bin.pol.social

atlasraven31, do games w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

A session should be doable in 2 hrs or less (a single RTS game). Vampire Survivors nails it for short and sweet but I love open ended creation like Factorio.

eagleeyedtiger, do games w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

I think it’s highly dependent on the player. I’m not a completionist in any sense, I mainly play games to have fun. I stop playing them when I stop having fun. I’ve put down games after a few hours and I’ve played some for hundreds of hours.

The gameplay loop in that sense is important whether it remains fun and keeps me coming back. Time is short as you get older and I guess I don’t really care about beating games.

zipzoopaboop, do gaming w Looking for games with unique core mechanics

Donut county, you’re a hole in the ground growing as you consume the environment.

Katamari damacy, you’re a ball rolling over and collecting items in the environment and steering is like steering a canoe.

Octodad, be an octopus in a suit pretending to be human who can’t control his limbs properly. I am bread is similar.

Abrslam, do games w What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

Number of hours doesn’t really come into it these days compared with how fun the game is for me. I’m nearly 40, and whether or not a game is engaging is most important. I’ve got about 50hrs into Avernum: Escape from the Pit (a retro style isometric RPG), but I’ve got nearly 80hrs into Teslapunk, my favourite Shmup(completing the game takes about an hour).I Iove Dark Souls 1 and 3, Bloodborne, and Sekiro, but eventually got bored of Elden Ring and its open world.

Ultimately how fun a game is combined with how painless it is to get started is what I’m most interested in these days. I don’t have enough free time to be worrying if there are enough hours of gameplay.

amazing2, do gaming w Looking for games with unique core mechanics

Shadow of the Colossus is an experimental action puzzle game where you navigate a desolate world in search of 16 colossuses you need to kill by strategically and carefully climbing on their bodies.

This mechanic is probably familiar to many from other newer action games. This is where they stole it from, and SOTC still did it the best.

Erdrick,

Also the story is one of the best in the entire history of gaming (IMO).
The other of course being To the Moon.

Deconceptualist, (edited ) do gaming w Starfield has made me obsessed with no man’s sky

I keep trying NMS hoping to find a good game in there somewhere. I’m over 100 hours now, mostly because I’m a dork who likes collecting spaceships.

But all the mechanics – the crafting and movement and languages and even the terrain generation – are frankly pretty terrible. It’s like Hello Games intentionally hired people who don’t know how to design these things.

Why do all the space stations look identical inside? Why do I have to learn one single alien word at a time, including “a” and “the”? Why are there no rivers or waterfalls or glaciers or swamp basins? And why can’t I customize my ship appearance when the game itself can clearly generate one from a dozen random parts?

UnhealthyPersona,

Honestly I agree. I think it’s a great game though, at least what it has become, but I think I keep getting disappointed with certain things that are just an issue with the core mechanics of the game. There’s only so much value to adding tons of content if the game is dull at its core.

I have over 350 hours in NMS but every time I try to pick it back up I realize why I stopped before.

hascat, do gaming w Looking for games with unique core mechanics

Death Stranding makes the player think about how to walk over difficult terrain with a large amount of cargo on their back without losing their balance and falling down. Most games allow you to run as far and recklessly as you want without having to worry about falling, so it was interesting to actually have to work at it, at least before you unlock various modes of transportation.

GamesRevolution, do piracy w Whats your preferred codec?
@GamesRevolution@programming.dev avatar

I really love AV1, it’s very small in file size and it’s completely free, meaning that it should play anywhere were it was implemented

hyper,

Are there scene releases that are encoded in AV1?

ruben,
@ruben@lemmy.blahaj.zone avatar

There are a moderate amount of tightly connected releasers who encode and release AV1. Just add av1 to any search on 1337x and you can find them.

kaya,
@kaya@eviltoast.org avatar

Wish AV1 was more widely used, better licensing than x265 while same compression afaik

LufyCZ,

It’s open, so no licensing.

Also, compression-wise, it’s either equal or better from what I’ve seen

VexTux, do piracy w Lucky patcher guides?

