I got the King Kong Pro and love it. It’s basically identical to an xbox controller but with gyro support and hall effect sticks.
Regarding the statement that gyro only works in switch mode, it’s the same for all controllers: they can switch between several modes (iOS/android, switch, xinput and directinput on the king kong). The motion controls only work when in switch mode but that mode works perfectly fine in an emulator such as yuzu (and even every game on steam too for that matter).
Every open world RPG I've ever played. I still, to this day, have never finished a Final Fantasy game. I think the closest is getting to max level in FF14
I've already seen them suggested, but I want to throw out another recommendation for Signalis and Lunacid . Signalis is a sci-fi horror game that takes heavy inspiration from the old Resident Evil and Silent Hill games. Like Resident Evil you have limited ammo, inventory, and points where you can save. Like Silent Hill you have a story that starts out fairly straightforward and then gets weirder as things start to unravel around you. I'm not really a survival horror fan and it still managed to keep me hooked to the end.
Lunacid is a first-first person dungeon crawler that is heavily inspired by pre-Dark Souls Fromsoft series like King's Field and Shadow Tower. That's really all the game sets out to be and it absolutely nails it. The combat can be a bit repetitive, unless you invest in magic which I found to be incredibly fun and versatile, but I feel like the atmosphere more than makes up for it. It also has a ton of secrets and plenty of those ah-ha moments where you open up a shortcut or figure out how one area connects to the others.
I’m playing Far Cry 6. Finally finished the Paint the Town side quest! It turned out to be one of those that took way to long to finish. My wife and I are also playing It Takes Two.
Just started this one but Afterimage is becoming a big favorite of mine. A really great Metroidvania game.
Older, but also played Frostpunk. It’s a really great twist on a city building game. Highly recommended.
One odd ball I’ll throw out is Last Case of Benedict Fox. It’s a complete mess of a game, but the exploration and puzzles are a lot of fun. I never realized how much I want a metroidvania where you go around just solving puzzles. If LCBF just dropped all combat and focused on puzzle-solving it would have been a lot better.
KSP2 released their science patch this month that adds missions and a progression path to work through. It’s a lot more fun now that there are goals to work towards, and the missions are much better than what KSP1’s career mode offered.
I’ve been co-op’ing through DS3 with a buddy, which has been a fun way to tide us over until Elden Ring’s DLC comes out. I just wish there was a similar seamless co-op mod for DS3. Neither of us are interested in PvP, and it’s a little tedious to have to go through everything twice.
I'm with you on Dark Souls 3. The invasion mechanic was a fun experiment, but in practice, it just kinda blows. It would be nice to have a game with the good combat and level design of Dark Souls, without the invasions, that just lets you summon people from a damn menu like a normal video game.
If you have Elden Ring on PC, check out the seamless co-op mod. We were able to play through the whole game with very few issues. No invasions, no resummoning after bosses, normal use of torrent. It’s fantastic, and it’s shocking how well the mod works.
Yeah, it's on my to-do list. "Seamless" co-op was never really my problem with FromSoft's mulitplayer design, as they implemented really cool mechanics to make strangers want to help each other. The unfortunate part is that they put in additional mechanics to deter them from helping each other (invasions). The summon sign system is also neat but is prone to race conditions where the sign disappears before you can summon the person because someone else got there first. Things like that are why menus may not only be simpler but also better.
I’m with you on the KSP2 missions. Randomly generated missions may have endless possibilities, but handcrafted ones make much more sense and don’t have their quality determined by RNGesus. I remember once seeing a screenshot of a mission with the goal of testing launch clamps on the surface of the sun.
Probably a toss up between Hi-Fi Rush, Doom Eternal, and Guilty Gear Strive. I suck at fighting games, but I love learning all the unique mechanics of the characters.
The first time I felt like I spent most of my time in cutscenes and figuring out what to do. The second time I just plowed through the main story and enjoyed the ride.
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