This isn’t a review of the vanilla game, but I get your point. I was mostly just debriefing after the long playthrough after going back to it all these years later.
I always hear people shitting on Bethesda and praising mods, but I played the fallout and elder scrolls games years ago (never modded) and absolutely loved them so it’s always confusing to me. The comments in one of the cross post threads, at least earlier, were all shitting on fallout.
I think my feelings are mixed in that aspect. I used to really love Bethesda games but after playing 1500+ hours of Skyrim and many hundreds of hours of fallout now, I think I see it for its limitations as well. And the mods end up highlighting shortcomings. The vanilla games are still a fun time I think.
Also other games have just come in and created much better story arcs and characters that highlight how bad their writing tends to be. Skyrim was written okay but even then it never did anything that felt like plot development. Instead everything there goes as expected, you’re just wowed by the scenes and dragons.
And yeah I think Bethesda continues to lack polish in what they do and it’s really showing. Even when fallout 4 came out all those years ago, every piece about it felt dated. It felt more like it dated back to Skyrim in ways, so I can see why Starfield failed even if I plan on playing it. I just hope Bethesda fix their issues because Elder Scrolls 6 can’t have this many loading screens, this many bugs, or this flat of a story. Sadly they have a trajectory on all of those things.
I played Fallout 4 when it first came out and wasn’t super impressed. I beat the game but never went back to it, unlike New Vegas, which I’ve replayed many times. Perhaps I’ll look into mods and give it another shot.
That’s what I did. Played it once with no DLCs on release, then ignored it. But with mods it’s actually much better. And if you like the difficulty of New Vegas, the extended mod pack I used helped a lot with that.
I really missed the grit and dark tone of new Vegas and while it doesn’t live up to that, mods get it much closer.
I never understood why people bitch about reading in games. Like, you do know people read books for fun, right? JRPGs are some of the most beloved games ever and a good chunk of them are pretty much just reading a ton of dialogue and descriptions.
idk, i kind of can’t stand this format of visual novel.
i love books. i love story driven games. virtual novels like this somehow manage to capture the worst aspects of both. like, it’s a book that forces you to read it slowly, or at least at a somewhat fixed pace. i hate being locked to a computer to read, i hate having to either continuously click to advance to the next slids after every 2 sentences or less or have to read at a fixed pace, i honestly hate having low quality badly mixed sounds effects in my ear while I’m trying to read.
these aren’t low gameplay games. these are just extra tedious books. I’d so much rather just read a manga every time.
As a counter I find the fact that VNs sidestep having to describe all sorts of setting and character related things by just showing you them instead with beautiful art work and at times voice acting.
To me that actually increases the pace instead of slows it down, if you think about what you're not having to read. I do also dislike reading VNs at a computer, though, so I'll only get them on portable systems unless it's REALLY good, like Slay the Princess, and that game would simply not be the same if it were a book, it's extremely reliant on choice.
eh, I’d rather choose either art or voice. manga ot audio book. i tend to lean towards Audio books because it leaves my eyes and hands free to do other things.
for me it’s just a struggle. it requires me to give it all of my senses, like a movie, but it does so little to hold them. a single still image that changes once ever like 20 lines holds my interest for maybe 2 seconds if it’s a good one. then the dialogue goes on for 5 minutes. it’s almost always bottom of the barrel voice acting. I’ll admit, having been completely put off by the biggest mainstream ones having no choices and just being shitty books, so i haven’t tried any with choices, but the fact that the most popular ones don’t really have choices… you just can’t avoid a medium being defined by its biggest representatives. those are the ones that draw people in and hook them. clearly the choices aren’t the thing fans of the medium like.
again, i just can’t imagine having anything but an infinitely better time reading a manga. fate had me frustratedly dragging myself through it by the end. I’ve never actually managed to finish any others. if was so many hours of me begging it to be less slow. even with all the modern mods and fixes to make it as customizable of an experience as possible. it made me want to pull my hair out at times because of how tedious it was. like maybe if i ate 1000mg thc gummy i could melt into enough, but it’s just so painfully slow otherwise.
