also don’t think it’s a good idea to hold off until SteamOS gets its full PC release, because most major distros today will work just as well. It’d literally only benefit people to start learning Linux now so that by the full SteamOS launch, they’ll be more informed as to whether it’ll be something they’ll find useful enough to use as a daily driver.

Carrot,

I understand where you’re coming from. I myself prefer using a terminal for most things, and use arch (btw) for the PC I game on. I understand that learning Linux is the best move for folks, but I don’t see that being an option, at least initially, for people on the fence.

I know that, from a Linux user’s perspective, it is the wrong move, but I have plenty of friends that want a “no terminal, gaming ready” distro before they make the move. I see it more as a first step, removing the barrier for making the switch to Linux. Once they are already there, it’s much easier to convince themselves to learn Linux a bit deeper if needed over time.

I don’t know, maybe I’m just naive and hopeful, but there are a good number of my friends that I think will make the switch to Linux that wouldn’t have without SteamOS.

JakobFel,
@JakobFel@retrolemmy.com avatar

I get that, I just hope they don’t end up disappointed and go back to Winblows.

Don_alForno,

I am hoping that the upcoming SteamOS Desktop would make Linux friendly enough for games that aren’t native to Steam, such as my GOG collection

You can just add those to steam or use a launcher like heroic.

zewm,
@zewm@lemmy.world avatar

Another big component that makes it hard to switch for some is also the fact that many programs and web apps won’t work on Linux.

As an example , if you use peacock on your browser to watch things like wrestling PLEs, peacock(and other services) straight up block Linux users.

It’s annoying when the product will work but it’s being gatekept by these greedy fucking companies.

powdermilkman,

Are they somehow able to detect the OS by something other than the user agent headers or have you tried changing your user agent?

zewm,
@zewm@lemmy.world avatar

I have no idea how they do it. I did try some addons to change my user agent but that doesn’t work. At least it with peacock.

mrvictory1,

Run a browser on wine, they are likely detecting from widevine itself. Or try this tutorial: thebrokenrail.com/…/xfinity-stream-on-linux.html

the_q,

This is likely easily remedied with an extension to tell Peacock you’re on a supported system. Artificial incompatibility.

zewm,
@zewm@lemmy.world avatar

It doesn’t work. I tried everything. User agent switching, etc.

AceFuzzLord,

The way I see the root kit anticheat situation is that because Valve has their own Linux based OS, these companies making anticheat are probably going to end up tailoring it to whatever kernel Valve (or whatever the biggest/most widely used distro made by a large game corporation) uses to ensure people aren’t cheating.

With a kernel that can be swapped out for another with varying degrees of difficulty, why wouldn’t they just tailor their work to whatever the biggest corporate game company supporter of Linux is using? If SteamOS (or any other distro made by maybe someone like EA, heaven forbid) ends up becoming what these anticheat devs see as the defacto Linux distro for gaming, I guarantee they’ll probably just focus all their efforts on making sure SteamOS (or whatever it ends up being) works as best they can and hanging out everyone else to dry.

A real “Wanna run the latest CoD (or something similar) on your device? Make sure you use the kernel we say you have to use!” kinda situation is what I foresee happening.

There’s also an OpenBSD song with a few lines of lyrics that I think could sum up what could (and sadly most likely will) happen, in metaphorical Odyssey kind of way:

Corporate monsters, many closing passages\ Tempting harpies\ 13 years of treachery

Though it’s definitely going to be more than 13 years.

Mechanismatic, do games w What are some old games that are hard to revisit, because a more modern and superior version exists?
@Mechanismatic@lemmy.ml avatar

I tried, but I just can’t go back and play Oblivion after playing Skyrim with all the quality of life mods. I’m waiting on the Skyblivion release to revisit it.

emb,

I’d say TES as well, but with Oblivion > Morrowind. I had trouble getting used to it being more toward the RPG side than Action. But it’s rewarding if you see it through.

monarch,

I couldn’t ever get into oblivion since skyrim was my first Bethesda game and a lot of oblivion felt like (to me) slightly janky skyrim. I was able to get into morroeind though because it was just so diffrent.

Hugin,

And I’m from the other end where I came from Morrowind and couldn’t get into Oblivion because it was so generic compared to the earlier game. Monsters leveling to the character made it so safe.

I remember when the monster that was spawning everywhere changed type I knew I had leveled up.

lath,

I could and i did. It was great. Sorry you couldn’t find a similar feeling.

