Only semi-related: Why do they always show pictures of Gates when he hasn’t been involved in MS in a long time? Why never Satya Nadella?
EDIT: Also, yes, related to the actual question already living Linux full time and when October rolls around probably gonna back up everything from the Windows side of my dual-boot and wipe the 1TB NVMe Windows is on to use as storage.
I couldn’t name another Microsoft employee if a gun was to my head. but I can still vividly remember myself in 4th grade reading about Bill Gate’s mega mansion in Popular Mechanics for Kids
I’m somewhat in the same boat but I remember Mister “Developers Developers Developers” Steve Ballmer who was also immortalized by the “Ballmer Peak” XKCD. xkcd.com/323/
It’s weird how MS’s putting developers first became a joke. Back in the 80’s, companies like HP and IBM had open warehouses with coders at desks lined up like factory workers. MS was the first big company to give a private office to every programmer.
I’m here, so I’m more likely to know who that is or what he looks like. But I don’t. I do now because you mentioned him and I looked up how he looks like. Your average Joe is gonna be even less likely to know who that is or what he looks like. So I’m guessing that’s why. Some CEOs just avoid the spotlight. Or maybe I’ve just been avoiding MS news, dunno
Because he set the general, evil directions for MS. Like keeping users uninformed and locked in, smearing the competition, sabotaging open standards, taking your control over your hardware and data away from users, etc. All happened during evil Bill’s reign.
Not to mention the many deals with hardware manufacturers in order to avoid competing OSs to have any chance. They managed to kill BeOS and dominate the Japanese market in the 90s
It’s fun but doesn’t quite scratch the itch. It’s a lot more arcade-y and simpler than War of the Monsters. Way smaller maps and less environmental interaction
Puyo Puyo Chronicle, the last good installment in the series, don't @ me. I'd like Sega to make a proper new game, but they're clearly never ever ever ever gonna do that, so the next best thing they could do is port a good one. What I need most is a game that's on all major platforms with crossplay.
There was a game called tribes that combined the surfing/skiing movement with combat before the counterstrike mod levels came out, it was pretty fun the sequel tribes 2 was pretty popular for a minute when it came out too. But the skill ceiling on some of those cs surf maps was wild.
Tchia - it is a relaxing game, but I enjoyed it when I needed a break from intense games or intense life.
You can sail a boat, swim, glide, slide down hills, flip through the air AND transform into object and animals. When you are an object you can hop and throw yourself. When you are an animal you can do whatever they do, fly swim, run, see in the dark, poop on people, break coconuts, and more.
Dying Light 2 has the best traversal I’ve seen in an open world, it had a very solid base coming from the original but it expanded it with new moves and tools.
Yeah, 18k games, but a lot of that is going to be shovelware. Steam has a big issue with shovelware designed to look like a good deal. They’ll release like 25 games, one will be priced at like $100, with the rest priced at like 50¢.
Then they do a publisher bundle, which marks all of those 50¢ games down by like 90%, but doesn’t touch the pricey game. So on the surface, the bundle is marked as like $100 for 25 games, at 87% off. Looks like a great deal. When in reality it’s just 24 cheap games marked down, and one super expensive game. And all of them will be shovelware. But it’ll be enough to fool anyone who doesn’t bother to dig into the actual bundle details.
I have managed to play further with the black market mod. I can make whatever item I want, sell enough of it and buy the things I want or need instead of making them myself.
Other mods add more powerful machines that make items much faster. I like to do manually stuff with one machine only, then swap to something else with the same machine and repeat the process.
With the update, even if you don’t have the DLC, fluids have been rebalanced. You just have to place a pump every 200-250 tiles and everything flows.
For oil specifically, you don’t need anything but petroleum until what used to be late game. So just build a few (like a dozen) refineries and make sure that there’s actually oil coming in.
Once you actually need lubricant, and light oil, set up chemical plants to turn heavy oil into lube and light oil, and light oil into petroleum. It won’t be fast, but it won’t clog and it will produce what you need, slowly. You can use storage tanks as a buffer for your lube, light oil, and petroleum. Heavy oil isn’t used as a direct input for any assembler recipe.
I consider myself a Factorio apprentice, as I have yet to actually set up a proper train system. I’m slowly learning circuit logic, but can get to Gelba without getting stuck.
Don’t stress optimization, brute force works as well.
According to my father, who is an absolute Epic Wizard level computer programmer consultant, Factorio teaches you the basics of computer programming.
The updated fluid mechanics are a lot more forgiving and basically have infinite throughput. It’s still a whole new layer of complexity but doesn’t have nearly as many confusing limitations as it used to.
Turned off the aggro on the patrolling demons in Murdered: Soul Suspect, because an otherwise peaceful detective adventure - where you play as a ghost investigating your own murder - really didn’t need the random stressful action sequences 🤷♂️ (Sadly you can’t turn off the floor traps, but at least those are stationary.)
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