I played an earlier version of Baldur’s Gate 3 and encountered a bug where I couldn’t for the life of me figure out a way to progress without killing Karlach. I stopped playing that save-file, because I didn’t want to kill her. Now I’m going to revisit it after the big update from awhile back.
You can knock her out instead of killing her. You can then save her from execution in Act 2 to recruit her. She can even have a bit if a redemption arc, iirc.
There are some specific steps (knock her out before the hobgoblin boss, else she does not remain temporary hostile, and after you knock her out, you need to kill the other two bosses before the long rest, else she wake up and you need to knock her out again), but it’s feasible. There are a lot of YouTube video about it. She is in all my runs (she is one of the funniest companion), and I never killed the tielflings
Oh shit, I just killed her in my current playthrough because I thought it didn’t matter anyway. Which sucks. I really love her voice, and she has a fun arc.
The 80s had some great games. Donkey Kong. Pac-Man. Galaga and Galaxian. Super Mario Bros 1,2,3. Zelda 1 & 2. Contra, Castlevania, Megaman
But the 90s had Mario World and Mario Kart. Super Metroid. Link to the Past. Donkey Kong Country. Mario 64 and Ocarina of Time. Crash and Spyro. Sonic. Medal of Honor. Goldeneye. Half - Life.
I’d probably take the 90s slightly over the 80s. Heck even the 00s have Half-Life 2, the GTA series, the good Call of Duty’s and Halos. And the 2010s had RDR2 and GTAV.
2020s haven’t had any super great games yet though.
Its funny because I have no issue killing or robbing NPCs no matter how good or friendly they are. But the second any multiple choice response pops up, pictured below is me any time I hover over the rude answer.
Yup, this was me. I picked up Stellaris probably not even a year ago at this point. While not entirely friendly, I at least made peace with my neighbors during my first play through. And then for my second play through I pirated all the DLC because holy fucking shit that’s expensive. I ended up becoming the crisis, blew up some stars, and eventually the whole universe. Good times.
If you must know, I'm actually not a Mario Kart fan, played the older ones but haven't touched the series since DS. More of a Kirby Air Ride and F-Zero GX kinda guy. But I can still understand the appeal well enough to not post this kind of thinly veiled "I'm mad that other people like something I don't" thread.
I think people are very much taking this less as an “I’m curious, why do people find this fun? I want to understand” post, and more of a condescending “I think it’s not fun because I have taste and am presuming people who think it is fun do not until proven otherwise, now prove me otherwise” post. Some people, including me until I saw these comments, were seeing your post body that tells us why you don’t like the game less as sharing your own perspective and wanting someone to show you a bright side, and more as trying to denigrate people who see it as fun. I’m willing to give you the benefit of the doubt, but I think you can reread your post body and see how people might interpret a far less curious, far more judgmental tone from it.
To actually answer your question: I played Mario Kart Wii mostly as kid against the computer and other people, and a few times as an adult against other people. I like to think I was good at the game, that skill mattered and it wasn’t random and unfair. I won almost every time both against the computer, and against other humans. So I just didn’t perceive the game as “mostly random and unfair.” (Although now that I think of it, when I had the option I’d usually switch all items to Strategic against the computer, eliminating a lot of the catch-up items, so perhaps I did perceive it initially and just removed it from my experience to the point I don’t remember it? Although when I played against other humans it was usually on their console at their place with their settings, which probably didn’t have it set to Strategic.) The catch-up mechanics could sink me if I made a mistake, but if I drove well the whole course I almost always came out in front. Perhaps you’re thinking of later editions that I never played and have no opinion of, or the computer plays badly and the people I played against were bad at the game?
I can understand why, but I wanted to hear their reasons for it.
You make it sound like people make a pros and cons list before deciding whether to like something or not. We don’t choose what to like. People clearly have fun playing Mario Kart, that’s it.
I was born in the same year, 1976, and I really don’t feel the same way. Pretty much every era has bangers and also really bad games.
