bin.pol.social

scrubbles, do games w 66 hours in, i made a factory that makes 25 motors per minute. [Satisfactory]
!deleted6348 avatar

Nice job! No matter how big I make the floors they always seem too small for what I needed.

Join us over at !satisfactory if you like, and of course welcome to cross-post!

Blisterexe,

Done and Done, thank you!

My tower is 4x3 then 4x4, it was definitely a challenge fitting stuff in there.

scrubbles,
!deleted6348 avatar

Then you build up stators to help comp for that, then you build some skywalks between the two… one of my favorite things is building cyberpunk style cities as the factory grows

RightHandOfIkaros, do gaming w TIL Stein Gate is also a game

There is barely any gameplay because the developers chose to focus solely on writing, art, and music instead.

Tsukihime and the whole Fate series also started from visual novels.

thedirtyknapkin,

i mean sure, but we’re actually approaching the edge of what can even be considered a game.

i don’t call those games personally. they are vaguely interactive novels. imo a physical choose your own adventure book has more “gameplay” than most of these virtual novels.

i honestly don’t think game is the right term here. these are books with an odd format.

all-knight-party,
@all-knight-party@fedia.io avatar

It depends on the VN and its implementation. The existence of things like Slay the Princess, 999, Raging Loop, Phoenix Wright, AI: The Somnium Files, these are all inextricably linked with player participation and choice, as well as very dense narrative.

Then you have ones like Steins;Gate that don't have very much choice at all, that's a lot closer to a book in most respects, but as a blanket VNs are, more often than not, absolutely games.

eupraxia,

The thing is some games make the line really fuzzy and it’s hard to draw an exact line where it no longer is a game.

Pyre does have a whole RPG wizard basketball thing going on that I enjoyed, but wasn’t the reason I recommend the game. The more engaging part of the game was the visual novel stapled to it, which was affected by wizard basketball in cool and interesting ways, but inside each scene it’s largely non-interactive.

Disco Elysium also has some RPG mechanics going on, and there’s a city block for you to wander around, but the vast majority of the game is dialogue. It could largely be written as a more complicated choose-your-own-adventure book, but it’s so much stronger as a game.

Cosmic Wheel Sisterhood is almost entirely dialogue and telling people’s fortunes, with only brief moments of creating new tarot cards to break up the dialogue. Despite this, the fortune-telling aspect of the game has made it one of the most interesting games I’ve played in a bit.

There’s any number of “walking simulators” that this debate comes up around and I counter that with the fact that Outer Wilds built off the back of that formula to create something unquestionably a game, but built off of gameplay loops largely based around traversal and finding new bits of lore to unlock progression.

These were all successfully marketed to gamers as video games. My hot take is that they’re all games, but with a form of gameplay that some may find too simple for their liking and that’s ok. And the semantic debate over what’s a game and what isn’t is just feels vibes based sometimes.

mox, do gaming w Recommend me your favorite linear games!

The Last of Us Part I.

I generally dislike games on rails, but I loved this one.

technohacker, do gaming w Recommend me your favorite linear games!
@technohacker@programming.dev avatar

Hi-fi Rush is really good if you’re into rhythm action, Call of Juarez is one I’m trying now and it feels nice to play

Vodulas,

I am not into rhythm games at all and I liked Hi-Fi Rush. Just a fun game in general

mindbleach, do gaming w The sino-soviet split of the modern age.

Homestuck still haunts the internet.

EldritchFeminity,

And yet nobody can ever experience it the way it was originally again since they killed Flash.

It’s like coming back from the war with PTSD and nobody understands what you went through. Except the PTSD is about buckets and dating quadrants.

mindbleach,

Ruffle or whatever seems to work fine.

Toribor,
@Toribor@corndog.social avatar

People tend to think of digital things as unchanging and permanent but that isn’t really the case. I’m fascinated by the concept of bit rot and other ways that digital things can disappear or degrade over time.

It’s good that flash is not still an essential part of the modern Internet but its death did firmly cut off an entire era of Internet culture that cannot be experienced in quite the same way.

leopold,

The official Homestuck site will still let the original SWF files load as long as you have something that can play them. Ruffle works fine. You can also use one of the few browsers that still supports PPAPI plugins (like Falkon) with the official Flash plugin.

But personally I’d say to just use The Unofficial Homestuck Collection, which is more pleasant to read through than the original ever was.

kurcatovium, do gaming w Recommend me your favorite linear games!

I had a good fun with Bulletstorm. Kind of a game where you can put your brain on hold and enjoy the ride.