Ps: nyeh nyeh nyeh nyeh nyeh

tonyn,

The loading screens omg

I put hundreds of hours into that game and loved all 15 of them I spent actually playing

dogslayeggs,

I actually did. After waiting 10 years for a new TES game after Skyrim, I got bored and installed Morrowblivion. Played that all the way through. Then I played Oblivion with some visual mods. It was still quite fun, though I didn’t do a full play through. If I hadn’t already done a full play through, then Oblivion would still be an awesome game after playing Skyrim.

SgtAStrawberry,

I managed to play and enjoy Oblivion after Skyrim, but found a brick wall when trying Morrowind.

Cethin,

I agree, but going back to Morrowind is incredibly easy oddly. Oblivion was on the path to Skyrim, but Morrowind is in a totally different position.

prole,

Oblivion’s graphics did not age well, but just about everything else about it was better than Skyrim.

Better quest lines, better setting, better plot (probably, I never really get super far into the main quest of these games)…

positiveWHAT,

Soo, what about the Remaster?!

addicity, do games w Avowed made me scream to my doctor: “I am a wizard!”

What if you really are a wizard and you’re actually now in a coma in your reality? This could all be a dream, OP.

RadicalEagle,

I assume that when they die they’ll wake up from their wizard coma and it will coincide with some sort of cool plot point. Maybe his wizard body gets kissed by a frog or something.

Stamau123,

That’s the backstory to the Invisible Sun table top game

ouch, do games w The four horsemen of unmet financial expectations

Steam should have an option to send feedback to publishers: “I didn’t buy this because of [select all that apply]”.

Glitch,

Yes! Inverted reviews! Love it!

ekZepp, do gaming w Gamer_IRL
@ekZepp@lemmy.world avatar
Black616Angel,

Uh, this meme has layers.

Albbi,
JusticeForPorygon, do games w Shower thought, traversal in open world games have turned from game mechanics to loading screens
@JusticeForPorygon@lemmy.world avatar

Might be an unpopular opinion but I feel like complaining about loading screens being hidden in gameplay is pretty much just looking for something to complain about. The game has to load assets. That’s a fact. Is it not better that it’s done in the background than giving you a generic loading screen every time?

FeelzGoodMan420,

People gave Starfield shit for all of the loading screens during travel. Now OP is complaining about them finding ways to make it more immersive. The gaming community is ridiculous.

JusticeForPorygon, (edited )
@JusticeForPorygon@lemmy.world avatar

I say this alot when referring to the Minecraft community, but it’s really a blanket statement.

You can’t please those who have no desire to be satisfied.

Edit: Oh, and even when there are loading screens everywhere cough cough BOTW, it doesn’t even come close to being a deal breaker.

Iapar,

It is more that the people who act like these opinions come from the same person are ridiculous.

“You say your favorite ice cream flavor is strawberry but yesterday someone else said his favorite ice cream flavor is vanilla. Humans are ridiculous!”

FeelzGoodMan420, (edited )

That is why I used the word “community” in my reply ;-). Community means multiple people. You can look it up on dictionary.com if you need to confirm the definition.

Try reading more carefully next time. Maybe read slower or try to pay more attention.

Thanks.

Iapar,

People gave Starfield shit for all of the loading screens during travel. Now OP is complaining about them finding ways to make it more immersive. The gaming community is ridiculous.

xD great you used the word “community” so what?

You are saying that “people” said one thing then “OP” said something different and that makes the gaming community ridiculous?

And after pointing out that this makes no sense because you still treat it as two different opinions coming from the same entity, you counter with “thats why I used the word community.”? That makes even less sense xD

The irony telling me to pay more attention.

You are ridiculous :D Lay of the weed maybe then you can formulate a cohesive thought.

Thanks for the laugh :D

FeelzGoodMan420,

No, thank YOU for the laugh :-)

Zahille7,

At least Starfield has pretty screenshots to look at during the loading screens. And if you use photo mode, it’ll shuffle your pictures in with the default ones.

BigBananaDealer,
@BigBananaDealer@lemm.ee avatar

so many pictures of sarah morgans ass are my loading screen that i cant imagine ever complaining about them

PapstJL4U,
@PapstJL4U@lemmy.world avatar

Holding forward during the loading screen is not better than being free to do anything.

Noone is against background loading. This is a given. People are against pseudo interaction.

criss_cross,

Me personally I’d rather have the loading screen. It’s being honest about what’s happening rather than trying to hide it.

