Maybe not the length of the main campaign, but good luck 100%ing Cartherine, holy shit. Nevermind Full Body. There's like 8 endings combined + insane challenges and 64-stage game within the game. +100 hours easy, if not more.
I just finished The Veilguard at 68 hours. I loved it, but haven’t played Origins. I bought it, but refunded after I saw how buggy and unsupported it is on new hardware these days. Maybe they’ll have a remaster some day, since everyone seemed to love it.
What problems did you have with it? Still runs surprisingly well for me. Haven’t tried Veilguard yet, but plan to as soon as I have some time. Felt that none of the sequels where able to match Origins yet, though.
Well, it crashed on launch, for one. I saw there’s a ‘4GB’ fix, but that doesn’t let me launch from steam, and I wanted to stream to the steam deck, where I do almost all my gaming these days.
I really loved Veilguard, but I’ve definitely seen people who played Origins complain about it. I thought the characters, story, and combat were fantastic though.
Well, people love to complain. I didn’t feel Inquisition was as good as Origins, but I still had fun with it, and I assume the same is gonna be true for Veilguard.
Anyways, that’s curios. I think the Dragon Age Games are some of the few I own on Origin. I’d be kinda surprised if EA made the effort to patch the games on their own client, though.
It probably wouldn’t be too resource intensive to run it on an XP virtual machine. You’ll want a version that runs on its own, though (no game store launcher, drm, etc)
Developers are demonstrably not getting more efficient with their content. More content means more assets, and that’s why development timelines have only gotten longer over the years.
I do, and I miss it. I’m far more likely to feel these days like they made too much game to its own detriment than to make it a length that felt better for the game’s pacing. Baldur’s Gate 3 was phenomenal from start to finish, but games frequently come in at a third of its length and feel like they were longer than they should have been. Lots of games transitioned to open world that used to be linear, and the open world is little more than a menu that makes it take longer to select your mission, because you have to travel there. They create checklists of busy work to keep you playing worse content between the moments that you actually want to do, like the side missions that litter modern Assassin’s Creed games with progression gates. I didn’t know how good we had it when we got FPS campaigns between 8 and 12 hours in the years following Half-Life 1, because they’ve been so rare since Titanfall 2 came out 8 years ago. Games being longer now is not solving a problem that I had, and I’d argue it’s often creating problems.
Maybe you prefer your games longer, and good on you if you do, but it’s most definitely not due to developers getting more efficient with their content. For one reason or another, because you’re demanding it as the customer or because modern asset pipelines make it make the most fiscal sense, they’re just spending more time making the content.
You can still get short games, you just won’t find them from AAA developers anymore because publishers want big games with bigger profits. Titanfall 2 was a great campaign even if short, but Halo 5 was the last short game we had and people threw a shit storm (rightly, it wasn’t near the quality of TF2 and had other issues).
If you want short games, the indie space has you covered. Always small games out there releasing.
And game devs have certainly not become inefficient, it’s just the standards of quality are higher. People still want more complex, better looking games. And I don’t mean just graphics; unique art styles are all the rage. Games like Balatro and Cruelty Squad prove graphics aren’t everything as long as you keep a cohesive style and have good gameplay to back it up.
Personally though I avoid small games. I’ve had my fill of them growing up, I’d rather play big games with open worlds and all that jazz. I want to be invested in these worlds not play and forget.
I agree that AAA developers are the ones typically not making short games, and I agree that I am well-covered by indies. I didn’t mean to imply otherwise. FPS games are about the only genre I feel like I used to be well-served in that indies haven’t quite picked up yet, so I can’t really just “go elsewhere” these days to scratch that itch (but games like Mouse: P.I. for Hire may be the start). But I was really just arguing against the efficiency part. I don’t think they’ve become less efficient at making content, but they’ve seemingly stayed exactly as efficient and just spent much longer doing it. I don’t find that a big open world makes a game any more memorable, especially when it exhibits the negative trends of filler and bloat I mentioned already.
Elden Ring. Even after finishing the final boss there was so many areas I’ve not been to. And all those areas are unique - some with unique enemy types. It’s the game that dares to hide a secret area behind a secret area.
It Takes Two. I thought the game would be over about four times, but then it kept adding even more mechanics and got HARD. I thought it would be super casual, did not expect that much length and depth to it (ignoring the cheesy story 😅)
The only people who are triggered are you guys. You’re dealing with trolls who only say that shit to get your goat. They don’t give a shit that they’re playing as Ciri. They’re not even racist for real. They just wanna hear you do your hardest to lash out right back at them for their lazy input.
Yeah they play the loser and we play the woke angel, it’s kind of win-win because they get whatever it is they get, and we get to feel smart and superior.
AI has kind of taken the fun out of it, though… like for real, convincing sounding, dog whistle sprinkled, trollish duck speak is so easy to generate, I struggle to care about interactions on main socials. I mean I don’t go there, but if I did…
I started the Witcher 3 twice. Got bored with it both times. Seeing the trailer for the Witcher 4 is actuslly making me go back to finish the Witcher 3.
The first few dozen times I played it, it felt like it took forever to get anywhere. The most recent time I played, it felt quick and easy to get to the bottom. (I got stuck on something, though, and haven’t been able to continue past the valley of the dead.)
For me Portal as well. I knew back then that people said it’s an afternoon game but I thought “an afternoon for a good player, certainly not me”. Finished it in an afternoon.
Don’t understand the hate. I also prefer sexy characters as I dont prioritize realism in games and am looking for escapism but that isn’t the game. If you want a game with sexy characters, there are plenty.
I often mod games to add that asthetic. I’ll probably wait for this to be on a big sale once there are such mods for that reason.
Don’t like what they’re selling? Don’t play it. Or mod it. Don’t screech on the internet that it’s not fair to you. You didn’t make the thing.
So much rage. It’s like complaining a romantic comedy isn’t an action movie.
It’s not even that, she still looks good. They’re mad she isn’t a college girl in a white shirt anymore. She has armor and an actual woman’s face, the horror.
joking (mostly)I also like sexy characters and I’m livid every time I see a scantily clad woman without a male (or enby) counterpart. I WANT MORE SEXY MEN IN VIDEO GAMES!
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