Gradually_Adjusting, do gaming w TIL Stein Gate is also a game
@Gradually_Adjusting@lemmy.world avatar

To make a good game, the writers must have great creative influence over the development process

To contain their power, there needs to be books on shelves you can read

Mango,

I very disagree. How much writing is there in Chess? Can you think of any writing in Quake? You can definitely consider Quake great without the being any writing involved at all.

I think writers should stick to writing and game makers should go picking and choosing stories that would suit their game.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

Tangentially, I did enjoy Noah Gervais’ “playing Quake for the plot” video. But the comment was just a tongue in cheek allusion to Morrowind anyway

Mango,

Loool, I gotta watch that now.

Mango,

Yo, holy moly! They basically did with quake how I just suggested by making a game and slapping a story on afterwards!!! How TF did I come up with quake as my example for this!?!?! It’s either pure luck or actual shared vision!

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

It doesn’t do much for my hopes of proving how important writing is, but it’s interesting isn’t it?

Mango,

It’s definitely important. It’s just distinctly different from the concept of a game. Putting it in games is even better!

FeelzGoodMan420, (edited ) do gaming w Recommend me your favorite linear games!

Half-Life 2

Edit:

Adding MGS4 to the list. I’m pretty sure it was mostly linear. I don’t recall it having the backtracking that the others before it did

Also Metro 2033 and Metro 2033: Last Light

t3rmit3, do gaming w Weekly “What are you playing” Thread || Week of October 13th

Really been enjoying Guild Saga: Vanished Worlds. I haven’t found a TBS RPG that captured my interest for a long time, and this combines a lot of the things I like from Divinity: Original Sin (like elemental effects with the environment, and talking to animals), with nice pixel graphics and very classic DnD game feel. It reminds me of Icewind Dale, vibe-wise.

llii, do games w 66 hours in, i made a factory that makes 25 motors per minute. [Satisfactory]

I want to play this game, but i don’t have the tiiiiiime! Urgh :(

klisurovi4, (edited ) do gaming w Recommend me your favorite linear games!

So, I’ll just go through my Steam favourites and list the ones that fit the bill.

I recently played I Am Your Beast and absolutely loved it. Not really a story focused game, but it’s it has some of it, the voice actors are better than you would expect and the gameplay is top notch.

Pretty much all Call of Juarez games (well, maybe not The Cartel), but start with Gunslinger. The others are old and clunky, but Gunslinger still holds up and is one of my favourite arcady shooters.

Mirror’s Edge is a classic, if you haven’t played it, you definitely should. You can skip the sequel, Catalyst. That one added open world and was mediocre at best anyway.

Speaking of classics, Dishonored is probably one of the best stealth games out there, in my opinion at least. I would consider the first one fairly linear, altho the game does expect you to explore the individual levels quite a bit.

Mafia 2 (I honestly recommend you play the classic edition, you get it when you buy the definitive. It just runs better and isn’t as buggy. The remaster barely improves anything anyway) and the remake of Mafia 1. Yes, they are open world, but only by technicality. The story is very linear and you barely need to interact with said open world. The games never expect you to explore or collect stuff and there’s fuckall to do on the map besides drive around anyway.

If you like Ace combat, Project Wingman would be right up your alley. I’m not sure if I would call it simple per se, but it’s linear, level based and great.

Tactical Breach Wizards is another recent favourite of mine. It’s slightly x-com-y altho more of a puzzle than a strategy game with some pretty decent humour.

Gunpoint is another indie puzzle game with great humour. It’s by the same guy as Tactical Breach Wizards.

Since you said you like Uncharted, I imagine you might enjoy the older Tomb Raider games, before the 2013 reboot when they went open world. Legend is my favourite of them altho I know it’s a bit clunky by modern standards.

Last but not least, SUPERHOT. You probably know it, but in case you don’t, play it. It’s short, it’s simple and it’s great.

ProdigalFrog, do gaming w Recommend me your favorite linear games!

The OG Mafia and the Metro 2033 series are excellent linear games. Night in the Woods is a really fun little quirky game that’s not too long.

If you like adventure games, I’d suggest Gemini Rue, Primordia, and Indiana Jones and The Fate of Atlantis.

Perhaps Snatcher, if you’re open to something older and different. Same with the classic cinematic platformer, Another World.

Psaldorn, do games w 66 hours in, i made a factory that makes 25 motors per minute. [Satisfactory]
@Psaldorn@lemmy.world avatar

Very impressive. Now let’s see Paul Allen’s factory.

Sweats profusely

Blisterexe,

some of the factories on the evil forum are insane

RizzRustbolt, do games w 66 hours in, i made a factory that makes 25 motors per minute. [Satisfactory]

And it only looks a little evil.

therealjcdenton, do gaming w TIL Stein Gate is also a game

Make your game like Zelda and Dark Souls with a ton of visual story telling

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