Is lucky patcher safe? I don’t feel safe allowing root permission on closed source software

LufyCZ,

Nice thing is, you don’t have to. It’ll still patch the apk for you, it just won’t install it (having root allows it to overwrite the current app, allowing you to keep your data)

Swim, do gaming w Starfield has made me obsessed with no man’s sky

ya this happened to me too. starfield was supposed to he thr star citizen killer, but it looks terrible. star citizen is miles ahead of this fallout reskin

nonsense,

star citizen killer

How do you kill that which has no life?

Swim,

that game is still alive and well even if its an unextinguishable tire fire.

Erk, (edited ) do gaming w Starfield has made me obsessed with no man’s sky

I posted a shorter version of this elsewhere in here but I’ve thought more and want to expand.

Disclaimer: I really like both no man’s sky and starfield. Gonna be down on both of them but I’ve got hundreds of hours in NMS and I expect to have hundreds more in SF, they are both good games, I have no regrets about buying either of them.

That said, I’ve realized that starfield is actually making me low-key kind of angry at NMS, for all the potential it wasted. It’s showing just how little extra depth NMS could have used (could still use) to be great. There are really only a couple fairly minor ways that starfield is better, and yet for me and I think a lot of people they spell the difference between “fun sandbox” and “awesome game”. Starfield is so shallow on all of these that despite being the first game to really deliver on the promise of an open world space RPG sandbox, it’s like a wish-dot-com version of what nms could be.

First, combat. Nms has all right space combat, nothing great but acceptable, but there’s no excusing its ground combat. There’s effectively one enemy, they’re not really designed to be fought most of the time, and they’re almost never involved in battles of any meaning. The combat overhaul added some mechanics but didn’t solve the problem… in a way it’s worse now because fighting seems like it could be interesting. How come when I find a trading post it’s never a ruin overrun by pirates, with scattered notes from the lost inhabitants, written in their native language so that if I can speak it I can read their sad story? Why don’t I ever find a detail of gek security bots defending the inner chambers of a crashed frigate? Why can’t I have a shootout with the crew of a frigate on board its procedurally generated interior?

That leads into the issue that there’s no story at all. People complain about the main quest of SF, but nms has one of the flimsiest, poorest written central plots of any game I’ve ever seen. That would be okay, but there are also no side quests. You can’t stumble upon an abandoned mine, or have a spacer randomly ask you to help break a blockade of their home system. There are a tiny number of very shallow fetch quests, but nothing with even a hint of effort in the writing.

I get a bit annoyed at starfield for systems not interacting. Like, i have a house, but I can’t build outpost buildings around it, eg. However, NMS takes that to extremes with how outpost building, village building, and frigate building all seem like they’re actively hostile to each other, as if coming from different games. IIRC even some of the outpost components won’t properly snap together if they’re from different ‘styles’ of outpost, although I may be misremembering.

Add to that that there’s also not a lot of gear collecting mechanics, minimal ways to display loot, minimal character customisation, and so on, and it’s just… sigh. Everything nms does feels like it falls just short of being amazing, but they get bored right before completing the last step to bring it all home and then they go work on another system that they’ll get 3/4 through and then abandon. I wish it had mods.

Meanwhile, starfield doesn’t do any individually thing particularly well either, but unlike NMS, it feels like I can do stuff with what I make. I can build a ship… and then take it smuggling! Or fight pirates! I can have NPCs on board and they’ll chat with each other while I’m flying around, and help run the ship! They’re not all well written, but they’re actually written, and do more than just stand around saying one line back at me. It’s frustrating, because honestly, taken on its own, starfield isn’t particularly remarkable (see how bland space travel is eg) but there’s nothing out there that’s actually gone the very obvious extra mile of “okay we have beautiful worlds to explore, what if now we put some things to do on them”

DaSaw,

Would you recommend NMS to someone who:

  1. Really wants to play Starfield but probably won’t have the necessary hardware for at least a year.
  2. Is an old Bethsoft fan, having played, and thoroughly enjoyed, every TES game from Daggerfall to Online, excepting only Battlespire and the phone games.
  3. Has been jonesing for some space sandbox for probably a decade at least.
Erk,

I’m not sure. It’s a good game, but the fun you can have in it is more Minecraft style than Bethesda style. If you want that, then it’s probably worth a try

Davel23, do gaming w What's the funniest game you've played?

I'd recommend Sam and Max Hit the Road. It's older, and its sense of humor is a bit out there, but if you "get it" it's great.

