If we're sharing honest opinions minus filter here: if you worded your question differently, more people would answer, and they would be less defensive and have more interesting answers. You've limited the people who will reply.
Condescensing and annoying people like myself will still have a lot to say, but people with fun stories and heartwarming anecdotes will not want to put themselves out there for what seems like will be a snarky put-down as a response.
Specifically, the "kiddie game" opening was fine, but the way you worded the followup came across less like you were confused and more like you wanted to have a group shit-on of adults who play mario kart. Being a little more vague would've been your friend here. "but it looks like i was wrong" might've convinced people who don't want to be shit on to give an answer.
The part about it being unfair by design was fine, but the last paragraph again comes across as "anyone want to hang here and make fun of the losers who like this obvious bullshit?"
anyway, i don't play party video games generally but my impression is they want to appeal to different skill levels, abilities, and ages, so they often have additions that level the playing field so it's not just Gamer Frieda winning while everyone else gets bored and gets out the playing cards (which can also have a random quality that means sometimes the newbie will win or at least not be bored and frustrated).
These catch up elements add extra elements for dedicated players to account for, which is more memorization and reflex training, which is a kind of fun for the type of people who play outside parties.
Guess I’m an outlier. For me, games were the way to disconnect from the stress of relationships. I’ve been an introvert since the beginning, and so games’ positive associations for me are a safe place away from social pressures.
I also imagine every “retro” generation thinks its games are the best. Like, there was a meme post about joy at finding a PS2 torrent recently with strong implied nostalgia, and that’s ok. People usually experience video games at an age where the games teach them archetypical feelings of intellectual pleasure, the first time they experienced joy at solving complex problems for example. That becomes a core association through life.
So I think we’ll all have strong feelings linking the systems we played at our formative years. And again, that’s ok. That we can form such strong associations is an expression of the basic human value of video games, as an art and modern cultural necessity.
The first level literally is designed to progressively teach you everything you need to know how to play the game and it doesn’t even have a single line of text to do it.
Although I do have to say it is a bit funny that Dark Souls’ tutorial is just some messages on the ground and the first one tells you how to move. But you have to move over to it to read it in the first place.
I tried xbox 360 edition again a few months ago after repairing my xbox 360 and i forgot how choppy it is. I spent so many long hours on that around 2013/14. I still have it all on there.
It was the game you put on in pre-internet years for your younger relatives, so they don’t have to just sit and fester all day while listening a story about your aunts hip surgery.
It was something anyone could pick up in a second and still be a challenge for anyone.
For most of them this was the only time they were able to play games with a larger group without their mothers bitching about game time. Many kids didn’t even have gaming systems, because they were expensive and many parents thought they were a bad addictive influence, so for them this was an absolute delight.
So, fun memories about the game, even though the game itself isn’t much.
Somehow those cultural influences still echo in the modern world. Dads with all that nostalgia convince their kids that Mario Kart is absolute classic.
I was about 2 decades later, but I bonded over games like Pokemon and later made many friendships in minecraft. Wish I could revisit that time. I think it’s less about any particular era in gaming - it’s about being young. Kids are still forging friendships over video games today - just different ones (although, at least in the case of my nephew, Minecraft is still one of them :D).
It always seemed like a kiddie hobby that’s not meant to be taken seriously, but apparently a bunch of people in their 20s and 30s take it very seriously.
Yes, they enjoy and will happily play me at Mario Kart for exactly the same reasons they won't play me at F-Zero.Presence of catch up mechanics role of luck, amount it rewards familiarity with the game/tracks
The one that sticks out in my mind is the original BioShock. Spoilers if you haven’t played it.
BioshockThe first thing that happens is a voice over the intercom asks, “Would you kindly pick up that weapon.” And of course you do it, or the game does not progress. The voice is very polite and resonable, helping you navigate this dank maze of horrors. “Would you kindly open that door?” “Would you kindly kill that monster?” The calm manners contrast starkly against the modern horrors you’re experiencing in the game. Of course every request seems like a great idea at the time, and of course the game ends if you fail.
Then halfway into the game, you finally meet the man behind the voice and he explains that you are a mind-controlled slave, conditions to obey any command that begins with “would you kindly…” He’s trying to destroy the tyranny of the system and commands you to kill him, sacrificing himself to free you from the control phrase. The “tutorial” seemed like it was just helpful instructions, but you didn’t really have a choice, did you? The majority of players just followed those instructions without question, never considering whether they were good choices or moral actions. And could you say no? Without the wrench, you can’t survive the first attack. Without opening the door, you remain in the first room forever. Your world is pre-ordained and tightly controlled. How much free will do you have in the game and outside of it? At what point do you stop making decisions and start following orders? And when can you stop again?
I was going to mention Bioshock too, but what I love about it is the voiceovers never pause gameplay. The worst tutorials are the ones that make you sit through cutscenes that are longer than you want to sit through.
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Aktywne