bin.pol.social

neidu2, do gaming w The hubris of AAA publishing in three panels.

I’m OOtL on this one. What/who is/was Concord? And what happened to it/them?

MrFappy,

A new shooter that Sony launched a couple weeks ago and have subsequently cancelled and is offering refunds. So basically an astronomical waste of money.

CitizenKong,

About 100 million. Probably more, since they had a whole thing with animated episodes to tell the lore already produced.

SkyezOpen,

Sucks for the devs, but it warms my heart to see Sony take a spiked dildo in the ass.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

really sucks for the devs. 8 years of development for a game that lasted 6 days.

yozul,
@yozul@beehaw.org avatar

Sony released a more realistic looking big budget Overwatch clone. It was fine, but nobody cared, because nobody wants a $40 live service Overwatch clone where all the characters have similar silhouettes. They spent 8 years making an okay game for nobody. If they’d done something different with the same basic characters and gunplay it could have maybe been good. They didn’t though, so estimates suggested they sold about 25,000 copies worldwide before pulling it from their store and refunding everyone.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

Ontop of all of that, it was also just clearly a corporate cash grab where the people who made it either didn’t feel strongly about it or they didn’t get to put their soul into it as much as they wanted.

It’s not just bland, it’s a cold and calculating kind of bland. Like being served nutrient paste, but it’s not even flavourless instead they added artificial banana flavour so now it’s both depressing and makes you feel sick.

chillbo_baggins,

Another Overwatch clone that looks generic, and was shut down after a month bc of low player count. The company agreed to give everyone refunds.

stringere,

2 weeks

djsoren19, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

I’d say the bigger problem is just that the Bethesda RPG model is completely outdated. It feels like something you’d play a decade ago, but what used to be it’s contemporaries have absolutely eclipsed it by this point. If I wanted to play just a fun easy fantasy romp, I’d go for Dragon’s Dogma 2. If I wanted an actual RPG with bones that could offer me a challenge, I’d play Elden Ring. If I’m just looking for a well-written story, I’d go play something by CD Project Red.

Bethesda’s games aren’t well written, aren’t that interesting to play, and basically cannot offer any real challenge. The only real saving grace for Skyrim has been the modding community, which has been able to continually breathe life into what would otherwise be very tired game design.

Kecessa, do games w Any good games that break the mold

The Case of the Golden Idol, can’t believe no one mentioned that…

deluxeparrot,

It uses the same puzzle solving mechanic as Return of the Obra Dinn in diorama style scenes.

Fantastic game.

JDPoZ, do games w What's your favorite controller?
@JDPoZ@lemmy.world avatar

There is no perfect controller…

…But I do have a list of features I would want my perfect controller to have based off all the controllers that have ever been made :

  • TMR joystick modules (successor to Hall effect sticks)
  • adjustable tension springs and locking mechanism for varied stick cap types (Xbox Elite series 2 does most of this but uses magnetic caps which would interfere with the TMR sticks so ball bearing connections or other option would be preferable)
  • 6 DOF / gyro sensors + infrared camera (Wii Motion Plus)
  • Adaptive haptic triggers (PS5) which can be toggled to hair trigger mode via switches (Xbox Elite series 2)
  • multi-touchpad on face (PS5)
  • analog face buttons (DualShock 2 controller had this but only a few games utilized this… the best example was the PS2 era Metal Gear Solid games)
  • customizable “per-button” color assignment / micro OLED or e-ink screens so button graphics can be swapped (PBTails new controller does the per button RGB color assignment)
  • USB-C / 4 wired connectivity + charging
  • baseplate contact-charging (PS5 controller has these so you can set them on charging docks)
  • hot swappable battery pack + AA battery holder pack or ability to not have a battery on at all when connected via USB-C (Xbox 360 controller had this)
  • swappable non-magnetic Zinc-alloy faceplates (PBTails new controller has these)
  • removable back triggers with dedicated button assignments (like the Steam Deck’s L4/5 and R4/5 buttons; not just cloned face buttons like Sony and XBox do)
  • integrated microphone with hardware toggle (PS5)
  • proper “separate keys” d-pad… not the mushy type
  • touch-sensitive surfaces for every button and stick (Meta / Oculus Quest controllers do this)
  • per-finger-joint touch sensitive grips for each finger segment (Valve’s VR controllers did this)
  • the ability to separate the halves of the controller so that each hand could hold one half independently and have them track similar to most standard VR controllers (think combining the switch controllers and Quest controllers)
  • NFC communication (Amiibo-stuff for example)

