Yeah, the rough part is that they send you back and forth between the two furthest corners of that map over and over again. But if you like the political intrigue of the show or Game of Thrones or that sort of thing, plus the twist the series puts on classic fables, it will get there, haha.
Once you’re stronger, you just run the exact diagonal past all the weak monsters over and over again. Kinda funny how the swamp that’s first nightmarishly dangerous becomes like a second home in late game.
I think I’m just getting sick of rogue likes. It seems there is another one being pushed every time I open steam. I find them all way too similar and frankly the loop of roguelikes is annoying to me. So, I would like to see them develop something else, I don’t see it happening.
Hades was good. Rogue legacy was good. Dead cells was good. Brotato was good. Vampire survivors was good. Wizard of legend was good. Star of Providence was good. After those, though, I hit a wall. So, overall I agree. I wish the industry would move away from the genre, but it’s not happening anytime soon.
I play a lot of roguelikes because I rarely have the time for a multiple hour gaming session anymore, and I can get a complete start to finish game in with a roguelike in 30-60 minutes. I think that may be part of the popularity.
I’ve played all the ones you mentioned, my recent vices are Magicraft & Star Vader’s, both on steam. Slay the Spire & The Binding of Isaac are two I always come back to during my “what should I play?” moments.
Yeah. The shorter game sessions are what drew me in initially. Tie that with handheld gaming and it’s just a perfect combo of quick play convenience. I’m probably just hitting burn out and need a break.
Slay the spire is another good one I forgot about. I played it heavy on the switch back when it was released.
I did. I wasn’t a fan. I played it when it first released, and it was my first rogue-like but I didn’t really like the games presentation. It’s pretty gross. Plus, I was pretty bad at it since I only played fps and rpg games at the time, so that didn’t help. I’m sure people won’t like that answer.
Risk of Rain is what dipped my toes more in the genre, and I only played it since my friends wouldn’t stop talking about it. Otherwise, I probably wouldn’t have given the genre another chance.
You could try expert mode but I found it annoying to play without mods. Enemies are really tanky, I think you deal 0.2x damage overall compared to adept or something. Fights weren’t that much more difficult, just longer. You will spam projectiles and run in circles.
Oblivion isn’t that hard of a game imo, I think you should just continue on your playthrough. If you start a new game you’ll still be very powerful around level 20.
0.286x damage done, 3.5x damage taken. Doesn’t scale well at all. It would be nice if it were more granular and they had separate sliders for damage done and damage taken.
Celeste. Emotional narrative that seamlessly blends with the gameplay, which implementa never before seen accessibility configuration, enhanced by one of the best soundtracks ever. All while being cheap, indie, and one of the best speedrun games ever made
A Deck will likely be a better purchase for you. Shared library, more sales too. The Cities Skylines situation you’ve described would have been enough to make that decision for me
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