bin.pol.social

JudahBenHur, do gaming w Openings (Monster Hunter)

I preferred the gun lance. So fun.

_Lory98_, do gaming w Open World Games: yay or nay?

Nay, but I have a few exceptions:

FFXV really benefits from the open world and never felt copy pasted like most others.

Outer Wilds (if that counts) could obviously only exist with a continuous map.

While I dislike most open world games, I don’t think it’s an issue with the open world itself, but with how shallow the games end up being as they all copy the same formula and they all seem afraid to hide “content” from you, so exploration gets trivialized.

Kolanaki, do gaming w Open World Games: yay or nay?
@Kolanaki@pawb.social avatar

I think the term “open world” is mostly meaningless these days. Skyrim, for example, is called an open world game. But… It’s not? At least not by the definition that “open world” originally meant, which literally was just a continuous game world with no loading screens between areas.

Now it just kinda means “game with big outside map.” Unless I can walk into a building without seeing a load screen, I don’t consider it to be truly open world.

Dark Souls is a true open world game, even though it’s not big or has vast open fields, while, again, Skyrim is not because going into a cave, or a house, or even a major city, requires loading a new level, breaking up the world.

Toes,

I can’t say I’ve ever heard your use of the term open world before. As I’ve known it, it’s always meant a game world where you can practically go anywhere with minimal to no barriers. Such as GTA3 and that bloody bridge.

klangcola,

I’d argue Skyrim etc have an “open world” above ground in addition to many “linear worlds” , i.e. the caves and houses behind loading screens. Open world games let you choose where to go and how to get there, as opposed to linear “corridor” games like Half Life or Halo where you literally follow a single path from A to B as you progress from one level to the next.

Then there’s games like original Fable which blurs the line, because technically you choose where to go and how to get there, but each loading area is so small, it doesn’t feel like an open world at all. And also you can’t go off the path.

Btw if you don’t like loading screens, have you tried Space Engineers? You can literally travel from one full sized planet (~40km diameter) to another full sized without a single loading screen. While flying you can walk around the inside or outside of your spaceship, no loading screens.

CrazyLikeGollum, do games w Would you like to see a mainline Pokemon game created in the old style?

If it means a return to random encounters, no absolutely not. There’s a reason I don’t go back and replay the older games even though I have fond memories of them. That reason is largely Zubat. Fuck you Zubat.

But also, aside from a handful of bugs and performance problems Scarlet/Violet and Legends: Arceus are the best the franchise has ever been. I’d rather they refine what they’re already doing and keep making things better rather then regress purely to appease someone’s misguided nostalgia.

normonator, do games w Would you like to see a mainline Pokemon game created in the old style?

I would call the new ones not even interesting enough to pirate, so yes.

Something like sword/arceus style but not garbage with mechanics around the gba era.

So no giga dumbshit or similar but still special/physical change.

Also if we’re requesting unicorns be brought to reality, more options. I wouldn’t hate the all the new giga shit if I could disable its cutscenes. It wasn’t even cool the first time.

missingno, do games w Would you like to see a mainline Pokemon game created in the old style?
@missingno@fedia.io avatar

A return to basics would be so much better than the rushed messes Game Freak puts out today.

Ledericas,

i believe masuda made it very clear at the beginning of the swsh announcment, said he was going to make a “half ass game going foward, simply becauses hes tired of the franchise”, thats why every game has been a joke since.

masuda needs to hand it to another company, or have someone revamp the console games.

JcbAzPx,

What else does Game Freak even make?

Ledericas,

when masuda split the pokemon dev team in half, he made another game, but i dont think it turned out well.

mesamunefire, do games w Would you like to see a mainline Pokemon game created in the old style?

The Rom hacks like pokemon unbound are wildly successful, so yeah a hifi graphic remake would sell like crazy.

Plebcouncilman, do games w Would you like to see a mainline Pokemon game created in the old style?

Bro what do you mean, if there’s a single franchise that has not changed its mechanics is Pokémon. Maybe you mean a game absent the gimmick mechanic they put in every gen? Or are you crazy enough to suggest we go back to the days before physical/special split?

gradual,

Personally, I’d be fine if they kept physical and special damage separate.