I have really good memories from the '80s (games like Pitfall II or the MSX Konami games), the '90s (playing MUDs with my college pals, the classic SNES JRPGs like Chrono Trigger or the classic PC CRPGs like Baldur’s Gate and its ilk), the '00s (games like Silent Hill 2, Morrowind or GTA: San Andreas), the '10s (pretty much every FromSoft game from that decade, NieR:Automata or the Rocksteady Batman games) and the '20s (games like Elden Ring, Hades, etc.). And many more games I didn’t mention.
Some decades have been better than others, but there are incredible games in all of them.
Not really. I am just a bit younger, growing up between the 80s and 90s. I still play old games, only those that aged well though, but sometimes decades after their prime. I play new games a lot too. And games from any time in between, as long as they do something right.
And there are many, many games around which you can bond just as well as you could back then. Not even talking specifically about multiplayer games (which I don’t play very much at all) I’ve always been a fan of “co-piloting” games, just sharing the experience of playing, spectating, commenting around a game.
Some games are fantastic for this. Some games are rich enough that you can share your experience and discover other people do stuff completely differently. This sort of always existed (for example, what’s the right way to complete Legend of Zelda?), and this is still true even for somewhat simple games, but possibilities have only increased in range. I am pretty sure nobody plays a game like Rimworld or Tears of the Kingdom the same.
Honestly? Not really. My best memories of gaming were in my 20s in my student flat. Lots of Team Fortress 2 and Battlefield: Bad Company 2.
I played games in the early '90s and don't have much nostalgia for most of the games themselves. The late '90s had the PSX and N64 and whilst Mario Kart 64 is probably the best in the series I can't say I feel most of the games of those platforms were "the best".
I think I would say that the best games are the PC games that came out between 1998 and 2002. Those I can genuinely enjoy today.
I cannot say the same for much that came out in the 1980s. Most of them entertain me for about thirty seconds, without hyperbole.
Once we get past the early 2000s I'm hard pressed to find any games that I think are truly "the best". 2007 was pretty damn good as was 2009.
When it comes to gaming with friends any game can be good. The game is practically just a framing device. I've not made many friends whilst gaming. I've gamed with friends but mostly I've found that people either just want to be arseholes or are extremely serious about playing online. In person I've found that the skill disparity means that it's a complete crapshoot. I played a lot of Mario Kart 64 over a ten year period and don't have any outstanding memories of it being the best thing ever (I think it's the best MK game but that's because the others are worse).
Mostly I like games that I can use as escapism. Exploring fun places and getting away from the day to day. I've rarely had all that much fun gaming with other people. Exceptions exist though - playing through the recent TMNT game with my teenaged niece was a blast. Playing KeyWe with my wife was also great.
If we're sharing honest opinions minus filter here: if you worded your question differently, more people would answer, and they would be less defensive and have more interesting answers. You've limited the people who will reply.
Condescensing and annoying people like myself will still have a lot to say, but people with fun stories and heartwarming anecdotes will not want to put themselves out there for what seems like will be a snarky put-down as a response.
Specifically, the "kiddie game" opening was fine, but the way you worded the followup came across less like you were confused and more like you wanted to have a group shit-on of adults who play mario kart. Being a little more vague would've been your friend here. "but it looks like i was wrong" might've convinced people who don't want to be shit on to give an answer.
The part about it being unfair by design was fine, but the last paragraph again comes across as "anyone want to hang here and make fun of the losers who like this obvious bullshit?"
anyway, i don't play party video games generally but my impression is they want to appeal to different skill levels, abilities, and ages, so they often have additions that level the playing field so it's not just Gamer Frieda winning while everyone else gets bored and gets out the playing cards (which can also have a random quality that means sometimes the newbie will win or at least not be bored and frustrated).
These catch up elements add extra elements for dedicated players to account for, which is more memorization and reflex training, which is a kind of fun for the type of people who play outside parties.
bin.pol.social
Aktywne