I don’t find constantly moving through tight corridors immersive at all.

chemical_cutthroat, do games w Ubisofts stock tanked this morning ahead of the markets opening
@chemical_cutthroat@lemmy.world avatar

It didn’t tank this morning. It’s been going downhill for exactly a month.

sirico,
@sirico@feddit.uk avatar

You are correct, it’s been on a downward slope since about 2021 but had a another sharp dip this morning probaly following the news they were delaying Asassins Creed

Bahnd,
@Bahnd@lemmy.world avatar

A rushed game is usually pretty bad, a delayed game is eventually good. While I dont hold AC in very high regard, im glad they told people that it needs more time to cook instead of throwing it out there half-baked.

tomi000,

Yea. Really sad to see the price theyre paying for making the right decision once is 20% of their stock price…

maniii, (edited )

deleted_by_moderator

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  • Eyck_of_denesle,

    This brother did not play a single assassins creed game

    Edit: I just read the last few lines, dude pls go take a shower

    tomi000,

    What are you even talking about?

    Breadhax0r,

    Kerbal space program 2 was somehow both rushed and delayed :(

    Cagi,

    And pretty bad.

    ours,

    Such a tragedy. And that was a game that just needed a tech upgrade, expand a bit, more of the same, nothing crazy.

    M0oP0o,
    @M0oP0o@mander.xyz avatar

    They tryed to put a story in ksp2. That’s how bad they misunderstood the franchise.

    Oh and you can still join the discord if you want to talk to people who still believe in ksp2 (its fascinating).

    tibi,

    To be fair, those tech upgrades aren’t exactly trivial to do, and most programmers aren’t skilled enough to do it.

    These kinds of projects need very careful management to avoid running overtime and over budget.

    ours,

    I don’t know, the first one was cobbled up together from early access by programmers at a marketing firm and while janky (part of the charm some would say), it was quite an achievement.

    The approach which should have delivered better results was wrecked with takeovers and company drama then dumped to the public in a bad state.

    SirDerpy,

    Quartery earnings report due 10/25. There’s no reason to sit capital here if there’s no catalyst for change.

    altima_neo,
    @altima_neo@lemmy.zip avatar

    It’s not much of a delay. It was supposed to come out in 2 months, but delayed another 2 months. Doesn’t seem like much time to get any real work done.

    They also cancelled their premier at the Tokyo game show days before schedule. I have to wonder if they’re worried about the backlash that a lot of games are getting lately (Dustborn, Concord, etc) and just trying to push the game a little bit further out to avoid controversy?

    OozingPositron,
    @OozingPositron@feddit.cl avatar

    Didn’t happen to cyberpunk lmao.

    Peffse, do games w What’s a game you can 100% without hating by the end?

    I’m the kind of person who has no issues with moving on from a game with only 20% of the achievements/trophies unlocked after beating the final boss. If it’s not fun, it’s not fun.

    I think the only two games I set out to 100% were probably Super Mario World, or Donkey Kong Country 2.

    cyberpunk007,

    I did dk1, dk2 and super Metroid from that era. Great games. Dk2 is unreal, top 20 for sure.

    Peffse,

    There were WAAAAAAAAAAAAAAAAAAAY too many secret caves in DKC1 to try to 100%. I did try to complete DKC3, but I don’t think I achieved it.

    cyberpunk007,

    Ah dk3, the one I’ve NEVER beat. I always set out to do it and grow bored first. I think by the time I started playing that really good games existed like halo and the like.

    Iapar,

    Me too. Most things I play because i want to know what happens next. If I know everything then I am done with the game.

    Sometimes I like the gameplay that much that it happens automatically. Bloodborne comes to mind.

    Deestan, do games w What are some good games with *zero* replayability?

    Antichamber - clever first person puzzle game

    SorteKanin,
    @SorteKanin@feddit.dk avatar

    Good suggestion, I played it many years ago as well :)

    Gork,

    I’d place Superliminal in this category as well.

    Cethin,

    Superliminal was cool, but I just didn’t enjoy it. It was fun for a bit, but I feel like the mechanic overstayed it’s welcome for how simple it is. There’s not very many unique ways to use it. That’s probably why Valve abandoned the idea too.

    Still, it’s interesting and worth a shot. Plenty of people love it.

    smeg,

    You can replay it to find all the extra secrets though

    the16bitgamer,
    @the16bitgamer@lemmy.world avatar

    I replayed it after many years. It was fantastic, now I need to wait another many years to forget the solution.

    agent_flounder,
    @agent_flounder@lemmy.world avatar

    The older you get the more often you’ll be able to play!

