Oh, also ScummVM should always be included in such a list. It supports a ton of classic adventure games from LucasArts, Sierra and others. And by now even Might and Magic 4+5: World of Xeen.
The combat is pretty fun. It’s a bit more complex than the other two Xenoblade games I played (1 and 2), as there are more support skills you can use and overdrive requires a bit of planning. Enemies also have breakable parts, which add a bit of decision making during combat, although it does still feel a bit passive as there aren’t many enemy mechanics to interact with.
Very minor progression spoilerI have unlocked the Skell after ~30 hours and it was pretty underwhelming. Grounded combat feels more fun and it’s pretty disappointing that you can’t customize much of the mech’s aesthetics apart from color (and I’m not a huge fan of the designs).
The main story is fine and the sidequests are pretty good. They are very short, but they have interesting stories. The “affinity” quests feel like they are the focus of the game instead of the main story.
Core keeper, Webfishing, Helldivers 2, and powerwashing simulator. I’ve been in a very chill gaming mood aside from the hectic fire fights of helldivers.
I do both PC and console gaming, and I’ve personally never gotten the Epic hate. As a store it’s not amazing but it’s fine. I will generally go to Steam first but I’m also not going to boycott a game just because it’s Epic exclusive.
I’m not petty enough to give up on their free games. I just claim them in the browser to avoid dealing with their launcher.
But it’s important to note that, if their UX is so terrible that people avoid their launcher like the plague, they get fewer chances to tempt users into buying anything. If the sales are low, most developers won’t even bother listing their games on EGS. It’s a death spiral.
I’m loving Doom Dark ages, I’m on about level 8 out of 22. I like that there’s enough room in levels to move around. Movement is awesome, you can just run everywhere. The weapons are extremely effective and your toolkit is reduced so you have shield-block shield-slam shield-throw melee and then guns. It’s pretty easy to remember everything you have and then select an appropriate attack for the situation.
I really love it. Hopefully there aren’t any more Mech-pilot missions because that one sucked. The dragon wasn’t my favorite either but you can make it through without much difficulty and it didn’t take forever.
I don't know what it is but it feels like i went from crashing like maybe once a week, to multiple times a day as time has gone on.
Make sure to disable all autosaves, disable quicksaves, and never save over an existing save. Something about Bethesda's save system has never quite worked properly when overwriting existing saves (which is how autosave and quicksave function), you have to force it to create new saves and manually delete the old ones yourself later.
After the remaster came out, I started replaying the original with a small modlist, and saw similar degradation in stability until I remembered to do that. Currently it'll crash if I've had the game open more than a couple of hours, so I just manually save often and restart the game any time I feel like it's been open for a while. It doesn't seem to be getting worse anymore so I think I'm in the clear.
Idk about that, I heard a fair number of folks who were less enthused with Eternal vs 2016. The general sentiment among those folks was that Eternal skewed too far into “combat puzzle” territory, where encounters felt like they had prescribed “solutions” that you needed to perform to succeed reliably. This iteration being less about resource management and high speed encounter flow seems to be a reaction to those critiques.
The general sentiment among those folks was that Eternal skewed too far into “combat puzzle” territory, where encounters felt like they had prescribed “solutions” that you needed to perform to succeed reliably.
Nailed it, that was exactly my problem with Eternal.
Doom 2016 wasn’t exactly generous with ammo limits in the early game, but Eternal was a chore. Here’s 20 enemies, 6 of them are cacodemons that will only die if you lob a shotgun grenade at their mouth. You have 12 shotgun and 50 plasma bullets, the latter enough to kill 1 caco.
First souls game I played was demons souls and nothing came close to that since. You never forget your first etc. Maybe bloodborne. I know most people loved the dark souls series but to me it always felt like a rehash of much of the same that was truly novel and captivating in demons souls. Of course happy that many more people got to experience souls games with the move away from the Sony IP. Yet still for me the best souls games are those that were made exclusively for PlayStation, for better or worse.
I’ll concede the hub in Demon’s Souls is much better than Elden Ring. No matter what, I turned down the wrong corridor. Either looking for the blacksmith, or the twins, or the two fingers, didn’t matter. Every damn time, I’d go down the wrong way.
Plus, it felt… Empty? Demon’s Souls hub is much larger but still has an aesthetic that feels like everyone is scared, tired, or restless. I like that you can “save” people like Dead Rising and see them back at camp. It feels more immersive. Elden Ring has that too, but not as many NPCs end up there from what I remember. It’s more that they’d always leave the hub, like the lady who hugs. Plus, after the burning of the tree, it’s completely abandoned except the black might guy. Always feel bad that I couldn’t get him out. It’s like the people in the hub all just served as exposition on the lore of the world, not “real” people. I didn’t go back there nearly as much as in Demon’s Souls
Bloodborne was my first. It was always… Okay. I still don’t know what the hell was happening. Apparently there’s a night mode you can unlock??? I consider Elden Ring my first true one. I played the hell out of the base game. I’ve only got to complete the final boss twice to unlock all the trophies lol. But I definitely need to pick up the dlc one day soon.
Gameplay-wise, I think I prefer Bloodborne to DS titles for whatever reason. Setting as well. It’s the only other one besides Sekiro that I’ve beaten so far…
I didn't want to deal with Glarthir this time so I just flat out refused and he took the matter into his own hands. This includes a big battle axe, to give you an idea.
Managed to steal a lot of money from him without having to actually do anything for him lol
I’m the same, I couldn’t be bothered this time so I told him I wouldn’t help. Didnt know he was gonna do that, I feel guilty now. But I like to role play so hey it’s just more lore for my character
Bethesda is known for crashes that happen later in the game, due to memory leaking in now progresses save games. If I remember correctly, they had multiple issues with original Oblivion and even Skyrim where the save game would cause loading so much stuff into memory that there was little room left. Crappy memory cleaning then did the rest.
I know Fallout New Vegas and I believe 3 had the same issue. I’d have to assume it’s Gamebryo issue, or just something about the way Bethesda does the save system. I didn’t know Skyrim had this issue. I guess it’s a very faithful remaster, even in the parts I wish got left behind
Dolphin if you’re into GameCube games. I’ve played through all of Paper Mario and smugglers run on my phone. Now I’m spending a majority of my time in the original Animal Crossing.
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