If any single controller did even half of this, they’d easily be the GOAT.

potentiallynotfelix,

That’d be the best controller, but probably like 500 dollars lol

JDPoZ,
@JDPoZ@lemmy.world avatar

If it had all those features and was made with some real quality parts, I would gladly pay 500 bucks for it.

potentiallynotfelix,

The last thing it would need would be cross-console compatibility. That might make it worth it.

HubertManne, do gaming w I typically avoid online games but this is why I'm fine with it in Elden Ring

whats the very good stone?

Cyv_,

Your character doesn’t speak per say, so you usually are limited to gestures for interacting with other players.

The stone refers to a series of items thatve been around since dark souls 1 where you drop a magic stone and a voice comes out saying the line. In dark souls 1 and some others it was a rock you dropped and it broke open making sound, so the “stone” term stuck.

In elden ring it’s called a “prattling pate: ‘voice line here’”. Your character blows into it like a flute kinda and the line is spoken.

Basically the guy showed up, said “damn ur fashion is on point” then left :)

HubertManne,

ah. I have only played elden ring so did not realize it meant the prattling pate. though it was like a certain color of glowy stone.

Megaman_EXE,

In the game, there are stones that you can find, and when you use them, they say something. There’s no voice chat in the games, so these can be used to communicate

screenrant.com/elden-ring-prattling-pate-location…

Revonult, do games w What's your favorite controller?

X-Box 360. I have an old official one for my PC. I played Dark Souls with it so it is now ingrained into my body. Also all the years of Halo.

I really dislike the X-Box One controller. Feels too big in my hand and just off.

I fear the day my wired one breaks since they stopped making official wired ones for PC.

Grangle1,

Aside from Microsoft selling it as one, there’s a reason the 360’s contoller design is basically the de facto basis for most PC controllers. It’s the most comfortable one I’ve used for 3D games by far. Everything you need is easy to access. Nintendo lifted essentially the same design for their Wii U and Switch Pro controllers.

chiliedogg,

The d-pad on the 360 controller was garbage. It was the only thing holding it back.

I think they’ve found a great place with the One/Series controllers.

I also really appreciate that with the jump to the Series X/S they didn’t change controllers. They had one that worked that people liked, so they kept it. And it works via Xbox’s proprietary wireless protocol, USB, or Bluetooth, so it works on pretty much anything but a Playstation or Nintendo.

Revonult,

I couldn’t care less about the D-pad. All that matters is how it feels in my hand and access to the primary controls like joysticks, triggers, and face buttons.

HubertManne, do games w Does AAAA just mean awful triple A games now?

where does AAA even come from. Is it like michelin stars and the american automobile association started it. If not why don't I hear about the AA or just A or B or C or D games. They should do like the recording industry and have categories based on amount sold and I would limit sales for full retail price. Once they set the price as what they think of it then they only get credit for those who pay full freight. Just to limit deeply discounting to pump the numbers and maybe to encourage a reasonable starting price.

ozymandias117,

My assumption is baseball

AAA is the best you can get in minor leagues before you move to the major leagues

en.m.wikipedia.org/wiki/Triple-A_(baseball)

Goronmon,

I think the more likely relation is to credit ratings or something similar, since the “AAA” is based around budgets and financial investments.

cyberpunk007,

Or hockey

houseofkeb,

My understanding is AAA is literally just a buzzword in the vein of AAAA. It doesn’t relate to budget, team size, publisher/no publisher, kind of same as indie at this point.