    Broken_Monitor,

    This goes for most of these first person puzzle games. Once you solve the puzzle its not very fun to do it again.

    Portal 1 and 2, the Witness, Talos Principle 1 and 2, Manifold Garden - all worth a play through. Next on my list to try is Viewfinder.

    SorteKanin,
    @SorteKanin@feddit.dk avatar

    I kind of got bored of manifold garden. I guess it was the lack of any story. I just had no motivation to continue.

    jqubed,
    @jqubed@lemmy.world avatar

    I play through both Portal games every few years; maybe every 5 or 6. I think I’m due again soon.

    Donjuanme,

    I feel portal could be replayed if you focused too hard on the puzzles the first time through, there were quite a few secrets worth exploring in that world, though none too deep unfortunately

    sxt,

    I feel like portal 2 can get by on a playthrough every so many years based on the writing/VA making it enjoyable even if you half remember the puzzles.

    Donjuanme,

    Copying my comment from elsewhere in this thread

    I was going to write anti chamber, because I never want to play it again, but %'s 30-90 of the way through the game I was itching to start over. It had me so hooked, but then the ending just took the wind out of the sails so hard. Heck maybe 10-98% of the game had me itching to replay it.

    Zozano,
    @Zozano@lemy.lol avatar

    Awesome game. I was high on cannabis when I played it, and managed to beat it in one sitting about 10 years ago. I want to play it while high on shrooms, that would be even crazier.

    BillDaCatt, do games w Fuck Ubisoft.
    @BillDaCatt@kbin.social avatar

    You can be sure that even the Epic version will still require the Ubisoft launcher. That is how all of my Steam purchased Ubisoft games are with the exception of the first Assassin's Creed which predated the Ubisoft launcher. All of the others require it regardless of how I bought it.

    I'm going to wait for at least two or more years after release for the new Prince of Persia. My days of paying full price for Ubisoft's games are over and recent statements from the CEO make me reluctant to ever buy their games again.

    hexabs,

    I tried playing the original AC games recently. They went back and integrated the launcher for those too smh

    Knusper, do games w PSA: If you still have a Mojang account for Minecraft: Java Edition, you have less than a week left to migrate to a Microsoft account to avoid profile deletion

    For anyone left behind, Minetest is a community-developed alternative.

    It’s more of a game engine/launcher + highly moddable, so the base game is rather minimalistic, but you can simply install more extensive games. For example, for a very Minecraft-like experience, MineClone2 is your best bet.

    amicah,
    @amicah@kbin.social avatar

    This is pretty incredible, thanks.

    TehPers, do gaming w What's a good game you played with an awful tutorial?

    Minecraft. Back when I started playing, it wouldn’t even tell you what recipes existed, yet gave you a 2x2/3x3 grid with hundreds of types of items/blocks to figure it out yourself.

    Still one of my favorite games though.

    Schmeckinger,

    I didn’t know stone pickaxes existed. So I always saved a iron pickaxe I got from a friend to mine iron.

    storm_koala,

    Without external resources I would probably never have figured out what the 2x2 empty grid in my inventory was meant to be! I watched so many videos and read numerous wiki articles it could have been a college class.

    navi,
    @navi@lemmy.tespia.org avatar

    Honestly a large part of my nostalgia was scouring the Minecraft wifi for updates and recipes.

    SenorBolsa,
    @SenorBolsa@beehaw.org avatar

    The early builds had few enough things you could make that it wasn’t really that hard to intuitively figure out but in it’s current state it would be near impossible to figure out how to make some things without recipes to guide you.

    like early alpha builds I think the only thing that would have tripped you up hard would be trying to make dynamite firestarter, or shears even then you could experiment for a while and figure it out.

    TehPers,

    I think the issue was it wasn’t clear what items were available to craft. If I had known that axes, pickaxes, shovels, etc. were all in the game then it might have been easier, but even making the crafting table (2x2 wood planks) wasn’t very intuitive. Honestly, there wasn’t much of a clear path forward with most of the recipes. Advancements and the recipe book later helped a lot, but it was pretty hard to play during beta and alpha without the wiki or a mod like TMI.

    Then there’s redstone. I feel like even today, redstone is completely unexplained in the game, and while you can kind of figure it out on your own, many of the intricacies are left unexplained (repeater locking, timings, comparators, how redstone is passed/not passed through different kinds of blocks, gates, etc). Without taking some time to learn about digital logic and basic computer engineering concepts on your own, redstone is basically magic dust that does a thing when put in a specific configuration.