JCPhoenix, (edited )
@JCPhoenix@beehaw.org avatar

So many of those old adventure games were hilarious. The Monkey Island series, Day of the Tentacle, Leisure Suit Larry, Space Quest. But I was also a kid back then (probably shouldn’t have been playing Leisure Suit Larry…). I wonder if they’d still hold up for me today.

jossbo,
@jossbo@lemmy.ml avatar

I’ll add the Discworld games. And Simon the Sorcerer!

CrystalEYE,
@CrystalEYE@kbin.social avatar

@JCPhoenix They definitely do! I replayed Sam & Max and DOTT on an emulator for my phone and played the remastered versions of Monkey Island. They are still awesome games.
I want to add "ToonStruck" to this list as well. One of the funniest, weirdest games I ever played.

@bermuda @Davel23

MrGerrit,

Loved the deponia series, Rufus is just a great goofball.

“I’m like herpes. The cool version of herpes,”

sandriver,

“You fight like a dairy farmer!” “How appropriate, you fight like a cow!”

Ormulum,

Yes! Sam and Max is wonderful! There’s something so perfect in the way they react with complete nonchalance to all the weird stuff going on. And the soundtrack is great too.

comicallycluttered, do gaming w Starfield has made me obsessed with no man’s sky

Not space, but it actually just makes me want to play Fallout instead. I love Bethesda games, but it just isn’t grabbing me in the way some of their other games did.

I’ve put in around 12 hours and I’m kind of done. Maybe it’s also because my CPU is limiting me to around ~45 FPS (or lower) in most areas regardless of settings, which isn’t unplayable, but it is distracting a lot of the time because it’s more “choppy” than just like a stable, if lower, frame rate.

I’ll probably wait to play it again until some more performance mods come out like they did with Skyrim.

Erk,

There’s a solid complaint IGN made that I think is completely true, that starfield has too many of its most fun systems that don’t unlock until you unlock the appropriate skill, and nothing in the game even tells you to do that. Disabling and boarding starships is a big one, or using boost packs; modifying weapons and armour too. Depending on how you ran your 12 hours you might be missing some of those.

Performance is a big one too. There are already some good looking performance mods on nexus iirc

comicallycluttered,

I think, yeah, that’s another issue. It’s got a very disparate kind of approach with a bunch of mechanics that aren’t all related. I mean, that’s not unusual for Bethesda, but I think I also forgot how much I prioritize in their other games and was kind of overwhelmed here and didn’t really prioritize stuff like I do with Skyrim or Fallout.

And yeah, going to your example, boost packs was initially confusing to me. I get one from Constellation, telling me that now I should be able to get some height but then I realized I can’t actually use it until I unlock the skill.

As for how I spent my 12 hours, I absolutely missed out on a lot. The game is massive, but the performance issues kind of prevented me from really getting into it gameplay-wise. Also fucked myself with some of the traits I picked, which I know you can get removed in-game pretty easily, but since you can’t replace them, it feels like I might as well have not used any.

When it comes to mods, yeah. Problem is right now I’m on the Game Pass version, so Nexus has some but not a fortune of compatible stuff. I’ll buy it probably winter sale on Steam, which will have much better support for mods. Hopefully Creation Kit comes out early next year as well. When that happens, the quality and scope of mods is going to explode.

I mean, I might give it another chance before then, but I’m content to wait a while. I’m pretty patient with all games and usually only play them a year or so after release. Only reason I played this on release is because of my Game Pass subscription. If I didn’t have that, I wouldn’t have bought it until like next year. Might still do that, buy it during the spring sale, rather than winter. No rush.

dudewitbow,

Starfield has the problem that horizontal progression games like horizontal progression mmos have, which is they have a LOT of things you can do unlocked after a certain point (getting to constellation for the first time) but doesnt handhold you to any of the other features.

People who get sidetracked easily dont have that problem because they like picking and choosing what they want to do. People who need guidance gets lost in the options.

Erk, (edited )

imo the main problem isn’t that there are a lot of things, it’s a major lack of information about game systems really. The game gives you a boostpack and tells you it’ll help, but doesn’t bother to pop up and tell you you’ll need a point in boosters if you want to use it. It shows you how to target enemy engines but doesn’t tell you you’ll need a point in targeting if you want to do it yourself. It’s an obvious, silly miss. I don’t mind that these things need points, but it’s annoying that it doesn’t tell you, especially when they have a place in the game where they easily could.

