I have one of these, and it’s my least favorite controller I’ve ever owned. The touch sticks feel like the touch controls in my car… They leave me wanting real, tactile controls.
Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.
The thing about this meme is those people are either review bombing because “reasons”, or they are all masochists, either way I would disregard them as spam and look for better reviews.
If they typed out an explanation like the game was massively changed for the worse after the vast majority of their game time then they are probably legit. Like if there was suddenly an additional 3rd party login added, or the game became unplayable due to a bug introduced and not fixed, or something along those lines.
Most “reasons” for players with thousands of hours tend to be pretty reasonable in my experience.
If a group of people are influenced by whatever, and suddenly write a bunch of negative reviews I would consider that a review bomb if they played 0 hours, or 10k hours. Adding the weird stipulation that it needs to be people that never played it is not a requirement I’ve ever heard. Now is it more likely that the trolls will be people who haven’t played, absolutely, because the low cost (nothing) of doing so while the people that play games are actually gaming.
Review bombing is a coordinated online campaign where a large group of people post a deluge of negative reviews for a product, service, or business, often with the intent to harm its reputation or sales. This tactic is usually employed as a form of protest, coercion, or even just trolling, and is often seen in response to perceived issues with the product or its creators.
C Suite / Upper Management doesn’t listen when a seasoned software engineer of some kind points out an extremely obvious medium/long-run problem with the business model they’re being asked to either functionally invent, or massively contribute to.
I think from the game development side there are pros and cons. There are games that struggle to demand a high enough sticker price that do better under a subscription service.
The problem is that, much like subscriptions elsewhere, these are deliberately underpriced and used as a loss leader to sink competitors and the direct purchase market, so they aren't priced reasonably and it's unclear what the money flow towards creators is supposed to be.
And it'd be one thing if the money was flowing at all, but in the current industry, with Microsoft shedding people left and right while holding a ridiculous amount of IP, both active and inactive... well, it's not a great look for the industry as a whole to be dumping content below cost for the sake of a speculative move. And to make matters worse, I don't think that many people know just exactly how much of a money pit Game Pass is.
And that's before the more fundamental issues with ownership and preservation. Which I have strong feelings about, it's just that they happen to be so strong that I'm typically the one to remind people you don't own your Steam games, either. Would certainly like a fix for that, too.
I’m typically the one to remind people you don’t own your Steam games, either. Would certainly like a fix for that, too.
Eh… You don’t “own” them in that the First Sale Doctrine doesn’t apply, sure, but plenty of Steam games are DRM free, so you can store your own backups, if you want to. That counts, in my books.
Like, how much more do you need? ETA: That’s more than you get with Switch 2 “physical games”, isn’t it?
I know 100% of GOG games are DRM-free, on Steam not so much.
I think people believe that if a specific third party DRM vendor is not listed on the Steam store page then the game has no DRM, but that's not the case.
I wouldn't consider pretty much any Steam game DRM-free or yours-to-own at all by default in that they do not provide an offline installer. You can remove the need to have Steam running after the first download in some games through relatively trivial ways of bypassing Steam checks, but if you want to keep them independently of Steam you still have to store a loose files install of the game, which may or may not like to be portable. Utimately having easy to remove DRM and having no DRM aren't the same thing.
Also, no, definitely not a longer ETA than Switch 2 physical games. A longer ETA than Switch 2 physical cart keys, but you can also resell those, so I guess different pros and cons. I really don't like people jumping onto the idea that all Switch 2 physical releases aren't full physical releases. It plays Nintendo's game of blurring the lines between physical and digital releases. Full cart releases, including Nintendo first party releases, are full physical games and will work indefinitely with what you get in the box.
Oh, that’s good to know. I read that Switch 2 games are just cryptographically unique keys to allow download and play of the games.
And good point about the installer vs. just having the game files in a folder. Yeah, it’s not like GOG where you can download an offline installer file.
Some are full games, some are an empty cartridge with a key to download the game (which you can resell but not download if the servers go down). Some are a box with a code inside printed on a piece of paper (which gets associated to your account and you can't resell or download without servers).
There is a warning on the box for the two that don't include the playable game, but the fact that you need to know that or read the warning is a bit of a problem. And I don't particularly like the idea that Nintendo is deliberately confusing the issue to make people believe that buying the game in a box has no advantages.
I like the Switch 2 overall, but some of the weirdness they've done to make game licenses and physical games more complicated kinda sucks for reasons both intended and unintended.
sufficient performance > sufficient beauty > power usage > max beauty > max performance
I set a frame rate limit in most 3D games, to avoid inflating my electricity bill for barely noticeable effects or FPS improvements. Plugging my system into a Kill A Watt was enlightening.
sufficient performance > sufficient beauty > power usage > max beauty > max performance
This is basically alien to me. I think it has to be game specific.
Euro Truck Simulator? Beauty is more important than performance, unless playing it on my handheld, in which case I can knock the FPS limiter down to 40 and crank the settings down
Satisfactory? Performance over everything.
Granted most of the games I play are older (so I don’t need to choose) or CPU-bound simulation games (Raising the graphics doesn’t make it run meaningfully slower if your CPU is the bottleneck).
Although I must also point out that I think the current trend of “fidelity=beauty” is ridiculous. I recently played INFRA, a game built in Source, and while the fidelity was clearly “outdated”, the game looked fantastic.