    Also, being pedantic, but shears weren’t added until beta 1.7. Wool dropped from sheep before that. That being said, alpha had a lot of really weird mob drops (why did zombies drop feathers?) and there wasn’t much use for wool anyway beyond decorative purposes and hiding doorways with paintings until beds were added in beta 1.3.

    SenorBolsa,
    @SenorBolsa@beehaw.org avatar

    Oh yeah, I forgot, it’s been a decade you used to literally just punch sheep and I vaguely recall when that update dropped. I recall eventually just looking stuff up, but a lot of it I figured out on my own first. Redstone is absolutely something that really needs an in game guide that the game completely lacks, nothing about it is intuitive at all, even if you know how digital logic works it behaves a little strangely.

    I always played the game to build cool forts and castles so wool was definitely useful to me to make them look good.

    zombies dropped feathers because the game didn’t have chickens until sometime after 2012 (0.3?) and you needed them for arrows alphas are just like that. The Rust alpha was similarly nonsensical.

    I always thought part of the appeal was just discovering the world and how it works, but it’s so established at this point it’s better to just have a guide in game.

    tal, (edited ) do games w What games are just objective masterpieces?
    @tal@lemmy.today avatar

    Just out of curiosity, listing the games mentioned here as of this writing by their date of release:

    Release Date Game
    1980 Pac-Man
    1985 The Oregon Trail (assuming widely-played 1985 game)
    1985 Tetris
    1986 Kid Icarus
    1988 Mega Man 2
    1988 Super Mario Brothers 3
    1988 The Guardian Legend
    1989 Abadox: The Deadly Inner War
    1989 Ironsword: Wizards & Warriors II
    1989 Monster Party
    1989 Populous
    1989 Sweet Home
    1990 Dr. Mario
    1990 Final Fantasy III
    1991 Battletoads (assuming original game)
    1991 The Legend of Zelda: A Link to the Past
    1992 Ecco the Dolphin
    1992 Sonic the Hedgehog 2
    1992 Super Mario Kart
    1993 Dinopark Tycoon
    1993 Doom
    1993 Gauntlet IV
    1993 Lufia & the Fortress of Doom (assuming first game)
    1993 Mega Man X
    1994 Donkey Kong Country
    1994 Earthworm Jim
    1994 Sonic & Knuckles
    1994 Sonic the Hedgehog 3
    1994 Super Metroid
    1994 The Lion King
    1995 Chrono Trigger
    1997 Castlevania: Symphony of the Night
    1997 Diablo
    1997 Final Fantasy VII
    1997 Mega Man X4
    1997 Oddworld: Abe’s Oddysee
    1997 Snowboard Kids
    1998 Banjo-Kazooie
    1998 Metal Gear Solid
    1998 Sonic Adventure
    1998 South Park
    1998 StarCraft: Brood War
    1999 Age of Empires II: The Age of Kings
    1999 Heroes of Might and Magic III
    1999 Planescape: Torment
    1999 Quake III Arena
    1999 RollerCoaster Tycoon
    1999 Silent Hill
    1999 Street Fighter III: 3rd Strike
    1999 Sven Co-op
    1999 Unreal Tournament
    1999 Worms Armageddon
    2000 Command & Conquer: Red Alert 2
    2000 Diablo II
    2000 Resident Evil CODE: Veronica
    2000 SimCity 3000 Unlimited
    2000 Tony Hawk Pro Skater 2
    2001 Ace Combat 04: Shattered Skies
    2001 Final Fantasy X
    2001 Metal Gear Solid 2: Sons of Liberty
    2001 Shenmue II
    2002 The Elder Scrolls III: Morrowind
    2003 Beyond Good & Evil
    2003 Need for Speed: Underground
    2003 Star Wars: Knights of the Old Republic
    2004 Ace Combat 5: The Unsung War
    2004 Champions of Norrath
    2004 Grand Theft Auto: San Andreas
    2004 Gran Turismo 4
    2004 Half Life 2
    2004 Metal Gear Solid 3: Snake Eater
    2004 The Legend of Zelda: The Minish Cap
    2005 Champions: Return to Arms
    2005 Psychonauts
    2005 Shadow of the Colossus
    2006 Ace Combat Zero: The Belkan War
    2006 Ōkami
    2007 BioShock
    2007 Dark Souls
    2007 Mass Effect
    2007 Portal
    2008 Clonk Rage
    2008 Left 4 Dead
    2008 Mirror’s Edge
    2008 Super Smash Bros. Brawl
    2009 Dragon Age: Origins
    2009 Forza Motorsport 3
    2009 Killing Floor
    2009 Left 4 Dead 2
    2009 Plants vs. Zombies
    2009 Steins;Gate
    2010 Battlefield: Bad Company 2
    2010 Limbo
    2010 Nier
    2010 Planet Minigolf
    2011 Bastion
    2011 Portal 2
    2011 Terraria
    2011 The Binding of Isaac
    2012 Hotline Miami
    2012 The House in Fata Morgana
    2012 Tokyo Jungle
    2014 Forza Horizon 2
    2014 LISA: The Painful
    2015 Bloodborne
    2015 Ori and the Blind Forest
    2015 The Witcher 3: Wild Hunt
    2015 Undertale
    2016 Doom (2016)
    2016 Kirby: Planet Robobot
    2016 Stardew Valley
    2016 The Witness
    2016 Titanfall 2
    2016 Tyranny
    2017 Little Nightmares
    2017 Mario Kart 8 Deluxe (for Deluxe version)
    2017 Nier: Automata
    2017 Night in the Woods
    2017 Super Mario Odyssey
    2017 The Legend of Zelda: Breath of the Wild
    2018 Celeste
    2018 Donut County
    2018 Return of the Obra Dinn
    2018 Rimworld
    2018 Subnautica
    2019 A Short Hike
    2019 Disco Elysium
    2019 Outer Wilds
    2019 Sekiro: Shadows Die Twice
    2019 Slay the Spire
    2020 Cyberpunk 2077
    2020 Factorio
    2020 Hades
    2021 Everhood: An Ineffable Tale of the Inexpressible Divine Moments of Truth
    2021 Psychonauts 2
    2022 Elden Ring
    2022 Lil Gator Game
    2023 Baldur’s Gate 3
    2023 Dave the Diver
    2024 Balatro
    Skunk,

