Probably will get some groans but World of Warships is actually modeled very nicely. And yeah its a free to play monetized game, but it is miles ahead of war thunder in terms of actually having fun and playing the game at high FPS and great quality even with a potato computer.
The engine has some cool tricks that really makes it shine with water spraying and sloshing onto your vessel.
It would be helpful if you mention the games that are already in this list. Also, are all the players trying to speedrun the game or playing blind? Do cutscenes get skipped? Do the other players see what happened in the game before they started playing?
A Girl Who Chants Love At the Bound of This World YU-NO took me 80 real world hours to figure out how to get the true ending (branching story, requires specific item usage at specific points in the story), but depending on the platform and intended audience it is not a game I would recommend for streaming. Although the latest remake censors the nudity, its still sexually explicit, and it contains some content I understand is from a different time and culture but I personally find replusive. Beside that stuff the story was fantastic, though. Plus, as a graphic adventure game, it’s probably not ideal.
But, if Graphic Adventure games aren’t a problem but sexually explicit ones are, Snatcher on the SEGA CD and Policenauts on the SEGA Saturn are both quite lengthy, and lacking in the explicit department. Although Policenauts has a cool feature where loading a game save gives you a summary screen of everything that has happened up to that point, Snatcher does not.
Metal Gear Solid might be a pretty good one, as I remember the game being quite long, cutscenes included.
The Legend of Zelda Twilight Princess could be a good pick as well.
Danganronpa games can be pretty long as well, and are interesting to people who like solving mysteries.
Shenmue could be a good pick because of its QTE sections, which are pretty fast and easy to lose. And everyone loves to see a streamer lose.
Silent Hill or Yakuza series might offer something more interesting.
XCOM 2 can be incredibly punishing to lose, and the game makes it pretty easy to lose.
Gotta go with the old school here, Sid Meier’s Pirates! No water physics, graphics from 2004, etc, but so much fun that I’ve been playing it since the original came out in 1987. Hell, i was playing the 2004 remake just last week even.
Yeah I’ve played it, I preferred Pirates! because it’s more about the adventure than just endless combat. Honestly I rarely even shoot the cannons on my ship except to very occasionally chain-shot someone’s sail or grape-shot their crew before I go board the ship and win it via fencing, so I’m not even all that into the combat.
Holy shit that is cancer, the audio is so bad I can’t even turn the volume on like 1%. I’m gonna go ahead and say I probably missed the boat on that one, but I appreciate the suggestion.
The Dwarf Fortress community has been doing this exact thing for years now. IIRC, Boatmurdered was also one of these where the save was being passed between multiple folks.
I do like Balatro and want to play it on my phone, but if I want to do that I have to buy another license, which I can’t even do because I don’t run Google Play Services
Spoiler: you can use the LÖVE loader to run the “PC version” of Balatro on Android, since it’s all written in Lua.
Started playing Star wars the force unleashed. Got 1 and 2 from prime gaming a long time ago. Installed through heroic. I played the first one when I was young on the Wii. Never played the second.
Terraria. You can choose difficulty of the initial save depending on how familiar the players are, and there are several clear milestones that can serve as transfer point (usually marked by beating specific bosses). In a small world, 20 hours is probably doable? You can maybe find a suitable seed for world generation to be sure.
I was also thinking about Elden Ring - despite the game size, the minimum required amount of bosses to beat the game is surprisingly small, and you can also divide the game into milestones. If it’s too short (like, if your players are speedrunner), you can add the DLC on top.
Scheduling availability for people is way easier with set times, 2 hours each, rather than tying it into game progression.
You can’t really “lose” in elden ring, it’s just a steady slog towards the end, so it might be less interesting. All of our highlight reels are full of permadeaths and mishaps, “winning” barely even makes the cut. Terraria in hardcore mode could be interesting though.
Subnautica is one of the best games out there, I highly recommend it to everyone.
Sea of Thieves has the best ocean physics, the water is absolutely gorgeous, but gameplay is shallow as the game is trying to appeal to as many people as possible.
Seconding Sea of Thieves, its a fantastic family game or thing to bring everyone along for. There is no “leveling”, the only thing playing does is give you more fancy pirate drip. Game knowlege goes a decent way, but people just being handed a controler and told to act like a pirate will not feel overwelmed.