Plugging my system into a Kill A Watt was enlightening.
Laptop gaming is a harsh but educational mistress re: power consumption (even when it’s plugged in), I’ll tell you that. All the heat you generate is right in front of your face, as is all the airflow (and noise) needed to wick it away.
My 13 and 15 year olds are PC first gamers, then consoles, then mobile. I raised them that way on purpose because I wanted to avoid tablet and phone screens. I could control access better that way.
And yea, also because I’m a pc and console gamer and wanted to play my favorite games with them.
The older one has started playing mobile games more often and yea, it’s Genshin and Honkai. That kid was always in love with Fire Emblem, so Honkai makes sense to me. The stories are all kind of the same.
A friend stayed with us for a few days and they have a 12 and 10 year old. I have every console imaginable, PCs on big screens, and they never left their tablets.
I think once kids get on the tablet/phone/mobile games, they don’t really leave. I don’t know that I would have either.
Yes cause they are designed to be addictive and maximize the profitability with addictive content like loot boxes and fomo tactics to push micro transactions.
I only finished it for the first time this year, after about 20 years of giving it a go, getting part way through, then forgetting about it. ADHD is evil. Still, it was fun, there were no long boring parts, nothing was grinding or luck based, and it felt really tight as an experience. Very well thought out, honestly I would consider it a masterpiece.
I have played a bunch of them, Twilight Princess was an absolute no for me for some reason, but I liked Ocarina and Majora when I was younger. I plan to play a decompilation of both of those soon, native resolution and performance etc. I enjoyed Link’s Awakening as well, finished that on my original Gameboy back in the 90s, and Windwaker looks fun though I have only recently gotten onto a computer able to render it nicely, so that is on my play list.
Still top 10 right now in concurrent players on steam. Every other game on the tier list is a free to play game or Dune(with less players than Nightreign) and Dune is a big IP with a multimillion movie trilogy. Calling it flop is absurd.
I prefer modern toxic over 2008-era XBL lobbies though.
Maybe that’s just me. But I get a lot less annoyed by a “GG ez” than I do by an 8-year-old shouting seven consecutive minutes of racial slurs into his mic at the top of his lungs.
I get a lot less annoyed at the opposite, I sorta like hearing all that, its really funny to see, as its both super stupid, and also a telltale sign that theyre actually mad. I usually have a good laugh at/with the guys who do it.
“gg ez” only means they are either trolling, or just plain thought it was a nice easy game. no fun laughs or anything, just boring “oh I’m so good zomg” stuff. I get annoyed not due to the “they thought it was easy” but just because its such low effort that you couldn’t spend more than half a second typing a message to talk to the other team. put some more effort into communication for crying out loud. its not hard, you literally just have to talk.
Before when someone was toxic we would just permaban them from our servers, but modern games don't want to lose customers so people that say slurs just get a slap on the wrist.
Assassin’s Creed Odyssey apparently, according to reddit a few years ago, was looked at as being shitty I guess? Not the best one?
It’s the only one I played, and I played it 3 times with ~240 hours. Kassandra is my favorite character ever, in any video game. I loved the world, its beauty, the ships and sea, and shooting arrows through rocks as a demo god.
Odyssey was really good in a vacuum. Ive heard it described best as that it was a good action RPG set in Greece, but not a good Assassins Creed game. The main issue being that stealth was usually a huge focus in previous titles, but this one seemed to favor general combat and didnt even have the signature wrist blade until the DLC. Also a bunch of the story seemed to return pieces of previous lore, some setup in just the previous game that came out a year prior. Overall though I did enjoy the game!
Yeah I think you’re right with it being good in a vacuum. That makes complete sense because it was different than the other games.
I have panic disorder, so most games with combat overwhelm me as I’m just constantly afraid. I never got that with this game. Just give me a bow so i can stand hella far away and clear the area before entering it. Thats how I did stealth. I’d take an hour slowly picking off everyone from the fort. Plus, it was really beautiful and emersive. Exploring the map was super fun.
It sells itself on cool aesthetics, but the moment you get past that you realise it’s just a very, very generic open world shooter with incredibly bland and boring shooting layered over an impressively faithful recreation of Shinjuku. And even the aesthetics wear thin very quickly, being largely just a whole lot of “Hey I know that anime” level stuff cribbed from Japanese culture. The game is mostly just running around a map collecting stuff.
I mean, that’s exactly what makes it so “mid” to my mind. It’s not an atrocious disaster like Gollum. It’s not appalling bad, or even moderately bad. It’s just mid. The shooting isn’t dreadful, just dull. The map, the movement, the exploration… None of it is exactly bad, but none of it left any kind of impression on me. Like you said, it scratches that “running around and collecting stuff” itch, the numbers go up, you unlock new powers, etc. But it all just kind of passes straight through you and at the end you’re left with “Well, that sure did kill a few hours.”
Horizon: Zero Dawn suffers from all the usual modern open world hallmarks, the map littered with things to collect, the towers, the grinding to level up abilities, etc, etc. But the story is an absolute banger, and even a lot of the random collectible junk is full of little moments of deeply moving storytelling. I remember collecting every single one of the vantage points because I absolutely needed to hear all of the short story you unlock by doing it. It has zero relevance to the plot, but it’s just a great piece of writing. In comparison Ghost Wire is just, sort of… There.
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