It maybe made a little more sense when it was a publisher descriptor? EA, Activision, Ubisoft were publishing games at a different scale than Midway, Acclaim, THQ, etc. But still, as far as I understand is more of a marketing term as opposed to designating anything specific.

Silinde,

It comes from the publishers in the 90s. They needed an easy way to tell stores/distributors how popular they thought each of their games would be, to help them decide how many of a certain title the distributor should order. The games expected to be GotY contenders would be marked AAA, AA for otherwise decent games, A for more niche games and B for “this is a starshot, we’re hoping it will sell enough to justify production costs”. That then lead to more and more games being marked as AAA due to budgets getting increased, and the whole system became a bit redundant.

Goronmon,

he games expected to be GotY contenders would be marked AAA, AA for otherwise decent games, A for more niche games and B for “this is a starshot, we’re hoping it will sell enough to justify production costs”.

Is there any evidence of this being the case? Personally, I don’t remember anything other than “AAA” back in the day, with other variations coming about much later as budgets grew and people wanted more specific delineations.

Kolanaki, do gaming w Higher difficulties in every single RPG.
!deleted6508 avatar

It’s pretty hard to make levels of difficulty that actually change things enough outside of either giving the enemies more damage and HP or simply adding more enemies, or in scored games having higher score thresholds for higher ranks (these can be anything from an actual score to the speed you finished and everything in between that’s basically just a number that you can compare to another number).

It certainly can be done, though. I can’t help but think about the bots in counter-strike. They range from braindead drooling moving targets to Terminator machines that can 1 tap you with a pistol from across the map. They actually have a difficulty scale that’s more than simply being tougher to kill and hurting you more. It affects how they move around, the speed they begin shooting, their accuracy, etc. I don’t know why these kind of bots do not extend to pretty much any game with enemies. Just give them 3 sets of behavior that makes them easier or harder to deal with.

Avatar_of_Self,

It depends on the genre of course because of the mechanics in play. Sure, FPS with bots are hard but a lot of genres are as challenging because the mechanics usually surround mostly running and gunning with bots (if you’re playing with bots). Making the ‘AI better’ is going to be extremely difficult, especially when balancing resources out for your minimum requirements.

But for say an 3D action game, enemy ambushes, tougher environmental challenges, harder puzzles, more platforming, increase gear rarity for ‘normal’ gear and stuff can add a real challenge. Bullet sponges seems like the path of least resistance to development time. Especially if the 3D action game is single player.

Counter-strike specifically is a tough one because what other mechanics can be involved in it? In the original CS:S there were actual environmental concerns like you could shoot off boards on the rope bridge denying that path. When it released, the rope bridge was static and was always there. I’d imagine this was due to resources on the physics vs. 31 other players having to have a reasonable sync with the server and their updates.

Battlefield has done this over the years but instead of making it really dynamic it has been fairly static, even if it changes the map, it always does it the same way. Blow up a building in BF:BC2? The walls will always fall the same way and the destruction will always be the same, so it’s like a state on or off update for that location for everyone. BF3 which was newer seemed to have even fewer instances where this could happen as just an example but they also doubled the player count. There have been other games that have done more dynamic updates but every engine, fidelity, language, updates/ticks expectations are all different.

Not every genre or game has to be focused on just your targets. The more mechanics that are offered or can be offered are going to be different but certainly, it seems like many games still do not take advantage of that even though they could.

ramirezmike,

Goldeneye and its spiritual sequel Perfect Dark (my favorite game of all time) do this varying AI skill thing along with the mission objectives expanding across difficulties. An argument can be made against it because someone playing on “easy” doesn’t really experience the whole game but it’s also cool to replay levels on a higher difficulty where the map is larger or you’re interacting with more things or you’re starting in a different location.

prembil,

I remember the Command and Conquer games, namely Tiberium Wars and Kane’s Wraith. You could set the bot behavior and difficulty. Also, when the difficulty was set to brutal, the bot would have all the limits removed and would start the game with double the money the player had. Even tho this is a rts game, I think it’s a good example of how to make bots if devs are given the time and there is an effort for something more.

wesker, do games w How to decide what kind of controller one should purchase?
@wesker@lemmy.sdf.org avatar

It’s really hard to beat a branded Xbox controller, these days. I was extremely skeptical for a long time, then I gave one a shot, and there’s no going back.

ramble81, do games w rdr2 question

I’d say wait for Chapter 2 and then go have fun.