Lots of places really. Outside the tutorial sections of the main quest, why not have my boost packs say like “basic boost pack - function locked unless you have Boosters 1”

dudewitbow,

Hence, but doesnt handhold you through them.

It has the functions, tells you very little about them because after the intro moments, theres virtually no tutorials.

Erk,

Yeah. I’m agreeing with you I think, but my main gripe here is that even in the intro/tutorial moments they don’t actually tutorial anything.

dudewitbow,

They tutorial the basics of how to fly a ship and loot space items, without informing you that some of its features are locked behind skills (target mode, thrusters for strafing)

Kolanaki, (edited )
!deleted6508 avatar

Not to mention you have twice as much work to unlock upgrades. You not only need the skill point, you need to research it. Then, and only then, can you actually build it. I don’t know why they needed to lock them behind both the skill and wasting the same resources used to build a thing so you can basically open a second lock on it. It would have been fine with one option or the other; it’s kinda stupid to have both.

Erk,

I don’t mind the mechanic of the double unlock. I do think a lot of the unlocks themselves are phoned in. Was just ranting about how bad the “install 15 unique ship parts” one is with a friend, like why not something kind of interesting instead of such a grindy one? “Make a ship with only one engine and a top speed of 150” eg.

Sina, (edited )

Consider using a frame limiter in the 30-35 fps range to fix the choppiness. That’s what I’m doing on my 4790k & it’s fine.

Endorkend, do games w What game has a great story and is worth the time investment?
@Endorkend@kbin.social avatar

If you can deal with dated graphics 100% the original DeusEx.

And DeusEx Human Revolution still looks splendid and also has damn great story.

Perroboc,

Played both Human Revolution and Mankind divided. Incredible games, shame that the second one was cut before the story finished 🙁

aaaantoine,

Also, the other good Ion Storm game, Anachronox.

I haven’t played it in 20 years and still remember some great moments.

Endorkend,
@Endorkend@kbin.social avatar

Oh yeah, one of the more original RPG stories still.

Democratus is still one of my favorite RPG companions of all time.

Chobbes,

I was kind of disappointed with all of the planets after leaving Anachronox and I kind of just stopped playing at some point. I kind of want to pick it up again but I’m not super into the combat system either.

aaaantoine,

Well… if you want most of the main story but without the gameplay, someone had made a movie out of the cutscenes awhile back.

I ended up quitting on the final boss. Partly because I was gut punched by an unexpected plot point just prior. But also because it was the third big fight since the last save point and I got lost on the mechanics. I caught the ending through the movie I found.

Apollo2323, do piracy w How do the Debrid services get away from copyright?

This is what I found from a Reddit comment: Debrid services literally are just like if you downloaded from the share website directly, as if you had signed up for an account with them. And/or the debrid service downloads the torrent on their server, and you stream from it.

This is already protecting you from any potential legal issue.

Some people may get warnings/potential legal trouble for torrenting directly, but this is only because when using torrent you also become a hoster of the content yourself. This doesn’t happen with these.

janguv,

Think you’ve missed the point a bit of OP’s comment. They’re asking not how the end-user is protected from copyright claims, but how the debrid service itself is.

Apollo2323,

Yes you are right lol well I hope it was helpful from somebody else.

kratoz29,
@kratoz29@lemm.ee avatar

I guess it would, aside speed, this is another big reason for some users to get it, as a third world country person I couldn’t care less about torrenting, nor data caps now that I remember 🤣

Apollo2323,

Lucky you :)

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • muzyka
  • slask
  • nauka
  • sport
  • giereczkowo
  • Blogi
  • rowery
  • Spoleczenstwo
  • lieratura
  • antywykop
  • Psychologia
  • fediversum
  • motoryzacja
  • FromSilesiaToPolesia
  • Technologia
  • test1
  • Cyfryzacja
  • tech
  • Pozytywnie
  • zebynieucieklo
  • krakow
  • niusy
  • esport
  • kino
  • LGBTQIAP
  • opowiadania
  • turystyka
  • MiddleEast
  • Wszystkie magazyny