I want to see pokemon red/blue/yellow absolutely fully maximum modernised. I want to go through the world in VR. I want to throw the poke balls into battle for real stashed on my belt. I want to be able to yell commands to a living, breathing pokemon dancing around in the arena.
Huh, end of an era for Larry -games? Some of the games are pretty good and goofy adventure games.
Haven’t really played the text-parser ones, they were a bit before my gaming era, and I really don’t enjoy the brutal difficulty of older adventure games - they went out of their way to kill or softlock the player character if you didn’t know exactly what to do.
I do like Larry 6 and 7 quite a bit, they’re later games of the Sierra -catalogue and have evolved past the “hehe, lets kill the player on every possible situation because fuck you”.
While conservation of games is important, it’s not like the games are going to vanish even if they’re not actively sold (on steam) anymore. Archive.org and abandonware sites have carried them for ages anyway.
edit: oh, apparently the rights to Leisure Suit Larry are owned by Codemasters - and they’re owned by EA now, afaik. Might have something to do with the delisting.
Will the Larry games still be up on GOG I wonder? I’ve played the (remake of the) first one and have been curious about Love For Sail as well as it’s apparently the best one (?). For better or worse they are iconic games that are part of the cultural landscape of gaming.
well, they’re up for now. The games aren’t too expensive either, so get on it if you’re at all interested. :)
The gog version might come prepackaged with an older version of scummvm (basically an app to run older adventure games), you might want to get the latest version from scummvm.org and add the game manually into it, there’s been some advancement with graphics scaling etc.
But, yea, I’d say the LSL7 is the best of the older games, doesn’t have any player deaths / gameover -nonsense, but there’s a casino section (staple of the series, kinda) where you have to win in gambling to proceed - but you can savescumm through it if you can’t be bothered to play it for realsies (essentially just save every time you win, check what opponent has and then reload & play accordingly. slam dunk).
Other than the forced “gambling minigame” the puzzles aren’t “moon logic” per se, but do involve some creative/jokes thinkywork.
Along with the regular point&click verb-menu, there’s a free text-input for some dialogue/item manipulation/etc. IIRC there’s like 2-3 things you need to do with it to beat the game (they’re fairly obvious), otherwise it’s for eastereggs.
Also that PS2 is stunning. I kinda miss all the colourful and/or transparent consoles stuff as it used to be a reasonable option but now it comes with a “special edition” price tag.
If an open world is just there for collectibles/unlocks or just feels otherwise unnecessary to the primary selling feature of the game (like story), then yeah its a hard pass.
Otherwise, if the open world is actually a core part of the game like in most MMO’s such as Old School Runescape, then it can be quite enjoyable.
Indeed, I often times will play for a few hours and find all sorts of cool things, but nothing that moves the story along.
Case in point, I have been playing BG3 for months a few hours here and there and I’m only in the beginning parts of Act 3. And before that I dumped probably 400hrs into Elden Ring, and then went back in for many, many more when the DLC came out.
I played BG3, put over 100 hours, it took me 2 years. But I don’t mind, it was an easy game to pick up after a break and continue with, and the quests were rewarding in themselves, you didn’t need to complete the whole game to understand it.
There are definitely games I have started played, then couldn’t remember what I was doing after a break and wasn’t enthused enough to return to it. I can’t remember specific games but I know it happens.
I’ve put around 400 hours into that game. But I’ve only “completed” it once.
I came from divinity where you needed to play the game on tactician to experience all the content. Not sure if bg3 is the same way but I went in with that mindset.
Such a great game and so much to explore. Took me back to when I was a kid trying to 100% mass effect.
So many studios fail to breath life into their worlds and pump them full of tedious bs. (Looking at you starfield. What a let down that was…)
Yeah I’m only playing balanced or whatever the middle/default difficult is. I have 263hrs as of right now and have really been enjoying it. And I’m doing Dark Urge so I’m missing a bunch of content just because of “bad decisions”, and the way I ended up in act 2 I also know I missed a bunch of content. I’m not even close to being done with Act 3 (I don’t think) and I’m already debating if I will do another playthrough afterwards, or play something else from my ever growing backlog. And I’ve never been a 100%'er and usually happy/lucky if I even finish it. 😂
Anything of Soldak - store.steampowered.com/franchise/soldak/ : 2 series - space shooters Drox and hack n slash Dins - Super coarse graphics, action, fighting, but their living worlds, like nowhere else. No other game where worlds freely grow based on player actions. Did You ever left main quest for exploration, lvling up or side games, oh well, here, world will not allow You to, as enemies won’t stay idle or wait for You, they do their business.
Orb of Creation - store.steampowered.com/app/…/Orb_of_Creation/Semi-clicker (intense clicker, not much of idle) and immersive mage simulator, where You don’t make Your mage-avatar, but are the mage. Still beta, but already big.
I think the term “open world” is mostly meaningless these days. Skyrim, for example, is called an open world game. But… It’s not? At least not by the definition that “open world” originally meant, which literally was just a continuous game world with no loading screens between areas.
Now it just kinda means “game with big outside map.” Unless I can walk into a building without seeing a load screen, I don’t consider it to be truly open world.
Dark Souls is a true open world game, even though it’s not big or has vast open fields, while, again, Skyrim is not because going into a cave, or a house, or even a major city, requires loading a new level, breaking up the world.
I can’t say I’ve ever heard your use of the term open world before. As I’ve known it, it’s always meant a game world where you can practically go anywhere with minimal to no barriers. Such as GTA3 and that bloody bridge.
I’d argue Skyrim etc have an “open world” above ground in addition to many “linear worlds” , i.e. the caves and houses behind loading screens. Open world games let you choose where to go and how to get there, as opposed to linear “corridor” games like Half Life or Halo where you literally follow a single path from A to B as you progress from one level to the next.
Then there’s games like original Fable which blurs the line, because technically you choose where to go and how to get there, but each loading area is so small, it doesn’t feel like an open world at all. And also you can’t go off the path.
Btw if you don’t like loading screens, have you tried Space Engineers? You can literally travel from one full sized planet (~40km diameter) to another full sized without a single loading screen. While flying you can walk around the inside or outside of your spaceship, no loading screens.
As a frequent traveler to Spain, I always look for calm, beautiful areas away from the tourist rush. The Gardens of Seville are the kind of place where you can sit for hours and just soak in the atmosphere.
at least to unova generation and a little 6th generation. not after MASUDA went all “i dont like pokemon anymore, so im going to create a half-assed game” aftER SWSH, and i have heard nothing but bad reviews from every game since, glad i dint get a switch.
they still have triple battles? and special and physical are not seperate anymore?
i mostly play card game LIVE, which is barely a functioning game.
FFXV really benefits from the open world and never felt copy pasted like most others.
Outer Wilds (if that counts) could obviously only exist with a continuous map.
While I dislike most open world games, I don’t think it’s an issue with the open world itself, but with how shallow the games end up being as they all copy the same formula and they all seem afraid to hide “content” from you, so exploration gets trivialized.
bin.pol.social
Aktywne