RangerJosie, do games w Anyone else feels like rdr2 have no bad missions?
@RangerJosie@lemmy.world avatar

RDR2 is as close as it gets to a perfect game. Rockstar will never outdo it. And it’s unlikely anyone else will for a good while yet.

It’s a masterpiece.

Dariusmiles2123,

Loved the world, hated the story, so for me it’s clearly not a masterpiece.

But every tastes are in nature

NocturnalMorning,

The story is pretty dumb. I wouldn’t say it’s bad necessarily, I just think it’s dumb how often we get into whole town shootouts, amd then just pay 80-90 bucks to make it go away. Oh, and fuck Micah, that guy can get lost.

yesman,

Except… for the combat. By the end of the game, they need 50 bad guys to even pose a challenge to our Max Paine protagonist. But not in the cut scene, of course. By mid-game, you’ve killed more cowboys than cholera.

There is a beautiful quick-draw mechanic that’s only necessary in 2 (optional) side quests.

kaffiene,

Wouldn’t even be in my top 10. I loved the world, I just wished the story would go away and just allow me to experience it by myself. To. Me it felt like amazing technology being wasted on a decidedly average game

makingStuffForFun,
@makingStuffForFun@lemmy.ml avatar

I agree. Stunning. It’s not for everyone, but, those who can appreciate the slow, beautiful, revealing beauty and enjoy taking their time, this game is as good as it gets.

Those that mash buttons to skip cutscenes, may as well give it a miss and try something else

ArchRecord, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

I love this and I haven’t even used it yet! 😅

A few things:

  • I love the idea of paying one-time to play offline, but it’s not currently very possible to do in-app purchases on a ROM like GrapheneOS, which you mentioned in the post as being something users (myself included) have. Will there be a way to pay outside of the in-app purchase dialogue to get access? (i.e. donate through bmac, then link account to app temporarily to confirm) I’d definitely like more of my money to go to you, rather than a play store fee.

    Additionally, will there be a direct APK download at all, or will it only be available through the Play Store? (obviously privacy-preserving frontends like the Aurora Store exist, but it’s nice to have an APK download too 😊)

  • Thank you for making privacy the default setting, while still letting users share more if they want to. This is something I always love to see!

I’d 100% sign up for the beta right now, but since my GrapheneOS phone doesn’t have the ability to use the Play Store beta features, I’ll hold off on that so I don’t take someone’s spot :)

schamppu,

Thank you so much!

Depending on how the legislations now post-DMA go, it might be possible to also handle payments throughout our Portal instead of app stores. The app stores, especially Apple’s, has still a bunch of rules in their ToS about this where they might remove the game entirely if you’re not using their payment system. Android is slightly more lenient on this regard though.

The cuts Patreon already takes (a whopping 14% in total, after which we then play VAT) already affects us enough that I would definitely love to rather have my own systems, but also they offer a lot of convenience to the users that we couldn’t at this point.

But overall it would be great if we could provide a direct payment system straight from Portal, as we could price that one also significantly cheaper than using Google’s or Apple’s systems when we don’t need to pay their cuts. It’s something I really want to do to be able to make the pricing as affordable as possible, and everything depends on if it’s both feasible and allowed by the app stores. But can’t promise this, as there are a lot of factors in play whether it’s feasible to provide our own systems and if it’s allowed by the biggest stores.