You are correct in some ways, such as dedicating all your senses while giving you less on average to engage them, but are also over generalizing by saying it's always terrible voice acting, which just isn't true, it can be anime hammy, but I happen to really love well done over the top anime voice acting, which is a whole different style compared to something extremely realistic like The Last of Us. And if you don't like that style, that's okay, but it's not terrible.
I feel like biggest representatives could go to things like Danganronpa, Phoenix Wright, or Persona, which all feature choice and gameplay, and I'd say Danganronpa and Persona have good voice acting, with Persona's as excellent. I feel like generalizing that fans of the genre don't care about choice is just not correct for all fans, I personally dislike most of the choiceless VNs because they then rely extremely hard on story, for example I disliked House in Fata Morgana because that's a "reading a linear book" style of VN with no voice acting, and it's really long, and the soundtrack was not super amazing (compared to Phoenix Wright, Danganronpa, and Persona, which have OUT FUCKING STANDING soundtracks, and with a manga you're not getting a soundtrack that emotionally engages you and brings you back to listen to them long after completing the games as I have with those series.
i would consider persona to be a different genre. it’s closer to Pokemon with a lot of dialogue. i guess I’m defining visual novels partly as things that don’t have much gameplay. if there is a significant other portion of gameplay with complex mechanics outside of dialogue that’s just a different thing in my book.
I… don’t love persona, but that more because i can’t get into the teenage highschool drama. the number of times i felt myself internally screaming “holy shit i don’t care, you won’t even remember this in 5 years” made me eventually realize I just wasn’t having a great time. liked the Pokemon fights though. I could see myself loving a different game that plays similar with a more mature story.
I enjoyed Class of 09, one of few VNs designed around English VA and auto-continuation, as well as having very tight comedic timing.
That last one is key that so many games utterly fail at - waiting until the line is completely finished from the VA’s laborious delivery and they’ve completely trailed off before reading the next one.
Gameplay really is about how much agency you have. Visual Novels are usually not games, as plenty of them have zero user agency. You’re just reading a comic book at that point, not playing a game.
I’ve been reading a ton of these things the last few weeks. I can’t bring myself to say “I’m playing these games” over “I’m reading these novels.” Because most of them have had literally no choices to make, or the choices you make have zero effect on anything and are just there as a joke.
It’s absolutely not subjective. A game is literally pursuit of a definite objective. All the color and flavor that isn’t a mechanic in itself is just extra.
“Videogames” is an incredibly varied art form, ranging from things that border on books or movies, to things that are more similar to sports, to abstract sandboxes that have no goal besides just messing around, to everything in between and a lot more I haven’t even touched on.
“gameplay” not “videogames” ya goalpost moving twat!
“Gameplay” is a distinctly difference facet from storytelling and is very objectively defined.
Get over your artsy fartsy bullshit and use your head. Tell me the plot to tic tac toe. You can’t, can you? You can however, define the objective, strategies, and means of interacting with the game state. That’s where game is and story isn’t.
I’m so sick of people missing the point for not even looking because they think they’re just here to win a prize.
The Last Campfire is delightful, and feels like being read a bedtime story. God, it’s good. I could listen to the narrator read the back of a shampoo bottle.
Planet of Lana is a drop dead gorgeous side scrolling puzzle platformer with a beautiful soundtrack and world building.
Beacon Pines isn’t technically linear, in that you can complete some stuff in an order of your choosing. But the overall experience is quite linear. Its an exquisite experience, I can’t recommend it enough.
If you enjoyed Undertale, play OneShot. No question. Its splendid.
Night in the Woods is a joy as well, it makes me nostalgic for a childhood I never had. Must-play.
Stray - you are a cat doing cat things in a broken future. Splendid experience.
Mirror’s Edge is a game I think everyone should experience at least once. It’s beautiful.
Celeste - it has the best tuned difficulty curve I’ve seen in any game, and it wants you to succeed. It also tells a really beautiful story. God the platforming is good. Its so good. By the end of it, you are doing things you never thought you’d dream of doing. You’ll feel like a speedrunner with all the little movement tricks you’re able to do.
Hellblade: Senua’s Sacrifice is a thought provoking masterpiece and a little spooky.
It occurred to me that I was basically day trading in eve, and spending a ton of time learning systems, and researching deals, and that if I’m going to do that, I should do it IRL, for real money.
