You get accepted into a game, but have to scroll down to find the playground, which is a little mini hassle
You play “the other” sometimes, I thought you always player orange and loled when the cross moved stupidly
The enemy went into himself I think (that should not be possible to do IMO) and I won, but I’m not sure that happened, some visual feedback on why you won would be nice.
That’s great feedback, I appreciate it. The X or O glows depending on which one you are moving, I want to keep the board state visually identical for both players aside from that though (flipping O or X depending on which you are playing can be weird). I can also make the reason for winning more descriptive, all of that information is displayed in the backend console already.
Raw PvP 1v1 matchmaking, no user accounts, no database, etc. If there is interest I’ll keep building it, but otherwise I’m done with it for now aside from fixing any critical bugs that may arise. It’s alive!
I’ve tried it on and off two times. It piqued my interest but I never got around to playing it for more than an hour both times. It didn’t click with me for whatever reason.
if you got out of the apartment and didn’t want to finish the game then it’s simply not for you. for me that moment alone was enough to see it through.
I get that. It’s one of those games where i don’t think i can play it more than once after seeing the ending (even with me not getting the ending last playthrough i’m worried i won’t stick with this playthrough because of that)
Would guess this is more or less similar to PS5 with backwards compatibility with PS4, PS5 games. PS5 pro didnt really do a big splash so PS6 give bigger uprgrade for those looking for one.
Making those game libraries accessible on portable device would also be quite impressive. (Not quite Steam deck level but still.)
This game is one of my all time favorites! The game engine is cool, love the story and it’s all its twists, and especially all the small hidden pieces of background info, like the alternate history you pointed out!
It also has some great puzzles and secrets hidden in areas that are interesting to explore every nook and cranny of. I feel rather clever for noticing things like “huh, this is a window, but this game has something called a ‘looking glass’… I wonder…”. And the verticality of a lot of these maps is so fun, giving you the possibility to approach enemies and puzzles the way you prefer (just like the Dishonored franchise, which I can greatly recommend to anyone reading this!).
I liked this game but the combat really killed it for me. The enemies just move too quickly and in a game about conserving ammo it was way too hard to reliably hit them.
the game isn’t about conserving ammo. the ammo is about resource planning. you can use fabricators to stock up on ammo. once you get used to it you never even come close to running out.
bin.pol.social
Aktywne