When it comes to direct APK downloads, maybe if we can get a good pipeline for those. I think the most realistic option is that we’ll pick the one for an “extra release pipeline” that we can automate most easily to our current systems. Could be Aurora Store, F-Droid or some other depending on what kind of automation options they offer.

ArchRecord,

I’m not an expert on what automation options they might offer, but I know Aurora Store will essentially just pass through anything you do on the Play Store since it’s just a frontend, and for F-Droid you can host a repo where you place any updated APK to automatically make it available to anyone linked to your repo.

I know alternative payment options are probably a nightmare to properly set up and integrate, so it may not be worth the increased cut of revenue you’d get, but I’m really glad you’re considering it!

I look forward to trying the game when it comes out :)

schamppu,

So F-Droid can take a github repo as source? If that’s the case, I could consider it much sooner than I originally thought

GreyCat,

Oh yeah, I wanted to recommend an f-droid release as well, but thought you had to open your source up for that.
I hadn’t thought of making your own repository where you don’t have to do that \o/

ArchRecord,

I’m not an expert on the process, but anyone making a custom repo should be able to store the F-Droid repo on GitHub.

It looks like you wouldn’t need to make the app open-source either, as it should be capable of just accepting an apk file. (and possibly auto update from any GitHub releases page, not sure on that though)

Again, not an expert, I haven’t made an F-Droid repo yet myself, so I may have understood something wrong, but it looks relatively straightforward according to their guide

This wouldn’t make it available to users through the default preinstalled repo in F-Droid (which is heavily privacy-focused and limited in scale) but it would allow any user to just click a link or scan a QR code to add your repo to their F-Droid app.

pachrist, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

As a person who hates phones, I love this game. I got accepted into the beta a week or two ago and having a game that doesn’t require me to touch my phone all the time is my favorite thing.

The only thing that would make it better is integration with other smart device step counters. Being able to play (more like progress I guess) a phone game while not even carrying my phone would be hilarious. I am sure you’re getting hounded by people about this non-stop.

averyminya, do gaming w Game Dependency Graph of The Curse of Monkey Island (LucasArts, 1997)

I need to get started on this for my game. It will probably be much simpler, but that’s why I should get started now!

xilliah,

Yeah or don’t make it

averyminya,

That’s true, it could be procrastinative instead of actually working on the things that should be done…

I think it would come down to when and how I work on it, I can’t really spend 5-15 minutes on various downtimes learning coding or doing the art, but I could probably whip up an interaction chart and add to it with that short amount of time

xilliah,

Why force yourself to start something big and complicated? Just enjoy your life lol and do stuff that comes to you and feels right. Maybe that’s a game, but no need to force it.

averyminya,

Oh it does :) it’s a passion project that gives me some opportunities to make music and sound effects (something I like to do but don’t always record and save my work), and similarly I love making art but having a strong vision for what I want to make can get difficult.

But I have a really strong vision for the game in its entirety, which helps with the direction for my art and music :) I just need to build the pieces (obviously, easier said than done!) and so far it’s been enjoyable. Difficult, but understandable.

Basically, I save so many notes and other junk, but I rarely save my creative endeavors. This will be a good way for me to not only reach that goal, but to also create a game that is somewhat unique and that would be really fun to play :D

DdCno1,

Just market your game as “retro hard” and you can get away with anything. /s

averyminya,

Wait, how did you know!?

Jokes aside, it sort of is? I’m going for a Smash Melee physics movement meets Revita map design, so retro hard isn’t really too far off!

LyingCake, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

I’m whole-heartedly impressed with what you are presenting here. I wish I’d seen your booth at gamescom, since I am sincerely excited by the non-predatory design philosophy you’re describing in your blog posty on your website.

I have already set up an account and written an application. Hopefully I’ll have the chance to try this out. :)

schamppu, (edited )

Thank you so much! We’re accepting new people throughout the wave, so until October 6th!

Edit: and I will be at Pocket Gamer Connects Helsinki if you’re attending, come say hi if you swing by!

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