I suppose I have to ask how linear. Like can it be mostly linear while having the chance to explore off the beaten path very briefly? Or like straight up hallway simulator.
Ive been using a site actually to rate games I’ve played so I’ll start listing some of my 5 and 4.5 star games that I would personally consider linear.
5 star games
Astrobot
Silent hill 2 (enhanced edition mod for PC, remake I’m still working through but it’s good)
Rayman origins
Mario and Luigi superstar saga (borderline linear)
Kingdom hearts 2 (you can pick the order of worlds at times and have the option to backtrack but not necessary
Mother 3
Re4 (og and remake both 10/10 to me)
4.5 star games
Chants of sennaar
Kirby super Star ultra
Halo 2
Rayman legends
WolfenStein the new order
Phoenix Wright Ace Attorney
Dead Space
The last of us
the last of us 2 (has one shortish open area section)
Alan wake 2 (has some open exploration areas at points)
Celeste
The case of the golden idol
I could go on, and some are borderline linear, but these are my faves that mostly involve going from one moment to the next
Earthbound / mother 2 is also 5 stars for me and can definitely be played before hand. There is overlap in the antagonist and references but otherwise mother 3 takes place an incomprehensible amount of time in the future. I didn’t include earthbound since its a tiny bit more backtracky and explory but tbh it’s about as linear as m&l superstar saga so I’d def recommend it if you want to play!
Strongly recommend playing Earthbound before Mother 3. Mother 1 is entirely skippable, I've tried to play it multiple times and never could get through it.
I have a copy of the full Steins;Gate manga that I admit to not having read yet. I’ve seen the anime (movies(OVAs?) not included), alongside Zero. And I found something a long time ago that would allow me to download the app on my android device and play in English (not sure there was an official option for that back then or even now). Now I am absolutely thinking of getting back into visual novels of that style (the left click only gameplay style) and Steins;Gate is on my list. This also reminds me I need to finish Saya no Uta.
Still on my first playthrough amd my “factory” is a collection of what I had to build at any moment connected where it has to be for the next step. Other than a few rebuilt spots here and there. Last night was the quest for more coal and a lesson in power grid management. Next up to tackle is better water pressure optimization.
Exactly this is why current copyright rules are BS. Having multiple studios with pressure from competitors results in better games (and less micro transactions shit to sqeeze franchises to death)
… I’m imaging the natural extreme conclusion to this. There are 16 sequels to masseffect and you need to research which games you need to play before you play the newest one. This also leads to conflicting cannon and infighting
Like the F.E.A.R. games. There are four sequels but not all are in the same timeline. At least with Drakengard, the sequels in the different timeline have completely different names.
I would still prefer the extreme outcome over what we have today.
And I think the community will know and happily share which line to take and if you want sell in the franchise, you got to look out that the community is happy with what you create, which includes plot holes / inconsistencies.
The big corporations just want you to believe that franchises dies if other studios can use it, when it only is about earnings the last penny out of a franchise with the least effort possible. They happily save on production cost and invest a lot in lawsuits (or similar) to maintain their monopoly position.
I mean, that kind of stuff already exists today with the current copyright laws. I remember as a kid reading all sorts of X-Men books and wondering why the characters in the cartoon were so different. Did Han shoot first in Star Wars?
I played the Ratchet and Clank (2016) game this year that’s like… Kind of a re-make ish of the first game? Except the story is quite a bit different, there’s new characters added and some old ones removed. Half the old levels are gone and there’s a couple of new ones added. Mechanically it’s a completely different game. And yet that’s even from the same studio.
thats not really what happens tho before disney was the big evil king of intellectual property and they were running around adapting other works their stuff was stand alone despite being based on existing stories or being adaptations of existing stories. When superman became more or less public domain we didnt see this happen despite his popularity people just did their own unique adaptation/retelling of the story rather than a mess of sequels. What i think would actually happen is that people would retell masseeffects story with their own takes on it and make new stories in that universe or with the original characters (tho im sure it would happen idk why they are all so fucking bland).
And even if there were unofficial sequels the original studio can always slap a “from the original creators of” label to theirs so people obsessed with the official telling of fictional stories know what to obsess over.
bin.pol.social
Aktywne