It’s the dialogue for me. Some of it was just kinda ok. But having other characters to interact with really took away the loneliness aspect that made the first game so good.
Yep exactly. I also didn't like the hand-holdy waypoints, being told somewhere 1000m down there's a facility is all I needed.
All the monsters are so easy to avoid with orchestrated attacks. The biggest baddest reapers of that game are just on rails and they give you a seatruck perimeter defense upgrade, which just makes every enemy extra harmless.
Also the story...
spoiler-titleyou are sent down to find out what happened to your sister, then you just end up fucking off with a random alien and you dont even need to find anything out about your sister...
Oh I could not agree more with all of your points hahaha. I did like the seatruck more than the giant sea base in the first game (I never really used that…) but I also modded my seatruck so it wouldn’t go slower with more cars attached.
I gave the original Subnautica an 8/10 (on a real rating system, where 5/10 is an average game, not trash lawl) and I gave BZ a 6/10. It was good, but the original was amazing.
Oh hell yeah! I like you. One of my biggest peeves is reviewers rating something a 6/10 as “okay but kinda bad.” For me, a 5/10 is a serviceable game that I enjoyed, but has some flaws. Not until like 4/10 do I rate “really flawed and needs much work”. I have tons of 5/10 games I really enjoyed.
I think I have three or four 10/10 games period, reviewers throw that out like parade candy!
I enjoyed below zero but found the big moments weren’t as big. Like I’d categorize Subnautica as an exploration horror survival crafting game for the first playthrough but then drop the horror for subsequent ones. I didn’t really get the same sense of horror from below zero and don’t think 2 could do it either.
The way the original dripped the information was an experience on its own, you know, the whole reason I’m being vague to not spoil it while being OK with using quotes like “Multiple Leviathan class life forms detected. Are you sure what you’re doing is worth it?”
The second one didn’t have that, even though they really expanded on a lot of things and did a great job at making a successor exploration survival crafting game, it didn’t make me reel or feel like a hopeless situation just entered a whole new level of hopelessness. That experience is what I wish I could go back to but can’t.
Personally I’ve been cooking through the System Shock games. The SS1 remake was my first proper introduction to the series and I loved it. I was pretty excited for the impending System Shock 2 Enhanced Edition but it, uh… doesn’t really seem like it’s going to be very enhanced. Especially compared to what you can do with just modding the base game. So rather than keep waiting for that I spent ten bucks on SS2 Classic and have been enjoying myself greatly.
I’ve always liked SHODAN just via cultural osmosis, but now having actually played the games she stars in, that’s cranked up to 12. I fucking love SHODAN. She might be one of the best examples of an evil rogue AI in any media, and also has an actual reason for going rogue besides just “mankind builds a machine too smart for them and suffers the consequences”. The entire story setup is so believable.
Anyway, tl;dr, the System Shock games are hella good and the remake is especially very good. Particularly because controlling classic SS1 is more like playing an operating system than playing a video game. Also SHODAN. step on me again metal mommy
I got to the System Shock games after Prey (2017), not only am I WAY too young to have been around for them, but it just kinda went past me. But after that spiritual successor I visited the System Shock games, and I love them!
I’m hoping the SS2 is good, because I loved what they did with the first! It’s never meant to be a remake, just a polish of the game itself.
I think they might have finally beaten their Nintendo curse though: one console is a huge success, the next is a fair failure. The Switch 2 will be a winner, but there’s no way it can be the same cultural phenomenon that the first was (I’d say)
I really need to get into the habit of just linking all my previous ones at the end of each of these. I just worry it’ll look ‘messy’ or something!
I guess its easier to just follow my username then filter by posts? Or…something. Thanks for asking though, that is a confidence boost to see it wanted!!! <3
I’m not sure how this works, but I checked your posting history and it didn’t show up there, either. I guess the great weakness of the fediverse is if the links are interrupted. Perhaps it was due to instance maintenance or something.
Thank you for letting me know, from the next post I share I’ll start including links to all the previous installments I’ve made, to make it easier for people to navigate to them. What a strange thing to not be able to find them, I’m sorry!
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