I still use my 2 steam controllers. I want to game on couch so this is the most mouse-like thing I’ve found, back in 2016. What’s up, why don’t they sell these anymore?
I’ve picked up spares over the years on ebay. Used the key words “steam controller 1001” and sorted by price low to high. Once I’ve picked up have been in good condition, since most people just used them once and put them away.
I honestly love the idea of it more than using it for most gaming. I’m going they make a new one that mirrors the layout of the Steam Deck a little more.
I love the left trackpad. I love it for movement, since I like setting stuff like dash, crouch, slide to it on a click which doesn’t feel good doing the same with a joystick click. And I like setting a sprint activator on the very edge which is easier to avoid not accidentally triggering, because of the trackpad size.
I’m actually opposite where I wish the left joystick on the Steam Controller was a dpad.
Modern fighting games aren’t really designed for 6 buttons. I guess if you want to play SF6 with only face buttons that could be neat, but you’d still want to map parry and DI to shoulder buttons. The reality is that developers know that most pad players have 4 face + 4 shoulder buttons and most stick and leverless boxes have 8 buttons.
That said, 6 face button pads definitely exist. Most of the ones I’ve seen are from Hori, but there are quite a few brands that offer one.
Six face buttons, two joysticks, a D-Pad, a touchpad, four triggers (two being analog with a click at the end of the range), four paddles (like the Steam controller), HD rumble. That’s what I want in a controller. Nothing less. Such a controller does not seem to exist.
There’s a whole class of controllers, often called “fightsticks”, which have a full-size arcade-style joystick and a ton of buttons, to reproduce the feel of arcade fighting games.
Not quite what I’m looking for (but thanks). I should probably mention that I also need dual joysticks, quad triggers, quad paddles, a touchpad, and a D-Pad. Basically everything you can get on both a Steam controller and an XBOX controller, except with two extra face buttons.
It still is ahead of its time. I think it was the learning curve that held it back. There wasn’t really a tutorial for how to use it fully. But through the years it grew on me and paired to my steamdeck on tv. It’s my main way to play now.
I know this is gonna sound crazy but switching the triggers so left is zoom and right is fire changed everything for me. If your aiming with your left thumb and also using your left finger to fire it throws off your aim.
I’ve got 2 and my main ones thumbstick is worn down to the plastic under the rubber now.
If they release a new version I will buy it in a heartbeat.
Fits great, but still can sort of degrade into dust slowly. Not sure what conditions precludes making the 8bitdo stick do that. My fingers are smooth af but it still wears sorta quick. Air conditioning around 70f most of the time.
I put some generic switch/ps4/xbox joystick covers on my Steam Controller joystick long ago so I’m still using the one I picked up back like half a decade ago. I put joystick cap covers on all my joystick from my Sony to Xbox to Deck joysticks.
Same for touchpads on my Steam Deck and Steam Controller, since use can make the surface start getting shiny. So joystick cover might be worth doing to protect the physical joystick top.
I wouldn’t really say it’s the devs for most of the stuff I see that has me questioning if whoever was in charge ever played a video game before. Stupidly simply QOL things that end up being absent in a game that is ripping off another game, likely only absent because the dev team didn’t have time to work on those elements.
However, games that constantly take control away from the player like every 2-5 minutes, I have to question the designer themselves. I wanted to play a game and these kinds of games end up getting watched like a movie with how often you don’t have any control over what’s happening. And I don’t mean games like Detroit Become Human or even The Quarry (which is 100℅ an interactive movie), I mean shit like Dragon’s Dogma 2 or a lot of the newest Nintendo first party titles. It takes away controk of your character for some of the stupidest shit; like high fiving your team mates without any input from the player.
I got mine way back when they were discounted to $5 bucks. I used it like once and wasn’t a fan. Plus, back then, I didn’t really play too many pc games. Funny enough, my friend texted me a few days ago and told me the controllers are becoming goldmines online now selling for $150-$200. It makes me want to find mine and sell it. I even have the box it came in still somewhere.
Idk which model you got but mine did charge via usbc. It also broke so idk if I would prefer yours lol.
I also didn't mind not having a second stick, I got very used to using the trackpad to move the camera in games like dark souls, so much that I could turn it waaaay faster than with whatever stick and with way more precision. very important to mention, I did not put it in "controller mode" but in the "controller and mouse mode" where it took the trackpad input as mouse movement, which made it work flawlessly with swift movements. It's true that the controller mode was lackluster since swiping the trackpad repeated times to turn the camera felt bad. But eh, easily fixable option with an alternative superior to any other controller I've ever tried.
You can download an stl for the battery cover. I modified it to allow the backpack controller to attach to/detach from the main controller. The original is in a box somewhere safe and well.
It’s an extra 12 button Bluetooth controller using an esp32 dev board. So your games need to allow you to use multiple controllers. You could also program it to send keyboard keys but I haven’t tried it.
I actually made it because I got banned because I couldn’t use my lights in euro truck simulator 2 multiplayer mod. I’m not sure I’d want to use it in any competitive games as it’d likely break off if I got mad.
I think it was only like 24 hours. It’s all automated though. So you get a thirty second countdown mashing buttons to try and work out how to get your headlights on if you spawn at night.
Nikt ci tego nie powie. :) Serio, wiesz to najlepiej sam*. Są różne pytania które można sobie zadać, ale każdy jest inny i odczuwa to samo inaczej. Jakikolwiek szablon może akurat do ciebie nie pasować.
Jest jedna rzecz, która się nie zmienia: ludzie którzy nie są trans, nie poświęcają wiele czasu na zastanawianie się nad tym. Jeśli to tylko przelatująca myśl, to nie będzie cię męczyć na tyle żeby to roztrząsać. A to już poważny sygnał że coś może być na rzeczy. I to jest najlepsza wskazówka, a nie to, czy kiedyś tam w swoim życiu wpisywał*ś się w jakiś obraz męskości czy kobiecości.
That’s more of a killer feature for Linux in general.
And I can’t undersell how big of a deal that is. When Windows 10 dies, I’m switching my desktop to Linux simply because Proton makes me want to use Linux.
No, it took time to get Proton to where it is now. If it was released together with the Steam Deck, it just wouldn’t have had as much game support. Proton already existing also made the SD that much more trustworthy. Proton’s initial release was in 2018
Don’t wait, you’ll thank yourself after you switch. In very frequent cases Windows games literally run faster in Linux under Proton. Get that state-sponsored spyware out of your home!
Yup, the touchpads are cool, but I would’ve bought a Steam Deck without them, but I wouldn’t if Proton didn’t exist. I was on Linux already when the Steam Deck came out, so I was already familiar with Proton.
I used mine just a few hours ago while playing Brotato. I’m usually not a controller guy and try to stick to mouse and keyboard but in cases where controllers are just the better choice, I strongly prefer the Steam Controller over any other one.
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