Disco Elysium definitely, as it’s probably one of if not the best written games available right now.
If you want something with more gameplay, you should definitely take a look at Pathologic 2. New content will be released relatively soon for it too (as in a different playable character and story), so it’s probably a good time to give it a shot.
I’m replaying Dark Souls 2 SOTFS with a couple buddies. Have also been playing Dark and Darker which is an incredible early access pvpve dungeon crawler.
Oh cool! I’m also replaying that, kind of. I completed the original and this is my first time with SOTFS. I’m loving all the changes so far. Feels so fresh but also familiar. I’m also trying a magic build for the first time. I usually favour dex.
Awesome! Same here actually, played the original when it came out and this is my first time playing through Scholar. Far out, I’m trying out my first sorcerry build, and usually default to str. Subclassing dex so I can use short blades in my off hand
Fallout New Vegas (with some mods), Vampire Bloodlines (with community patch) and Deus Ex Human Revolutions. I’d personally even put Deus Ex 1 there for the story itself, but the game is pretty old and may be jarring for modern audience even with mods…
It depends if you are new to the game or not. There’s two big categories of mods - those that only perform modernization and quality of life features, and those that rework everything until it looks like Skyrim.
If you are new, I’d recommend not using any of the latter; they can be fun, but it’s good to know New Vegas “as is”, I’d say. Otherwise the selection is so big it’s hard to pick, I’m running like 30 or so (mostly extra weapons, enhanced AI, better crafting, extra sidequests and a player home). But just give an idea on the scope of mods, the settlement building system in FO4 was inspired by mods originally in New Vegas (Real Time Settler and Wasteland Defense), so there’s really a wide scope of things to pick from.
As for the former, there’s some that jump to mind - NVAC (New Vegas Anti-Crash), FNV 4GB memory patcher, stutter remover, nevada skies and/or EVE (essential visual enhacements), and probably a texture pack or two to enhance visuals. Maybe even NVSE, which is a scripting extension mod that other mods can/will need.
Its retro and really rough around the edges (and QTE heavy) and is more of a life sim than a traditional adventure game, but Shenmue I & II introduced day/night cycles with NPC schedules, has a fun martial arts combat system, and the story is kind of like an 80s martial arts film with a detective kick. There’s also gambling, drinking, a little bit of working at the docks, darts, retro arcade games, and some sleuthing to progress the story. Your progress from Shenmue I carries over to II
But again its rough around the edges and sometimes referred to as QTE simulator (or Dock Worker Simulator, as I jokingly call it). But somehow, all these elements blend together well to create a unique game. Not going to be for everyone but I really enjoyed it
Final note: I highly recommend using a controller. I ran into issues with KB+M, especially after remapping keys. It broke some of the QTEs.
agree with you on that second point. i stopped using CleanMyMac after some scathing reviews about its functionality.
honestly macOS is fine on its own to deal with stuff like this and cleaning, so third-party programs are kind of unnecessary. the only program i’m okay with nowadays is OnyX as it’s a nice toolbox for utilities
Cannot say Outer Wilds enough. Wonderful experience. Exploration and lore is everything in this game. But it’s not too much. Some games have exploration and lore just for the sake of having it. Whereas everything in Outer Wilds is purposeful and motivating to do.
It's a zachtronics-like, but in a side-scroller? I like coding games but am not sure the combination works just like that. Personally, I'd expect the coding to be relevant to the world, not an unrelated theoretical exercise. Project Euler randomly tacked onto Mario would be a nope for me, but using coding as a meaningful part of the game, so it does visible, tangible, useful or just cool things? Sign me the fuck up.
If you haven't tried playing Zachtronics games, I'd give them a try. They're a major subniche of "coding games" and could be good for some inspiration. They're all basically coding either in spirit (SpaceChem, Magnum Opus) or directly (TIS-100, Shenzhen IO, Exapunks...), usually with some twist. Their languages tend to be "fake assembly", simplified and stylized.
Personally I've rarely had as much fun coding as in my early ComputerCraft days (computers/robots in Minecraft) because it... did stuff. I was already a coder, but was not used to seeing it translated into "physical" actions. Like the difference of learning/teaching Python with text-based UIs and exercises, vs a "robot" that drives around in the room and does things.
I've had some ideas along these lines myself, borrowing a lot of Zachlike inspiration, but I was going to go topdown or just omit the "overworld" entirely.
+1 for computercraft. It was super satisfying getting them to do even trivial things, but a huge reward when you pushed them beyond that.
Though I did find, in order to retain sanity, that I had to remote into the minecraft server and use an IDE rather than the somewhat awful experience of writing lua in game without any IDE tools.
What do you use as a torrenting client? Most popular ones give you the ability to choose a specific interface over which it will allow incoming/outgoing connections to other peers. Your ProtonVPN should have its own interface you can select from your client. That should make it much less likely for that to happen again if Proton crashes, since if Proton crashes, that network interface disconnects.
Use a layered approach. Have one container act as a VPN client and router. VPN off > nothing gets routed. Put your torrenting in another container that is behind that router.
I’m not using containers at the moment, can you link me to more info on how to set that up? Specifically asking for the VPN / router bit. Think I can figure out the basics of containers.
I finished NG of Armored Core 6, it’s a good game, and I like it a bit more than other Souls games, largely thanks to how speedy the mech movement is.
I’m going to do bit more NG+, restart Wattam, since I was distracted by some other games previously, and replaying AI The Somnium Files, since I can’t remember the story and bought the sequel on sale a few months ago.
Just an update, finished NG++ of Armored Core 6. NG+ is NG but with slight variation of the mission, since there was branching paths. NG++ has way more unique content than NG+, and the end is satisfying. Final boss is tough, I needed a couple of attempts, and finally found my older loadout that works better against the boss.
I really enjoyed the game, especially since I am having Souls fatigue. Breaking down the game into missions ala Peacewalker makes the game more manageable, and maybe because it focuses so much on loadout, I find the game bit easier / less frustrating than say Elden Ring.
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Aktywne