But things like “Dynamaxing” would be a no-go.

neon_nova,

I hate all the gimmicky mechanics so, I’d be down with getting rid of all that stuff like go back to gen1 before berries and holding items to increase power and stuff.

But I do not want to have to switch boxes to hold Pokémon on the PC or have limited storage for held items.

I wouldn’t mind a 2d version, but maybe they could draw inspiration from the Zelda 2d remakes.

Plebcouncilman,

Yeah I agree, the only one of these gimmicks that has been somewhat good is mega evolutions and they are still not great from a balance standpoint. Other than that I struggle to see how fundamentally different modern Pokémon games are from the old ones. There’s a lot of QoL stuff, but most of it is easily ignorable imo.

I think that you might want to look at rom-hacks like someone else suggested. You’ll probably find what you’re looking for in one of the hundreds that have been made.

Nefara, do games w What is your favorite indie game?

Banished, you can’t get more Indie than just one guy’s passion project.

I don’t know what it is about that game but it really struck a chord with me and I’ve come back to it over and over. It’s my favorite game to play when I’m sick and can’t do anything. It’s relaxing and peaceful and cozy while also being complex and ruthlessly challenging at the same time, so it’s like spinning plates. Seems easy when you get the hang of it but it can all come crashing down if you make a bad enough mistake. It’s spawned some copy cats, and I’ve tried them, but the original just gets me somehow.

tatterdemalion, do games w What is your favorite indie game?
@tatterdemalion@programming.dev avatar

Swapper

Not my actual favorite, but it’s very high on my list, and I didn’t see it posted yet.

REDACTED, do games w What is your favorite indie game?

Used to play battlefield 2, BC2 and 3 alot. Then I stopped playing online games and recently started playing “Ravenfield”. It’s succesfully filling the void, there are even battlefield maps and some vehicle/heli/jet/tank mods and ignoring the fact that it looks like battlefield heroes (very indie-style graphics), the physics/handling feels pretty close, especially when flying heli and shooting rockets

Robust_Mirror, do games w What is your favorite indie game?

The vast majority of my favourite games have been listed, many multiple times, so I’m gonna go with some I didn’t see, though I didn’t look exhaustively, here we go:

Horace

Quite a hidden gem in my opinion, almost no one I mention it to has heard of it. 2D platformer with an amazing story and some interesting gimmicks. One of the most surprising and unforgettable indie games I’ve played.

The Messenger

Ninja action-platformer that is way more than it first appears if you stick with it. Hilarious writing, great controls, and amazing music. Genuinely one of my favourite games.

Yoku’s Island Express

Almost entirely unique in it’s idea. It’s a pinball-metroidvania where you’re a postman dung beetle, and it really works. Gorgeous world, super chill vibes, clever puzzles… What metroid prime pinball should have been.

stringere,

I’m still stuck in Horace! Such a great game.

monotremata,

I liked Horace okay at first, but it definitely gets bastard hard in a hurry.

HeyThisIsntTheYMCA, do games w What is your favorite indie game?
@HeyThisIsntTheYMCA@lemmy.world avatar

i’m not sure The Ur-Quan Masters counts as indie

holowolf,

yes! Such a good game! Amazing art / story

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

Dammit now that I’ve thought about it I’m gonna have to stay up and beat it sometime this week aren’t I. Best free game out there

GenerationII, do games w Survey for curiosity: How many readers are in a library network that holds video games?

Mine has Switch games and a few Wii games, but that’s it.

Katana314,

Is yours part of a larger network? I am lucky to live in a denser area where multiple library branches are within biking distance; and they generally share a database. They also have some options to have items delivered to a branch by request (though, with the demand video games get, this is probably more common for particular books)

CaptPretentious, do games w What is your favorite indie game?

Dota.

Ok, I know what you’re saying, “But Valve makes Dota2” which, yes, this is true. But the OG game came about from gamers just loving games and making a custom game. I think it’s peak “indie” in it’s origin. Which went off to spawn several clones (League of Legends, Heroes Of Newerth, Heroes Of The Storm, Smite, Pokemon Unite, Paladins, etc.). Dota2 by far has the most hours played of any game.

damdy,

Don’t think I can go back to dota, deadlock is really great though.

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