This game took mediocre gameplay on rails, and through a great storyline and acting, created something outstanding. I wish I could play it for the first time again. The sequel doesn’t even come close, IMHO.
I’m a sucker for the Game play, but i can definitely see how it can be considered mediocre. You are right though, the story line and acting are really were the game shines
I’ve been playing The First Berserker: Khazan. I’m maybe two-thirds through the game and generally have a good time. It’s basically Nioh with the faster paced combat, loot and mission based level format. For the first two regions, I mainly used the Spear, but recently have switched to the Greatsword. The monster bosses are fine, but some of the human bosses can be extremely infuriating, with how their stamina regenerates so quickly.
Well if it hurts those companies enough, they’ll ignore that organization (the same that led to pornhub deleting 80% in 2020 and removing sex ed from American schools) that’s the reason for this bullshit in the first place.
Live a Live's Twilight of Edo Japan chapter gives a special completion reward if you complete it with zero kills, or a full 100 kills. It's designed in such a way that figuring out how to do the pacifist run is a puzzle you are unlikely to solve on your first playthrough.
This mechanic was actually one of the inspirations for Undertale!
It is in the original. For the most part, 2022 is very faithful to the original and doesn't feature any big structural changes (apart from one new thing that's a big spoiler), mostly just balance and quality of life improvements.
Like I said, Toby Fox openly cited this segment as an inspiration for Undertale (2015), and that came before the 2022 remake.
This somehow caught me off guard. How is a world where you have to walk many hours from point A to point B is too small for you? Can you even realistically explore it all?
Isn’t Luanti’s world height way bigger, though? ~62K vs MC’s ~400 are the numbers I see.
I mean I get that’s a different thing, but aside from exploration it determines build height. Also to me it’s a more visible limit, because falling made it obvious how short MC’s maps were.
Yes. But world exploration tend to happen on horizontal.
Also additional height is often used as a way to store alternative dimensions (like nether or end). As there’s is not another built in way to do so.
Anyway it would me nice to have the horizontal extension. But at this point is not a planned feature and it would break a lot of things, so it’s not something that Luanti would likely ever have.
Minecraft is substantially farther along in terms of gameplay, mechanics, details, etc. than Luanti. You will probably have more fun playing Minecraft.
That being said, Luanti is free and also pretty fun.
So my advice is if you only want to play one, play Minecraft. But if you want to, play both.
Technically speaking Far Cry 5 meets this definition. At the beginning of the game the big bad guy arrests you and says to wait while he brings you the person you’re trying to save. If you sit there for 10 minutes doing nothing he returns with the person and lets both of you go. Most people just start murdering instead
Disco Elysium? More or less entirely conversation-driven RPG about an alcoholic cop who drunk himself to submission so hard he forgot who he is, hence developing him back with skillpoints. Off the top of my head there’s like one combat situation which you can talk around if you’re so inclined.
Otherwise, it’s been said many times that “Planetscape: Torment” is similar … ish. Not the setting, but mechanics, apparently you can entirely go through the game without combat - but that’s not to say there’s not going to be bodies - or so I’ve been told, haven’t played the game to completion, only dabbled the beginnings.
So, these suggestions are with grain of salt, obvs. But afaik both are pretty high up on the rpg shelf.
Grain of salt? Disco Elysium is the perfect example and Torment would have been a better game without combat. I‘d like to add Citizen Sleeper. I‘m a bit tired of RPG where combat often is the only or favoured option.
bin.pol.social
Aktywne