    2025: Clair Obscur Expedition 33.

    Even if the year is not finished, this game is such a perfect work of art on so many levels that it became the new favorite to me, and to plenty other players.

    QueenMidna,

    Going to have to disagree, especially when it comes to storytelling

    Skunk, (edited )

    What about it ?

    The writing, the characters, the dialogues, the story, everything is new and perfectly done. It is pure art and something like 98% of the 3+ millions players would disagree with you.

    But you must be part of that 2%, meh to each their own 🤷🏻‍♂️

    thequickben,

    I disagree with you. The story is amazingly written. Dialogue, character motivations, their fuck ups, everything is fantastic.

    BlameTheAntifa,
    noxypaws,
    @noxypaws@pawb.social avatar

    Tokyo Jungle, YES!

    A game so sadly lost to time. My partner’s PS3 still has it installed, but no idea if the hard drive is still functional…

    TheFriar,

    Has seriously no one mentioned The Last of Us? That’s crazy.

    I think the second should be included.

    As well as red dead redemption 2.

    The storytelling is just top tier. Better than literally almost all media made today.

    AsslessChaps,

    Rdr2 was the only game that I was actually emotionally tied to the characters. It was truly a masterpiece.

    XM34,

    Last of Us 1 was really good. But the second one was so bad, it kind of ruined the first one for me as well. And I wouldn’t call it masterpiece. Because for me a masterpiece shines in gameplay, narrative and atmosphere. The Last of Us’ gameplay serves its purpose, but there’s really nothing special here compared to e.g. Elden Ring, were story, atmosphere and gameplay are all pretty much perfect.

    TheFriar,

    How was the second one “so bad?” It had incredible narrative, more in depth gameplay, challenging and coherent themes, depth of storytelling, it took risks that a lot of people didn’t like, but you can’t say they were done poorly. They were just challenging for people. And that’s good. The same stories told with the same character arcs following the same hero’s journey is boring. TLOU2 challenged you with the characters making choices you wouldn’t, it challenged you with co placated character arcs that saw well-loved characters turn into the villains, while the villain of the story became the one to end the cycle of violence…it was incredible. That worldbuilding, the design, the voice acting, the mocap acting, the more varied fighting styles, the expansive world…I mean, shit, I really do want to know what you thought actually classified as “bad” about that game. It pissed people off. But that does not make it a bad game by any stretch of the imagination.

    biofaust,

    Missing Half-life (the first one). That game was the first one to feature scripted scenes during player interaction and it was mind-blowing. Plus, it had the most sophisticated story ever seen in an FPS before.

    TechAnon,

    1996: Duke Nukem 3D

    mohab,

    The only game I kinda like on this list is Okami.

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